What are the glitches in Rust Legacy? It seems pretty playable and to me at this point - just has some hackers. I never run into bugs playing it. Can you explain?
I have not played legacy in about 4 months...but my understanding is that it hasn't been updated.
Anyways, uhmm let me think of a few..
Well there was the sleeping bag glitch.
into walls
through doors
foundations
There were several times I saw wolfs glitching around and "flying"
there was the glitch where you could hold doors open by hitting E and not entering a code.
You could walk up to trees and see through them, so you could have vision of people that could not see you.
After you glitched into the rocks, you could shoot out. I dunno how many time I got killed by "invisible people in rocks"
Just a couple I could remember, some of them aren't actual glitches... but really really poor programming. and some are just straight up glitches.
And something like sleeping back into a rock, is downright game breaking.
Edited:
glitches in rust legacy are plentiful. you can crouch in a bear and your invincible. you can shoot yourself into the air with wood gates. you can place barricades on pillars to climb as high as you please, which belittles any large structure someone spent days on, you can be on any floor you want with a foundation, some pillars, barricades, and 2 c4 to blow right into the loot room. I've done this numerous times. you can place a furnace ontop of yourself, and stand inside of it almost completely hidden and invincible. BUT atleast in legacy, the animals will only SOMETIMES run through a rock or hill, while in experimental they will 100% of the time disappear into a rock. come on guys.. id much rather my bullets not spout blood, wood, or sparks depending on what i hit. id rather the animals no walk through walls. id rather the crafting menu stop crashing, leaving me in a game with no pause menu or crafting menu, forcing me to open task manager and end the process manually. id rather the core of the game be solid, then the new physics they added with dead bodies, which still makes for some pretty funny positions and 75% of the bodies move until they disappear, even when on a flat surface body parts will wiggle and shake..
point is, your polishing something that isnt even ready to be polished. lets make the animals solid objects not only for players (I was happy to see that addition) but for rock formations too, before we start changing their color, texture, sound.. or anything else. why make something look good if its broken?
And there no options menu? i cant change basic options like various volume settings, controls, sensitivity? how hard is that to pull off?
garry made a comment about segways? how about something of substance to the people that are paying to keep the lights on in your office to make games for them to enjoy with their friends?
and dont point me to your devblog, thats besides the fact. its you (and your teams) JOB to post updates and what they are changing and bringing to the game.
sorry for the slight rant, but ive been patiently waiting for the new rust, and im pretty irritated that it seems more broken then legacy, and facepunch themselves have already deemed it ready to go live and BE rust, that was a mistake. there wont be any towns showing up on servers full of hackers or exploiters, so id say that should be pretty high on your list too. i wouldnt want everyone rage quitting before the games even completed because of some hackers when i could just stop the hacks and save the fan base. but facepunch doesnt seem to care much about their fans, or their opinions. and i might even be banned for this post.
I'm ok with it. I take that ban as I take grief on rust (legacy)
And a lot of stuff in the "new" rust, may not be actual glitches (as in unintended consequences from the code)
But there are A LOT of poor gameplay choices.
I won't play the new rust right now just because of the lock system, and the building system.
"fuck off dewm, no one cares about you"
its true.. my one opinion doesn't count for much, but i'm not alone.