Also,
Just saw this issue. It looks like server is loading fine, and people can connect to it (my friend tried)
but I have set: +server.maxplayers 50
and yet the server changes to 244 slots (probably the maximum allowed or something) and Stops the server.
Any clue of what might cause this?
No Clue. Server is in experimental so cant expect everything to be perfect.
I have tried this with +server.port -server.port, etc. Also many other options and nothing makes a difference.. It's Ubuntu 14.04... Trying to do a client.connect to the machine fails as well...
jasonm@jasonm:~/steam/rust$ ./RustDedicated -batchmode +server.port 29015
Set current directory to /home/jasonm/steam/rust
Found path: /home/jasonm/steam/rust/RustDedicated
Mono path[0] = '/home/jasonm/steam/rust/RustDedicated_Data/Managed'
Mono path[1] = '/home/jasonm/steam/rust/RustDedicated_Data/Mono'
Mono config path = '/home/jasonm/steam/rust/RustDedicated_Data/Mono/etc'
PlayerConnection initialized from /home/jasonm/steam/rust/RustDedicated_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55411
Multi-casting "[IP] 192.168.5.10 [Port] 55411 [Flags] 2 [Guid] 253863280 [EditorId] 2336916401 [Version] 1048832 [Id] LinuxPlayer(192.168.5.10) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.5.10:55411]
No clue man. I haven't tinkered much Linux wise to understand it. I will post a guide for linux soon though after I can get it working properly and easily.