1. Post #241

    January 2014
    20 Posts
    Daily bump!
    Still getting Steam Auth: InvalidTicket for Linux server.
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  2. Post #242

    September 2014
    2 Posts
    I have setup an experimental Rust server on a dedicated box. Everything works except when I restart the server it does not load the latest save file. I have tried using -load and +load both with and without specifying a path to the save file.

    Does anyone know where I can learn more about loading saves? or does anyone know how I can get this working?

    Thanks in advance!

  3. Post #243

    December 2013
    18 Posts
    EDIT:
    Sorted out the problem with my server not loading the map by adding -load as a parameter..(Just -load, no -load here/there/0.sav required).....

  4. Post #244
    Clandestina's Avatar
    July 2014
    67 Posts
    Did the server finish spawning entities before you shut it down? Every minute, is reports progress:
    Code:
    Save stats:
    	ents: 58228
    	size: 3808085
    Did those numbers stabilize before you shut the server down?
    If not, then it picked where it left off, and kept on adding to the save file.

    Here's what it looks like when the server loads a save file:
    Code:
    Creating Terrain..
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Generating terrain with seed: 2038096974
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Done!
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
    Loading Save From server/zardoz/save/Procedural Map_2038096974/0.sav

  5. Post #245

    September 2014
    2 Posts
    EDIT:
    Sorted out the problem with my server not loading the map by adding -load as a parameter..(Just -load, no -load here/there/0.sav required).....
    I tried -load in a bat file:
    RustDedicated.exe -batchmode +load
    and
    RustDedicated.exe -batchmode -load
    I have tried this alone with only -load like this ^^ as well as tried it like this:
    RustDedicated.exe -batchmode -load +server.hostname "My Server Name" +server.port 28015 +server.identity "twampdev" +server.seed 6738
    same result, I can play just fine, restarting re-generates a new world.

    Did the server finish spawning entities before you shut it down? Every minute, is reports progress:
    Code:
    Save stats:
    	ents: 58228
    	size: 3808085
    Did those numbers stabilize before you shut the server down?
    If not, then it picked where it left off, and kept on adding to the save file.

    Here's what it looks like when the server loads a save file:
    Code:
    Creating Terrain..
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Generating terrain with seed: 2038096974
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Done!
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
    Loading Save From server/zardoz/save/Procedural Map_2038096974/0.sav
    Thanks for showing what it looks like, thats linux(which im familiar with) but this is windows nonetheless. I have never seen it load a save like that... To answer your question though, yes I attempted this on a freshly downloaded and installed environment. I watched on the other monitor as the server created its first save in the server/identity/save/0.sav directory. Only then would I properly disconnect the client, then type quit into the server terminal. Upon relaunch using the same launch.bat I receive the same results, a freshly generated world and all players are dead, the new.sav is roughly the same size as a fresh.sav

    Normally I could figure things like this out without issue, but with the recent release of the dedicated files there are many issues and fixes that have not been properly documented. I am willing and ready to get my hands dirty trying to get to a fix for this, because leaving a server online without restarts is F'ed.

    Thanks for the quick responses!

    :EDIT:

    I am a fool, I just double checked(again) and apparently I did not use -load in the bat file, i used +load.

    Using +load in a bat file will NOT load the save!

  6. Post #246

    January 2014
    20 Posts
    Is anyone running a linux server successfully?

  7. Post #247

    January 2014
    80 Posts
    Lol... Devs say - FOR LINUX NOT WORK NOW... Why u crying about this?

    And yes...
    After today update (~280 mb for server) - [s]rcon work[/s] server query protocol work. U can see dynamic stats on my website: gamecoma.ru left block (but with some problems, if u start server with 244+ slots - server query back u only 244 for MAX_PLAYERS)
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  8. Post #248

    December 2013
    18 Posts
    Is anyone running a linux server successfully?
    For now I am running the windows experimental/Release under linux using wine emulation...

    With the linux experimental I got as far as my log being spammed with "Got a bad hardware address length for an AF_PACKET 16 8" which I believe is a mono error.. I tried downloading the latest mono version but I haven't managed to override and use the one I install in the OS instead of the one that comes with the linux version(which I believe is pretty old)..

