1. Post #361
    sendjes's Avatar
    January 2014
    421 Posts

  2. Post #362

    August 2014
    61 Posts
    yeah but how does it work? does it shut down the server and auto restart it?

  3. Post #363
    sendjes's Avatar
    January 2014
    421 Posts
    Only posted it for info, but from what I can tell, Garry is talking about a .bat file to auto start after the update, but how it would be done I don't know.
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  4. Post #364
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    Sorry if this is late or already been mentioned.....Are you running from home or with a GSP? For the moment I just have a scheduled task that shuts the server down and does a steam update before restarting, this is through Streamline Servers. I'd rather use that until -autoupdate is confirmed working and stable.

    If from home you could probably throw a script together that will shut down the server and kick off an update before restarting it and make it a scheduled task that runs at whenever time you need it.

  5. Post #365

    August 2014
    61 Posts
    Sorry if this is late or already been mentioned.....Are you running from home or with a GSP? For the moment I just have a scheduled task that shuts the server down and does a steam update before restarting, this is through Streamline Servers. I'd rather use that until -autoupdate is confirmed working and stable.

    If from home you could probably throw a script together that will shut down the server and kick off an update before restarting it and make it a scheduled task that runs at whenever time you need it.
    Yeah from what it sounds like -autoupdate just closes the server when there is a update, im not sure on how to make a script that will detect that the server is not running and to then run steamcmd

  6. Post #366
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    Yeah from what it sounds like -autoupdate just closes the server when there is a update, im not sure on how to make a script that will detect that the server is not running and to then run steamcmd
    I have chucked together a very simple method if self hosting (For Windows/Windows Server) that can be used if using MistaDs Server Install/Update scripts referenced in this post here

    What it does is terminate any running server process before downloading any available updates. It will then wait 10 seconds before starting the server up again using whatever your command line arguments may be.

    Note that this works fine for me with my settings. Use your common sense and as long as you specify the correct paths in the files and configure your command line arguments correctly, it will work for you

    Document is located here that will guide you through the process.

    Once you have tested this and confirmed it works, you can create a scheduled task in Windows/Windows Server that will call the batch at whatever time you wish.

    Note I chucked this together *very* quickly so you guys have an easy method to auto update your servers until the -autoupdate stuff is confirmed working or how it works is identified. If you think it needs improvement (or have a better method) please let me know but if it works for me it should work for you also!

    Edit - as in the doc, original credit goes to Naggerknife and MistaD for putting together the original scripts!
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  7. Post #367
    sendjes's Avatar
    January 2014
    421 Posts
    Maybe it could be combine with this alternative to Firedaemon:
    Launcher Service
    http://emutastic.emulation64.com/netosoft/projects.htm

  8. Post #368

    October 2014
    5 Posts
    So... do I need to have -autoupdate in the command line of my server to keep it up to date?

    I only ask because I have my experimental hosted by a GSP, I'm wondering if they will be doing the updates? or if I need to add the -autoupdate.

    I found out the hard way today that they didn't add -load to the command line and the server wiped, I added -load today which prompted a "what else did they miss" moment :-(

    I see that -autoupdate is missing an explanation on it's exact function and effects on the server, random reboots could piss off players so maybe I should be performing manually when the server is empty.

    Hmmm, what to do...

  9. Post #369

    January 2014
    9 Posts
    When I try and run Experimental I get,

    Set current directory to /home/wholetthedogsout_woof_woof_woof/rust
    Found path: /home/wholetthedogsout_woof_woof_woof/rust/RustDedicated
    Mono path[0] = '/home/wholetthedogsout_woof_woof_woof/rust/RustDedicated_Data/Managed'
    Mono path[1] = '/home/wholetthedogsout_woof_woof_woof/rust/RustDedicated_Data/Mono'
    Mono config path = '/home/wholetthedogsout_woof_woof_woof/rust/RustDedicated_Data/Mono/etc'

    and nothing happens, on Ubuntu.
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  10. Post #370

    November 2012
    60 Posts
    When I try and run Experimental I get,

    Set current directory to /home/wholetthedogsout_woof_woof_woof/rust
    Found path: /home/wholetthedogsout_woof_woof_woof/rust/RustDedicated
    Mono path[0] = '/home/wholetthedogsout_woof_woof_woof/rust/RustDedicated_Data/Managed'
    Mono path[1] = '/home/wholetthedogsout_woof_woof_woof/rust/RustDedicated_Data/Mono'
    Mono config path = '/home/wholetthedogsout_woof_woof_woof/rust/RustDedicated_Data/Mono/etc'

    and nothing happens, on Ubuntu.
    Actually that's all that happens you need to add the "-log filename.log" to the start command. It will create a file with the console output

    /home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so

    There is this file
    what is your start command ?

