1. Post #1

    December 2013
    33 Posts
    So last week Garry decided to implement doors with keylock , yes the idea sounds promising and fun , but after a whie I figured out that there are some problems coming with this idea:

    1 You can't hide your key under a boulder, inside the water, under any object for now.

    2 The disadvantage of playing alone.Clans could always leave someone inside the house who could have all the keys to the doors.

    3 Any door that has a key can be easily picked, maybe add numeric pad locks instead?


    We can also suggest some things, like for example:

    I The ability lock or nail the door from inside , this works as a safety solution if your key has ben alienated.

    II Maybe have hidden doors ? or the ability to make or camouflage certain items or stashes.


    Do you you agree or disagree with any of my points? If so plese specify.
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  2. Post #2
    Thor-axe's Avatar
    July 2014
    612 Posts
    Pretty sure these are all problems Garry intents on leaving in the game. The risk of losing your key is an intended problem for people. There will always be a downside to playing this game alone, not just related to keys, but pretty much every other aspect. I doubt this will change.

    I like the idea of hidden stashes, I actually had that idea back when campfires placed thru foundations onto the ground, cuz you could only use them by looking at the floor where they were placed, and were totally invisible.
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  3. Post #3

    June 2013
    73 Posts
    tbh i cant be fucked messing around with keys all day I'd just not play or not build a base
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  4. Post #4
    Oxameter's Avatar
    March 2014
    229 Posts
    A very simple meta will surface with these keys which allows easy home protection with some inconvenience; such as keeping a key inside the house at all times, then making a new key whenever you want to leave (or get back into the house) and deleting said key as soon as you get outside and lock your house.

  5. Post #5

    December 2013
    83 Posts
    You can't make a key from a locked door. Lose your last key and that's it, no way to get home.

  6. Post #6
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    i keep saying this and people seem to skim past it. if you get locked out, break down the door. yeah it will take longer, but there is no "permanent" lock out related to these keys.
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  7. Post #7

    December 2013
    83 Posts
    True knifey, but I am assuming they will implement metal doors or something similar to legacy to stop easy smashing down of doors.

    So you build a house, lets say with 3 'metal doors', craft 2 sets of keys- 1 set you leave in the loot room, one you need to keep on you to get back in.

    You then die. If the enemy doesn't know your base, great- respawn, collect your keys, unlock the doors and craft a new 2nd set (a pain in the ass if say you have 10 doors).

    However, if the enemy knows your base and is nearby, you have no way of preventing the raid and the enemy needs no C4. If he attacks immediately then it is like a legacy raid except they can rapidly make it to your loot room with zero C4 etc. If they don't attack immediately then all you can do is try and quickly add an extra door on the outside.

    Seems a realistic system but for good gameplay??

    As a seperate issue, keys will need to be identified with each door somehow, or else it will be hard to craft lots and know that you have a full set with no double ups.
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  8. Post #8
    Dennab
    January 2014
    94 Posts
    Told just the same thing here, and even more - http://facepunch.com/showthread.php?...1#post45695490

    С4 was unbalanced, yes. But you know what? It was too weak, that's the imbalance. You only needed to get 200 metal for door and around 400 wood for rest to place a room. People would need a lot more to craft 2c4 to blow it. With that broken system there was no way to raid someone who play as much as you do, because he would always build more then you can blow. And if Garry would ever read player feedback, he would know it.

    So we need system that would allow to raid big groups of people who play more then you. And there is a solution - key, that can unlock whole base. But no, wait! There is a perfect place to abuse:

    1) First and most simple - big groups will always leave someone as a housekeeper, he will lock doors behind everyone and house will be safe. They just gonna change the guy, so everyone would need to stay on guard once in a while. That is 100% raid protection. They could even use account of their offline friends to do it, so - if you play with friends, you could not fear about being raided.

    2) If you spawn inside and lost key outside you are locked. People will not even need to raid each other - just take the key, drop it somewhere, and - any house destroyed.
    IF you can craft more keys - what prevents enemies from coming to your door and do same? If you will be able to craft more keys there will be door ownership, and then we coming back to where we started.