  9. Post #249
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    Lol... Devs say - FOR LINUX NOT WORK NOW... Why u crying about this?
    Shut the fuck up, how about that? If you're using windows because your brain is only sufficient for clicking shit with your mouse then you don't have a problem and you don't need to open your dumb mouth.

    But even tho you're such an idiot I will explain the problem to you:
    http://rustdev.facepunchstudios.com/dedicated-server posted:
    Linux

    At the moment linux hasn't been tested at all. We're hoping that the linux guys will point out problems and we can get it working for them.
    stating that they hope for us to point out the problems so they can work on them but never actually doing it. this sucks big time. We pointed the two only problems there are out to them but they never even bothered to reply to these issues let alone get to work on them. imagine this game not having any windows servers, the SHITSTORM they would get. But how dare we talk about linux, the most widely used operating system for servers!
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  10. Post #250

    January 2014
    80 Posts
    Shut the fuck up, how about that? If you're using windows because your brain is only sufficient for clicking shit with your mouse then you don't have a problem and you don't need to open your dumb mouth.

    But even tho you're such an idiot I will explain the problem to you:

    stating that they hope for us to point out the problems so they can work on them but never actually doing it. this sucks big time. We pointed the two only problems there are out to them but they never even bothered to reply to these issues let alone get to work on them. imagine this game not having any windows servers, the SHITSTORM they would get. But how dare we talk about linux, the most widely used operating system for servers!
    Oh, kids..
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  11. Post #251
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    Oh, kids..
    Oh, assholes..
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  12. Post #252
    rulorn's Avatar
    September 2014
    3 Posts
    find /home/rust/rust_server/ -name "*.so" | xargs ldd
    Code:
    /home/rust/rust_server/libsteam_api.so:
    /home/rust/rust_server/libsteam_api.so: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rust/rust_server/libsteam_api.so)
            linux-vdso.so.1 =>  (0x00007fff5f3ff000)
            libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007ff06bff2000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007ff06bceb000)
            libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff06bace000)
            /lib64/ld-linux-x86-64.so.2 (0x00007ff06c416000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff06b743000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff06b4c1000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007ff06b2aa000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so:
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so)
            linux-vdso.so.1 =>  (0x00007fff5edff000)
            libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f065e200000)
            librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f065dff8000)
            libGL.so.1 => /usr/lib/x86_64-linux-gnu/libGL.so.1 (0x00007f065dd97000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f065da90000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f065d80e000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f065d5f7000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f065d26c000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f065e794000)
            libglapi.so.0 => /usr/lib/x86_64-linux-gnu/libglapi.so.0 (0x00007f065d047000)
            libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f065ce34000)
            libXdamage.so.1 => /usr/lib/x86_64-linux-gnu/libXdamage.so.1 (0x00007f065cc32000)
            libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f065ca2c000)
            libX11-xcb.so.1 => /usr/lib/x86_64-linux-gnu/libX11-xcb.so.1 (0x00007f065c82a000)
            libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f065c4ef000)
            libxcb-glx.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-glx.so.0 (0x00007f065c2d7000)
            libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f065c0b6000)
            libXxf86vm.so.1 => /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 (0x00007f065beb0000)
            libdrm.so.2 => /usr/lib/x86_64-linux-gnu/libdrm.so.2 (0x00007f065bca4000)
            libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f065ba9f000)
            libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f065b89c000)
            libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f065b696000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so:
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so)
            linux-vdso.so.1 =>  (0x00007fffc8dff000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007ff7981ac000)
            libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff797f90000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff797c04000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff797982000)
            /lib64/ld-linux-x86-64.so.2 (0x00007ff7986d9000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007ff79776c000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libSteamNative.so:
            linux-vdso.so.1 =>  (0x00007fff7c5c2000)
            libsteam_api.so => not found
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f312d7ac000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f312d595000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f312d20a000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f312cf88000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f312dccd000)
    /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/libmono.so:
            linux-vdso.so.1 =>  (0x00007ffffd7ff000)
            librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007ff010729000)
            libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007ff010525000)
            libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff010308000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007ff010001000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff00fd7f000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff00f9f3000)
            /lib64/ld-linux-x86-64.so.2 (0x00007ff010e5a000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007ff00f7dd000)
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so:
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so)
            linux-vdso.so.1 =>  (0x00007fff8c7ff000)
            libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff9e2ed6000)
            libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff9e2cba000)
            libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff9e292e000)
            /lib64/ld-linux-x86-64.so.2 (0x00007ff9e3318000)
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/macosx/Libraries/ffmpegsumo.so:
            not a dynamic executable
    I am using Debian Wheezy. Seems like i need GLIBC 2.14 but its not possible to change for me. I want to stay on stable branche. Any ideas?