  11. Post #371

    February 2014
    12 Posts
    what is your start command ?
    ./RustDedicated -load -autoupdate -barchmode +server.hostname "vipelite" +server.port 28015 +server.identity "vipelite" +server.seed 12314 +server.maxplayers 20 +rcon.port 27016 +rcon.password "******" +server.ip 109.194.35.4 -logfile rust.log -nographics

  12. Post #372
    Clandestina's Avatar
    July 2014
    67 Posts
    daemontools is an easy way to ensure your dedicated server is restarted if it dies, for whatever reason. It will also capture stdout and log to a file with timestamps. All the distros have it.

    apt-get install daemontools
    yum install daemontools

  13. Post #373
    And you can learn a bit more about command -autoupdate? How does it all work?
    Yes if anyone could let us know how to get the server to auto update when there is a patch out that would be great. the less i need to monitor the server and updates the better.
    Only posted it for info, but from what I can tell, Garry is talking about a .bat file to auto start after the update, but how it would be done I don't know.
    -autoupdate makes the server check for updates and, if it finds them, downloads them, updates itself, and then shuts down.

    Your batch script should re-launch the server when control's passed back to it by the server shutting down. If you don't know how to make a batchfile do this, there are multiple ways to handle it so there's always Google.

    Edited:

    ./RustDedicated -load -autoupdate -barchmode
    That needs to be -batchmode

  14. Post #374

    May 2014
    21 Posts
    When you try to join a server:
    Code:
    InvalidOperationException: Steamworks is not initialized.
    
    Steamworks.InteropHelp.TestIfAvailableGameServer ()
    Steamworks.SteamGameServer.SetServerName (System.String pszServerName)
    ServerMgr.UpdateServerInformation ()
    ServerMgr.ClientReady (Network.Message packet)
    Network.Node.Call (Network.Message packet)
    Network.Router.Route (Network.Message packet)
    Network.Server.ReceivedMessage (Network.Message pack)
    Network.Implementation.Lidgren.Server.Cycle ()
    UnityEngine.Debug:LogException(Exception)
    Network.Implementation.Lidgren.Server:Cycle()
    ServerMgr:Update()
    
    
    InvalidOperationException: Steamworks is not initialized.
    
    Steamworks.InteropHelp.TestIfAvailableGameServer ()
    Steamworks.SteamGameServer.EndAuthSession (CSteamID steamID)
    ServerMgr.OnDisconnected (Network.Message pack)
    Network.Node.Call (Network.Message packet)
    Network.Router.Route (Network.Message packet)
    Network.Server.ReceivedMessage (Network.Message pack)
    Network.Implementation.Lidgren.Server.OnDisconnected (Lidgren.Network.NetIncomingMessage msg, Network.Implementation.Lidgren.LidgrenConnection cn)
    Network.Implementation.Lidgren.Server.Cycle ()
    ServerMgr.Update ()
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:Update()
    When you start:
    Code:
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    dlopen failed trying to load:
    steamclient.so
    with error:
    steamclient.so: wrong ELF class: ELFCLASS32
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    Couldn't initialize Steam Server (3565236517)
    Help, pls.
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  15. Post #375

    February 2014
    12 Posts
    change the line start
    ./RustDedicated -batchmode -hostname "My Server" -port 28015 -datadir "serverdata/" -logfile rust.log
    RustDedicated_Data/Plugins/x86_64/libRustNative.so
    SelfCheck Failed: RustNative library couldn't load! /home/vipelite/steam/server/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

  16. Post #376
    Clandestina's Avatar
    July 2014
    67 Posts
    For those who were wondering how -autoupdate affects the server, or not:
    Code:
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    New version detected!
    
