i'm pretty sure other reasons include; boredom, fear that naked may be a secret kev, hating your own penis and projecting that anger on others, and fear of naked bald men.
i'm pretty sure other reasons include; boredom, fear that naked may be a secret kev, hating your own penis and projecting that anger on others, and fear of naked bald men.
not at all, you could kill fresh spawns for sport.
"shhh, be vewy quiet. I'm hunting nakeds"
*EDIT*
realised i'm not a fan of the word "newbs"
The biggest issue which people have already addressed somewhat is that linking a valuable resource (in this case food) to player corpses creates many avenues for exploitation. If players can respawn and loot their own bodies for food, the need to hunt/gather food items (a major gameplay element in rust) is lost. any time you get hungry, go back to your base and run into that spiked wall you installed in the pantry. done and done.
preventing players from looting their own corpses could help in this regard, but it wouldn't eliminate the problem. Many persons in rust play with a few friends in a shared base. the next time food supplies are running low, the group designates bill to run into the spiked wall in the pantry. they loot his body and share the meat with him when he re-spawns.
The only real way to combat this type of player behavior is to have the consequences for dying be much more severe. This is an option (permanent death, 12 hour re-spawn timer on death, lost acquired attributes on death, removal of bed/sleeping bag re-spawn control items) but would have HUGE implications on the feel of the game, way more significant than being able to harvest players for meat.
Edited:
Aye, those players worried that this would suddenly create an incentive to kill new players apparently haven't been on the servers I play on. people already kill pretty much anybody they think they can. The only difference this would make is whether they actually went over and bothered looting them.
Issue with cannibalism is that not only are there diseases and shit associated with eating the brain, our body produces natural toxins that really fuck up shit that tries to eat us. Animals who eat human corpses get fucking destroyed by our remains, there's gotta be at least SOME semblance of threat from eating too much human meat.
I think that word of mouth should be the way that you communicate who is bad and who is trustworthy. I mean whenever i tend to play, I pay close attention to the global chat. Granted it doesnt always give you exact information on who to trust, it gives you general areas to avoid, and names that are commonly associated with dickery.
Not sure where you're getting this. What toxin are you talking about, exactly?
kuru is certainly a thing but its also pretty rare. The vast majority of people running around don't have kuro and so you could eat their brains w/o any risk of acquiring it. maybe if people eating people were more common, you'd discover that similar prion diseases are more widespread. As it stands, the only people afflicted kuro were a few small tribes of people in new guinea.
so yah, I guess if the rust island is located somewhere in new guinea, maybe then i'd lay off the brains.
i presume you are talking about things like heavy metals and vitamin A...which are not technically toxins, but can be toxic in high amounts. it's not that our body builds them up as a defence, but rather that our lifestyle choices end up with us having an excess of stuff in our livers, gall bladder, appendix, speen, blood etc that can be harmful if consumed. eating major muscles would easily avoid this though, especially if cooked well.
the only real issue that i can see would still be prion diseases like kuru, and there's not really enough reason to put that in without adding diseases for bears, wolves, pigs and rabbits too:)
Just add world models of the items you are cooking. That will fit into the world, and allow, "meat is meat" Garry. Unless I see whats on your fire, then Im staying faaar away.