1. Post #41
    While that is true, I think there is value in much of what he said. Like, while you shouldn't be able to tell this guy is a cannibal from meeting him in the forest spontaneously, the idea of human meat being cooked making a miasma or redsmoke or something like that would be cool. "Caught in the act" kind of thing, in the truth that the scent should be a giveaway (maybe, I've never smelt cooking human meat. I've smelt burning flesh, but that's different and I'm sure burning animal flesh would be just as disgusting)
    Now, see, this I would agree with. I think some sort of indicator or status message that means "You smell burnt human flesh" would be appropriate if fire has been applied to longpig nearby in the recent past, either for murder or for dinner.

    But not, "hi, I'm Mike, why are you backing away from me? This red glow is a bug. Don't be scared."


    Talking about using fire to kill people, how fun would it be to have a server where, as a community rule, the use of fire to kill someone is banned. Mechanically, it's still completely possible, to whatever extent Rust provides for burning someone to death, but it's just sort of that bright red line that should prompt fighting enemies to stop and both turn on the fire-user until they're dead, and then they can resolve their own differences if they still want to continue fighting. Use of the forbidden weapon means putting yourself out there as an outlaw that anyone can kill without any social consequences.

    This, naturally, would prompt raids by fire trolls. And now we have a lively server with a ready source of conflict!
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  2. Post #42

    February 2014
    21 Posts
    Sorry I was a bit unclear. What I mean is for example, you eat someone and then you can decide to wear his skull or use his ribs as Armour or something like that.. alluding to the fact that you've killed a man and eaten him. Anyone who comes into contact with you would see that you may be a potential cannibal based on what you've decided to wear. Something like this. Or like someone else suggested, cooking human flesh might produce a sootier smoke in a camp fire and thus people would be inclined to stay away from that person.

    Lol flesh how does that make sense if you would not know if you yourself was in a forest and found that stranger? These people who want some random magic too tell them you eat people... LOL
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  3. Post #43
    RockyTiziano's Avatar
    February 2014
    77 Posts
    Awesome.. Cavemanchicken.

  4. Post #44

    June 2014
    18 Posts
    I thin this is a great idea.

    How is killing someone for their meat any better or worse than killing them for the wood they just collected?

    I doubt it'll effect the behavior of all those KOSers, nor the behavior of people who choose the more friendly approach.

    I can't wait for the stories of "Me and my mate were crossing the desert when we realised we didn't have enough supplies..." That'd be one hell of a game of Paper, Scissors, Rock.

    Perhaps the longer-lived players, along with growing fashionable beards, have meat that's just that little bit tastier...
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  5. Post #45
    Suomi_Poika<3's Avatar
    June 2014
    63 Posts
    Sorry I was a bit unclear. What I mean is for example, you eat someone and then you can decide to wear his skull or use his ribs as Armour or something like that.. alluding to the fact that you've killed a man and eaten him. Anyone who comes into contact with you would see that you may be a potential cannibal based on what you've decided to wear. Something like this. Or like someone else suggested, cooking human flesh might produce a sootier smoke in a camp fire and thus people would be inclined to stay away from that person.
    Yeah I think this would be great. It should always be your own decision to show or not to show how you have played the game.

    So if you'd like to let players now that you are a killer and plausibly have eaten some human flesh by wearing some kind of bone armor you can do so, but aren't forced to play nice because otherwise you will turn to red or get some other graphical warning on your head because you have eaten other players.

  6. Post #46
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    There are problems with that though. More clothing customization will help, but it still won't guarantee a unique look for each player. Names are of course there, but if they don't appear until you are within a distance shorter than you could recognize someone's face in real life, then it's not a great system.

    But this is a game not reality, and so yeah we have to accept some compromises if we want to maintain the no rules and less "artificial" elements. However, those compromises can go either way, so sometimes we might have to let some of that game-y stuff in to make it work.

    In some ways Rust is very real, and in others it's laughably not. Combat is a good example, especially melee, where I think it would be cool if the game played the Benny Hill music when it happens :). But of course increasing the lethality of hits, more one hit kills, restricting use of medkits, probably wouldn't go over well with most gamers.