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
     ... no -autoupdate switch so not closing
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  17. Post #377

    November 2012
    60 Posts
    change the line start
    Have you checked the file permissions?

    When you try to join a server:
    Code:
    InvalidOperationException: Steamworks is not initialized.
    
    Steamworks.InteropHelp.TestIfAvailableGameServer ()
    Steamworks.SteamGameServer.SetServerName (System.String pszServerName)
    ServerMgr.UpdateServerInformation ()
    ServerMgr.ClientReady (Network.Message packet)
    Network.Node.Call (Network.Message packet)
    Network.Router.Route (Network.Message packet)
    Network.Server.ReceivedMessage (Network.Message pack)
    Network.Implementation.Lidgren.Server.Cycle ()
    UnityEngine.Debug:LogException(Exception)
    Network.Implementation.Lidgren.Server:Cycle()
    ServerMgr:Update()
    
    
    InvalidOperationException: Steamworks is not initialized.
    
    Steamworks.InteropHelp.TestIfAvailableGameServer ()
    Steamworks.SteamGameServer.EndAuthSession (CSteamID steamID)
    ServerMgr.OnDisconnected (Network.Message pack)
    Network.Node.Call (Network.Message packet)
    Network.Router.Route (Network.Message packet)
    Network.Server.ReceivedMessage (Network.Message pack)
    Network.Implementation.Lidgren.Server.OnDisconnected (Lidgren.Network.NetIncomingMessage msg, Network.Implementation.Lidgren.LidgrenConnection cn)
    Network.Implementation.Lidgren.Server.Cycle ()
    ServerMgr.Update ()
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:Update()
    When you start:
    Code:
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    dlopen failed trying to load:
    steamclient.so
    with error:
    steamclient.so: wrong ELF class: ELFCLASS32
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    Couldn't initialize Steam Server (3565236517)
    Help, pls.
    You steamclient.so is 32bit but you are running a 64bit system wich leads to you recieving that first error.
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  18. Post #378

    February 2014
    12 Posts
    Have you checked the file permissions?

    yes all rights well, I have a lot of servers sourse

  19. Post #379

    September 2014
    8 Posts
    Hey guys,now i restart steam for an update, client version 1309,when i connect on server after 10sec my client disconnect and on console see this error.

    Missing shader in menu camera (TOD_Rays)

    Any Solution?Or Just need another update?

  20. Post #380

    August 2014
    3 Posts
    Is there anyway to bind a IP to the server other then using the primary IP of the server? (Like -ip XXX.XXX.XXX.XXX in the command line of legacy)

  21. Post #381

    May 2014
    21 Posts
    You steamclient.so is 32bit but you are running a 64bit system wich leads to you recieving that first error.
    File steamclient.so 64bit solve the problem?

  22. Post #382

    October 2014
    2 Posts
    Ugh same problems here....

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Total system RAM: 7913 MiB
    InvalidOperationException: Steamworks is not initialized.
    at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0
    at Steamworks.SteamGameServer.BeginAuthSession (System.Byte[] pAuthTicket, Int32 cbAuthTicket, CSteamID steamID) [0x00000] in <filename unknown>:0
    at Auth_Steam+<Run>c__IteratorC.MoveNext () [0x00000] in <filename unknown>:0
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnu merator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or)
    <AuthorisationRoutine>c__IteratorD:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnu merator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerat or)
    ConnectionAuth:OnNewConnection(Connection, Connect)
    ServerMgr:NewConnection(Message)
    Network.Node:Call(Message)
    Network.Router:Route(Message)
    Network.Server:ReceivedMessage(Message)
    Network.Implementation.Lidgren.Server:IncomingConn ection(NetIncomingMessage)
    Network.Implementation.Lidgren.Server:Cycle()
    ServerMgr:Update()

    (Filename: Line: -1)

    [EAC] Registering '76561197970788778'

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Yardik has joined

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Exception in Server.ReceivedMessage: 0 -> 2

