1. Post #281
    Clandestina's Avatar
    July 2014
    67 Posts
    Code:
    $ lsof -c RustDedicated -a -i 
    COMMAND     PID      USER   FD   TYPE   DEVICE SIZE/OFF NODE NAME
    RustDedic 24528 rustded    5u  IPv4 22878494      0t0  TCP localhost.local:60919->ec2-54-76-33-94.eu-west-1.compute.amazonaws.com:27015 (ESTABLISHED)
    RustDedic 24528 rustded   12u  IPv4 22877433      0t0  UDP localhost.local:28015 
    RustDedic 24528 rustded   21u  IPv4 22874886      0t0  UDP localhost.local:28016 
    RustDedic 24528 rustded   23u  IPv4 22878457      0t0  UDP localhost.local:1484 
    RustDedic 24528 rustded   24u  IPv4 22874887      0t0  TCP localhost.local:28016 (LISTEN)
    I assume the ec2 host is the server list host.
    Game client connects on 28015/udp no tcp.
    Rcon is 28016 udp/tcp.
    I don't know what 1484/udp is, but the port number is different every time the server starts. I'm guessing rcon to server internal?

  2. Post #282

    January 2014
    20 Posts
    If you have the Linux Steam client installed, start it. If you don't have it, then leave the steamcmd running after it finishes updating the server files. steamcmd is a running instance of Steam. If it is running, then RustDedicated won't try to load it and you can avoid the linking issues with the libSteamNative.so.
    I have tried this. "Steam Auth Startup:InvalidTicket" is the message i get immediately from it.

    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    dlopen failed trying to load:
    steamclient.so
    with error:
    steamclient.so: wrong ELF class: ELFCLASS32
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    orcing GfxDevice: 4

  3. Post #283

    November 2012
    60 Posts
    I have tried this. "Steam Auth Startup:InvalidTicket" is the message i get immediately from it.

    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    dlopen failed trying to load:
    steamclient.so
    with error:
    steamclient.so: wrong ELF class: ELFCLASS32
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    orcing GfxDevice: 4
    It means you got the 32bit steamclient.so to fix that error you will neet to get the 64bit one.

    To get it you will need to install the steam client on your server.

  4. Post #284
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    To get it you will need to install the steam client on your server.
    which is described in the guide I wrote on line 68 to 77
    why did I even bother to write and link this a thousand times? nobody reads it anyway and asks the same question over and over and over and over... just like websites for rust servers filled with faq and command help and statistics. reading is a lost art these days...

  5. Post #285
    Lutini's Avatar
    February 2014
    19 Posts
    Run and get this:
    ./RustDedicated -batchmode +server.hostname "server name" +server.port 28015 +server.identity "test " +server.seed 673 +server.maxplayers 200

    What to do? What is missing?
    Linux ubuntu 14.04
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  6. Post #286
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    seriously, I'm not going to help people who can't even bother to read the thread or the last post. if you can't figure it out by now, lutini, you probably shouldn't run a server.
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  7. Post #287
    Lutini's Avatar
    February 2014
    19 Posts
    seriously, I'm not going to help people who can't even bother to read the thread or the last post. if you can't figure it out by now, lutini, you probably shouldn't run a server.
    I apologize immediately. I read the whole topic more than once. I do not know much English and page read through the interpreter, apparently I missed something
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  8. Post #288
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    I apologize immediately. I read the whole topic more than once. I do not know much English and page read through the interpreter, apparently I missed something
    yea you missed the 5 pages where people kept asking the same question that all have been solved on page 3, with a guide that has been linked on like every 10th post stating that all questions have been answered by this very guide. (this is not only you, don't worry)
    you don't even know what problem you are having (no -logfile)

  9. Post #289
    Lutini's Avatar
    February 2014
    19 Posts
    Found your guide. Do for him, but on the 50th line of the problem:
    Code:
    $ wget http://security.ubuntu.com/ubuntu/pool/main/e/eglibc/libc6-amd64_2.15-0ubuntu10.6_i386.deb
    wget http://security.ubuntu.com/ubuntu/po...u10.6_i386.deb
    --2014-09-19 17: 45: 26-- http://security.ubuntu.com/ubuntu/po...u10.6_i386.deb
    Recognized security.ubuntu.com (security.ubuntu.com) ... 91.189.91.14, 91.189.88.149, 91.189.88.153, ...
    Connecting to security.ubuntu.com (security.ubuntu.com) | 91.189.91.14 |: 80 ... connected.
    HTTP-request has been sent. Waiting for response ... 404 Not Found
    19/09/2014 17:45:27 ERROR 404: Not Found.

