1. Post #1
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  2. Post #2
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    if this is real, i am soooooooooo happy XD
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  3. Post #3

    February 2014
    515 Posts
    I really hope this is to bait animals...or else it's just kinda dumb IMO, bones maybe but meat...come on....
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  4. Post #4
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    meat is meat bro...especially when you is hungry and have a rock;D
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  5. Post #5

    June 2014
    9 Posts
    great, give more reasons for players to kill fresh respawned players.
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  6. Post #6
    kulan's Avatar
    February 2014
    775 Posts
    Screen shot for you

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  7. Post #7

    December 2012
    1,113 Posts
    This puts a decision in the hands of a player:
    .. Loot the sleeper and keep on going
    .. kill and loot the sleeper, then harvest it's bones.

    This game seems to be all about enabling dick behavior. Not a lot of things to enable "nice" behavior. Nothing but the players conscience, actually.
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  8. Post #8
    This puts a decision in the hands of a player:
    .. Loot the sleeper and keep on going
    .. kill and loot the sleeper, then harvest it's bones.

    This game seems to be all about enabling dick behavior. Not a lot of things to enable "nice" behavior. Nothing but the players conscience, actually.
    http://garry.tv/2013/06/21/the-story-of-rust/

    Welcome to Rust. garry wants player-driven emergent gameplay to be a major factor in the game. Players get decisions to make instead of game rules automatically deciding the situation for them.
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  9. Post #9

    January 2014
    440 Posts
    wow this is fucked. I love it. I wonder if it will have an effect on your character after eating too much?
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  10. Post #10

    December 2012
    1,113 Posts
    http://garry.tv/2013/06/21/the-story-of-rust/

    Welcome to Rust. garry wants player-driven emergent gameplay to be a major factor in the game. Players get decisions to make instead of game rules automatically deciding the situation for them.
    But all the choices seem to be "be a dick this way or be a dick that way".

    Not saying it's all bad, just that it is heavily weighted toward "dick".

    -edit
    Maybe if we had a way to give flowers to folks, or some other random "nice" thing to offset the numerous way we have to screw someone's day up.
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  11. Post #11
    dreadlocks's Avatar
    June 2014
    68 Posts
    You can always raid someones house and leave items instead of taking them.... Most people are about their own survival. One reason that people kill lowbies that do not have much can be a simple fear that when they get what they need that will now become a threat.

  12. Post #12
    Dennab
    January 2014
    132 Posts
    Maybe this will help.. http://imgur.com/gallery/fiSA7SF
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  13. Post #13
    But all the choices seem to be "be a dick this way or be a dick that way".

    Not saying it's all bad, just that it is heavily weighted toward "dick".

    -edit
    Maybe if we had a way to give flowers to folks, or some other random "nice" thing to offset the numerous way we have to screw someone's day up.
    Right now, you can pickpocket anyone close enough, on experimental. A bug means you can loot living players, but it's been left in.

    You could give a sleeping lowbie clothing and food instead of killing him and taking his meat. Or just leave him be. It's a decision you make when you come across a sleeper.

    The option already exists to be nice; it's always existed. And, as Rust gets further along and servers become more stable and develop their own populations, local reputations will start to matter a lot more.
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  14. Post #14

    February 2014
    116 Posts
    OH YES! My cannibalistc cult will rule the world!
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  15. Post #15
    Sniffr0st's Avatar
    January 2014
    56 Posts
    I think it's pretty same as irl.
    If you help someone, you don't get anything in return, other than the possibility of him repaying it later.
    In Rust thats same. You can either stay away from everyone, safe but alone, or you can help people, and maybe make friendships or even aliances. Or get shot in the face. That's the game
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  16. Post #16

    December 2012
    1,113 Posts
    I guess I am just seeing all the fancy graphics and mechanics being built for murderous thug behavior and nothing for the opposite.

    I have a hard time imagining what a non-dickish thing would be in-game.

    The ability to bandage someone (without just tossing a bandage at them and letting them do it themselves) would be a step away from it.

    I remember some noise about being able to drag bodies around.. that could be used for good or evil.

    Everything seems geared to messing folks up though, and it feels like the only way to not become a jerk is to choose to not use a game mechanic.

    I see it this way because I have managed to just reach 1000 hours and only kill 1 person in-game (if you don't count the hundreds of sleepers). I kinda like not being the KOS guy or the back-stabbing "friendly". Just not many things to do if you don't want to murder.

    That said, I think the cannibalism and meat/bone harvesting is kinda neat. I'll surely use these new things for good :)

  17. Post #17
    kulan's Avatar
    February 2014
    775 Posts
    just like in real life it's easy to be a prick, just letting someone live is being nice in rust,

    but on the nice side there are a lot of things in rust that you can do.

    to be nice offer food and shelter, help collect stuff, save a noob from wolves etc, show them round the map or help them build a new house,

    with the new rust if they implement farming or fishing there will be a miriad of ways to help people, just cos the option is there to be annoying does not mean you have to use it.