    Rust often seems to contradict itself, some of that is simply because it's unfinished, but other times it feels like the design is forcing a PvP direction contrary to realism or common sense.
    yeah i agree that customization won't be fool proof; but that said, you can mistake people in real life because they look similar or even almost identical to other people:)

    i would love more lethality, especially in melee. i actually made a thread months ago about melee headshot crits, but i think i did a bad job getting my point across XD regardless, currrent melee is pathetic, unweildly and more than anything ineffective. medkits, guns and armour desperately need an overhaul, but hopefully that will happen as things progress.

    as for cannibals wearing bones and blood and things...why? so my prey can see me coming and run? more likely to find a "normal" looking person is a serial killer, because the obvious ones are found out so quickly. it seems to me more likely that its going to be a friendly naked who comes over, gives you some cooked chicken then splits your skill with a pickaxe while you turn around to pick it up XD

    just to be clear though, i have no problem with the idea of say bone armour or bloody war paint. i just deny that every person wearing it will be a cannibal, and every person not won't eat you

  7. Post #47
    Leon Garoux's Avatar
    February 2014
    244 Posts
    Awesome.. Cavemanchicken.
    Unfortunately for the sake of humour in this aspect of Rust, it seems they are finally getting around to creating proper world models for food types. Human meat looks like human meat, and does not have the chicken breast placeholder.
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  8. Post #48
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    Unfortunately for the sake of humour in this aspect of Rust, it seems they are finally getting around to creating proper world models for food types. Human meat looks like human meat, and does not have the chicken breast placeholder.
    but....why?!?!
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  9. Post #49

    May 2014
    28 Posts
    The option already exists to be nice; it's always existed. And, as Rust gets further along and servers become more stable and develop their own populations, local reputations will start to matter a lot more.
    No, the most they go the "survive no matter what it takes, just kill before you get killed, eat other players if you need to and don't allow a second chance to anybody, even new-spawns" way the less you have an option to be nice. This is like a domino. The moment you kill someone because you have so many reasons to do it (not only because he can kill you but also because you can "harvest" his dead body) you initiate a chain of actions and reactions and that's how the game becomes a massive senseless butchering simulator.

    I think that Garry removed zombies and now he wants the players to replace them. I don't want a zombie simulator. There must be also reasons for which not to kill the others (apart from being nice just because being nice is nice, we all know nobody will be nice for no reason in this game)

  10. Post #50

    February 2014
    393 Posts
    Now, see, this I would agree with. I think some sort of indicator or status message that means "You smell burnt human flesh" would be appropriate if fire has been applied to longpig nearby in the recent past, either for murder or for dinner.!
    Thats what I was saying with the smoke color. Just make it a slight red tint or something. It takes the place of smell. TBH I think the text bit is the biggest flaw in dayz as far as knowing about environmental and health issues.

    Again, otherwise to those who want it to be the same as anything else.. Whats the point of even implementing it in the first place? It becomes mundane versus adding to the flair of the game.

    Edited:

    we all know nobody will be nice for no reason in this game)
    I have. I used to make a supply crate near Big Civ in the middle of the road and any repeats and extras I had I would put in for passer-bys.
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  11. Post #51
    penworth88's Avatar
    June 2014
    67 Posts
    i played for the first time today and someone gave me a whole bunch of clothing, weaponry and food. For no reason. he even made sure his friends did not kill me
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  12. Post #52
    Gold Member
    Bordellimies's Avatar
    June 2009
    6,185 Posts
    Don't play Rust yet, and while from a gameplay perspective cannibalism may look bad (rewards PVP and killing naked, poor guys even more) I still like it. Further boosts the "you're stranded, live or die" feel the game has.
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  13. Post #53
    Happy Wormy's Avatar
    April 2014
    32 Posts
    Been a while since i posted, but this thread was worth posting again...Cannibalism needs to have consequences such as Prion diseases...or even cause addiction..Most serial killers who would eat people would have a taste and became addicted..Eating human flesh needs a debuff of some sort until death occurs..as well as not being able to suicide and harvest your own body...I can see people abusing that for bone knifes..and food.
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  14. Post #54
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    Been a while since i posted, but this thread was worth posting again...Cannibalism needs to have consequences such as Prion diseases...or even cause addiction..Most serial killers who would eat people would have a taste and became addicted..Eating human flesh needs a debuff of some sort until death occurs..as well as not being able to suicide and harvest your own body...I can see people abusing that for bone knifes..and food.
    definately needs some method to prevent self harvesting, but i don't see much point to debuffing the player for making choices available to them. it would be akin to making players who like to use an m4 unable to use melee attacks (to be ridiculous;)) as for prion diseases, that's probably being too realistic, and without any benefit. a player cannot just recover from broken legs in a few minutes. bandages aren't enough to prevent death from internal bleeding...but these things allow us to play in an enjoyable fashion.

    besides, what does a cannibal gain from eating human meat? and given the number of KOS players, and players who will kill nakeds over anything else, i doubt that people would actively kill more people than they normally would; they would just gain a source of food alongside what they normally do.

  15. Post #55

    June 2014
    103 Posts
    No, the most they go the "survive no matter what it takes, just kill before you get killed, eat other players if you need to and don't allow a second chance to anybody, even new-spawns" way the less you have an option to be nice. This is like a domino. The moment you kill someone because you have so many reasons to do it (not only because he can kill you but also because you can "harvest" his dead body) you initiate a chain of actions and reactions and that's how the game becomes a massive senseless butchering simulator.

