1. Post #1

    September 2014
    34 Posts
    The issue isn't with not allowing people to build, IT'S THE BUILDING SYSTEM.. you just broke it, I'm sure you remember... when you changed everything... so people can place ceilings off of your wall, crazy stairs that have no support, railings that can boost people up.

    Building onto someones house for a raid was essential for a smart player, and it made you as a smart player build your base smarter or how you hid your loot.

    The fact that people are dumb enough to build in an open area where their foundation can't be maxed out isn't the communities fault, why are we being punished with such a game breaking mechanic...

    Some idiot can get lucky, break into a specific room, break my cupboard, and suddenly he has access to everything? Where is the logic in that, those are my doors, my walls and my foundations. Breaking a wooden box in a room and suddenly owning the house is ACTUALLY just as non logical as adding a gps navigator for rock bros to find their friends.

    Garry, the issue isn't building, the issue is the system. Cupboards are for mod servers, where they already exist and please the bottom of the bucket drop outs.
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  2. Post #2

    August 2014
    243 Posts
    Bulding onto someones base for a raid certainly is not essential. It was a type of exploit really! In my opinion. Ladders or rooes and grappling hooks ok, building a physics defying set of stairs up the side of a building in three minutes is just silly
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  3. Post #3

    January 2014
    234 Posts
    Abusing broken mechanics shouldn't ever be necessary to raid someone's building. It completely negated the purpose of C4.

    And who said that once the cupboard is destroyed the raider has access to everything? As far as I know, all the cupboard does is prevent other people from adding on to your own buildings. I'm fairly certain it won't unlock all of your doors automatically, so what are you so afraid of?
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  4. Post #4

    November 2014
    82 Posts
    lets just see how it goes before we pass judgement. Its amusing when people rage about things that have not even been implemented. Garry is not hellbent on pissing people off or ruining the game experience... if the concept proves to have flaws or issues, there is no doubt he will adjust it.
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  5. Post #5
    Prov3rbial's Avatar
    February 2014
    462 Posts
    I know we always say it, but this is especially pertinent here -- it's an alpha. FP is trying some new stuff out. The system won't look the same when it's completed, and these kind of experiments are a good thing.
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  6. Post #6
    Dennab
    March 2014
    2,555 Posts
    SNIP bad reading.
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  7. Post #7

    November 2014
    82 Posts
    You guys know you're not required to use the cupboards, right?
    right, but who wouldn't want to? If everyone else is going to use them (and why wouldn't they)... why would I want to be the only one who's base is now easier to raid than everyone else... Pointing out that there is an option to use is irrelevant, because if its implemented, than using it is 100% more beneficial to protecting your base than not. He is complaining about raiding being more difficult if its implemented, which means he basically does not want to figure out new methods (emergent)...
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  8. Post #8
    Dennab
    March 2014
    2,555 Posts
    right, but who wouldn't want to? If everyone else is going to use them (and why wouldn't they)... why would I want to be the only one who's base is now easier to raid than everyone else... Pointing out that there is an option to use is irrelevant, because if its implemented, than using it is 100% more beneficial to protecting your base than not. He is complaining about raiding being more difficult if its implemented, which means he basically does not want to figure out new methods (emergent)...
    I see, I misread and was under the assumption that the cupboards made it it easier to raid. My mistake.
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  9. Post #9

    September 2014
    34 Posts
    right, but who wouldn't want to? If everyone else is going to use them (and why wouldn't they)... why would I want to be the only one who's base is now easier to raid than everyone else... Pointing out that there is an option to use is irrelevant, because if its implemented, than using it is 100% more beneficial to protecting your base than not. He is complaining about raiding being more difficult if its implemented, which means he basically does not want to figure out new methods (emergent)...
    Taking out building onto someones mansion to attack specific parts of their house limits your options.
    Name another way to do it?

  10. Post #10

    November 2014
    82 Posts
    My question is not about whether or not it should be implemented, vs. the mechanics of it. I read basically if you place it, you get a 50m buffer where someone else cannot build near it. Is the 50m distance or radius. The reason I ask is because if I want to protect my cupboard, and place it on the 7th floor of my 13 story base... does the height at which the cupboard is located affect the radius. Conceivably, if the cupboard is higher off the ground, I should be able to build closer to the ground floor.