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Total system RAM: 7913 MiB
    InvalidOperationException: Steamworks is not initialized.
    at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0
    at Steamworks.SteamGameServer.SetServerName (System.String pszServerName) [0x00000] in <filename unknown>:0
    at ServerMgr.UpdateServerInformation () [0x00000] in <filename unknown>:0
    at ServerMgr.ClientReady (Network.Message packet) [0x00000] in <filename unknown>:0
    at Network.Node.Call (Network.Message packet) [0x00000] in <filename unknown>:0
    at Network.Router.Route (Network.Message packet) [0x00000] in <filename unknown>:0
    at Network.Server.ReceivedMessage (Network.Message pack) [0x00000] in <filename unknown>:0
    at Network.Implementation.Lidgren.Server.Cycle () [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Network.Implementation.Lidgren.Server:Cycle()
    ServerMgr:Update()

    (Filename: Line: -1)

    Server Network Exception

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Total system RAM: 7913 MiB
    InvalidOperationException: Steamworks is not initialized.
    at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0
    at Steamworks.SteamGameServer.EndAuthSession (CSteamID steamID) [0x00000] in <filename unknown>:0
    at ServerMgr.OnDisconnected (Network.Message pack) [0x00000] in <filename unknown>:0
    at Network.Node.Call (Network.Message packet) [0x00000] in <filename unknown>:0
    at Network.Router.Route (Network.Message packet) [0x00000] in <filename unknown>:0
    at Network.Server.ReceivedMessage (Network.Message pack) [0x00000] in <filename unknown>:0
    at Network.Implementation.Lidgren.Server.OnDisconnect ed (Lidgren.Network.NetIncomingMessage msg, Network.Implementation.Lidgren.LidgrenConnection cn) [0x00000] in <filename unknown>:0
    at Network.Implementation.Lidgren.Server.Cycle () [0x00000] in <filename unknown>:0
    at ServerMgr.Update () [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:Update()

    (Filename: Line: -1)
    Anyone have any solutions for this problem? Running on Ubuntu. Server starts without any errors I can find.

  23. Post #383

    October 2014
    4 Posts
    The same problem..

    Fallback handler could not load library /home/makc/rust/RustDedicated_Data/Mono/x86_64/./lib/home/makc/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/makc/rust/RustDedicated_Data/Mono/x86_64/lib/home/makc/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    SelfCheck Failed: RustNative library couldn't load! /home/makc/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Why duplicated path to libRustNative.so?

  24. Post #384

    May 2014
    21 Posts
    You steamclient.so is 32bit but you are running a 64bit system wich leads to you recieving that first error.
    Give me pls need steamclient.so for solved this problem

  25. Post #385
    Dennab
    October 2014
    12 Posts
    Don't wanna be that guy but need help I bought a server for legacy a while back and i just recently switched to experimental and I'm trying to figure out admin does rcon in the console work or not anymore?

  26. Post #386

    October 2014
    2 Posts
    Give me pls need steamclient.so for solved this problem
    Just download the steam client on Linux and the 64bit steamclient.so comes with it (use locate or find after you download and install steam). Unfortunately when I add the 64bit steamclient.so to my LD_LIBRARY_PATH RustDedicated core dumps when trying to register with SteamWorks.

    Edited:

    odd - if I run Steam client on my unix box and try to start rustserver at command line while the steam client is up, I also RustDedicated also coredumps. It has something to do with the 64 bit libraries I guess. I'd love to have this fixed, I was looking forward to running my own dedicated server.

  27. Post #387

    February 2014
    24 Posts
    So I started writing a guide here.

    http://rustdev.facepunchstudios.com/dedicated-server

    Let me know if you want anything specific covered.
    Ok so I have the server up and running I just cannot connect to it. I put in client.connect my ip etc but Rust cannot find it. Which is odd because Rust can find the"legacy" server just fine. I have open the ports, I even put my machine in the DVM no luck. Firewall is off... Please advise.