    I think that Garry removed zombies and now he wants the players to replace them. I don't want a zombie simulator. There must be also reasons for which not to kill the others (apart from being nice just because being nice is nice, we all know nobody will be nice for no reason in this game)

    I think you're being far too cynical, but I'd wager adding more damage realism (Read: Death should be extremely easy) as well as increasing the difficulty in surviving the environment should be plenty adequate reasoning for not wanting to constantly engage in conflicts against other people. When military level weaponry is no longer available to virtually everyone, ranged weaponry standards will become bows probably, and the npc enemies will become dinos or mutants and have high mobility and lethality, to go along with the increasing problems surviving is getting (Thirst, temperature, radiation, hunger) fighting is going to devolve into very dangerous nonprofitable gambles.
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  16. Post #56

    December 2013
    76 Posts
    I dislike this idea because it gives people a reason to kill fresh spawns. However, if it's gonna be a thing then can we make it possible to be possessed by a Wendigo spirit? :)

  17. Post #57

    February 2014
    6 Posts
    mans gotta eat
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  18. Post #58
    Stitche's Avatar
    July 2014
    6 Posts
    They should make a penalty for it, like you develop a liking for it after the first few times and you can only eat that, or something. Punish the guy for substituting a pork chop for a foot.
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  19. Post #59
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    They should make a penalty for it, like you develop a liking for it after the first few times and you can only eat that, or something. Punish the guy for substituting a pork chop for a foot.
    again, why? i don't get why everyone seems to think cannibalism changes peoples physiology.. psychology sure, but other than diseases based on the health of the "animal" and crap nutrition based on the lifestyle of a modern human, it really doesn't change anything..
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  20. Post #60
    dreadlocks's Avatar
    June 2014
    68 Posts
    I am by no means an expert in physiology or psychology but wouldn't the thoughts in your head making you feel like you need human meat be something to do with psychology? It doesn't need to be a penalty but something more on the lines of: if you eat too much human meat, now your mind craves it and you now either have to get human meat after so long or regular meat starts to do less for you in the way of sating your hunger?
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  21. Post #61
    Gold Member
    Bordellimies's Avatar
    June 2009
    6,185 Posts
    I am by no means an expert in physiology or psychology but wouldn't the thoughts in your head making you feel like you need human meat be something to do with psychology? It doesn't need to be a penalty but something more on the lines of: if you eat too much human meat, now your mind craves it and you now either have to get human meat after so long or regular meat starts to do less for you in the way of sating your hunger?
    Sounds kind of backwards to me. If I have chicken 3/4 days in a row, I definitely won't get all "I must have chicken, I crave for it so bad" but instead I can't help but to lose my hunger when I smell chicken after that. Human meat probably isn't addictive, so should work the same way. Too much of a single type of food and you grow tired of it, not the other way around.
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  22. Post #62

    February 2014
    393 Posts
    Not at all if its the only choice. It's not like the survivors of Alive! Came back lunatics.

  23. Post #63
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    I am by no means an expert in physiology or psychology but wouldn't the thoughts in your head making you feel like you need human meat be something to do with psychology? It doesn't need to be a penalty but something more on the lines of: if you eat too much human meat, now your mind craves it and you now either have to get human meat after so long or regular meat starts to do less for you in the way of sating your hunger?
    yeah, the desire for human meat is a psychology change, but the rest is physiology, and wouldn't happen. that said, i could see a system where if a player eats >5 human meat, they now see every player's name tag as saying "MEAT", or maybe covering their face with a meat piece if name tags get dropped:D
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  24. Post #64
    dreadlocks's Avatar
    June 2014
    68 Posts
    Sounds kind of backwards to me. If I have chicken 3/4 days in a row, I definitely won't get all "I must have chicken, I crave for it so bad" but instead I can't help but to lose my hunger when I smell chicken after that. Human meat probably isn't addictive, so should work the same way. Too much of a single type of food and you grow tired of it, not the other way around.
    Very valid point. This is also in regards to something we deem as "normal" which to some can become quite boring. When you do something out of the norm often it can be addicting, aka killing people. Again i do not have that much expertise in this subject but I would still think it to be a cool side effect :P

    Edit:
    i could see a system where if a player eats >5 human meat, they now see every player's name tag as saying "MEAT", or maybe covering their face with a meat piece if name tags get dropped:D
    Ha... that would be quite funny.
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  25. Post #65

    February 2014
    316 Posts
    I thought about changes to ones face when "committing a crime". If you killed a certain amount of people, you facial expression would change to a more grim look. Eating human meat could have an effect on this.
    It would give you a chance to get an idea of what the guy, who just approached you, could be up to.
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  26. Post #66
    FlatEric's Avatar
    June 2014
    29 Posts
    Screen shot for you

    YUMMY YUMMY YUMMY, I GOT NAKEDS IN MY TUMMY AND I CAN'T STOP EATING THEM!