    Edited:

    Taking out building onto someones mansion to attack specific parts of their house limits your options.
    Name another way to do it?
    This is a near sighted comment... maybe grappling hooks, explosives, etc... you and I have no idea what could be implemented in the future.

  11. Post #11
    Dennab
    March 2014
    2,555 Posts
    Taking out building onto someones mansion to attack specific parts of their house limits your options.
    Name another way to do it?
    Brute force, or ambushing them as they come out? I'm sure more raiding tools will be implemented in the future as well. :)

  12. Post #12

    September 2014
    34 Posts
    My question is not about whether or not it should be implemented, vs. the mechanics of it. I read basically if you place it, you get a 50m buffer where someone else cannot build near it. Is the 50m distance or radius. The reason I ask is because if I want to protect my cupboard, and place it on the 7th floor of my 13 story base... does the height at which the cupboard is located affect the radius. Conceivably, if the cupboard is higher off the ground, I should be able to build closer to the ground floor.

    Edited:



    This is a near sighted comment... maybe grappling hooks, explosives, etc... you and I have no idea what could be implemented in the future.
    I would be pleased to see that get implemented but I've been here since the start and theres always been promises. Sort of like the election promises.

    If they haven't been able to code a can of beans, how are they going to code in a grappling hook.

    Edited:

    Brute force, or ambushing them as they come out? I'm sure more raiding tools will be implemented in the future as well. :)
    Those are already options... And I'm talking about raiding a massive, multi person house/ community center.
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  13. Post #13
    Dennab
    March 2014
    2,555 Posts
    I would be pleased to see that get implemented but I've been here since the start and theres always been promises. Sort of like the election promises.

    If they haven't been able to code a can of beans, how are they going to code in a grappling hook.
    Okay that seems like an extremely selective argument, they've lived up to several promises made, but these things take time, just because it's not done RIGHT NOW doesn't mean it never will be. And to suggest that they can't add in grappling hooks when they've added a highly sophisticated customized grass rendering system with insane draw-distances, highly customizable building system, and a heightmap-based terrain texture-blending system is pretty pessimistic.


    Edited:



    Those are already options... And I'm talking about raiding a massive, multi person house/ community center.
    as far as this goes, don't take on a massive base if you don't have enough people. Having as many or more people to take on a big base can make a world of difference.
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  14. Post #14

    January 2014
    253 Posts
    So now we have magical cupboards? This game is so fucked.

    Was this magical cupboard idea on Trello?
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  15. Post #15

    November 2013
    19 Posts
    I would have assumed they were adding defense systems like legacy e.g spikes. So you couldn't build directly onto a base. The aspect of building onto someones base to scope it out is really fun, Seeing that game play element taken away sort of sucks...

    But with the cupboard system if you can still use ropes or ladders to get onto peoples roofs then It's not really breaking any game play.

    IMO the cupboard system is a good idea, It'll stop trolling and griefing. I don't think if someone destroyed your cupboard they would have access to everything... They'd just be able to build in your area/base.
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  16. Post #16

    October 2013
    860 Posts
    The building system is getting overhauled, so at this point it seems to make sense to put in a temporary 'magic' solution to address current, but temporary griefing issues to keep players from quitting out of frustration, rather than try to create a more realistic solutions that might be made completely moot by the building system overhaul.
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  17. Post #17

    August 2014
    243 Posts
    It really sounds like the cowardly theives that would sneak into your base while you are offline are a bit upset by this idea....so i am all for it.
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  18. Post #18

    January 2014
    253 Posts
    It really sounds like the cowardly theives that would sneak into your base while you are offline are a bit upset by this idea....so i am all for it.
    Not everyone has day classes or works first shift.
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  19. Post #19

    September 2014
    34 Posts
    It really sounds like the cowardly theives that would sneak into your base while you are offline are a bit upset by this idea....so i am all for it.
    You mean the real owners of the servers. The guys who coordinate their schedules and do a 50 c4 raid at 4am on a tribe of guys to wipe them off of the map.
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  20. Post #20
    Karma.'s Avatar
    February 2014
    99 Posts
    cupboards?

    I wish Gary would do his devblogs and post them the Thursday night before @11:59 PM.

