1. Post #201

    December 2013
    4 Posts
    Is Legacy Version working on a Windows Server ?

  2. Post #202

    January 2014
    5 Posts
    Is there any way to get more debugging out of the Linux server?

    I'm running Cent7 and the whole setup was a breeze. Stuff in the server log have me wondering if there's more info to be had or what else I can do to help debug this.

    Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
    WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1467)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1620)

    A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 1578)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1467)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1620)

    A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 1578)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1467)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1620)

    A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    (Filename: Line: 1578)

    Started Server on port 28015

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Couldn't initialize Steam Server
    The initialize Steam Server bit is the most obvious failure but there's not enough info on why. Also not knowing anything about Unity the referenced script behavior missing messages have me wondering if that's anything as well.

    TCPDump is showing traffic out to Amazon services and a few other places. It'd be nice to know if any of these calls are failing or if they have anything to do with the Steam server.

    16:58:16.411921 IP rust1.testing.local.57175 > 173.193.138.213-static.reverse.softlayer.com.https: Flags [S], seq 974036628, win 14600, options [mss 1460,sackOK,TS val 834525 ecr 0,nop,wscale 7], length 0

    173.193.138.213-static.reverse.softlayer.com.https: Flags [S], seq 974036628, win 14600, options [mss 1460,sackOK,TS val 834525 ecr 0,nop,wscale 7], length 0
    16:59:05.797394 IP ec2-54-194-31-79.eu-west-1.compute.amazonaws.com.27015 > rust1.testing.local.59126: Flags [S.], seq 3263703445, ack 2155567361, win 17898, options [mss 8961,sackOK,TS val 265919956 ecr 883788,nop,wscale 4], length 0
    16:59:05.797450 IP rust1.testing.local.59126 > ec2-54-194-31-79.eu-west-1.compute.amazonaws.com.27015: Flags [.], ack 1, win 115, options [nop,nop,TS val 883911 ecr 265919956], length 0
    16:59:05.799785 IP rust1.testing.local.59126 > ec2-54-194-31-79.eu-west-1.compute.amazonaws.com.27015: Flags [P.], seq 1:21, ack 1, win 115, options [nop,nop,TS val 883913 ecr 265919956], length 20
    16:59:05.914785 IP ec2-54-194-31-79.eu-west-1.compute.amazonaws.com.27015 > rust1.testing.local.59126: Flags [.], ack 21, win 1119, options [nop,nop,TS val 265919985 ecr 883913], length 0
    16:59:05.918541 IP ec2-54-194-31-79.eu-west-1.compute.amazonaws.com.27015 > rust1.testing.local.59126: Flags [.], ack 21, win 1119, options [nop,nop,TS val 265919987 ecr 883913], length 0
    My script is feeding LD the rust root directory, the /RustDedicated_Data/Plugins/x86_64 directory and steam's /steamcmd/linux32 directory. The above start puts me where everyone else has landed; the client connects and is immediately disconnected with the auth ticket error. I'm assuming the failure of the steam server to start on the rust server means it cannot communicate with steam to ensure the user is valid and that's the client error we're seeing.

  3. Post #203

    February 2014
    12 Posts
    Hello all, I have there is an error when the server starts rust.
    My servers are on linux Sentos x64.

    A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?



    A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?



    A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?



    DllNotFoundException: /Plugins/x86_64/libSteamNative.so

    Steam.Server.Init (Steam.ServerConfig config)
    UnityEngine.Debug:LogException(Exception)
    Steam.Server:Init(ServerConfig)
    ServerMgr:StartSteamServer()
    ServerMgr:Initialize(Boolean, String)
    c__Iterator0:MoveNext()

    Tell me how to fix this, thanks in advance!

  4. Post #204

    January 2014
    572 Posts
    Made a tutorial. Hope it helps....