    Edited:

    I dislike this idea because it gives people a reason to kill fresh spawns. However, if it's gonna be a thing then can we make it possible to be possessed by a Wendigo spirit? :)
    Just imagine ourselves in a real life post apocalyptic world. Now imagine that you are a member of a well-off comunity with a good number of people, access to fresh water and some other natural resources like sticks and rocks that allow your group to craft weapons and traps to hunt. Unfortunately, your steady source of food starts to dwindle. With your numbers, you're now forced to find another source. All of a sudden, a member of your group starts talking about a smaller, weaker group living next to you. Not long until your whole group starts thinking about scouting them. out. So you go do that and along the scouting, shit goes south, everybody starts attacking the smaller group, and by the time you notice it, all of your group is munching down on roasted corpses.

    Conclusion:

    Survival is a bitch, that's why nakeds get killed all the time.
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  27. Post #67
    Dennab
    June 2014
    255 Posts
    I wont Sleep anymore.
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  28. Post #68
    ExplosiveCheese's Avatar
    June 2010
    1,701 Posts
    So what happens if I eat it raw? Will I get Kuru and start convulsing?
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  29. Post #69

    February 2014
    147 Posts
    As funny as I think there is, the probably should be a downside. Otherwise, people in large bases could simply stockpile food by suiciding and respawning repeatedly, then harvesting their own bodies xD
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  30. Post #70

    February 2014
    46 Posts
    Sounds fun

  31. Post #71
    Ebrim's Avatar
    December 2013
    284 Posts
    As funny as I think there is, the probably should be a downside. Otherwise, people in large bases could simply stockpile food by suiciding and respawning repeatedly, then harvesting their own bodies xD
    Simply make it so that dying has harsh consequences and this will largely be mitigated. Fun drama can be imagined with one party member being "sacrificed" (maybe against his will) for the group.
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  32. Post #72
    سمَـَّوُوُحخ ̷̴̐خ ̷̴̐خ ̷̴̐خ امارتيخ ̷̴̐خ
    Lurklet's Avatar
    November 2010
    2,235 Posts
    absolutely sick

    i love it

  33. Post #73
    Wiji's Avatar
    September 2013
    75 Posts
    Yes! KOS people finally have a reason to kill naked :)

  34. Post #74
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    I love it. Although if you consume human flesh too often, you should get Kuru (as Garry mentioned it in devblog) or something like that, because if there is no visible difference for other players, the creepy aspect of cannibalism will get lost and it will become just another basic game mechanic with no special meaning for the players - meat is meat (altho not really, right?) if you know what i mean. It would be a great pity to lose the potential of all the things related to cannibalism.

    Other than that, i think it would be great if you could also harvest human skin or at least scalps, as you can harvest pelts from animals. Then you could make a nice furniture from it, Eddie Gein style.

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  35. Post #75
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    i suppose a simple enough solution would be for eating any human meat to give you a "tremor" debuff for a few minutes when you eat it, that stacks for each piece. but beyond that i struggle to validate any real changes from eating human meat. you can get kuru from canibalism, sure. but there are plenty of diseases you could get from eating bear, or wolf, or pig in the wild too, and i think it would be counterproductive to apply them in game beyond the current (eat raw meat = vomit).

  36. Post #76
    vachon644's Avatar
    February 2007
    1,116 Posts
    Maybe eating people could induce a 'Disturbed' condition that made you hear steps behind you and have heavy breathing and fast heart rate or something.. decreased stamina?
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  37. Post #77

    June 2014
    103 Posts
    Maybe eating people could induce a 'Disturbed' condition that made you hear steps behind you and have heavy breathing and fast heart rate or something.. decreased stamina?
    That would definitely be a debuff, and it's already clarified there will be no debuffs or giveaways for cannibalism.

  38. Post #78

    April 2014
    60 Posts
    cannibalism, great feature I think just make the 'normal' food sources rarer so it forces a real moral decision.
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  39. Post #79

    October 2013
    860 Posts
    cannibalism, great feature I think just make the 'normal' food sources rarer so it forces a real moral decision.
    I think once you've killed someone, the difficult moral decision is already over. Eating them seems much less of a moral hurdle once they are already dead. :)
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  40. Post #80

    May 2014
    50 Posts
    great, give more reasons for players to kill fresh respawned players.
    you mean give players the only reason to kill fresh spawns