  28. Post #388

    May 2014
    21 Posts
    Just download the steam client on Linux and the 64bit steamclient.so comes with it (use locate or find after you download and install steam). Unfortunately when I add the 64bit steamclient.so to my LD_LIBRARY_PATH RustDedicated core dumps when trying to register with SteamWorks.
    This is the reason why I asked you steamclient.so. :)

  29. Post #389
    Gold Member
    jmazouri's Avatar
    May 2005
    1,507 Posts
    I'm getting this error followed by a nullpointerexception when trying to run the server on a Windows Server 2012 R2 virtual machine via Hyper-V:

    Rust posted:
    [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.




    NullReferenceException: Object reference not set to an instance of an object
    AmplifyMotionEffectBase.OnDisable ()
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()
    Is it trying to check for rendering features and failing? I shouldn't need a GPU to run the server, right?

    EDIT:

    Nevermind that's completely irrelevant and I'm dumb. Remember to set Windows Firewall rules, folks.

  30. Post #390

    February 2014
    5 Posts
    yes all rights well, I have a lot of servers sourse
    same problem:

    Fallback handler could not load library /home/user/steamcmd/rust/RustDedicated_Data/Mono/x86_64/lib/home/user/steamcmd/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    SelfCheck Failed: RustNative library couldn't load! /home/user/steamcmd/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so

    try all trick(check permission, path ecc) didnt work

  31. Post #391

    February 2014
    12 Posts
    +1

  32. Post #392

    February 2014
    5 Posts
    I am using Debian Wheezy (Stable). Finally i got dependencies working. Now i have same problem like Gachl and others. File "libRustNative.so" is empty. I did following steps:

