Because the maps have to be hand drawn otherwise. it takes a long time, and a lot of resources to do.
Rcon works, you just aren't allowed to do it from console.
Because the maps have to be hand drawn otherwise. it takes a long time, and a lot of resources to do.
Rcon works, you just aren't allowed to do it from console.
Wait you'd rather run into the same map over and over again rather then have a new one every time? Wow... thats a first. I'm pretty sure one complaint i've heard in every single game that has some type of a "map" is that they aren't random enough and they are predictable and boring. Don't think i've every heard someone complain and say "this game is two fresh and different, im tried of looking at new things, i want the same thing every time!"
Some people have memorized Rust_Island_2013 and are incapable of playing without knowing where anything is, now. That and procedural maps means rustmap.net and other community map tools are useless now.
And some people are just resistant to change.
less than 1/4th of Rust_Island_2013, because the playable area doesn't span the entire map.
No. People say they want the old map because it is 20x better than any of the new maps on Experimental at this point. Yes, the new ones look nicer, but without the rocks and mountains of the legacy map, the map is much worse.
So given the choice between an ok map, and a map that is much, much better - people are asking to play on the one that is much, much better. I agree with them. I would much rather play on the legacy map than any of the generated maps at this point. FP needs to address this issue. Putting things on the landscape is not enough - we need more rock formations like on legacy. More places to hide a base, to hide as a player, etc.
I can be patient and wait until they can improve the new maps. But I can also give the feedback that compared to the legacy maps (with it's rocky mountains) the current experimental maps are much worse for gameplay.
absolutely your right to comment, but entirely subjective and i find myself disagreeing with your opinion. i like the procedurally generated terrain as i feel it gives you more places to hide that aren't known by the rest of the rust world. every time it is "new" and huge. and provided the server keeps the map constant for any decent period of time, you will get to know it even better.
that said, i wouldn't mind a reboot of rust island being included as an option other than seeded generation for the nostalgics around, myself included every now and then:)
Agreed, a remake of the legacy map would be the one thing about legacy that isn't a dead project.
You'd probably make nostalgics very enthusiastic, attract old players, etc. Not saying it should be a default map but it would certainly be a nice option. I wonder however if it's a priority for the devs right now, probably not :\.
I do agree that experimental while having some very cool and exciting stuff, definitely lacks many things to make it completely enjoyable for me.
As to why they changed experimental to be a default option when launching Rust.. I think this is a mistake. Why wouldn't they wait with this until this new version hits baseline, there's so many things that still need to happen to make it... "better" gameplay-wise than legacy.
So pretty much everyone want the new generated maps to increase rocks?
more rocks = more hiding places and location?
Ah right it's Friday already. Thanks, the explanation clarifies the "why".
I'm not sure whether I agree on making it default. I'm of the opinion that it's more player-friendly to make it default when the gameplay is either comparable or outclassing the legacy gameplay and I think most people agree on that not having happened yet (it won't be long though I'm sure and it's already a lot closer to that point than it was a week ago).
From the devs point of view and their need for more testers and a kick up the ass, it makes a lot more sense and I'm happy they're so open to even more feedback and kicks up the ass!
Edited:
Yeah I would personally prefer more rocks, the map does seem a little bit empty overall.
More rocks is fine. More mountains, more crags, more nooks, more bushes, more details.... yes to all. But these are all details subject to the progression of the code. As this build gets more optimized, they'll be able to add more depth of texture and fine-tune the terrain algorithms.
When the first motor cars came out they were ugly and practically useless, inferior in many ways to the already comfortable horse. I'm sure a lot of people said "that's a great novelty, but couldn't you have spent more time figuring out how to make better horse carriages?"
Something worth considering the next time you start to angrily flail your buggy whip.
So why make the experimental the default if it is not ready, I love early access games, mostly all I buy now, but Tudy is right, I think he could have made his point with a little more tact, but the point is solid, this game is NOT ready (admittedly by the devs) so why make it default? Edited:
The money made thus far should keep enough swing in the boot that is kicking
New dev blog says experimental is not experimental anymore, it is Rust lol. Nice joke, basically ur game went from a 5 star to a 1 in my opinion.