  10. Post #290
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    Found your guide. Do for him, but on the 50th line of the problem:
    Code:
    $ wget http://security.ubuntu.com/ubuntu/pool/main/e/eglibc/libc6-amd64_2.15-0ubuntu10.6_i386.deb
    wget http://security.ubuntu.com/ubuntu/po...u10.6_i386.deb
    --2014-09-19 17: 45: 26-- http://security.ubuntu.com/ubuntu/po...u10.6_i386.deb
    Recognized security.ubuntu.com (security.ubuntu.com) ... 91.189.91.14, 91.189.88.149, 91.189.88.153, ...
    Connecting to security.ubuntu.com (security.ubuntu.com) | 91.189.91.14 |: 80 ... connected.
    HTTP-request has been sent. Waiting for response ... 404 Not Found
    19/09/2014 17:45:27 ERROR 404: Not Found.
    I'm not going to spoon feed you how to open a folder in http and find the correct .deb. Please show some effort. If you want to run a dedicated server you need to put in some work and brain PLEASE.

    Edited:

    I rented a machine, installed ubuntu 14 on it and tried to run a rust server. I even installed and logged into steam and installed rust to make sure I have all dependencies. But I get this very funny issue now:
    $ file ./RustDedicated_Data/Plugins/x86_64/libRustNative.so
    ./RustDedicated_Data/Plugins/x86_64/libRustNative.so: empty
    and the same for the client. For some reason this file is empty.
    So at the moment I can not try ubuntu 14 but I have this server for a month, maybe it'll be resolved soon.
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  11. Post #291

    January 2014
    20 Posts
    I'm not going to spoon feed you how to open a folder in http and find the correct .deb. Please show some effort. If you want to run a dedicated server you need to put in some work and brain PLEASE.

    Edited:

    I rented a machine, installed ubuntu 14 on it and tried to run a rust server. I even installed and logged into steam and installed rust to make sure I have all dependencies. But I get this very funny issue now:

    and the same for the client. For some reason this file is empty.
    So at the moment I can not try ubuntu 14 but I have this server for a month, maybe it'll be resolved soon.
    When I attempted to follow the guide, it 404's on all the wgets. I can wget other things just fine. I have CSGO running on this machine without any issue. I have been hosting linux servers for over 4 so im just assuming I missed something somewhere.

    wget http://security.ubuntu.com/ubuntu/po...u10.6_i386.deb
    --2014-09-19 11:13:32-- http://security.ubuntu.com/ubuntu/po...u10.6_i386.deb
    Resolving security.ubuntu.com (security.ubuntu.com)... 91.189.88.149, 91.189.88.153, 91.189.91.13, ...
    Connecting to security.ubuntu.com (security.ubuntu.com)|91.189.88.149|:80... connected.
    HTTP request sent, awaiting response... 404 Not Found
    2014-09-19 11:13:32 ERROR 404: Not Found.

  12. Post #292
    Lutini's Avatar
    February 2014
    19 Posts
    The people, after the server upgrade there's a startup. Who do the same?


    all saw it at all. Remove the post please

  13. Post #293

    August 2014
    51 Posts
    The people, after the server upgrade there's a startup. Who do the same?
    Lutini, this is happening for everyone on the most recent version. Hopefully it will be fixed soon.

  14. Post #294
    sendjes's Avatar
    January 2014
    421 Posts
    After 1 minute:

  15. Post #295
    Gold Member

    October 2005
    95 Posts
    hrm..
    I noticed the droplets have changed for the dedicated server.
    http://steamdb.info/app/258550/depots/

    They now match the same a the client.
    The default public branch also has content added as well.

    What is the difference between public and experimental?
    Is public going to be the new stable branch?