    SADLY Most people will.
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  18. Post #18
    Dennab
    March 2014
    2,555 Posts
    How to be a dick in Rust: Kill fresh spawns, rob people, blow down bases, and now, pickpocket/cannibalize people.

    How to not be a dick in Rust: Help fresh spawns, don't rob people, only blow down bases if you're feuding with someone, don't pickpocket and don't eat people.

    The choices are there, it's easy to not be a dick. Unfortunately in survival games that host all the creatures of the internet, the dicks will probably prevail, as there is strength in numbers, and a gun usually trumps dropped chicken.

    You either die a nice guy, or live long enough to see yourself become the dick eating a novice.
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  19. Post #19
    Rust isn't balanced yet, either. The game is far from finished.

    Remember, tirpider, legacy Rust was only 10-15% of the way to the devs' goals for Rust. Experimental is a complete fresh start on the codebase. A lot of features will be going in before we get to the end of the road.


    I think of Rust as a survival FPS take on EVE Online's emergent player-driven state, minus all the baggage from being the autistic spreadsheets in space game. In EVE, there is massive opportunity to be a dick to people, but eventually this becomes infeasible without either help, or changing tactics and a lot of luck. The game hasn't driven away all of its players from giving players the potential to be jerks.

    In fact, it's the potential to be a jerk that has enabled some of the most amazing player-initiated events in gaming history, not just EVE history. Burn Jita was an incredible episode of months of planning and deliberate dev non-interference in the decisions of players playing within the rules of the game. The dissolution of Band of Brothers by an infiltrator from a rival alliance sent a huge amount of the in-game space into chaos by suddenly eliminating a huge political border through the universe's map. None of these would've happened if GMs stepped in to punish the 'jerk' who wasn't breaking any actual rules.
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  20. Post #20

    December 2012
    1,113 Posts
    How to be a dick in Rust: Kill fresh spawns, rob people, blow down bases, and now, pickpocket/cannibalize people.

    How to not be a dick in Rust: Help fresh spawns, don't rob people, only blow down bases if you're feuding with someone, don't pickpocket and don't eat people.

    The choices are there, it's easy to not be a dick. Unfortunately in survival games that host all the creatures of the internet, the dicks will probably prevail.

    You either die a nice guy, or live long enough to see yourself become the dick eating a novice.

    heh, yes. I die a lot.
    I see myself using the corpse harvesting, even as I try to play "nice guy".
    I'll probably save the human meat to offer to hungry strangers.

    @elixwhitetail: I do realize it's in development. Here, like on the rest of the board, my posts are just me thinking out loud.
    I offer my perceptions in earnest that they may or may not be deemed useful insight from a player.
    Nothing I say say should be perceived as "ZOMG they need to do this or Rust sux".
    Quite the opposite. I love watching folks build on their ideas in their own way and I really dig this game and the way that garry and company are presenting it.
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  21. Post #21

    February 2014
    393 Posts
    Garry, I love you.

    Being said I hope there will be eventually more to the dynamic than just harvesting as if it were another animal. Like if you do eat the meat you unlock the ability to use human bone and flesh for decoration, but if you do to have sort of a Scarlet letter effect. To warn players of your tendency. So there are plus and minuses to being a cannibal.

    Tiprider is right. Nothing implemented so far has specifically being implemented to allow the choice of doing something nice as the default activity itself. Bandaging others is a great example. (Though the ability to give players flowers for their ear, or put them in muzzles of someone pointing a gun at you would be sooo funny. Like could be the hippy clan man. Make peace, not war!

  22. Post #22
    Sniffr0st's Avatar
    January 2014
    56 Posts
    I kinda see the potential in players making farming/fishing villages, and getting raided by bandits, defending together against them, and even if they lose, its a great gameplay, enhanced by the fact it isnt scripted.

  23. Post #23
    but if you do to have sort of a Scarlet letter effect. To warn players of your tendency.
    This falls under the same "warn people in advance" karma mechanic garry explicitly states he doesn't like, btw.

    Imagine if almost all player-versus-player harm interactions, other than just taking out a shotgun and boom, required you to be right up against another person. Pickpocketing them, or forcing them to drink a rapid lethal poison, or going for a choke to knock them out temporarily, or something.

    Rust would become the paranoid naked bald guy simulator.