    1. Install SteamCMD
    2. Download Rust via SteamCMD
    login anonymous
    force_install_dir /home/rust/rust_server/
    app_update 258550 -beta experimental
    exit
    3. Download "libc6" and "libc6-dev" from packages.ubuntu.com
    wget http://de.archive.ubuntu.com/ubuntu/...10.7_amd64.deb
    wget http://security.ubuntu.com/ubuntu/po...10.7_amd64.deb
    4. Extract "libc6" and "libc6-dev"
    dpkg -x libc6-dev_2.15-0ubuntu10.7_amd64.deb /home/rust/libs/
    dpkg -x libc6_2.15-0ubuntu10.7_amd64.deb /home/rust/libs/
    5. Set LD_LIBRARY_PATH
    LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/:/home/rust/libs/lib/x86_64-linux-gnu/:/home/rust/rust_server/
    export LD_LIBRARY_PATH
    6. Check dependencies
    find /home/rust/rust_server/ -name "*.so" | xargs ldd
    Code:
    /home/rust/rust_server/libsteam_api.so:
            linux-vdso.so.1 =>  (0x00007fff63def000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f25627cc000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f25624b7000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f256229a000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f2562be3000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f2561edb000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f2561bde000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f25619c8000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libCoherentUI_Native.so:
            linux-vdso.so.1 =>  (0x00007ffffead8000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f301e321000)
            librt.so.1 => /home/rust/libs/lib/x86_64-linux-gnu/librt.so.1 (0x00007f301e118000)
            libGL.so.1 => /usr/lib/x86_64-linux-gnu/libGL.so.1 (0x00007f301deab000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f301dba4000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f301d8a7000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f301d691000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f301d2d2000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f301e8a9000)
            libglapi.so.0 => /usr/lib/x86_64-linux-gnu/libglapi.so.0 (0x00007f301d0ac000)
            libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f301ce9a000)
            libXdamage.so.1 => /usr/lib/x86_64-linux-gnu/libXdamage.so.1 (0x00007f301cc98000)
            libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f301ca91000)
            libX11-xcb.so.1 => /usr/lib/x86_64-linux-gnu/libX11-xcb.so.1 (0x00007f301c890000)
            libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f301c555000)
            libxcb-glx.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-glx.so.0 (0x00007f301c33c000)
            libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f301c11c000)
            libXxf86vm.so.1 => /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 (0x00007f301bf16000)
            libdrm.so.2 => /usr/lib/x86_64-linux-gnu/libdrm.so.2 (0x00007f301bd09000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f301bb05000)
            libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f301b901000)
            libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f301b6fc000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so:
            not a dynamic executable
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libeasyanticheat.so:
            linux-vdso.so.1 =>  (0x00007fffffb9c000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f571864f000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f5718431000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f5718072000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f5717d76000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f5718b7c000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f5717b5f000)
    /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libSteamNative.so:
            linux-vdso.so.1 =>  (0x00007fffa0bff000)
            libsteam_api.so (0x00007f6eef1ee000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f6eeeed9000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f6eeecc3000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f6eee904000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f6eee6ff000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f6eee4e2000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f6eef60c000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f6eee1e6000)
    /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/libmono.so:
            linux-vdso.so.1 =>  (0x00007fff6d7d7000)
            librt.so.1 => /home/rust/libs/lib/x86_64-linux-gnu/librt.so.1 (0x00007f3f6fb14000)
            libdl.so.2 => /home/rust/libs/lib/x86_64-linux-gnu/libdl.so.2 (0x00007f3f6f90f000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f3f6f6f2000)
            libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f3f6f3de000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007f3f6f0e1000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007f3f6ed22000)
            /lib64/ld-linux-x86-64.so.2 (0x00007f3f70238000)
            libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f3f6eb0c000)
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/linux/libffmpegsumo.so:
            linux-vdso.so.1 =>  (0x00007fffc6fff000)
            libm.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libm.so.6 (0x00007fd97d880000)
            libpthread.so.0 => /home/rust/libs/lib/x86_64-linux-gnu/libpthread.so.0 (0x00007fd97d662000)
            libc.so.6 => /home/rust/libs/lib/x86_64-linux-gnu/libc.so.6 (0x00007fd97d2a3000)
            /lib64/ld-linux-x86-64.so.2 (0x00007fd97dd2f000)
    /home/rust/rust_server/RustDedicated_Data/StreamingAssets/CoherentUI_Host/macosx/Libraries/ffmpegsumo.so:
            not a dynamic executable
    7. Start Rust server
    ./RustDedicated -batchmode -load +server.hostname "Test Server by rulorn" +server.port 28015 +server.identity "rulorndev" +server.seed 6738 -logFile "server.log"
    Code:
    Mono path[0] = '/home/rust/rust_server/RustDedicated_Data/Managed'
    Mono path[1] = '/home/rust/rust_server/RustDedicated_Data/Mono'
    Mono config path = '/home/rust/rust_server/RustDedicated_Data/Mono/etc'
    Forcing GfxDevice: 4
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    Total system RAM: 16017 MiB
    Initialize engine version: 5.0.0b5 (d5af49a7211e)
    AudioManager: Using Unknown: NoSound Driver
    Begin MonoManager ReloadAssembly
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUINet32.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUINet32.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Facepunch.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Facepunch.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/LZ4n.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/LZ4n.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Network_Lidgren.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Network_Lidgren.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Raven.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Raven.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/SteamSharp.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/SteamSharp.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Assets.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Assets.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/Behave.Unity.Runtime.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/protobuf-net.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/protobuf-net.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/RustBuild.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/RustBuild.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUICommon.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/CoherentUICommon.dll into Unity Child Domain
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/DestMath.dll (this message is harmless)
    Loading /home/rust/rust_server/RustDedicated_Data/Managed/DestMath.dll into Unity Child Domain
    - Completed reload, in  0.051 seconds
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Core.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Mono.Security.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Configuration.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Xml.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Xml.Linq.dll (this message is harmless)
    server.port: "28015"
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    WARNING: Shader Unsupported: 'FX/Pixelate' - Setting to default shader.
    Building Items Took: 0.048 seconds / Items: 97 / Blueprints: 44
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    WARNING: Shader Unsupported: 'FX/Glass/Stained BumpDistort' - All passes removed
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.239000 ms
    HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
     
    (Filename:  Line: 2581)
    
    Total system RAM: 16017 MiB
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/System.Data.dll (this message is harmless)
    [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Total system RAM: 16017 MiB
    NullReferenceException: Object reference not set to an instance of an object
      at AmplifyMotionEffectBase.OnDisable () [0x00000] in <filename unknown>:0 
    UnityEngine.Behaviour:set_enabled(Boolean)
    AmplifyMotionEffectBase:OnEnable()
     
    (Filename:  Line: -1)
    