  16. Post #296

    February 2014
    393 Posts
    yea you missed the 5 pages where people kept asking the same question that all have been solved on page 3, with a guide that has been linked on like every 10th post stating that all questions have been answered by this very guide. (this is not only you, don't worry)
    you don't even know what problem you are having (no -logfile)
    Can you stop being so uppity about this? How about instead of it spread throughout the thread, if your so adamant about people reading. Putting that information together in one place/FAQ for Linux owners. NOT a bunch of separate posts that together make a "guide".
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  17. Post #297

    January 2014
    8 Posts
    Hm how can i find the autoupdate script or what i need for it ?

  18. Post #298
    sendjes's Avatar
    January 2014
    421 Posts
    Code:
    Start RustDedicated.exe -batchmode -load -autoupdate +server.hostname "CHANGEME" +server.port 28015 +server.identity "CHANGEME" +server.seed CHANGEME +server.maxplayers CHANGEME +rcon.port CHANGEME +rcon.password "CHANGEME"
    Code:
    -update
    Updates the server when needed and restarts if I remember correct.

  19. Post #299
    rulorn's Avatar
    September 2014
    3 Posts
    I am using Debian Wheezy (Stable). Finally i got dependencies working. Now i have same problem like Gachl and others. File "libRustNative.so" is empty. I did following steps:

    1. Install SteamCMD
    2. Download Rust via SteamCMD
    login anonymous
    force_install_dir /home/rust/rust_server/
    app_update 258550 -beta experimental
    exit
    3. Download "libc6" and "libc6-dev" from packages.ubuntu.com
    wget http://de.archive.ubuntu.com/ubuntu/...10.7_amd64.deb
    wget http://security.ubuntu.com/ubuntu/po...10.7_amd64.deb
    4. Extract "libc6" and "libc6-dev"
    dpkg -x libc6-dev_2.15-0ubuntu10.7_amd64.deb /home/rust/libs/
    dpkg -x libc6_2.15-0ubuntu10.7_amd64.deb /home/rust/libs/
    5. Set LD_LIBRARY_PATH
    LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/:/home/rust/libs/lib/x86_64-linux-gnu/:/home/rust/rust_server/
    export LD_LIBRARY_PATH
    6. Check dependencies
    find /home/rust/rust_server/ -name "*.so" | xargs ldd
    Code:
    /home/rust/rust_server/libsteam_api.so:
            linux-vdso.so.1 =>  (0x00007fff63def000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f25627cc000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f25624b7000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f256229a000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f2562be3000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f2561edb000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f2561bde000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f25619c8000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so:
            linux-vdso.so.1 =>  (0x00007ffffead8000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f301e321000)
            librt.so.1 => /home/rust/libs/lib/x86_64-linux-gnu/librt.so.1 (0x00007f301e118000)
            libGL.so.1 => /usr/lib/x86_64-linux-gnu/libGL.so.1 (0x00007f301deab000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f301dba4000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f301d8a7000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f301d691000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f301d2d2000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f301e8a9000)
            libglapi.so.0 => /usr/lib/x86_64-linux-gnu/libglapi.so.0 (0x00007f301d0ac000)
            libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f301ce9a000)
            libXdamage.so.1 => /usr/lib/x86_64-linux-gnu/libXdamage.so.1 (0x00007f301cc98000)
            libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f301ca91000)
            libX11-xcb.so.1 => /usr/lib/x86_64-linux-gnu/libX11-xcb.so.1 (0x00007f301c890000)
            libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f301c555000)
            libxcb-glx.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-glx.so.0 (0x00007f301c33c000)
            libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f301c11c000)
            libXxf86vm.so.1 => /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 (0x00007f301bf16000)
            libdrm.so.2 => /usr/lib/x86_64-linux-gnu/libdrm.so.2 (0x00007f301bd09000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f301bb05000)
            libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f301b901000)
            libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f301b6fc000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so:
            not a dynamic executable
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so:
            linux-vdso.so.1 =>  (0x00007fffffb9c000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f571864f000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f5718431000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f5718072000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f5717d76000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f5718b7c000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f5717b5f000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libSteamNative.so:
            linux-vdso.so.1 =>  (0x00007fffa0bff000)
            libsteam_api.so (0x00007f6eef1ee000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f6eeeed9000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f6eeecc3000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f6eee904000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f6eee6ff000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f6eee4e2000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f6eef60c000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f6eee1e6000)
    /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/libmono.so:
            linux-vdso.so.1 =>  (0x00007fff6d7d7000)
            librt.so.1 => /home/rust/libs/lib/x86_64-linux-gnu/librt.so.1 (0x00007f3f6fb14000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f3f6f90f000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f3f6f6f2000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f3f6f3de000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f3f6f0e1000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f3f6ed22000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f3f70238000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f3f6eb0c000)
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so:
            linux-vdso.so.1 =>  (0x00007fffc6fff000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007fd97d880000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007fd97d662000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007fd97d2a3000)
            /lib64/ld-linux-x86-64.so.2 (0x00007fd97dd2f000)
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/macosx/Libraries/ffmpegsumo.so:
            not a dynamic executable
    7. Start Rust server
    ./RustDedicated -batchmode -load +server.hostname "Test Server by rulorn" +server.port 28015 +server.identity "rulorndev" +server.seed 6738 -logFile "server.log"
    Code:
    Mono path[0] = '/home/rust/rust_server/RustDedicated_Data/Managed'
    Mono path[1] = '/home/rust/rust_server/RustDedicated_Data/Mono'
    Mono config path = '/home/rust/rust_server/RustDedicated_Data/Mono/etc'
    Forcing GfxDevice: 4
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    Total system RAM: 16017 MiB
    Initialize engine version: 5.0.0b5 (d5af49a7211e)
    AudioManager: Using Unknown: NoSound Driver
    Begin MonoManager ReloadAssembly
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUINet32.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUINet32.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Facepunch.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Facepunch.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/LZ4n.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/LZ4n.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Network_Lidgren.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Network_Lidgren.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Raven.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Raven.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/SteamSharp.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/SteamSharp.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Assets.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Assets.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/protobuf-net.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/protobuf-net.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/RustBuild.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/RustBuild.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUICommon.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUICommon.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/DestMath.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/DestMath.dll into Unity Child Domain
    - Completed reload, in  0.051 seconds
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Core.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Mono.Security.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Configuration.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Xml.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Xml.Linq.dll (this message is harmless)
    server.port: "28015"
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
    Building Items Took: 0.048 seconds / Items: 97 / Blueprints: 44
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    WARNING: Shader Unsupported: 'FX/Glass/Stained BumpDistort' - All passes removed
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.239000 ms
    HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
     
