In real life your juvenile criminal record gets sealed when you become an adult. Also, you can petition to get your record expunged, which valve will not do.
I understand the point you're trying to make, but it's a flawed analogy.
In real life your juvenile criminal record gets sealed when you become an adult. Also, you can petition to get your record expunged, which valve will not do.
I understand the point you're trying to make, but it's a flawed analogy.
I admit responsibility for cheating in MW2 but I have yet to cheat in Rust and I don't plan to.
That said, if you're willing to profile players before they even play on your server, that's your choice. Just don't expect me to ever want to play on your server on principle, anyway.
Think of the plugin as a background check, and the servers are like jobs...
You can get most jobs, but some you can't get because you are a filthy piece of cheating garbage..
I can't believe you just compared cheating in a video game to a criminal act.
a lot of jobs out there don't actually care if you have a criminal record 5 years ago
I will admit though, I have cheated in games that are close to 30 years old now. It was called the Game Genie for NES..
People with really old bans I would give them a chance, nobody should be punished for past mistakes for the rest of their life, atleast not something minor. But, it's not worth arguing about it, each server owner can and will make these choices at their own discretion, as it is their right.
Who hasn't cheated in a form of game?
I still remember flying back in the day of the first red faction.
And those who claim they haven't had a cheat, im sure you too wanted your sims to drown in a ladderless pool.
Gotta get dat sweet, sweet rosebud;!;!;!;!;!;!;!;! action going.![]()
You the man! I totally forgot the repeating portion of it too.
I realize that this is entirely unrelated to the topic at hand but somehow I've managed to memorize my original The Sims CD key from way back when. Literally like ... what, 13 years ago? Still have it memorized.
This is exactly my situation.
And I agree with you.
I think what would be helpful with VAC Bans is if they actually said what game you're VAC Banned in at least, since they're permanent.
Fuckin' Kid IcarusCode:DANGER !!!!!! TERROR HORROR![]()
"Cheating" against bots/singleplayer is completely different to cheating against other humans.
Nopenopenope, you can't say that.
Cheating is cheating.
Once a cheater, always a cheater.
(sarcasm)
Look, someone here said "everybody cheats" which is absolute bullshit.
That isn't sarcasm.
You technically are cheating against other humans. My neighbor could never make a better house than I did.
And you're probably lying.![]()
Your an asshole. A person can change because nothing is ever set in stone
Who never cheated on Grand Theft Auto even for fun c'mon.
For me, cheating in solo is ok but I would not forgive anything if it's in multiplayer especially on Rust when you have to start from scratch if you die because of hacks
up up, down down, left right, left right, hold a, press start:)
i'm not convinced prison works, and not convinced bans work. they are really just a way to segregate unwanted people from the society that dislikes their behavior. that said, its a game, and although it sucks that people cheat, there has to be a limit to how long that follow them. that's a matter of personal belief, and depends on the people involved. if a guy hacks, gets VAC banned then opens up another account and hacks the next day, he's probably not going to learn...but there's no guarantee he wont.
regardless, it should be recognized that every server owner has the right to run their server how they want, provided it doesn't breach any agreements with the devs or the law. that includes discriminating against anyone who has ever cheated in order to decrease the chances of repeat offenders. personally i would just find another server...you probably don't want to have to deal with people who are so closed minded they wont even check out what kind of person you are before restricting your use of the server.
Most people have tried it, I'd wager, probably when they were much younger. I did. The position that we should tar and feather folks forever for doing something stupid and petty in a video-game years ago is idiotic. It's a video-game. Nobody got hurt -- at worst, they were just annoyed. Most people get older and realize that cheating simply isn't fun and so they stop.
Nobody gives 2 shits that you cheated on your gameboy, or GTA, or the sims, those are all single player games. The VAC BAN ISSUE AT HAND, is that once you cheat IN A MULTIPLAYER GAME, you deserve a public mark of shame warning the other players about your past deeds, because humans need to be accountable for all things they do, even in the virtual world. You're ruining other people's time with your careless behavior, so if the people who have to counteract all the bullshit hackers exploit to break their projects with extreme measures, then so be it.
up up, down down, left right, left right, press b, press a, press start :)
the quality of that video is so bad, my eyes have actually gotten worse
People are held accountable, they're vac banned from whatever game they cheated in, and the huge "LAST VAC BAN 526 DAYS AGO" on their profile is enough of a "Public mark of shame".