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  5. Post #205
    Gold Member

    October 2005
    95 Posts
    <..snip..>
    Edit:
    After changing up a few things in the start, im now seeing "Steam Auth Startup:InvalidTicket" when attempting to connect.
    Correct, this is as far as I've gotten with Linux as well. Think this is something Garry needs to investigate at some point.
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  6. Post #206
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    DllNotFoundException: /Plugins/x86_64/libSteamNative.so

    Steam.Server.Init (Steam.ServerConfig config)
    UnityEngine.Debug:LogException(Exception)
    Steam.Server:Init(ServerConfig)
    ServerMgr:StartSteamServer()
    ServerMgr:Initialize(Boolean, String)
    c__Iterator0:MoveNext()

    Tell me how to fix this, thanks in advance!
    please read this thread, there's guides and everything you need to know in here.

    Also not knowing anything about Unity the referenced script behavior missing messages have me wondering if that's anything as well.
    You can ignore that, this is only a notice, not an error.

    TCPDump is showing traffic out to Amazon services and a few other places. It'd be nice to know if any of these calls are failing or if they have anything to do with the Steam server.
    I've also tried analysing the traffic but to no avail... nobody seems to give a crap :( especially not facepunch. To me this issue seems to be steam related and I don't think GDB will help with this issue as the steam error code originates from failing network traffic. If we could understand the steam server authentication protocol I'm sure we could at least point in the direction of the issue.

  7. Post #207

    January 2014
    5 Posts
    To me this issue seems to be steam related and I don't think GDB will help with this issue as the steam error code originates from failing network traffic. If we could understand the steam server authentication protocol I'm sure we could at least point in the direction of the issue.
    Yeah that's my thought as well. Whether it's Steam not being able to create the local instance due to missing libraries or it's a problem in the session comms we'll never know without more info.
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  8. Post #208

    February 2014
    474 Posts
    My experimental server is up and running without issue hosted on a 2008 R2 box. People can connect and it shows up in the server browser. If anyone needs help let me know!

  9. Post #209

    January 2014
    20 Posts
    @garry save us from the invalid ticket :3

  10. Post #210

    January 2014
    20 Posts
    Correct, this is as far as I've gotten with Linux as well. Think this is something Garry needs to investigate at some point.
    Just need to wait I guess.

  11. Post #211

    September 2014
    2 Posts
    errors.html
    Code:
    <h3>[AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.</h3><pre></pre><br><br><h3>NullReferenceException: Object reference not set to an instance of an object</h3><pre>AmplifyMotionEffectBase.OnDisable ()
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()
    </pre><br><br>
    My OS: Linux Debian 7
    Kernel: 3.10.23-xxxx-std-ipv6-64
    Intel E3-1234
    32 GB RAM

    Same errors.html on:
    Linux Debian 7
    Kernel: 3.9.03.9
    Intel i7 3770
    32 GB RAM

    EDIT: Both dedicated/physical servers!

    Need help or an update ;)

  12. Post #212

    December 2013
    14 Posts
    errors.html
    Code:
    <h3>[AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.</h3><pre></pre><br><br><h3>NullReferenceException: Object reference not set to an instance of an object</h3><pre>AmplifyMotionEffectBase.OnDisable ()
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()
    </pre><br><br>
    My OS: Linux Debian 7
    Kernel: 3.10.23-xxxx-std-ipv6-64
    Intel E3-1234
    32 GB RAM

    Same errors.html on:
    Linux Debian 7
    Kernel: 3.9.03.9
    Intel i7 3770
    32 GB RAM

    EDIT: Both dedicated/physical servers!

    Need help or an update ;)
    Sometimes you started a server on linux you?