    (Filename:  Line: 2581)
    
    Total system RAM: 16017 MiB
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Data.dll (this message is harmless)
    [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Total system RAM: 16017 MiB
    NullReferenceException: Object reference not set to an instance of an object
      at AmplifyMotionEffectBase.OnDisable () [0x00000] in <filename unknown>:0 
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()
     
    (Filename:  Line: -1)
    
    
    Unloading 15402 unused Assets to reduce memory usage. Loaded Objects now: 4262.
    Total: 39.549999 ms (FindLiveObjects: 0.773000 ms CreateObjectMapping: 1.446000 ms MarkObjects: 3.004000 ms  DeleteObjects: 34.325996 ms)
    
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Boo.Lang.dll (this message is harmless)
    The image effect Main Camera (RangedAmbientObscurance) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (Tonemapping) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (GlobalFog) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (CameraSampling) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (TOD_SunShafts) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Creating Terrain..
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Generating terrain with seed: 6738
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    CREATING TERRAIN DATA 00:00:00.8799607
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Total system RAM: 16017 MiB
    DllNotFoundException: /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
      at (wrapper managed-to-native) SimplexNoise:snoise2 (single,single)
      at SimplexNoise.Sample2D (Single x, Single y) [0x00000] in <filename unknown>:0 
      at TerrainNoise.Noise (Single x, Single y) [0x00000] in <filename unknown>:0 
      at TerrainNoise.Sharp (Single x, Single y, Int32 octaves, Single inMult, Single outMult, Single lacunarity, Single gain) [0x00000] in <filename unknown>:0 
      at TerrainGenerator+<FillHeightMap>c__AnonStorey3E.<>m__41 (Int32 z) [0x00000] in <filename unknown>:0 
      at Parallel+<For>c__AnonStorey4D.<>m__56 (Int32 thread_id) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    Save took: 00.0040 seconds
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Save stats:
    	ents: 0
    	size: 140
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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  20. Post #300

    January 2014
    8 Posts
    Code:
    -update
    Thanks. What did you mean with -update, did i need it in extra line ? Or for what is -update ?