    
    Unloading 15402 unused Assets to reduce memory usage. Loaded Objects now: 4262.
    Total: 39.549999 ms (FindLiveObjects: 0.773000 ms CreateObjectMapping: 1.446000 ms MarkObjects: 3.004000 ms  DeleteObjects: 34.325996 ms)
    
    Platform assembly: /home/rust/rust_server/RustDedicated_Data/Managed/Boo.Lang.dll (this message is harmless)
    The image effect Main Camera (RangedAmbientObscurance) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (Tonemapping) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (GlobalFog) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (CameraSampling) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    The image effect Main Camera (TOD_SunShafts) has been disabled as it's not supported on the current platform.
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Creating Terrain..
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Generating terrain with seed: 6738
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    CREATING TERRAIN DATA 00:00:00.8799607
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/.//home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/./lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Fallback handler could not load library /home/rust/rust_server/RustDedicated_Data/Mono/x86_64/lib/home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
    Total system RAM: 16017 MiB
    DllNotFoundException: /home/rust/rust_server/RustDedicated_Data/Plugins/x86_64/libRustNative.so
      at (wrapper managed-to-native) SimplexNoise:snoise2 (single,single)
      at SimplexNoise.Sample2D (Single x, Single y) [0x00000] in <filename unknown>:0 
      at TerrainNoise.Noise (Single x, Single y) [0x00000] in <filename unknown>:0 
      at TerrainNoise.Sharp (Single x, Single y, Int32 octaves, Single inMult, Single outMult, Single lacunarity, Single gain) [0x00000] in <filename unknown>:0 
      at TerrainGenerator+<FillHeightMap>c__AnonStorey3E.<>m__41 (Int32 z) [0x00000] in <filename unknown>:0 
      at Parallel+<For>c__AnonStorey4D.<>m__56 (Int32 thread_id) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    Save took: 00.0040 seconds
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    
    Save stats:
    	ents: 0
    	size: 140
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    this is the solution thx

  33. Post #393

    February 2014
    12 Posts
    libc6-dev
    libc6_2.15-0

    Centos 6.5

  34. Post #394

    February 2014
    5 Posts
    nothing
    didint work..
    now need steamclient.so 64bit and my steam client have only linux32 folder...

  35. Post #395

    October 2014
    3 Posts
    New error:

    Couldn't open /***/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so, error: /***/rust/RustDedicated_Data/Plugins/x86_64/libRustNative.so: undefined symbol: glXGetProcAddressARB
    Native stacktrace:

    /***/rust/RustDedicated_Data/Mono/x86_64/libmono.so(+0x931c8) [0x7f46016f81c8]
    /***/rust/RustDedicated_Data/Mono/x86_64/libmono.so(+0x34541) [0x7f4601699541]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0xf210) [0x7f4602857210]
    /***/steam/usr/linux64/steamclient.so(SSL_CTX_set_cipher_list+0xf) [0x7f457927649e]
    /***/steam/usr/linux64/steamclient.so(+0x8e85ee) [0x7f4578f395ee]
    /***/steam/usr/linux64/steamclient.so(+0x8e9153) [0x7f4578f3a153]
    /***/steam/usr/linux64/steamclient.so(+0x8a4f96) [0x7f4578ef5f96]
    /***/steam/usr/linux64/steamclient.so(+0x58f718) [0x7f4578be0718]
    /***/steam/usr/linux64/steamclient.so(+0x58f88f) [0x7f4578be088f]
    /***/steam/usr/linux64/steamclient.so(+0x24bbfb) [0x7f457889cbfb]
    /***/steam/usr/linux64/steamclient.so(+0x24cd79) [0x7f457889dd79]
    /***/steam/usr/linux64/steamclient.so(+0xa5f850) [0x7f45790b0850]
    /***/steam/usr/linux64/steamclient.so(+0xa5e157) [0x7f45790af157]
    /***/steam/usr/linux64/steamclient.so(+0xa5ec5a) [0x7f45790afc5a]
    /***/steam/usr/linux64/steamclient.so(+0xa60c1a) [0x7f45790b1c1a]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7f460284fe0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f4601e690fd]

    Debug info from gdb:


    ================================================== ===============
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    ================================================== ===============

  36. Post #396

    May 2014
    21 Posts
    Experimental version not working on linux?
    Reply With Quote Edit / Delete Reply Russian Federation Show Events Late Late x 1 (list)

  37. Post #397

    November 2012
    60 Posts
    nothing
    didint work..
    now need steamclient.so 64bit and my steam client have only linux32 folder...
    Even with the 64bit one it won´t work. The server will bot up just fine but you still won´t be able to join it.