    "Why you coming close to me, man?"
    "I want to bandage you, you're hurt after that last raid."
    "Whoa, hey, whoa, I don't know about this. I can bandage myself, just toss them on the ground."
    "Don't you trust me?" (Actually carrying poison. Or bandages. It could go either way. Or both, for the double-cross--start bandaging and then switch for the kill.)
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  24. Post #24

    June 2014
    103 Posts
    Garry, I love you.

    Being said I hope there will be eventually more to the dynamic than just harvesting as if it were another animal. Like if you do eat the meat you unlock the ability to use human bone and flesh for decoration, but if you do to have sort of a Scarlet letter effect. To warn players of your tendency. So there are plus and minuses to being a cannibal.

    Tiprider is right. Nothing implemented so far has specifically being implemented to allow the choice of doing something nice as the default activity itself. Bandaging others is a great example. (Though the ability to give players flowers for their ear, or put them in muzzles of someone pointing a gun at you would be sooo funny. Like could be the hippy clan man. Make peace, not war!
    While I love the idea of having your tendency displayed to the world as you see fit, the idea of making it a magical or game-style effect doesn't fit right with the intense realism and deceitful nature of the game. For instance, just halving your idea and leaving it at the idea of having human-adorned-humans as a thing, to show you're a straight up crazy cannibal is cool. But for instance changing your username overhead and making it impossible to deceive players takes a lot out of possibilities.

    Edit: Elix beat me to the punch :C
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  25. Post #25

    December 2013
    33 Posts
    SO I can place a bed kill myself, respawn and eat my body?

  26. Post #26

    February 2014
    393 Posts
    True enough but most human societies look down upon cannibalism. To not have that reflected in the game is dishonest and detracts from the interaction of choosing cannibalism. In short its a quickly boring mechanic without more too it that separates it from killing an animal. It could simply be things like wearing those items would be a choice only available from cannibalizing. Smoke from a cooking fire has a red tint to make up for the inability to smell in game. Thats not Karma, thats based on cooking human flesh does smell different.

    To summarize, where is others players choice to care or not if the player cannibalizes or not? Thats personal morality, that is NOT the game forcing a moral viewpoint/preaching.

  27. Post #27
    True enough but most human societies look down upon cannibalism. To not have that reflected in the game is dishonest and detracts from the interaction of choosing cannibalism. In short its a quickly boring mechanic without more too it that separates it from killing an animal. It could simply be things like wearing those items would be a choice only available from cannibalizing. Smoke from a cooking fire has a red tint to make up for the inability to smell in game. Thats not Karma, thats based on cooking human flesh does smell different.

    To summarize, where is others players choice to care or not if the player cannibalizes or not? Thats personal morality, that is NOT the game forcing a moral viewpoint/preaching.
    Because a cannibal is likely a player-killer, and communicating that information spoils several legitimate social engineering and direct game mechanics.

    Read this, see where it calls out status markings as something garry hates.

  28. Post #28

    February 2014
    393 Posts
    Fine, then no ability to use the flesh other than what you would otherwise use it for.. But wasn't there a costume made from a bear hide at one point shown? Unsure?

    If we take >your< interpretation of Garrys words to heart, noone should have weapons, after all its a status symbol they are further in the game than others.

    Either case the smoke color would seem to add realism since again we cant smell.

  29. Post #29

    June 2014
    103 Posts
    Because a cannibal is likely a player-killer, and communicating that information spoils several legitimate social engineering and direct game mechanics.

    Read this, see where it calls out status markings as something garry hates.
    While that is true, I think there is value in much of what he said. Like, while you shouldn't be able to tell this guy is a cannibal from meeting him in the forest spontaneously, the idea of human meat being cooked making a miasma or redsmoke or something like that would be cool. "Caught in the act" kind of thing, in the truth that the scent should be a giveaway (maybe, I've never smelt cooking human meat. I've smelt burning flesh, but that's different and I'm sure burning animal flesh would be just as disgusting)

  30. Post #30

    March 2014
    54 Posts
    Dose this remind anyone else of the cannibal village from Fallout 3?

    https://www.youtube.com/watch?v=gO2vk__dmuk

  31. Post #31

    March 2014
    44 Posts
    ^ No it reminds me of when I suggested this a long time ago glad its finally here.

    But it does remind me of game of thrones since those bald people always talk about eating people



    Too people complaining

    id eat any single one of you if I was trapped in a forrest with no food specially if I already slaughtered you. Humans are animals too just because society makes you forget it don't make it true.
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  32. Post #32
    Leon Garoux's Avatar
    February 2014
    244 Posts
    I would only approve of this if eating too much human meat gives you the shakes.
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  33. Post #33
    Ebrim's Avatar
    December 2013
    284 Posts
    If you don't like it, just don't eat other people and kill people who do then. That's my plan.
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  34. Post #34

    December 2013
    13 Posts
    I guess I am just seeing all the fancy graphics and mechanics being built for murderous thug behavior and nothing for the opposite.