    Or can i choose between -update or -autoupdate ?

    So in need no more add command lines in the batch for steamcmd app_update ... ?

  21. Post #301
    Gold Member

    October 2005
    95 Posts
    Code:
    Start RustDedicated.exe -batchmode -load -autoupdate +server.hostname "CHANGEME" +server.port 28015 +server.identity "CHANGEME" +server.seed CHANGEME +server.maxplayers CHANGEME +rcon.port CHANGEME +rcon.password "CHANGEME"
    Code:
    -update
    Updates the server when needed and restarts if I remember correct.
    its -autoupdate according to the blog.

  22. Post #302

    September 2014
    46 Posts
    In exerimental server exist console commands? Rcon works?

  23. Post #303

    November 2012
    60 Posts
    which is described in the guide I wrote on line 68 to 77
    why did I even bother to write and link this a thousand times? nobody reads it anyway and asks the same question over and over and over and over... just like websites for rust servers filled with faq and command help and statistics. reading is a lost art these days...
    Also your tutorial does not work. First you get the 404, after finding the right .deb an downloading you will need to replace the -X from the second command with --i because its not extractable. Also you did not mention that yout tutorial has some dependancies like xserver. Without it, the tutorial will fail.

    Maybe people tried your tutorial but did not succed because of those prpblems

  24. Post #304
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    Also your tutorial does not work. First you get the 404, after finding the right .deb an downloading you will need to replace the -X from the second command with --i because its not extractable. Also you did not mention that yout tutorial has some dependancies like xserver. Without it, the tutorial will fail.

    Maybe people tried your tutorial but did not succed because of those prpblems
    It's a guide and not a tutorial, it doesn't give you copy paste instructions. It shows the way how to solve the common issues with the dedicated server. if people have trouble with a 404 on a repository and are not capable of finding an alternative then they should not install a linux dedicated rust server - they are broken, it's not like they can change it.
    also dpkg -i means install (I hope you didn't run that as root) and will probably fuck up your system. dpkg -X means extract and every .deb file can be extracted because they are archives with meta data, nothing else.

    at some point when facepunch actually starts working on the linux server issues, THEN we can have tutorials where all you have to do is copy and paste commands and you have a running rust server. but this is not now.

    Edited:

    hrm..
    I noticed the droplets have changed for the dedicated server.
    http://steamdb.info/app/258550/depots/

    They now match the same a the client.
    The default public branch also has content added as well.

    What is the difference between public and experimental?
    Is public going to be the new stable branch?
    I think the default branch matches the version of the default steam client and the experimental one matches with the experimental client (properties->betas->experimental), one is probably more stable and more people actually have it and the other one is the most recent but not as stable and distributed.
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  25. Post #305
    sendjes's Avatar
    January 2014
    421 Posts
    its -autoupdate according to the blog.
    Yeah, I guess I was a bit too tired when I added it, first code has -autoupdate, second code I added only had -update.

  26. Post #306

    March 2014
    3 Posts
    Facepunch shouldn't show rust as Linux friendly since there isn't ANY linux support ever.. either the Legacy or Experimental servers works on linux
    Thanks Gachl for you effort to try solve it
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  27. Post #307
    rulorn's Avatar
    September 2014
    3 Posts
    Facepunch shouldn't show rust as Linux friendly since there isn't ANY linux support ever.. either the Legacy or Experimental servers works on linux
    Thanks Gachl for you effort to try solve it
    I think its hard to figure out all linux problems on different systems. I think this is a good way we can help them. In my opinion they never said server files are Linux friendly. On the contrary they said its not official supported and not tested.

    http://rustdev.facepunchstudios.com/dedicated-server posted:
    At the moment linux hasn't been tested at all. We're hoping that the linux guys will point out problems and we can get it working for them.
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  28. Post #308
    pandorazero's Avatar
    February 2014
    4 Posts
    ERRORS
    ---------------
    [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.