Did you even read it entirely.... ?
Personally, I really like the new Rust. The other day, I pulled an all nighter playing with a group of us who frequently play on that server. Teamwork is encouraged and sometimes you'll come across the wrong type of people to team up with. A great game to play!
From the small amount of time I have spent in the new procedural maps, it does play like running simulator.
Hopefully this will change with further iterations and implementations of more landmarks.
But so far, it feels like a flat space with a few mountains kilometers apart.
Bigger map does not equal more fun. The old map was a pretty good sized map for 50-100 players. I dont know what the aim for the new map and player population is, but having a smaller set of maps seems better to me. Unless servers will be able keep up without wipes for months.
Personally I do not like playing for 2 weeks then have all my progress wiped. Then have to learn a whole new random map that might be bad.
Is the size of the new map too big? Should there be options for smaller area maps - to concentrate players?
The servers will never have to be wiped.
there will be an option to choose the map size
The map is procedural so it can be any size. I'm not sure entirely how garry has it set up (I haven't messed with the experimental server myself, I'm waiting for things to get fixed up from the Unity 5 switch), but the dev server is limited to I think 8x8km, but it could be 50x50km if they wanted to be crazy. Could make it smaller, as well, I imagine.
Since it's procedural, if the map needs to be bigger, it'll just generate more terrain to fit.
Can't stress this enough: THE GAME IS STILL UNDER CONSTRUCTION.
So many points regarding improvement have been taken from the feedback regarding Legacy.. and they are all now being implemented. WAIT a few more months and you will have a whole different game.
Just wait or stick to playing Legacy for a while. Or hey maybe just go and play something else in general for a while. :)
Can't rush a good product.
Well since this post is busy I really need help would really appreciate it just trying to get my new gameserver server up and add admin how can I do this on experimental rcon hasn't been working
It probably should grow as more players join. Maybe make a full sized map but put a fence around it until you get enough players to force encounters. The fence moves out as more people Join. A fence would give you that sinister feeling that your forcefully stuck in this place.
I don't think anybody would argue that they have not yet re-captured the magic of the original. To be honest that still seems to be a good ways off. I think they are experimenting with idea's and are probably going too far in the "grind time burner" category rather than simplifying and focusing on fun. I did like the original because there was something charming about the simplicity once you figured it out.
I think realism is great until it get's in the way of fun. Realism should allow me to solve in game issues with creativity not force me to do dishes every night so I don't get dysentery.
I have to admit that so far I think the legacy map is much more interesting. I'm all for the new maps but they have to add a lot to them. They are not interesting. All rolling hills and shit. New code looks awesome but the map is totally bland.
But I will wait patiently for things to get better.
I have about 131 hours on rust exp in the last 2 weeks. I have been having a ball. Allot is still needed to be done , but I think they are doing a good job. I love the large map , I always thought the legacy map was too small. I just cant wait to see how it turns out.
Rust legacy was a great experience and without the prolific hacking it still can be. Experimental lacks some features and is certainly rough around the edges as it stands right now (i.e. alpha). It is in a way understandable that some people have their doubts, especially if they just make a comparison between the two games as they stand at this moment.
I would urge those with this point of view to focus instead on what will eventually be included, and how reliably improvements are being made week to week. Garry is not one to say something will be a certain way and then not follow through. He strikes me as the most passionate and capable game developer around.
It should be clear to anyone who keeps up with the weekly blogs and checks the Trello how passionate Garry and his team are, how focused they are on making rust amazing. And it will be, i have absolutely no doubt. These guys continue to make significant progress every week without fail. They constantly let the community know what is happening with rust and where it is heading. The dedication of the team is second to none. Garry himself is more critical of the game than anyone else. When he sees an aspect of the game that he thinks could be better, he quickly points it out and labels it terrible, needs to be redone. Just look at the Trello, there are comments like this everywhere. If the game is not up to scratch in some way, it will be addressed. This is exactly why rust experimental exists in the first place
I guarantee that down the track, once they get over the current closed minded fear that new rust is no good, all the rust kid doubters will be playing Rust 2.0 16 hours a day, and having more fun than they ever could on legacy. It will seem absurd when they look back and think that they just wanted a legacy xpac.