    I have a hard time imagining what a non-dickish thing would be in-game.

    The ability to bandage someone (without just tossing a bandage at them and letting them do it themselves) would be a step away from it.

    I remember some noise about being able to drag bodies around.. that could be used for good or evil.

    Everything seems geared to messing folks up though, and it feels like the only way to not become a jerk is to choose to not use a game mechanic.

    I see it this way because I have managed to just reach 1000 hours and only kill 1 person in-game (if you don't count the hundreds of sleepers). I kinda like not being the KOS guy or the back-stabbing "friendly". Just not many things to do if you don't want to murder.

    That said, I think the cannibalism and meat/bone harvesting is kinda neat. I'll surely use these new things for good :)
    You're seeing things only the way you want to.

    Guns can be used to be a dick and kill freshspawns. BUT, those same guns can be used to protect a freshspawn or even given to a freshspawn so they can protect themselves.

    Pretty much every thing in the game you see and being for "dicks" could be used to help a player as well.

    I've blown into bases for fun and left items then replaced the wall before.

    Usually when I decided to leave a server I give all my items to a freshspawn who I know is having trouble getting started.

    It works both ways.

    Nothing forces you to kill that sleeper or raid that base. It's all up to the player.

  35. Post #35

    October 2013
    10 Posts
    If you don't like it, just don't eat other people and kill people who do then. That's my plan.
    Why not taking their meat by the same occasion then?

  36. Post #36
    Ebrim's Avatar
    December 2013
    284 Posts
    Why not taking their meat by the same occasion then?
    I'll not be a creepy dude carving up human corpses, thanks.

  37. Post #37
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    as my name suggests, i certainly would eat a dead guy just as quickly as a dead animal. food is food.

    its fascinating hearing the people who think that this dynamic should have some kind of distinguishing feature. its a bit like banditry/trustworthiness. the whole point of rust is that you don't know who you are with. that full kev might be a really nice guy and drop everything he has for you before he logs. that naked might hatchet you in the back of the head after chilling out by the fire with you all night singing songs over voice.

    this is a social experiment of sorts. we shouldn't mark someone artificially, it will happen socially. someone said that cannibalism is socially unacceptable in most societies. yeah true, but that doesn''t make a guy who eats human flesh suddenly have a big facial tattoo warning everyone that he does it. people will develop history with each other. there are a few names that i know i cannot trust in game, so i kill them whenever i can, knowing they will do the same to me. otherwise i tend to be friendly. cannibals will be the same. and maybe a cannibal bandit society will emerge when character customization improves;)
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  38. Post #38

    February 2014
    21 Posts
    If there's a way to differentiate between a cannibalistic player and a normal player, then it sounds good.
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  39. Post #39

    March 2014
    44 Posts
    Lol flesh how does that make sense if you would not know if you yourself was in a forest and found that stranger? These people who want some random magic too tell them you eat people... LOL
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  40. Post #40

    March 2014
    19 Posts
    as my name suggests, i certainly would eat a dead guy just as quickly as a dead animal. food is food.

    its fascinating hearing the people who think that this dynamic should have some kind of distinguishing feature. its a bit like banditry/trustworthiness. the whole point of rust is that you don't know who you are with. that full kev might be a really nice guy and drop everything he has for you before he logs. that naked might hatchet you in the back of the head after chilling out by the fire with you all night singing songs over voice.

    this is a social experiment of sorts. we shouldn't mark someone artificially, it will happen socially. someone said that cannibalism is socially unacceptable in most societies. yeah true, but that doesn''t make a guy who eats human flesh suddenly have a big facial tattoo warning everyone that he does it. people will develop history with each other. there are a few names that i know i cannot trust in game, so i kill them whenever i can, knowing they will do the same to me. otherwise i tend to be friendly. cannibals will be the same. and maybe a cannibal bandit society will emerge when character customization improves;)
    There are problems with that though. More clothing customization will help, but it still won't guarantee a unique look for each player. Names are of course there, but if they don't appear until you are within a distance shorter than you could recognize someone's face in real life, then it's not a great system.

    But this is a game not reality, and so yeah we have to accept some compromises if we want to maintain the no rules and less "artificial" elements. However, those compromises can go either way, so sometimes we might have to let some of that game-y stuff in to make it work.

    In some ways Rust is very real, and in others it's laughably not. Combat is a good example, especially melee, where I think it would be cool if the game played the Benny Hill music when it happens :). But of course increasing the lethality of hits, more one hit kills, restricting use of medkits, probably wouldn't go over well with most gamers.

    Rust often seems to contradict itself, some of that is simply because it's unfinished, but other times it feels like the design is forcing a PvP direction contrary to realism or common sense.
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