    NullReferenceException: Object reference not set to an instance of an object

    AmplifyMotionEffectBase.OnDisable ()
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()



    DllNotFoundException: /Plugins/x86_64/libRustNative.so

    SimplexNoise.Sample2D (Single x, Single y)
    TerrainNoise.Noise (Single x, Single y)
    TerrainNoise.Sharp (Single x, Single y, Int32 octaves, Single inMult, Single outMult, Single lacunarity, Single gain)
    TerrainGenerator+c__AnonStorey3E.<>m__41 (Int32 z)
    Parallel+c__AnonStorey4D.<>m__56 (Int32 thread_id)

    ---------------------
    The server has been tested on Centos 6
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  29. Post #309
    Samsah's Avatar
    January 2014
    11 Posts
    Now libRustNative.so seems to exists with filesize larger than 0 but old "Unhandled Steam Callback: SteamServersConnectFailure" is back.
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  30. Post #310
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    With libRustNative.so not being empty anymore I tested things on Ubuntu 14 (client.connect bun.bloodisgood.org:28015)
    $ LD_LIBRARY_PATH=. ./RustDedicated -logfile output.log &
    $ tail -f output.log
    [...]
    Started Server on port 28015

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Couldn't initialize Steam Server
    [...]
    I'm sad that other than "couldn't initialize" it doesn't really tell you what's happening.

  31. Post #311

    September 2014
    4 Posts
    I'm trying to set up a rust server on linux. I followed http://pastebin.com/SSzasYYB

    I get

    ...
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
    WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
    Started Server on port 28015

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Couldn't initialize Steam Server

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Skipping RCON (rcon.port is 0)

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)



    ...
    I think this is the problem.

    ldd ./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    linux-vdso.so.1 => (0x00007ffff43ff000)
    libsteam_api.so (0x00007fcc3f225000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007fcc3ef16000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fcc3ed00000)
    libc.so.6 => /home/rust/libc6-amd64/lib64/libc.so.6 (0x00007fcc3e95a000)
    libdl.so.2 => /home/libc6-amd64/lib64/libdl.so.2 (0x00007fcc3e756000)
    libpthread.so.0 => /home/rust/libc6-amd64/lib64/libpthread.so.0 (0x00007fcc3e538000)
    /lib64/ld-linux-x86-64.so.2 (0x00007fcc3f643000)
    libm.so.6 => /home/rust/libc6-amd64/lib64/libm.so.6 (0x00007fcc3e244000)

    ldd libsteam_api.so
    linux-vdso.so.1 => (0x00007fffaadf6000)
    libdl.so.2 => /home/rust/libc6-amd64/lib64/libdl.so.2 (0x00007f0d33aba000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f0d337ac000)
    libpthread.so.0 => /home//rust/libc6-amd64/lib64/libpthread.so.0 (0x00007f0d3358e000)
    /lib64/ld-linux-x86-64.so.2 (0x00007f0d33ed1000)
    libc.so.6 => /home/rust/libc6-amd64/lib64/libc.so.6 (0x00007f0d331e8000)
    libm.so.6 => /home/rust/libc6-amd64/lib64/libm.so.6 (0x00007f0d32ef4000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f0d32cdd000)
    There is no path
    libsteam_api.so (0x00007fcc3f225000)
    is this a problem? Has anyone another idea whats going wrong?

    lsof displays only
    RustDedic 7399 root 5u IPv4 700514365 0t0 TCP .....de:39600->ec2-54-194-31-79.eu-west-1.compute.amazonaws.com:27015 (ESTABLISHED)
    RustDedic 7399 root 13u IPv4 700514363 0t0 UDP *:28015
    Thanks!
    R-on

  32. Post #312
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    There is no path
    is this a problem? Has anyone another idea whats going wrong?
    Everything is correct, this is as good as linux servers will work (they don't). libsteam_api has no *relative* path because the file is in "./" (it would say => not found otherwise).
    If you turn on rcon by specifying a port and password you can see that the server is actually accepting connections and stuff.

  33. Post #313

    January 2014
    572 Posts
    My server seems to keep spiking to 100% cpu now for some reason. With just one user. Started doing it last week.