  13. Post #253
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    I am using Debian Wheezy. Seems like i need GLIBC 2.14 but its not possible to change for me. I want to stay on stable branche. Any ideas?
    Please read this thread, there's plenty of guides and tutorials explaining how to get it to work.

  14. Post #254

    January 2014
    20 Posts
    Please read this thread, there's plenty of guides and tutorials explaining how to get it to work.
    Even if, everything is seemingly working fine - except no one can log in D: haha...

    Linux is the master race for servers.

  15. Post #255
    sendjes's Avatar
    January 2014
    421 Posts
    Is there an official list of GSP's hosting Rust Experimental?

  16. Post #256

    January 2014
    8 Posts
    Hello Guy's,

    i have a problem to create a experimental rust dedi server on our root. I install it with steamCMD with login anonymous. I have the newest one. I add the bat file and the line from the first link of this forum, change the name and identity and start the bat from release folder. in the consol i think the server run and save the world. But in gamebrowser or with client.connect it would not work.

    In the windows firewall off the root i set a rule on incoming connections with udp ports 28015, 28016.

    Where is my error. Maybe someone can help me plz :-)

    EDIT::

    Bat :: RustDedicated.exe -batchmode +server.hostname "TGC Rust Experimental server" +server.port 28015 +maxplayers 200 +server.identity "TGCTestserver" +server.seed 65782

    Console Message ::

    Creating Terrain..
    Generating terrain with seed: 65782
    Done!
    Started Server on port 28015
    Setting breakpad minidump AppID = 258550
    Skipping RCON (rcon.port is 0)
    AngryAnt Behave version 2.3.3 (4fea598) - Copyright (C) Emil Johansen - AngryAnt
    2014
    Unhandled Steam Callback: SteamServersConnected
    Unhandled Steam Callback: GSPolicyResponse
    Save took: 00.1060 seconds
    Save stats:
    ents: 11028
    size: 710960
    Windows Firewall ::


  17. Post #257
    kulan's Avatar
    February 2014
    775 Posts
    Hello Guy's,

    i have a problem to create a experimental rust dedi server on our root. I install it with steamCMD with login anonymous. I have the newest one. I add the bat file and the line from the first link of this forum, change the name and identity and start the bat from release folder. in the consol i think the server run and save the world. But in gamebrowser or with client.connect it would not work.

    In the windows firewall off the root i set a rule on incoming connections with udp ports 28015, 28016.

    Where is my error. Maybe someone can help me plz :-)
    port 28015 needs to be TCP open not UDP

  18. Post #258
    Clandestina's Avatar
    July 2014
    67 Posts
    For now I am running the windows experimental/Release under linux using wine emulation...

    With the linux experimental I got as far as my log being spammed with "Got a bad hardware address length for an AF_PACKET 16 8" which I believe is a mono error.. I tried downloading the latest mono version but I haven't managed to override and use the one I install in the OS instead of the one that comes with the linux version(which I believe is pretty old)..
    Unity games bundle a custom Mono runtime. You don't need Mono installed at all, and you can't run a Unity game under the standard Mono runtime anyway.

    Edited:

    I am using Debian Wheezy. Seems like i need GLIBC 2.14 but its not possible to change for me. I want to stay on stable branche. Any ideas?
    You have correctly diagnosed the problem. You understand the implications of upgrading GLIBC, and do not want to undertake it. So, you already know the answer.