    Punctuality, even when you are the boss, shows standards of consistency and is one step toward excellence.
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  21. Post #21

    August 2006
    2 Posts
    Not everyone has day classes or works first shift.
    No... Apparently when your neighbor raid you in the middle of the night you're supposed to log on and wait for him to come back...

  22. Post #22

    December 2013
    7 Posts
    So, just to clarify... WTF does a cupboard have to do with ownership... what is the problem they are trying to solve? Im going to go buy a cupboard here in the real world, at least no-one will be able to damage my home now....
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  23. Post #23

    September 2014
    34 Posts
    Quote from Garry in this recent devblog.

    ""So, systems eh? 80% of the community will love this, 15% will hate it, and the other 5% will write comments that start with “Why not just” and end with “instead?”.

    The idea with the cupboard is that you place it in your building. Your friends come up to it and authorize with it. Now no-one but you and your friends can build within a 30 meter radius of the cupboard. Being in the radius of an authorized cupboard gives you extra abilities too, like being able to demolish and flip/rotate other building blocks.""

    Worst. Idea. Ever.

    The griefing is going to be UNREALLLLLLLLLLLLLLLLLLLLLL, I can't wait to break someones cupboard and /remove EVERY SINGLE PIECE OF THEIR HOUSE.

  24. Post #24
    /remove
    garry isn't supporting mods right now. Things you do with /remove are, to him, irrelevant at this stage of the game.

    Mods are possible to do, but FP Studios isn't supporting them.
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  25. Post #25

    September 2014
    34 Posts
    garry isn't supporting mods right now. Things you do with /remove are, to him, irrelevant at this stage of the game.

    Mods are possible to do, but FP Studios isn't supporting them.
    It doesn't really matter if he supports it or not... He said demolish a building part, weather you type /remove of use a tool, it's the same mechanic. Modded servers use /remove.
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  26. Post #26
    It doesn't really matter if he supports it or not... He said demolish a building part, weather you type /remove of use a tool, it's the same mechanic. Modded servers use /remove.
    ...yes. What I am saying is, if the cupboard tool creates exploits that are possible on modded servers using /remove, that's not garry's problem.

    If it can be broken as badly the same way with a hammer, it's his problem.
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  27. Post #27

    September 2014
    34 Posts


    The area that is outside of the bubble might as well not even exist.

    *Disclaimer (for the retards)

    The circles are NOT the exact distance that the in game cupboard will be, it is a chalk up. But the same situation will arise regardless of the size.
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  28. Post #28

    September 2014
    40 Posts
    I just need it to cover a small 1 story 2x2 house. I found this to be the ideal size for holding all the things I need and still keeping it small enough to hide from players and fairly quick to construct/level up. Double walls of course to prevent people from looting/shooting through the gaps in the walls.

  29. Post #29

    January 2014
    234 Posts
    It doesn't really matter if he supports it or not... He said demolish a building part, weather you type /remove of use a tool, it's the same mechanic. Modded servers use /remove.
    You still have to get inside that person's base the hard way to start demolishing things, which is a hell of a lot better deal than logging in to find someone took a whole minute out of their day to throw walls up in front of your doors, effectively doing the same thing.

  30. Post #30

    November 2014
    15 Posts
    cupboards?

    I wish Gary would do his devblogs and post them the Thursday night before @11:59 PM.

    Punctuality, even when you are the boss, shows standards of consistency and is one step toward excellence.
    we are the boss
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  31. Post #31

    January 2014
    177 Posts
    I'm wondering what thoughts all the white knights who bashed the lock/key-bashers by pasting Garry's quotes on how houses weren't "owned" and everything fluidly flowed towards emergent gaming solutions have to share on this ... exciting new development.

  32. Post #32
    spiritchill's Avatar
    November 2014
    200 Posts
    Great Idea for cupboards. Now we can build traps that you cannot build your way out of. You could bash your way out, but better hope the player doesn't return before you bash your way out.

  33. Post #33

    December 2013
    50 Posts
    Something needs to change or you will not keep people very long. A fellow named Tocy double walled all my doors and windows so I cannot get out. I had a secondary base near by with basic stuff incase I was killed or raided. He followed me back to my secondary base and trapped him inside and I have a video of him looting me through a ceiling.