  38. Post #398

    October 2014
    8 Posts
    Hi Gary n All

    Gary i want to mod my server but when i go to my server all that is displayed on the conf part is the following. on Gameservers.com
    -load -batchmode +server.ip 108.61.116.37 +server.port 28016 +server.level "Procedural Map" +server.seed 1419096 +server.maxplayers 50 +server.hostname "Cry Havoc Gaming" +server.identity "1154166" +rcon.ip 108.61.116.37 +rcon.port 28018 +rcon.password 1154166

    I have also notted that ppl log out and log back in the next day and nothing is saved every one is at the starting point!

    Or if any one else could hlp that would be great

    Jerry

  39. Post #399

    November 2012
    60 Posts
    Hi Gary n All

    Gary i want to mod my server but when i go to my server all that is displayed on the conf part is the following. on Gameservers.com
    -load -batchmode +server.ip 108.61.116.37 +server.port 28016 +server.level "Procedural Map" +server.seed 1419096 +server.maxplayers 50 +server.hostname "Cry Havoc Gaming" +server.identity "1154166" +rcon.ip 108.61.116.37 +rcon.port 28018 +rcon.password THE PASSWORD

    I have also notted that ppl log out and log back in the next day and nothing is saved every one is at the starting point!

    Or if any one else could hlp that would be great

    Jerry
    Ehm you just gave us full Rcon acces to your server, might wanna black out the password

  40. Post #400

    February 2014
    5 Posts
    Even with the 64bit one it won´t work. The server will bot up just fine but you still won´t be able to join it.
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    Native stacktrace:

    /home/user/steamcmd/rust/RustDedicated_Data/Mono/x86_64/libmono.so(+0x931c8) [0x7ffb108c71c8]
    /home/user/steamcmd/rust/RustDedicated_Data/Mono/x86_64/libmono.so(+0x34541) [0x7ffb10868541]
    /home/user/libs/lib64/libpthread.so.0(+0xf8d0) [0x7ffb11a258d0]
    /home/user/steam1/usr/linux64/steamclient.so(SSL_CTX_set_cipher_list+0xf) [0x7ffa9d89125e]
    /home/user/steam1/usr/linux64/steamclient.so(+0x8f0e0e) [0x7ffa9d552e0e]
    /home/user/steam1/usr/linux64/steamclient.so(+0x8f1973) [0x7ffa9d553973]
    /home/user/steam1/usr/linux64/steamclient.so(+0x8bb51d) [0x7ffa9d51d51d]
    /home/user/steam1/usr/linux64/steamclient.so(+0x596c28) [0x7ffa9d1f8c28]
    /home/user/steam1/usr/linux64/steamclient.so(+0x596d9f) [0x7ffa9d1f8d9f]
    /home/user/steam1/usr/linux64/steamclient.so(+0x24cf6e) [0x7ffa9ceaef6e]
    /home/user/steam1/usr/linux64/steamclient.so(+0x24e0eb) [0x7ffa9ceb00eb]
    /home/user/steam1/usr/linux64/steamclient.so(+0xa69100) [0x7ffa9d6cb100]
    /home/user/steam1/usr/linux64/steamclient.so(+0xa678e7) [0x7ffa9d6c98e7]
    /home/user/steam1/usr/linux64/steamclient.so(+0xa683ea) [0x7ffa9d6ca3ea]
    /home/user/steam1/usr/linux64/steamclient.so(+0xa6a50a) [0x7ffa9d6cc50a]
    /home/user/libs/lib64/libpthread.so.0(+0x80a4) [0x7ffb11a1e0a4]
    /home/user/libs/lib64/libc.so.6(clone+0x6d) [0x7ffb11034bfd]

    Debug info from gdb:
    this is last result

    confirmed linux64 wont work