    You can't run Rust experimental on Debian Wheezy.

    So if you want to run it, either build another PC with Debian Jessie, Ubuntu 14 or Mint Debian Edition (what I have, it runs Jessie), or setup a USB thumb drive or CD/DVD to live boot Jessie or Ubuntu when you want to run the experimental server.
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  19. Post #259

    January 2014
    8 Posts
    port 28015 needs to be TCP open not UDP
    Hello kulan, i have change the settings for incoming connections to TCP with 28015, 28016. But the same problem, i can't connect to the server.

    On Dedi Server Consol, that has nothing to say?

    Unhandled Steam Callback: SteamServersConnected
    Unhandled Steam Callback: GSPolicyResponse



  20. Post #260
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    You can't run Rust experimental on Debian Wheezy.
    ... why would you say that? Nobody ever confirmed experimental running on *any* Linux but at least you can get the correct libc working with it without having to break your system.
    I'm setting up Debian Jessie on a VM now to see what it does.

    edit:
    this is very disappointing. I have installed jessie 64 bit, ran the rust dedicated server and it seems to work right out of the box - no Steam Auth: InvalidTicket issue.
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  21. Post #261

    January 2014
    20 Posts
    ... why would you say that? Nobody ever confirmed experimental running on *any* Linux but at least you can get the correct libc working with it without having to break your system.
    I'm setting up Debian Jessie on a VM now to see what it does.

    edit:
    this is very disappointing. I have installed jessie 64 bit, ran the rust dedicated server and it seems to work right out of the box - no Steam Auth: InvalidTicket issue.
    Odd, I am currently running on Debian Jessie (8.0) and I'm having these issues with the Steam Auth: InvalidTicket Issue.... did you do anything different during the setup?

  22. Post #262
    Clandestina's Avatar
    July 2014
    67 Posts
    ... why would you say that? Nobody ever confirmed experimental running on *any* Linux but at least you can get the correct libc working with it without having to break your system.
    In my view, the libc IS the system.

  23. Post #263
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    In my view, the libc IS the system.
    but you can put it in a folder and point your library path to it without having to interfere with your normal libc

  24. Post #264

    January 2014
    20 Posts
    So exactly what file needs to be moved over to the Rust folder?
    but you can put it in a folder and point your library path to it without having to interfere with your normal libc

  25. Post #265

    January 2014
    20 Posts
    Yeah, so im getting the below --- Entire error log, http://pastie.org/9566461
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    dlopen failed trying to load:
    steamclient.so
    with error:
    steamclient.so: wrong ELF class: ELFCLASS32
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

  26. Post #266

    January 2014
    8 Posts
    so it works fine now. The port was not empty. And its UDP not TCP.

    I have another quest, how can i see the players Ping ?

  27. Post #267

    January 2014
    572 Posts
    status

    Trying to catalog the commands here if you have anymore

    http://forums.getrekt.com/index.php?...up-commands.5/
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  28. Post #268

    December 2013
    11 Posts
    I've just updated my experimental server and building isn't working ! Bugger

  29. Post #269
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    So exactly what file needs to be moved over to the Rust folder?
    Yeah, so im getting the below --- Entire error log, http://pastie.org/9566461
    http://facepunch.com/showthread.php?...1#post45726009

  30. Post #270

    July 2007
    15 Posts
    ... why would you say that? Nobody ever confirmed experimental running on *any* Linux but at least you can get the correct libc working with it without having to break your system.
    I'm setting up Debian Jessie on a VM now to see what it does.

    edit:
    this is very disappointing. I have installed jessie 64 bit, ran the rust dedicated server and it seems to work right out of the box - no Steam Auth: InvalidTicket issue.

    Dude Iam running Debian 7 Kernel Linux 3.2.0-4-amd64 on x86_64 and GLib 2.32.3-1
    I can start rust experimental without any problems and can connect to it.
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  31. Post #271
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    Dude Iam running Debian 7 Kernel Linux 3.2.0-4-amd64 on x86_64 and GLib 2.32.3-1
    I can start rust experimental without any problems and can connect to it.
    Then you are THE FIRST PERSON ever in this forum (and anywhere on the internet) to actually confirm experimental servers running on debian.
    please share your start scripts and your server log so we can start figuring out what the hell is going on. and where did you get your libc from? did you build it yourself? can you show an ldd? can you show an ld-linux.so --list?

