1. Post #1

    February 2014
    133 Posts
    Just want to know because this game is market as:

    Game Type: First person, multiplayer-only, survival

    But the only survival aspect of it right now is to survive other player trying to kill each other for fun because they have nothing else to do... since we do not really have to use our time to survive the element and the environment.


    So my question is do you know when the Survival aspect will be implement in the game or if it will stay like it is and continue to evolve in a mix of Sandbox & Shooter type game?
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  2. Post #2
    Dennab
    March 2014
    2,555 Posts
    Just want to know because this game is market as:

    Game Type: First person, multiplayer-only, survival

    But the only survival aspect of it right now is to survive other player trying to kill each other for fun because they have nothing else to do... since we do not really have to use our time to survive the element and the environment.


    So my question is do you know when the Survival aspect will be implement in the game or if it will stay like it is and continue to evolve in a mix of Sandbox & Shooter type game?
    Debuffs for being cold and wet are being planned, if you'll notice when you jump in the water an indicator pops up saying how wet/cold you are. Basic needs like food and drink are already implemented as well, these things will come with time.
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  3. Post #3

    May 2014
    22 Posts
    i waiting for the day im standing on my tower/base at night and i see a pack of wolf patrol through the area randomly! and the hope that anything that cause light or maybe the smell of food cooking attracts the animals to ur base. in order to get out u estential would have to kill them all. or dead animals or people laying on the ground would have the same effect. but thats all way way down the road but thats the stuff that will make this game alot more fun.
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  4. Post #4

    August 2014
    243 Posts
    The starvation/thirst/cold aspects are in and have been tested previously, they are basicly turned off just so other aspects of the game can be tested more easily. Along with the marketing you mention was a lenghty warning about this being in devlopment and as such not playable in the true sense of what the final product will be. If your looking for a pure survival PVE game this wont be it, there will always be a lot of PVP

  5. Post #5
    DeadRisen's Avatar
    April 2008
    289 Posts
    Garry will balance things once the systems are implemented. Along with things like cold and wet, he is making biome and weather specific debuffs as well. At the moment, it is easy to build and survive in sandbox because he wants server stress testing to be done while he is implementing new systems and optimizations for clients (like undulating speed-trees). I would expect this to stay as it is until Garry implements a support based building system at the very least.

  6. Post #6

    November 2014
    86 Posts
    Any idea on whether the maps will be increased? 64 square KM seems large, but when there's 100 players in there, that's less than a square KM per player; with the spawn points seeming to be fairly repetitious (not 100% on how that works), it's quite easy to see how a persistent server can resemble downtown Tokyo in a short few months of persistence.
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  7. Post #7

    March 2014
    206 Posts
    I just think surviving should be made much much harder. Teaming up with strangers should be worth it over killing strangers. You should be allowed choice of course, but there's not really a point right now to team up with a random guy because you'll easily be just fine alone. Kill someone, loot his shit and you're set to survive anything that's not another player.
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  8. Post #8

    January 2014
    440 Posts
    well we also still dont knwo what the new antagonists will be (zombie replacement). They did those robot sketches but we haven't seen anything since on the subject. Im hoping long term there will even be entities that require a group of people to kill it.
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  9. Post #9
    Dennab
    July 2014
    133 Posts
    Time will tell, the game has just recently become stable enough for serious gameplay, I'd rather them take awhile making it perfect then to rush it out and make the game unplayable.

  10. Post #10
    Dennab
    November 2014
    20 Posts
    There are a couple of obstacles that this title needs to get past, but you're quite right. There are definitely some rudimentary changes that need to be made, both to the development team and to the direction of the game itself.
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  11. Post #11
    There are definitely some rudimentary changes that need to be made, both to the development team and to the direction of the game itself.
    Like?


    Do you all not understand the concept of "work in progress"? It's not even close to done. If you don't like it now, come back in three months and check in.
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  12. Post #12

    February 2014
    4 Posts
    lol da-fuck?
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  13. Post #13
    GrymThor's Avatar
    May 2014
    561 Posts
    i think eventually all raids will be subject to weather conditions.

    "hey lets go raid the guys near the river!!"

    "whats the weather like?"

    "bah weather! what ever! we'll be fine"

    "ok go out there and have a look"

    "well ok its hailing, come on we'll be fine"

    "well go out there then"

    "what ever sissy, fine i'll go out there!"

    player goes out into the storm gets a beat down by hail the size of watermelons then struck by lightning.
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  14. Post #14

    February 2014
    58 Posts
    Like?


    Do you all not understand the concept of "work in progress"? It's not even close to done. If you don't like it now, come back in three months and check in.
    3 months? Well, I came back now... after 1 year maybe, too long ago since the last time I fired up this game?
    Aside from the new version that looks miles better (wow snow!)...

    I am wondering, what is the real vision for this game?
    Y'know, when I first bought this game I read "... Stalker..." word in the description...
    What's it gonna be?

    I read the latest dev blog, yea I 9000% agree that the game at current stat pretty much just another minecraft, people just building shits - which exactly not what I want to play.
    Ever since the first time I played RUST I was thinking - why should we build so much from scratch? I will rather find some abandoned structures, do some "renovations" and call it my hideout.

  15. Post #15
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    why should we build so much from scratch? I will rather find some abandoned structures, do some "renovations" and call it my hideout.
    admittedly, that was a good use for the non-rad industrial buildings littered around the old map. you will probably see that more when more of the remnants etc are in. currently people build all over the wolf statue and sat dish, so i don't think that will go anywhere.