  13. Post #213
    sendjes's Avatar
    January 2014
    421 Posts
    Same error for everyone.

  14. Post #214
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    Could we please have an -unsecured option that skips the steam stuff? To be honest, if my linux server doesn't show up in the server list it only means there will be less idiots and hackers on it. If I could *at least* connect to it, I'd be sooooo happy.
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  15. Post #215

    March 2014
    78 Posts
    Could we please have an -unsecured option that skips the steam stuff? To be honest, if my linux server doesn't show up in the server list it only means there will be less idiots and hackers on it. If I could *at least* connect to it, I'd be sooooo happy.
    Might aswell have this, as connecting to steam failed. Lets avoid it for now ;)
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  16. Post #216

    January 2014
    5 Posts
    Did just a tad bit more digging this morning, pretty much the last thing I can think of.

    find /home/steam/ -name "*.so" | xargs ldd

    I was just making sure there were no missing references. The only one that it can't find is:
    libGL.so.1 => not found

    The funny bit is I can't fix that. I've installed mesa-libGL-9.2.5-5.20131218.el7.i686 which contains libGL.so.1, it's in /usr/lib, added that to LD_LIBRARY_PATH and it still doesn't find it. I know it's not directly related to Steam but felt it worth mentioning.

  17. Post #217
    Who spilled their guts all over the thread?
    Dennab
    May 2014
    384 Posts
    I was just making sure there were no missing references. The only one that it can't find is:
    libGL.so.1 => not found
    ./RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so:
    ...
    libGL.so.1 => /usr/lib/x86_64-linux-gnu/libGL.so.1 (0x00007f08959e3000)
    not sure which package you need, did you try i368 and ia64 for multi arch? also I'm fairly sure that this library is not actually *required* as rust experimental dedicated servers can run without requiring X.

    edit: full ldd of all my .so (except that osx one)
    ./RustDedicated_Data/Mono/x86_64/libmono.so:
    linux-vdso.so.1 => (0x00007fff1d52d000)
    librt.so.1 => /path/to/libc6-amd64/lib64/librt.so.1 (0x00007f2e15e5b000)
    libdl.so.2 => /path/to/libc6-amd64/lib64/libdl.so.2 (0x00007f2e15c56000)
    libpthread.so.0 => /path/to/libc6-amd64/lib64/libpthread.so.0 (0x00007f2e15a39000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f2e15719000)
    libm.so.6 => /path/to/libc6-amd64/lib64/libm.so.6 (0x00007f2e15423000)
    libc.so.6 => /path/to/libc6-amd64/lib64/libc.so.6 (0x00007f2e1507a000)
    /lib64/ld-linux-x86-64.so.2 (0x00007f2e1657f000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f2e14e64000)

    ./RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so:
    linux-vdso.so.1 => (0x00007fffe7f80000)
    libm.so.6 => /path/to/libc6-amd64/lib64/libm.so.6 (0x00007f30bc020000)
    libpthread.so.0 => /path/to/libc6-amd64/lib64/libpthread.so.0 (0x00007f30bbe02000)
    libc.so.6 => /path/to/libc6-amd64/lib64/libc.so.6 (0x00007f30bba5a000)
    /lib64/ld-linux-x86-64.so.2 (0x00007f30bc4c9000)

    ./RustDedicated_Data/Plugins/x86_64/libSteamNative.so:
    linux-vdso.so.1 => (0x00007fffa3b6c000)
    libsteam_api.so => /path/to/libc6-amd64/lib64/libsteam_api.so (0x00007f1ec9bbf000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f1ec989e000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f1ec9688000)
    libc.so.6 => /path/to/libc6-amd64/lib64/libc.so.6 (0x00007f1ec92e0000)
    libdl.so.2 => /path/to/libc6-amd64/lib64/libdl.so.2 (0x00007f1ec90dc000)
    libpthread.so.0 => /path/to/libc6-amd64/lib64/libpthread.so.0 (0x00007f1ec8ebe000)
    /lib64/ld-linux-x86-64.so.2 (0x00007f1ec9fdd000)
    libm.so.6 => /path/to/libc6-amd64/lib64/libm.so.6 (0x00007f1ec8bc8000)