  32. Post #272

    July 2007
    15 Posts
    Then you are THE FIRST PERSON ever in this forum (and anywhere on the internet) to actually confirm experimental servers running on debian.
    please share your start scripts and your server log so we can start figuring out what the hell is going on. and where did you get your libc from? did you build it yourself? can you show an ldd? can you show an ld-linux.so --list?
    i still get errors but i can connect and play on the server.
    and the glibc is the unstable version out of the unstable source.list

    my start script is yours xD
    downloaded the server without the -beta experimental

    my logs shows the same errors like befor but i can connect and play

    Code:
    Mono path[0] = '/home/gtestserver/rustexp/./RustDedicated_Data/Managed'
    Mono path[1] = '/home/gtestserver/rustexp/./RustDedicated_Data/Mono'
    Mono config path = '/home/gtestserver/rustexp/./RustDedicated_Data/Mono/etc'
    Forcing GfxDevice: 4
    NullGfxDevice:
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        Vendor:   Unity Technologies
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        Vendor:   Unity Technologies
    Total system RAM: 15830 MiB
    Initialize engine version: 5.0.0b3 (7174330a6f95)
    AudioManager: Using Unknown: NoSound Driver
    Begin MonoManager ReloadAssembly
    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/UnityEngine.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/UnityEngine.UI.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/CoherentUINet32.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
    Loading /home/gtestserver/rustexp/./RustDedicated_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Facepunch.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/LZ4n.dll (this message is harmless)
    Loading /home/gtestserver/rustexp/./RustDedicated_Data/Managed/LZ4n.dll into Unity Child Domain
    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Network_Lidgren.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Raven.dll (this message is harmless)
    Loading /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Raven.dll into Unity Child Domain
    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/SteamSharp.dll (this message is harmless)
    Loading /home/gtestserver/rustexp/./RustDedicated_Data/Managed/SteamSharp.dll into Unity Child Domain
    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Behave.Unity.Assets.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/Behave.Unity.Runtime.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/protobuf-net.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/RustBuild.dll (this message is harmless)
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    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/CoherentUICommon.dll (this message is harmless)
    Loading /home/gtestserver/rustexp/./RustDedicated_Data/Managed/CoherentUICommon.dll into Unity Child Domain
    Platform assembly: /home/gtestserver/rustexp/./RustDedicated_Data/Managed/DestMath.dll (this message is harmless)
    Loading /home/gtestserver/rustexp/./RustDedicated_Data/Managed/DestMath.dll into Unity Child Domain
    - Completed reload, in  0.066 seconds
    Non platform assembly: /home/gtestserver/rustexp/RustDedicated_Data/Managed/System.Core.dll (this message is harmless)
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    Non platform assembly: /home/gtestserver/rustexp/RustDedicated_Data/Managed/Mono.Security.dll (this message is harmless)
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    Non platform assembly: /home/gtestserver/rustexp/RustDedicated_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
    Non platform assembly: /home/gtestserver/rustexp/RustDedicated_Data/Managed/System.Xml.Linq.dll (this message is harmless)
    WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
    Building Items Took: 0,086 seconds / Items: 97 / Blueprints: 44
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    WARNING: Shader Unsupported: 'FX/Glass/Stained BumpDistort' - All passes removed
    UnloadTime: 2.384000 ms
    HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
     
    (Filename:  Line: 2627)
    
    Total system RAM: 15830 MiB
    Non platform assembly: /home/gtestserver/rustexp/RustDedicated_Data/Managed/System.Data.dll (this message is harmless)
    [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Total system RAM: 15830 MiB
    NullReferenceException: Object reference not set to an instance of an object
      at AmplifyMotionEffectBase.OnDisable () [0x00000] in <filename unknown>:0 
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()
     
    (Filename:  Line: -1)
    