Rust is going very well, but I wish Rust_Island would be renewed instead of the random produced maps, or both but having the option to change.
nice ban reasons lol, "flaming and shitposting"
<just remove these icons because they're useless
(User was banned for this post ("Offtopic/Isn't learning" - BANNED USER))
I find 'new' Rust much more fun than legacy. The maps are all different and getting more beautiful by the week. Building, exploring defending and surviving are addictive.
I understand that there will be raiders. I understand there is PVP in the game. I started joining PVP servers so I could protect my resources and home. On PVE servers, folks can get in and steal whatever and there is no way to protect it.
The only disappointment for me thus far is the trolls/griefers/battletards.
These are the folks that are on the server 5 minutes, and the first question they ask is either "how can I get guns?" or "which guns work?"
They don't bother to farm, build create or even clothe themselves, they instead start running around in a ridiculous frenzy until they get lucky and kill a newman or naked guy with something on him. I was on a server this evening where one of these people actually beat on a tier 6 wall for over an hour trying to "raid" as he put it.
When asked why, he gave the simple minded generic reply "It's Rust".
Another person sat outside a house with a gun while the owner waited inside. For 45 minutes. When the owner wouldn't relent, this person went into a racist, hate speech filled tirade that carried on a full 5 minutes. I am a Navy veteran and a truck driver, and this person's hissy fit made even me uncomfortable. Again, when asked why, the player gave the response " that's how rust is played".
I could continue with my experiences concerning the good people of Rust, folks who would grief with furnaces, folks who will destroy my unlocked (no locks) empty home "because Rust", fully armed and armored folks that will chase a newly spawned first time player for 15 minutes just to kill the guy before he can even ask a question or gather anything, or even play. Why? "because Rust has PVP".
Mean spirited people who enjoy grief and drama, and live to incite(troll).
What can we, as a community do about this behavior? How do we stop it? What is the best way to handle it?
It has, for me at least, become a scar on my favorite pass time.
EDIT: Was going to remove this post and create a thread for it, but I cannot seem to find how. Maybe a moderator can do it?
Good Post. Have to agree in a lot of ways, however in part the nature of rust is that anything goes, it is up to each player to decide how they behave. Dealing with this sort of thing is what makes rust a unique and interesting game.
Much of the player base is clearly quite immature, and as a result rust is typically an environment where few players can be trusted, and most can be assumed to want to murder you the second you give them a chance. That said, i personally find the combat and pvp in rust exciting and fun, and i don't claim to be a saint. If the best way to get started is to make a hatchet and kill a player who has done the hard work for you, rather than scrounge around gathering only to be hunted down, so be it.
To me the only real solution to the hostile nature of the game is to play with friends who you can actually rely on to give you strength in numbers, or to simply outwit the people trying to exploit you.
P.S. I cant wait to bash your skulls in. lol :P
Unfortunately, in Rust much as in real life, the assholes are starting to outnumber the good folks...
I am always very surprised, (pleasantly), when I am halfway through building my base in Rust Experimental and someone runs over to check it out, and doesn't try to bash my brains in with a rock.
I have about 250+ hours on new Rust experimental, and it has happened about 5 or 6 times. A couple of times someone has even helped me build, finishing off MY walls with THEIR resources, as I laid the frames down, without even any conversation, just a random act of kindness. But mostly they just try to bash your brains in...
Servers are going to start to develop into actual communities in Rust as they become more stable (Unity 5 removing the collider limit is going to go a long way towards eliminating the need to wipe servers for performance, so they'll have time to mature), and reputations will start to become more important. Towns will probably start to spring up on servers, and reputation in the town will start to matter, and if you're a KOS'ing idiot, you won't be welcome/you'll be banned from all the good servers before long.
