Works for me - except Steam connection - if I run with:
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' ./RustDedicated -batchmode ...
The Steam connection error:
http://pastebin.com/eZTdz8TM
Works for me - except Steam connection - if I run with:
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' ./RustDedicated -batchmode ...
The Steam connection error:
http://pastebin.com/eZTdz8TM
How do you give yourself admin rights and change starting kit? Edit. You added it to your Trello on Monday so nvm I guess.
Also, you can switch from "Procedural Map" to "TestLevel" with +server.level "TestLevel" to check the infamous Doge.
I got my server to show up on the PC I am using by forwarding the ports properly, as soon as I did that in Windows Firewall AND router I was immediately able to see the server in the list. I forwarded the port range 28015 - 28016 UDP, and all was good
Thanks for the command line parameters, garry. The log seems to be a bit more helpful!
I agree that it seems to be broken under Linux. I even tried to get it up and running on a desktop version of Ubuntu 14.04 and it still doesn't work. It says it's running with random ports in the 55000+ range but you can't connect to it. Ohhh well....
So I got it as far as generating a map, displaying periodic save messages and occupying three ports:
But the game port 28015 is not set to listen, so that's a problem I guess. Also, there's no console window, not in X and not in the bash. http://hawnutor.org/image/YtpUNN2.png
I'm also in Linux testing the server. Same issue with the server. Specifying the port doesn't stop the server from choosing a random one in the 55k range, and the server is unreachable even when trying the client.connect command. Not showing up in the list either. Here's the command I tried to load the server with:
./RustDedicated +server.hostname "FakeServerName" +server.port 29015 +server.identity "fakeserverid" +server.seed 6738 -logFile "output.txt"
Kudo's to Garry for releasing this. Let it rain Rust servers. I bet there will be alot of Linux based servers once the public Linux server release is working.
Edit: I don't literally call it "FakeServer". That's just for this reply.
Allow to host Rust servers!
He already has, you idiot. Try reading this thread.
If you can't figure it out, you can't host a Rust server.
Nope. I mean non-experimental version. I am not interested in experimental version at this moment because it's unoptimized for my PC.
Then you're in the wrong section, and the wrong thread...
Oh i remembered reading on trello that if you enter the seed as 0 it will create a random seed number, This works.
CentOS 6.5 64bit
It worked for me: http://answers.unity3d.com/questions...-over-ssh.html
However it can't connect to Steam :(
I tried to run the server on an ubuntu vm I have, and all the server does is segfault.
Is there a particular lib I need to install on 64bit?
I needed to install the package 'libglu1-mesa' on my debian based server.
But then again Linux support is currently somewhat broken cause I didn't know of anyone got it actually working on a linux server.
As of today you don't need xvfb, -batchmode, or -nographics for linux anymore.