    
    Unloading 13525 unused Assets to reduce memory usage. Loaded Objects now: 4291.
    Total: 47.897999 ms (FindLiveObjects: 1.350000 ms CreateObjectMapping: 3.066000 ms MarkObjects: 6.179000 ms  DeleteObjects: 37.300999 ms)
    
    Non platform assembly: /home/gtestserver/rustexp/RustDedicated_Data/Managed/Boo.Lang.dll (this message is harmless)
    The image effect Main Camera (RangedAmbientObscurance) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (Tonemapping) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (GlobalFog) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (CameraSampling) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (TOD_SunShafts) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Creating Terrain..
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Generating terrain with seed: 123456
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    CREATING TERRAIN DATA 00:00:01.2448444
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    FILLING HEIGHT MAP 00:00:03.1939090
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    APPLYING HEIGHT MAP 00:00:01.1918418
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    FILLING SPLAT MAP 00:00:02.5027262
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    FILLING COLOR MAP 00:00:02.2137739
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    CREATING TERRAIN OBJECT 00:00:00.0223032
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    UPDATING TERRAIN INFO 00:00:00.0031894
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    PLACING LANDMARKS 00:00:00.1704463
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    PLACING DECOR 00:00:02.4131187
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    APPLYING TERRAIN ALPHA 00:00:00.0001710
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    UPDATING SPAWN HANDLER 00:00:02.3761519
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    INITIAL RESOURCE SPAWN 00:00:07.1972599
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Done!
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
    WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
    Started Server on port 28015
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/.//home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/./lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/.//home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/./lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/.//home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/./lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/.//home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/./lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Fallback handler could not load library /home/gtestserver/rustexp/./RustDedicated_Data/Mono/x86_64/lib/home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
    Couldn't start up steam - missing libraries (TODO: Ship with steamclient.so?)
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Total system RAM: 15830 MiB
    DllNotFoundException: /home/gtestserver/rustexp/./RustDedicated_Data/Plugins/x86_64/libSteamNative.so
      at (wrapper managed-to-native) Steam.Server:Steam_Server_SetupCallbacks (Steam.SteamCallback)
      at Steam.Server.Init (Steam.ServerConfig config) [0x00000] in <filename unknown>:0 
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Steam.Server:Init(ServerConfig)
    ServerMgr:StartSteamServer()
    ServerMgr:Initialize(Boolean, String)
    <DedicatedServerStartup>c__Iterator0:MoveNext()
     
    (Filename:  Line: -1)
    
    Couldn't initialize Steam Server
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    RCon Started on 28016 with password!
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Total system RAM: 15830 MiB
    SocketException: The requested address is not valid in this context
      at System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end) [0x00000] in <filename unknown>:0 
      at System.Net.Sockets.TcpListener.Start (Int32 backlog) [0x00000] in <filename unknown>:0 
      at System.Net.Sockets.TcpListener.Start () [0x00000] in <filename unknown>:0 
      at Facepunch.RCon+RConListener..ctor () [0x00000] in <filename unknown>:0 
      at Facepunch.RCon.Initialize () [0x00000] in <filename unknown>:0 
      at ServerMgr.Initialize (Boolean loadSave, System.String saveFile) [0x00000] in <filename unknown>:0 
      at Bootstrap+<DedicatedServerStartup>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    
    Unloading 11087 unused Assets to reduce memory usage. Loaded Objects now: 469282.
    Total: 302.087982 ms (FindLiveObjects: 67.080002 ms CreateObjectMapping: 7.704000 ms MarkObjects: 181.770004 ms  DeleteObjects: 45.533001 ms)
    
    Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
    AngryAnt Behave version 2.3.3 (4fea598) - Copyright (C) Emil Johansen - AngryAnt 2014
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 465453.
    Total: 234.555008 ms (FindLiveObjects: 49.814999 ms CreateObjectMapping: 3.893000 ms MarkObjects: 179.980988 ms  DeleteObjects: 0.864000 ms)
    
    Save took: 00,1860 seconds
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Save stats:
    	ents: 16867
    	size: 1084964
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Reply With Quote Edit / Delete Reply Windows 7 Germany Show Events Useful Useful x 1 (list)

  33. Post #273
    kulan's Avatar
    February 2014
    775 Posts
    Hello kulan, i have change the settings for incoming connections to TCP with 28015, 28016. But the same problem, i can't connect to the server.