    ./RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so:
    linux-vdso.so.1 => (0x00007fff62fff000)
    libpthread.so.0 => /path/to/libc6-amd64/lib64/libpthread.so.0 (0x00007fb9e83cf000)
    librt.so.1 => /path/to/libc6-amd64/lib64/librt.so.1 (0x00007fb9e81c6000)
    libGL.so.1 => /usr/lib/x86_64-linux-gnu/libGL.so.1 (0x00007fb9e7f4d000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007fb9e7c46000)
    libm.so.6 => /path/to/libc6-amd64/lib64/libm.so.6 (0x00007fb9e7950000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fb9e7739000)
    libc.so.6 => /path/to/libc6-amd64/lib64/libc.so.6 (0x00007fb9e7391000)
    /lib64/ld-linux-x86-64.so.2 (0x00007fb9e8957000)
    libglapi.so.0 => /usr/lib/x86_64-linux-gnu/libglapi.so.0 (0x00007fb9e716c000)
    libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007fb9e6f59000)
    libXdamage.so.1 => /usr/lib/x86_64-linux-gnu/libXdamage.so.1 (0x00007fb9e6d57000)
    libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007fb9e6b51000)
    libX11-xcb.so.1 => /usr/lib/x86_64-linux-gnu/libX11-xcb.so.1 (0x00007fb9e694f000)
    libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007fb9e6614000)
    libxcb-glx.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-glx.so.0 (0x00007fb9e63fc000)
    libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007fb9e61db000)
    libXxf86vm.so.1 => /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 (0x00007fb9e5fd5000)
    libdrm.so.2 => /usr/lib/x86_64-linux-gnu/libdrm.so.2 (0x00007fb9e5dc9000)
    libdl.so.2 => /path/to/libc6-amd64/lib64/libdl.so.2 (0x00007fb9e5bc4000)
    libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007fb9e59c1000)
    libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007fb9e57bb000)

    ./RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so:
    linux-vdso.so.1 => (0x00007fff6dbaf000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f2ba3650000)
    libpthread.so.0 => /path/to/libc6-amd64/lib64/libpthread.so.0 (0x00007f2ba3432000)
    libc.so.6 => /path/to/libc6-amd64/lib64/libc.so.6 (0x00007f2ba308a000)
    libm.so.6 => /path/to/libc6-amd64/lib64/libm.so.6 (0x00007f2ba2d94000)
    /lib64/ld-linux-x86-64.so.2 (0x00007f2ba3b89000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f2ba2b7e000)

    ./libsteam_api.so:
    linux-vdso.so.1 => (0x00007fff3c4b4000)
    libdl.so.2 => /path/to/libc6-amd64/lib64/libdl.so.2 (0x00007f7d2e731000)
    libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f7d2e410000)
    libpthread.so.0 => /path/to/libc6-amd64/lib64/libpthread.so.0 (0x00007f7d2e1f3000)
    /lib64/ld-linux-x86-64.so.2 (0x00007f7d2eb48000)
    libc.so.6 => /path/to/libc6-amd64/lib64/libc.so.6 (0x00007f7d2de4b000)
    libm.so.6 => /path/to/libc6-amd64/lib64/libm.so.6 (0x00007f7d2db55000)
    libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f7d2d93e000)
    file .so
    ./RustDedicated_Data/Mono/x86_64/libmono.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x1998427679d97e3a436280c42a28ace09e1b319b, stripped
    ./RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x898489b67152ec3ac3f7afb652f1440659ce3bd5, stripped
    ./RustDedicated_Data/Plugins/x86_64/libSteamNative.so: ELF 64-bit LSB shared object, x86-64, version 1 (GNU/Linux), dynamically linked, BuildID[sha1]=0x6f2544e79ec03c3491ae4246375fd7e40aa67c4d, not stripped
    ./RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x134408f6f171e9579469269fb542befe26e5c3cf, stripped
    ./RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x3ea6fb0132bdf2d53d82f4704143d9d717633863, not stripped
    ./libsteam_api.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x423a64dc9f36518f79ebc914a091ad55296b931b, not stripped

  18. Post #218
    Lutini's Avatar
    February 2014
    19 Posts
    Please add support for Russian language.
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  19. Post #219

    March 2014
    78 Posts
    Cant you just type English? I'd say priorities are elsewhere now ;)
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  20. Post #220

    January 2014
    5 Posts
    ./RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so:
    ...
    I'm an idiot, ty. 64 bit, I grabbed 686 for some dumb reason. That was it.