I too remember google'ing "runescape gold cheat" and "garrysmod server admin hack", almost every pc gamer has.
What the fuck has happened to this thread jesus the OP stopped posting 2 days ago.
Of course it is fine to cheat in single player. Single player cheating doest mess up everyone else's game.
Cheating in multi player is just morally wrong. And people that decided that they donīt care about the other players donīt deserve to play with them. Weather they cheated in a different game or not doesīt matter. Cheaters are just assholes!
I agree though that after maybe 5 years, cheaters should be able to have that record removed. At least if they were young when they did it.
Oh god the rust community: "this guy cheated a long time ago on a game irrelevant to rust but never does anymore so why not disallow him from playing on my server as a show of how much better i am"
It's not "the Rust community", it's some people who pay for and manage their own servers.
Far worse are the "everybody cheats" assholes. I'd rather have ten kill on sight kevs than one of them in a game I play.
Well as far as I can see the only server owners that bother doing this are from Rust.
I take it you're excluding all anticheat systems that issue global hwid bans, like Punkbuster -- i.e., you need new hardware to play, not even a new account will save you.
Besides, alpha is a time when it's really easy to cheat. When Rust ran in the Unity Webplayer, and not as a standalone, you could speedhack and fly with Cheat Engine. People may be gunshy about people with histories of cheating connecting to their servers if hacking is a big problem and, due to developer priorities being elsewhere, many hacks are undetected over long windows of time.
How many multiplayer Early Access games are there that use VAC and offer player-hosted (whether limited to select GSPs like Rust or not) moddable servers? Not many, I'd wager, and they probably don't have the same challenges Rust has with detecting hackers (e.g. any Source game by definition has a very small map and well-understood spectator and demo-recording functions).
And, it's up to the server owner. Server owners can choose to run with VAC disabled entirely. Server owners can choose to hand-pick users and whitelist the server to only them, rejecting everyone else entirely. Why do you care what particular server owners choose to do?
You ever heard of being expunged? It is when after you pay your dues you go through a court process and have that taken off your record. That would be for petty crimes and not felonies.
Edit:
What you are saying confuses me. You say it is fine to cheat when you are in single player, but when you cheat in multi-player it is a moral atrocity and they are assholes. I don't get that mainly because you contradict yourself. Cheating is a highly debatable topic but I think it can boil down to this: Cheaters who use software to enhance their game play over others should be punished but should also be forgiven, but cheaters who use software to ruin other peoples game play and break the game should be punished and not forgiven.
And we can tell the difference, how? Please explain to me how a server owner can tell difference between the two.
( I was going to edit the post thoroughly but the forum directed otherwise) As I meant to say, that is the problem, and is why valve will never lift VAC bans, because that line between hurting and advantages is blurred. SO valves has a Zero tolerance limit to solve it.
If the consequences of an action only affect yourself, do as you wish. Actions that affect others is where right and wrong come into play.
My opinion is,
1. Hacking on Rust, DayZ, or any other permadeath game is unacceptable because whenever you cause the death of another player you are ruining the game for them and making them restart
2. Hacking on games like MW2, (Like i did to get my ban. I was a faggot ikr?) should be eventually forgiven. Unlike permadeath, all the frustration hacking in that game can do is piss off a try hard because of there 10/0 kd. Idk, It just doesn't seem fair that there is no way to get rid of a VAC ban. It is just there to forever and always have me discriminated for having one.
You don't think it has a similar effect on MW2? If you encounter a hacker, even in a FPS with no real recourse for death, you still gain a negative opinion on the matter. The server owner is at loss due to his server "allowing" a hacker on it although he had nothing to do with it and now players choose a different server in an attempt to remove themselves from said hacker. And now the player chooses to switch to a different game because too many people are being killed by hackers, which creates more hackers due to the human ego of "fight fire with fire" which pretty much changes the game for the worse and creates a hacker in every lobby (Plenty of games show proof of this).
So dividing games based on the nature of the game in how hacks effect gameplay is just a debate that is at a loss. Any hacking in any game is similar, you waste your time (that's of your real world life, not your in game one) and in the outcome you go one way or another with it.
I cheated at handball back in high school. Should I be banned for life from playing handball lol