Do you?
No!
Yes!
Do you?
Very much. It's also a fun element to modify based on the condition of the character. Prone and in good health? Minimal weapon sway. Short on breath after sprinting across a field? Much more sway. Broken arm... Well, you get it.
Well, I hate it the way it is now. It's a bit too much. Games like Battlefield 3 or Arma 3 are doing it way better in my opinion.
Any update on this?
Try shooting while moving! Its damm near impossible to hit anything accurately. Weapon sway if the only way to simulate real conditions. I know all you kids think you are soldiers because youve grown up playing xbox etc but you are not. If you want to hit a target with any accuracy you have to stop moving, then to be reak accurate you have to slow your breathing and heart rate to normal rest state. I think the game does a reasonable job of simulating this without makng it too hard to hit your target.
But damn the animation! It looks so fucking stupid. Its way too much, they should do it like battlefield 3 or day z.
rust legacy 4eva
"..adjusted the 1st person camera sway motion for a bunch of view weapon attacks" -Garry today
They should add suppression.
Rust was a lot more fun when it had guns without sway. You could actually pull off amazing 1vX since you could juke and people with shit aim didn't stand a chance, now you move and have to wait 2-3seconds before you can fire again which leads to people not moving at all.
Arcade Rust(aka Legacy) had awesome gun play now it's non existent, just awkward firefights. Sway on a bolt-action/sniper rifle in general is fine since it's very powerful. But on Pistols/SMG/Rifles it's better to not have it.
instead it promotes careful shooting, and avoiding direct conflict over spamming m4 rounds. you have minimal ammo and skill, and if you fuck up, you die. personally i think that makes for a more thrilling battle.
I think like CS 1.5 it would be so great so hardcore.
Yes minimal skill i agree with that, having recoil prevents long range spamming and still forces you to carefully pick your shots unless you want to miss 9/10 times.
I liked Rust Legacy's gunplay a bit more overall, but I don't mind the bolt-action swaying, or moving around while moving, which forces you to sit still in order to take accurate shots. It made the bolt action fights interesting, because sitting still made you an easy target for most weapon, but if you were the second one to sit still, you would have a better chance of getting headshot by another bolt-action user. It vaguely reminds me of sniper fights in TF2.
I guess this has nothing to do with the latest update where you get motion sickness swinging your rock or stone hatchet, why are the animations so over exaggerate. 3rd person is a joke now trying to fight someone
I like the new gunplay a lot more, with sway/recoil it's a lot more evened out for multiple skill levels.
Weapon sway and its inaccuracy is almost perfect for a survival game where your environment should be your greatest threat. Rust is not supposed to be a twitchy fps and the people comparing rusts gun play to games like cod, cs or battlefield are playing the wrong game.
Agree 100% with Dingby.
Disagree, if the enviroment was the biggest threat the game would get boring quickly. Other players should always be a bigger threat than computer controlled units. It should be survival of the fittest. Legacy had good gun play since it wasnt as twitchy as a fps game but it was still rewarding having better aim and movement.
But if the enviroment is no threat then its not a survival game, its just an open world fps, which is not the direction the developers obviously want. Legacy turned into an fps with a stealing resources theme, but due to the code the developers could not easily change. Hence the new build.
You need to stop comparing rust to legacy.
I didnt say the enviroment should be no threat, but if I want the enviroment to be the biggest threat i'll play a singleplayer game. It doesnt make it less of a survival game if players are the biggest threat.
Legacy is the game everyone bought so of course we should compare the new rust to legacy.
Sorry did i say environment should be the biggest threat? No...?
I belive they were your words.
Legacy is nothing like what the developers are aiming for, so i see no reason to compare the 2. You obviously love the trolling, greifing nature of legacy more than the survival aspects that never made it into legacy?
"Weapon sway and its inaccuracy is almost perfect for a survival game where your environment should be your greatest threat" Your words not mine.
How do u know its nothing like what they are aiming for? Its basically the same game with a different map and shiny graphics so far in the development? As for trolling and griefing that stuff only existed on the official servers, modded servers with remove fixed most of it and no I didnt enjoy that part of the game but apart from that legacy was a pretty fucking good game.
Haha, so i did, should pick my own words more carefully. Ok i mean't environmental survival should be a major aspect.
But legacy has no environmental survival aspect to it at all, where the new rust will. I believe Gary has made it quite clear the direction rust is going.
Legacy has a very one dimensional gameplay, which i agree is quite good.
The gameplay of the new rust will be nothing like legacy because of the environmental dangers. it wont be a legacy reboot with improved graphics nor should it be.
Lots of revisionist history to support your personal thoughts on the direction of Rust. FP did not rewrite the code so it'd be easier for them to abandon things that lots of people enjoyed about Legacy. They rewrote the code so it'd be easier to improve period.
although its true that legacy worked somewhat like a twitchy FPS, its mostly because of the stock elements from unity. if you consider the items they appear to have made themselves (ie the hand cannon and pipe shotty) then it looks more like they want lowtech firefights.
regardless, thats what i want out of rust. i'm happy enough to have enjoyable FPS elements, but i don't see us as soldiers; our skill with a gun is minimal.
It's a little bit much. Bring it down 40%ish maybe.
They should reduce the sway when sprinting. The animation is driving me crazy.