    On Dedi Server Consol, that has nothing to say?





    port 28015 should be TCP
    Port 28016 should be UDP

    other than this i don't know i have 5 PC's 2 of them run both legacy and experimental servers and i can find them in the server lists in game, the other 3 i can connect using my LAN IP's but won't show on server lists in game, Just wondering as both the 2 PC that work/broadcast server have active steam accounts (with RUST) do you need to login in on a steam account on the the PC supplying the server for it to broadcast. NOT SURE but this is the only difference between the ones that work and don't.

  34. Post #274
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    downloaded the server without the -beta experimental
    eeeh. uh. um.... what? I've not actually tried what ever is being deployed in this channel... good idea tho

    I've just compiled the git version of libc6 and hooked it up to the non-beta version and once again I can not test *sigh*...
    if someone cares, bloodisgood.org:27030. when I tried yesterday with the other version I was getting kicked because of "invalid package" or because of steam auth timeout, it'd be great if that wouldn't happen anymore >.<

  35. Post #275

    January 2014
    2 Posts
    serverfiles now free for all?
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  36. Post #276

    July 2007
    15 Posts
    eeeh. uh. um.... what? I've not actually tried what ever is being deployed in this channel... good idea tho

    I've just compiled the git version of libc6 and hooked it up to the non-beta version and once again I can not test *sigh*...
    if someone cares, bloodisgood.org:27030. when I tried yesterday with the other version I was getting kicked because of "invalid package" or because of steam auth timeout, it'd be great if that wouldn't happen anymore >.<
    it seems its not working again but last weekend i was playing on it without any problems -.-
    now i get the same "invalid package" error like you.


    //edit on bloodisgood.org:27030i get a gamecrash on "received package"

  37. Post #277

    January 2014
    8 Posts
    port 28015 should be TCP
    Port 28016 should be UDP

    other than this i don't know i have 5 PC's 2 of them run both legacy and experimental servers and i can find them in the server lists in game, the other 3 i can connect using my LAN IP's but won't show on server lists in game, Just wondering as both the 2 PC that work/broadcast server have active steam accounts (with RUST) do you need to login in on a steam account on the the PC supplying the server for it to broadcast. NOT SURE but this is the only difference between the ones that work and don't.
    It runs great now, i forgot that the port is blocked from another server ;-) Now it works, and you need UDP both of the Port...

  38. Post #278

    January 2014
    20 Posts
    I've tried following this guide but still nothing. When the server starts there is no error but on first join the log expands and gives the quoted text error about invalid ticket.

  39. Post #279
    Clandestina's Avatar
    July 2014
    67 Posts
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    dlopen failed trying to load:
    steamclient.so
    with error:
    steamclient.so: wrong ELF class: ELFCLASS32
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    If you have the Linux Steam client installed, start it. If you don't have it, then leave the steamcmd running after it finishes updating the server files. steamcmd is a running instance of Steam. If it is running, then RustDedicated won't try to load it and you can avoid the linking issues with the libSteamNative.so.

  40. Post #280

    June 2014
    8 Posts
    i still get errors but i can connect and play on the server.
    and the glibc is the unstable version out of the unstable source.list

    my start script is yours xD
    downloaded the server without the -beta experimental

    my logs shows the same errors like befor but i can connect and play
    ....
    I have the same output for some weeks :) ( Also with glibc from unstable source.list )
    But after the Unity 5 change i was no longer able to connect and also before the unity5 patch i was only able to connect once. Disconnect was not working ( i think because of the missing running steam server ) and then the user was not able to reconnect to the server.
    And after the Unity5 Stuff i have getting some invalid Ticket errors and was not able to connect. Because of that i was stopping to try to run a server :)
    But if you say you can connect i should also try it again :)

    But is your server listed in the server list? Because in my last try i was only able to connect over the console.