  34. Post #314

    March 2014
    78 Posts
    In my opinion they never said server files are Linux friendly. On the contrary they said its not official supported and not tested.
    The problem with facepunch is that some problems (such as the InvalidTicketID) ARE pointed out, even mailed and made support tickets about it. No responses or whatever to any of those questions. Not even "We know". Just silence.
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  35. Post #315
    pandorazero's Avatar
    February 2014
    4 Posts
    I'm running a server so
    ------------------------------
    ./RustDedicated -batchmode -load +server.hostname TEST Server -map rust_island_2013 +server.ip 91.211.117.73 +server.port 28015 +server.identity "serv" +server.maxplayers 10 +rcon.port 28015 +rcon.password "123" +server.seed 6738 -logFile "log.txt"
    -------------------------------
    LOG
    http://hw.serv-host.org.ua/files/log/log.txt
    --------------------
    Help solve the problem, why not start the server?
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  36. Post #316

    September 2014
    4 Posts
    Thanks for your answer, Gachl. But I can not connect to my server :(

    At the beginning of the logfile I see:
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 252490
    Does anyone have a solution for this?

  37. Post #317
    Clandestina's Avatar
    July 2014
    67 Posts
    Suggestion for people who are having SteamAPI_IsSteamRunning() errors:

    Don't quit steamcmd after updating. Leave it running.
    Launch RustDedicated in another terminal window.

    It should go right past that error and use the instance of steam you left running, the one that worked well enough to download the Rust server files.
    I suspect this might not even be an "error." If steam isn't running, the loader prints that message, and then proceeds to load an instance of the steamclient, which may or may not work.

    So leave steamcmd running, and you avoid whatever error may be occurring when RustDedicated tries to load it.
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  38. Post #318

    September 2014
    8 Posts
    Suggestion for people who are having SteamAPI_IsSteamRunning() errors:

    Don't quit steamcmd after updating. Leave it running.
    Launch RustDedicated in another terminal window.

    It should go right past that error and use the instance of steam you left running, the one that worked well enough to download the Rust server files.
    I suspect this might not even be an "error." If steam isn't running, the loader prints that message, and then proceeds to load an instance of the steamclient, which may or may not work.

    So leave steamcmd running, and you avoid whatever error may be occurring when RustDedicated tries to load it.
    This is not something that works. You have suggested it multiple times now and it does not work the way you say it does.

    On another topic. I have not been able to resolve my libsteam_api.so dependecy. I see that others ldd shows the file as being found but I keep ending up with

    Code:
    /Steam/steamapps/common/rust_dedicated$ !find
    find ../rust_dedicated -name "*.so" | xargs ldd | grep 'not found'
            libsteam_api.so => not found
    Am I missing something? I feel like I've torn up this thread looking for the answer.

  39. Post #319

    September 2014
    4 Posts
    Does running the Linux dedicated experimental server require libc6-amd64_2.15-0ubuntu10.6_i386.deb specifically, or can a more recent version, say libc6-amd64_2.19-0ubuntu6.3, work? Should I still be pointing the LD_LIBRARY_PATH to wherever that is installed on my system?

    Edited:

    This is not something that works. You have suggested it multiple times now and it does not work the way you say it does.

    On another topic. I have not been able to resolve my libsteam_api.so dependecy. I see that others ldd shows the file as being found but I keep ending up with

    Code:
    /Steam/steamapps/common/rust_dedicated$ !find
    find ../rust_dedicated -name "*.so" | xargs ldd | grep 'not found'
            libsteam_api.so => not found
    Am I missing something? I feel like I've torn up this thread looking for the answer.
    I copied the file from the rust_dedicated/libsteam_api.so to rust_dedicated/RustDedicated_Data/Plugins/x86_64/libsteam_api.so

    cp /Steam/steamapps/common/rust_dedicated/libsteam_api.so /Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libsteam_api.so
    Then I I ran:
    ldd ./Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libsteam_api.so
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  40. Post #320
    pandorazero's Avatar
    February 2014
    4 Posts
    I'm running a server so
    ------------------------------
    ./RustDedicated -batchmode -load +server.hostname TEST Server -map rust_island_2013 +server.ip 91.211.117.73 +server.port 28015 +server.identity "serv" +server.maxplayers 10 +rcon.port 28015 +rcon.password "123" +server.seed 6738 -logFile "log.txt"
    -------------------------------
    LOG
    http://hw.serv-host.org.ua/files/log/log.txt
    --------------------
    Help solve the problem, why not start the server?