Right now, the "culture" of the Rust community is mostly the lowest common denominator who think legacy Rust (in its unfinished, never will be finished state) is a great game. And I don't mean a great concept, I mean a great game to play right now. And the hackers and so on that aren't even playing legit, but I prefer not counting them, same with pirates. Rust isn't finished, and it's not balanced or fair, experimental even moreso. This will change in time, but for now, most players are sitting on the sidelines and watching Rust get built further before coming back to active playing.
In short, current conditions are not representative of the final result. If this is the state of the community a month before garry takes the Early Access tags off Rust and calls it ready for a 1.0 launch, that's a big concern, but right now it's just sort of a consequence of legacy being stagnant for eight months while the devs got experimental together.
Rust's community isn't dead or dying, it's barely been born. (I know you didn't say this, but it's been posted many times.)
As for your post, you can't delete posts, but you can edit them into being empty (if you see posts where the only text is "-snip-" this is what happened, for whatever reason). If you really needed something deleted (your post doesn't need to be deleted), you could PM a mod to request it.
I agree with you and hope this is where we are going. As for long term maps, I like seeing all the new seeds and exploring them. I hope that some servers will do regular wipes and new seeds.
That is because legacy was build on presets made by unity developers, who are far more professional that fp, that's why, for example, buildings there was fine from the start, and here they fell laggy, buggy and will be same for long time. They don't have the skill to repeat same quality of the game fast, but maybe in next summer we will see something that is close to being playable.
You need to stop playing rust for a year or a bit more, and just watch updates, it is the only way.
My solution to this problem was buy a copy of life is feudal. Suits me better then playing rust with those types of people. Maybe when rust is closer to complete i will try again
I never bothered to remember every single rook and nook in the 2013 map. I knew it was a placeholder, and never attempted to memorize every single thing on it. Quite pointless IMO.
Most of the guys don't want to switch to the new maps, because it will be much more alien to them. It will take time for them to get used to their surroundings. Especially the loot zones to gank. When you pop into a legacy server. Any one of them you know exactly which direction a loot spawn is. Who needs to look for food or craft a shack when you can just to a loot spawn, and get geared up?
Anyhoot like some people I have noticed will buy other games like Beasts of Prey, or this new Life is Fuedal(feels like a scam to me *cough*infestation*cough*) but most of them don't realize the same people they had issues with in rust will also be buying those games too, and guess what! you think the acidic community remained in rust? lol they moved with you to those new games too.
Could be however the skill points system in LIF keeps people from starting a fresh character and ten minutes later killing people for gear, or just to be a dick. It seems to be a bit more mature audience, for now atleast!
When Life is Feudal was announced/a thread was made on FP for it, my only real remark was "Well, they're gonna absorb a lot of the Rust community's worst. GOOD LUCK LiF devs!"
Rust was great fun to play before it became virally popular, too. The population was low and mostly sane and adult.
Then Reddit heard about it and this subforum got flooded with children begging for access.
LiF is going to suffer going forward unless they can deliver everything they've promised in exactly one year from now. (Considering their budget and team size, they've either got secret powers or they're going to be cutting it so close.)
I cant really speak to the community for LIF i just run a private server for a few friends and myself. Im sure eventually i will venture out into the sceptic field that is the internet and have frustrations but hopefully not as bad as dealing with the people i find on rust servers. I dont understand the desire to ruin a game for others, seems like a waste of time to me.
While I understand that the team is not done with the game, and it'll hopefully continue to improve.
This argument gets pretty freakin old pretty freakin fast.
Some of us (myself included) purchased the game almost a year ago...and for all intents and purposes it hasn't really moved anywhere.
Yes I understand they had to build the foundation of the game. But TBH its pretty much bullshit. When I bought the game on steam, I thought I was buying into a alpha game, not a kickstarter... which is really what this has turned into.
We crowed funded garry to build from the basement up his game.
that is NOT a alpha game.
So before you start harping the same shit (aka its early access) know that some of us thought we bought into a ALPHA game, not a kickstarter.