  16. Post #16

    February 2014
    64 Posts
    Rust is about surviving the most dangerous game, other human players. If your ideal survival game is based around scavenging to fill up cold/hunger/disease bars go play the long dark, dayz, dont starve or any other number of games that are about that. The PVE aspect of rust has always been trivial, Rust's niche is giving players the tools to survive against an enemy smarter than any AI.
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  17. Post #17

    November 2014
    86 Posts
    Rust is about surviving the most dangerous game, other human players. If your ideal survival game is based around scavenging to fill up cold/hunger/disease bars go play the long dark, dayz, dont starve or any other number of games that are about that. The PVE aspect of rust has always been trivial, Rust's niche is giving players the tools to survive against an enemy smarter than any AI.
    Why not both?
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  18. Post #18

    February 2014
    64 Posts
    Why not both?
    Dayz has both, and to be honest the "survival" parts largely feel like an annoying chore. More realistic but completely unfun. I know I am not the only one who gave up on dayz and swapped to rust because rust focused on the danger from other players, which was always the most interesting and exciting thing in dayz anyhow.
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  19. Post #19
    Dennab
    February 2014
    57 Posts
    I know I am not the only one who gave up on dayz and swapped to rust because rust focused on the danger from other players.
    A lot of players focused on the PvP side of Rust. A lot of players didn't.

    What it's 'about' is up to the player, really. I think it's creators leave room for both, and cleverly so.

  20. Post #20

    January 2014
    177 Posts
    Dayz has both, and to be honest the "survival" parts largely feel like an annoying chore. More realistic but completely unfun. I know I am not the only one who gave up on dayz and swapped to rust because rust focused on the danger from other players, which was always the most interesting and exciting thing in dayz anyhow.
    I think the fact that most (not all) DayZ players deliberately didn't aspire to anything above and beyond random deathmatch PVP (and punished those who did) is one of the reasons the game never developed into anything more than a clunky PVP FPS lipstick-wearing pig with occasional annoying distractions called zombies. There was so much room for something more... there still is, including for Rust.

    IMO, this genre needs to spend a quiet afternoon of introspection on game theory and "where can we go from here".
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  21. Post #21

    November 2014
    86 Posts
    True, but it is a new genre and the problem with the survival immersion we all crave is that the players generally fuck it all up for the lawls.

  22. Post #22
    y0himba's Avatar
    July 2014
    257 Posts
    What screws it up is the kids and the immature 30/40 somethings acting like trolls.

    Vacant people who do not have the basic patience to farm for a few minutes and build, then fortify a home. The people think this is a PVP orientated game. It is not. The game description and blog all point to a survival game, with PVP in as a part of that survival, not the main focus.

    Most folks jump on, and the first question is, "where are the guns do they work?" Then proceed to hack at a tree for 30 seconds, lose interest, steal a spear and run around crowing about the "loot" (reads 'resources that can be farmed and crafted in minutes') that they have acquired by killing sleepers and the occasional person they sneak up while that person is actually playing the game. I had a person whining that building was taking too long....today.

    They do not have the mentality for a long game, a game where factions and communities are formed and can survive attacks, and no wipes for a long period. Not win or lose, but survival.

    This is not a run & gun.

    One server I play on kind of solved the issue by creating arenas where players and teams fight for resource packs. Again, however, that depends on the players, and right now Rust is drawing the worst types of humans for some reason. I think it is no accountability and anonymity mixed with lack of maturity.

    The game doesn't need an end game. It is an ongoing survival. You will get raided by other factions for resources and land. You will discover new landmark, caves, features and expand your faction's reach and lands.
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  23. Post #23
    spiritchill's Avatar
    November 2014
    200 Posts
    i waiting for the day im standing on my tower/base at night and i see a pack of wolf patrol through the area randomly! and the hope that anything that cause light or maybe the smell of food cooking attracts the animals to ur base. in order to get out u estential would have to kill them all. or dead animals or people laying on the ground would have the same effect. but thats all way way down the road but thats the stuff that will make this game alot more fun.
    I like this line of thinking, with the odd surprise guest with a shotgun fighting for the same risky resources you are. Well done.

  24. Post #24

    October 2013
    860 Posts
    The people think this is a PVP orientated game. It is not.
    Did you play legacy? While it may change in the future, legacy and the current state of 'experimental' (has someone coined a term for the 'version formerly known as experimental'?) was and continues to be very PvP oriented (or would be if you could actually fight without it jumping around and lagging), regardless of what you think the game description and blog describe. Even if they add a whole lot of 'E' for PvE, the PvP will continue to be a huge part of it.

    All of the 'long game' stuff you talk about is great, but Rust isn't close to being ready for that.

    "What screws it up is the kids and the immature 30/40 somethings acting like trolls. "

    Ha, you must be a 20 something. Full loot games with PvP will draw a lot of folks that aren't nice. Quite frankly, without them, I would find the game boring. As long as they aren't hacking, they serve a purpose.

    "killing sleepers and the occasional person they sneak up while that person is actually playing the game."

    Killing sleepers and sneaking up on people farming is 'actually playing the game.' Just because you don't like it or isn't your game style doesn't mean it's not a legitimate way to play. I for one would hate to see Rust turn into a farming simulator.
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