1. Post #1

    May 2014
    8 Posts
    As there doesn't seem to be a thread for this yet I thought that I would make one.

    I enjoyed devblog 15 what did you guys think, like and hate about it?
    Reply With Quote Edit / Delete Reply Show Events Useful Useful x 1Agree Agree x 1 (list)

  2. Post #2

    July 2014
    108 Posts
    I liked it. I think corpse removal makes sense and should be done through rotting corpses (yay disease). went to test the calorie change system but it didn't seem to be working. None-the-less I am glad to see progress picking up.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  3. Post #3
    lluckymou's Avatar
    January 2014
    33 Posts
    Can you add the link to the topic?
    Link: http://playrust.com/friday-devblog-15/#more-874

    Btw, nice devblog, the deer looks awesome!! :D

  4. Post #4
    If you're dying (from bleeding/etc.), what if you could drink poison -- poisoning your meat, if someone (such as, your killer) decides to, uh, harvest your corpse. The poison effect wouldn't be lethal, but it'd be an appropriate debuff. This is separate to meat being diseased, because this would be a deliberate trap by a dying player.



    I'm so ready.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Agree Agree x 11Artistic Artistic x 1 (list)

  5. Post #5
    ExplosiveCheese's Avatar
    June 2010
    1,701 Posts
    If you're dying (from bleeding/etc.), what if you could drink poison -- poisoning your meat, if someone (such as, your killer) decides to, uh, harvest your corpse. The poison effect wouldn't be lethal, but it'd be an appropriate debuff. This is separate to meat being diseased, because this would be a deliberate trap by a dying player.



    I'm so ready.
    Or you could apply it to a piece of food in your inventory, but no one would be able to tell but you. The killer will find it among your loot, eat it, then get very sick (Probably not die, but a hell of a revenge tactic from the grave)

  6. Post #6
    withnail's Avatar
    May 2014
    370 Posts
    If you're dying (from bleeding/etc.), what if you could drink poison -- poisoning your meat, if someone (such as, your killer) decides to, uh, harvest your corpse. The poison effect wouldn't be lethal, but it'd be an appropriate debuff. This is separate to meat being diseased, because this would be a deliberate trap by a dying player.



    I'm so ready.
    Reminded me ofthis song.


  7. Post #7
    Oh man, what a cruel move. Place a crate with poisoned meat out somewhere in the open, with a sign: "Free food for newbies"

    Or decoy bases, for next-level misery to your enemies. Traps and not much else, but several crates with a few guns, some ammo, a small amount of materials, and a bunch of (poisoned) food. Have fun, jerks!
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Agree Agree x 1Funny Funny x 1Artistic Artistic x 1 (list)

  8. Post #8

    February 2014
    64 Posts
    Oh man, what a cruel move. Place a crate with poisoned meat out somewhere in the open, with a sign: "Free food for newbies"

    Or decoy bases, for next-level misery to your enemies. Traps and not much else, but several crates with a few guns, some ammo, a small amount of materials, and a bunch of (poisoned) food. Have fun, jerks!
    1.Create a 10x10x10 base
    2.fill to the brim with pitfalls and traps
    3.light fires in hard to reach rooms
    4. Watch from your shack you cleverly hid in the mountains as raiders die over and over trying to get loot (that you didn't leave behind)
    5.Laugh. (And laugh and laugh and laugh)
    Please make beartraps work soon...

    Also being able to retrieve arrows is a great addition, but do they have a chance to break? It didn't seem like it when I was dicking around on the experimental, and I really think they should.
    Reply With Quote Edit / Delete Reply Canada Show Events Friendly Friendly x 1Optimistic Optimistic x 1Zing Zing x 1 (list)

  9. Post #9
    vachon644's Avatar
    February 2007
    1,116 Posts
    It will be great when we will be able to make a HUGE castle with bricks hidden underground and accessible through a small wooden shack by a tree or something. Garry must absolutely make this game more like minecraft; oh the possibilities. The blocks need to be tiny and digging tiresome.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Disagree Disagree x 5Agree Agree x 1Useful Useful x 1 (list)

  10. Post #10

    May 2014
    50 Posts
    It will be great when we will be able to make a HUGE castle with bricks hidden underground and accessible through a small wooden shack by a tree or something. Garry must absolutely make this game more like minecraft; oh the possibilities. The blocks need to be tiny and digging tiresome.
    no, not another minecraft rip off, just let people get their hands on a new game, not a minecraft copy. just go play that and leave us alone =_=
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 4Disagree Disagree x 1Dumb Dumb x 1 (list)

  11. Post #11

    February 2014
    393 Posts
    I can see the poison idea leading to every bandit becoming canned goods only. The Tuna Bandits were ahead of their time.
    Reply With Quote Edit / Delete Reply United States Show Events Funny Funny x 4 (list)

  12. Post #12
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    The poison effect wouldn't be lethal, but it'd be an appropriate debuff.
    i'm thinking that poisons could make you sick the way raw chicken does; except unaffected by cooking for meat, or used to poison weopons and used on the first attack:)

  13. Post #13

    December 2013
    23 Posts
    It will be great when we will be able to make a HUGE castle with bricks hidden underground and accessible through a small wooden shack by a tree or something. Garry must absolutely make this game more like minecraft; oh the possibilities. The blocks need to be tiny and digging tiresome.
    I like this idea.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Disagree Disagree x 1 (list)

  14. Post #14
    penworth88's Avatar
    June 2014
    67 Posts
    The term "kuru" derives from the Fore word "kuria/guria" ("to shake"),[2] a reference to the body tremors that are a classic symptom of the disease
    ooo does this mean that your aim and balance will be off?

    *Edit*

    Bullet drop? hell yeah! one thing i hate about certain games with guns is the "teleporting bullet", which is all a thing of the past!
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Agree Agree x 1 (list)