    3) Without c4 anyone can build walls around your house and just lock you inside. You cannot blow walls, your house are screwed.

    4) Another way of being 100% protected - going offline. There will be no more way for a single player or two friends to punish big group of players - before you could wait for them to go offline, and then outsmart them, find out where is the resource room and raid it. So people who will play in big groups will have even more advantage, becuase they can rely on their numbers only, and do not need to make smart base to protect their stuff from being raided while they are offline.

    There is no more point in sleeping bodies anymore - all you need is to not sleep outside of house, and you are 100% protected.

    5) No use in metal structures anymore. Well, i think that is why dev's not doing even arts about it. So people will use metal only to craft guns, guns guns and more guns.

    And game will become some kind of casual open world shooter, people will just run around and kill each other, end of gameplay.


    UPD: Already found a way to abuse system even more easy then before.

    What we need? Main house and the temporary storage (just one room with boxes).
    What we do? We craft a key and sleeping bag. Putting bag inside main house, then going to the storage house. Putting bag there, then coming back to main house. Putting key from main house and from storage in chest, suiciding, spawning in storage, putting door in storage.
    So from now, when you gather enough resources and stuff in temporary storage, you just need to make sure nobody is around (maybe ask friend to cover you or just help you, that wold be more easy, but you also can do it solo), suicide 2 times in a row. You will spawn in main house, open in with main key, then open storage, take stuff, move it to main house (you can place it right near), lock the door again, suicide.
    All hail to the suicide base return and for dev's, who can think before do something! >_<

    That is the most easy way to keep everything you have safe - even if you die outside, people who will loot your key would be able only to open temporary storage when you will keep few guns and a bit of resources, but you always can build a new one. The main house will always remain locked and secured.

    And that, my friends, is how you use brains. Way around found in a 10 minutes after seeing new key system.

    I am pretty sure that eventually they will just replace num locks with keys that cannot be looted and forget about current crappy idea.
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  9. Post #9

    December 2013
    33 Posts
    In my opinion this new feathure as of now makes the experimental branch less playable than before, and the solution to this might not come as fast as we might expect.

  10. Post #10

    December 2013
    83 Posts
    Who said C4 was not going to be in?

  11. Post #11

    February 2014
    64 Posts
    I am all for trying new things, but so far all of the logical ways to keep your base safe with keys seem horribly obnoxious. It's a cool idea, but not sure if it works from a game play perspective. Happy to give it a go and see. In the end I don't think anyone minds the current pass code system, it's pretty good.

  12. Post #12

    December 2013
    33 Posts
    I am all for trying new things, but so far all of the logical ways to keep your base safe with keys seem horribly obnoxious. It's a cool idea, but not sure if it works from a game play perspective. Happy to give it a go and see. In the end I don't think anyone minds the current pass code system, it's pretty good.
    I think that the idea of having keys is going to be as useless as the locked backpacks,something that most servers disabled and if the door key can't be disabled then the modders might create door share again.
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  13. Post #13
    Thor-axe's Avatar
    July 2014
    612 Posts
    I am all for trying new things, but so far all of the logical ways to keep your base safe with keys seem horribly obnoxious. It's a cool idea, but not sure if it works from a game play perspective. Happy to give it a go and see. In the end I don't think anyone minds the current pass code system, it's pretty good.
    Actually there is someone quite significant who as far as I've heard doesn't like the passcode system. That would be Garry.

  14. Post #14

    June 2014
    9 Posts
    You should be able to change locks of opend door. So if you playing solo, when you go out you can take one key with you and keep one key in the house. if you will die you will respawn in your house so you can take the key you left behind, open the door, change the lock and create new keys from it.

  15. Post #15

    July 2014
    108 Posts
    from the devblog: "we’re not getting rid of password locks, number locks, fingerprint scanners. Those will come later. It’s an evolutionary thing. Eventually you’ll be able to upgrade to these systems, at a cost."

    The idea that the lowest tier of the lock system lacks the security of higher tiers is not a bad thing.
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