    ETA: No that didn't fix anything, but my ldd comes out clean now. :D

  21. Post #221

    September 2014
    2 Posts
    Sometimes you started a server on linux you?
    Not yet.
    When ever, steam update rust, I update server files and try to run, but same errors every time.
    Last update: 5 minutes ago.

  22. Post #222

    January 2014
    20 Posts
    It seems that there was an update.

    Still getting invalidticket.

  23. Post #223

    October 2013
    20 Posts
    I installed a server and somehow the server doesnt show up in the server list.

  24. Post #224

    January 2014
    572 Posts
    Is there a rcon command list anywhere?

  25. Post #225
    Is there a rcon command list anywhere?
    Type "find ." without quotes into rcon. Also if you search you'll find a complete list, just as surely as it's been linked before.

  26. Post #226

    January 2014
    572 Posts
    Not sure why no one has mentioned the moderatorid command... that's the answer to everyones problem.

  27. Post #227
    sendjes's Avatar
    January 2014
    421 Posts
    Not sure why no one has mentioned the moderatorid command... that's the answer to everyones problem.
    http://facepunch.com/showthread.php?...1#post45959685

  28. Post #228

    January 2014
    80 Posts
    Anyone try to work with Server query on expiremental?
    I try this https://developer.valvesoftware.com/wiki/Server_queries and this https://developer.valvesoftware.com/..._RCON_Protocol for remote control server but this dont work... anyone try it?

  29. Post #229
    sendjes's Avatar
    January 2014
    421 Posts
    Not sure what you want to do, but Rusty for Experimental works ( limited functions at the moment though ) :
    http://facepunch.com/showthread.php?t=1350623

  30. Post #230

    January 2014
    572 Posts
    Yes, moderatorid is hidden in threads, but not specified anywhere on anything official page.

  31. Post #231

    January 2014
    20 Posts
    Still getting Steam Auth: InvalidTicket for Linux server.

  32. Post #232

    March 2014
    78 Posts
    Still getting Steam Auth: InvalidTicket for Linux server.
    Same :( does Garry or anyone else even read this?

  33. Post #233

    January 2014
    80 Posts
    Not sure what you want to do, but Rusty for Experimental works ( limited functions at the moment though ) :
    http://facepunch.com/showthread.php?t=1350623
    not work for me... ports are open 28015 for connect and 28016 for rcon, but no. PHP Query from xpaw not work to.

  34. Post #234

    February 2014
    474 Posts
    Disregard.

  35. Post #235

    January 2014
    20 Posts
    Same :( does Garry or anyone else even read this?
    Unsure, just gotta keep bumping it.

  36. Post #236
    sendjes's Avatar
    January 2014
    421 Posts
    So I saw a server in the "Modded" column, forgot the name, but it had items on spawn, so when you join, you spawn with wood, furnace and other things, also it had and userjoin message, any idea how they made this work?

  37. Post #237
    kulan's Avatar
    February 2014
    775 Posts
    I know Oxide (rust mod) has run a few modded servers testing oxide 2 (rust experimental mod), could have been one of them

    this is from one of the oxide devs posts on the oxide forums

  38. Post #238
    sendjes's Avatar
    January 2014
    421 Posts
    The name include EU|FR Infinite items, or something like that.

  39. Post #239

    December 2013
    18 Posts
    I just get the "Got a bad hardware address length for an AF_PACKET 16 8" spam into the logfile at about 1Tb/minute.. :/
    CentOS 7 64bit
    No ldd errors...

  40. Post #240
    sendjes's Avatar
    January 2014
    421 Posts
    I know Oxide (rust mod) has run a few modded servers testing oxide 2 (rust experimental mod), could have been one of them

    this is from one of the oxide devs posts on the oxide forums
    Found it again: