"Projectile Launcher" I wonder what sorts of projectiles we'll actually have, probably not your standard "rocket".
"Projectile Launcher" I wonder what sorts of projectiles we'll actually have, probably not your standard "rocket".
Maybe rocks will finally have a purpose other than bashing.
Ha, that's exactly what I was thinking.
It wasnt a rocket launcher, it was a projectile launcher. Probably launch rocks or something like that. I highly doubt a rocket launcher.
I can see this working. Basically a huge ass musket. Dump some gunpowder in the back, pop a rock in, push the rock to the back, ignite the gunpowder and boom, extremely cheap cannonball.
Or even a bunch of smaller rocks/gravel and it becomes a giant shotgun like grapeshot.
I would love to dig so far into the ground and build my base in a sick cave. Looks great Garry.
Make sure you keep the neck strech feature from head shots thats the most gdlk thing i have ever seen. other than that i love where you guys are taking the game. thanks for the hard work.
You should be able to use your own or other people's blood as face paint, or find a can of paint. There should also be different types of paint types (hand print, splatter, line under each eye, tribal-like for example)
Nothing quite like giving a guy a tramp stamp while he's sleeping in the wilderness, huh?
He Made the "KING WOLF" bold when he said fuKING WOLF.
King wolf confirmed
Yay! Finaly i can access to exp branch! =D
Looking great, but ground is a bit shiny...
That animation for the projectile launcher looks amazing. Also, what's your reasoning on renaming the bones?
The projectile launcher looks dangerous. (For the user.)
Hope they add a small percentage chance of malfunction and in worst case scenario fatal outcome for the user.
Paul's concepts are impressive! Love the style for the concept art, would love a bigger version to use as a background.
this ok ?
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Some ideas:
At caves you will always have the "cold" status(until you place a campfire :P)
In caves you would find skeletons of dead people, and hitting them could be a good resource for bone fragments (Yea a bone pile... image: ••••••••1lHELjq )
Abandoned structures (Generated by the game) in all the map (Loot?) (A image: ••••••••1iutRNi )
Bats! (chicken breast?)
They'll probably add deserts ( Link that shows the desert that peteur made )
So i think that the procedural map needs to change a little bit. (Yea it will be really hard to program this)
Forest would spawn near lakes, valleys near forests, caves in valleys/near montains, montains in valleys and desert near valleys, so it would make the procedural generation more real and players would have a new way to find each other. (Example: Player 1:"Oh I spawned in a forest!" Player 2:"So try to fiding the lake! Im waiting for you")
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That's some serious Microsoft paint there man!
Yeaim really lazy to do this in photoshop or other shit.
It's like Kings Quest all over again.
I wonder if we will be allowed to change the map and edit it someday. If yes then i cant wait to make a very nice hunger games map, or even westheros. (Yes i enjoy making stuff ).
Are caves now included in the preceduraly generated maps?
I'm pretty sure changing the map right now involves placing stuff manually in Unity, so a map editor would not be a small feat unless you could just do it in the free version of Unity (and that likely violates the terms of the Unity license, since it says you can't take assets made in the free version and put them into a commercial version).
They'd have to either write their own custom map editor, or do some very clever tricks to let you edit the map from in-game and have the server accept and save these changes.
I'm not saying it won't happen, I really have no idea. But, it may not be that simple.
Edited:
The first words mentioning caves in the devblog this thread is about are this:
The answer is no. Please try reading.
Forgive my stupidity but: why use Unity?
It often seems to me that Unity is a combo breaker and makes stuff harder. Or maybe it doesn't and your team is just not big enough to come up with things faster. I'm just asking, love the game with it flaws, just wish it was a bit prettier and had no cheaters - no hate please :(
I think he still has us blocked :p
If I were to guess, at the time it was the best option. UDK and Crytek wouldn't allow source editing, and I don't think Source could be used directly for an open world (that and the engine really has aged). Unity had an asset store, web browser plugin, and made it easy to get started, so they could get things up and running in the game right away.
My secret question to Garry after this is all done, if he had to do it all over, would he still have gone with Unity? ;)
Source wouldn't even be a viable option if you ask me. Source as far as I know cannot generate land or handle very large maps (compared to the current rust map, it would completely dwarf the biggest map available for the source engine).
I'm sorry but this is getting a bit ridiculous. yes people are going to hate me for this post but remember it is an opinion.
People paid for Rust thinking it was a good game (and it was). Updates were regular and there was a lot of promise. Then we were told that they were rebuilding the entire game.
Firstly you shouldn't create a "hacked together" game on the assumption that "not many people will play it at the current stage". This game has been in this "reworking" phase for months now.
All of these updates being posted seem to be about the same thing. Why is this all taking so long? I realise that it is considered "good" to keep posting updates to show that you are working on things but when the updates are usually regarding the same thing, it makes you wonder how long it is taking to do these things.
Really? So is that all he has done in a week? Could he not have helped with other things. I assume he did, so why not let people know about it? The way it is written it is like he spent the whole week texturing a spear.
People have paid money for a game which has become unplayable (if you have played it from the start it gets pretty boring in it's current state). Then we were told the game was being rebuilt due to poor development and management. And now we are waiting for an update that is not "experimental" so we can get our money's worth.
All in all it seems like priorities are mis-focused and things could be done a lot better.
I appreciate the work being done and the fact that you are rebuilding the game so it is better, but this shouldn't have been necessary in the first place.
From what I've read, they didn't expect Rust to get so popular so fast, hence the reason it was "hacked together". Markus Personn didn't expect Minecraft to take off, and look at the Alpha of that, it was looking pretty bad, and he's a wealthy man by now.
Be glad they are re-writing the game now and not waiting until a few more updates. They could have pulled a Kerbal Space Program and just said "Unity not us" as they're devs do, and in turn cut a ton of content out of the game.
I'm not saying they aren't blameless, but they didn't do this on purpose.
I realise this wasn't on purpose and I do applaud them for rewriting the entire game. I'm a website developer and I have rewritten countless of my old websites because they were "hacked together".
What I am getting at though is that these updates don't appear to show much progress. The html UI has been ongoing for weeks and from the way stuff is itemized it seems like people aren't doing that much (such as the texturing of an axe). I understand not everyone can help with the development of the core engine but at least explain what they have been up to rather than one thing.
Do you really want Garry to spend even more of his time accounting for what each of the team members was doing at any individual hour? Aside from just giving people more to bitch about regarding specific priorities it does nothing to help development and only retards it further. If we truly want a great game making the development of that game more of a chore for the dev team does not seem like an optimal strategy. Let them take their time (which they aren't and I'm worried about burn-out as it is) and have fun with it and we'll get a product that is a lot more fun along the way.
A lot of the reason there isn't much to show is because a lot of game development is pretty much invisible. A game can look beautiful on the outside and be a complete mess on the inside. It'll all about the framework. The original Rust's foundations were built on tapioca pudding and marshmallows. With a better framework for Rust, integrating new additions and features will be a lot faster.
Interesting, from the picture I imagined the hammer would have a square head. No idea why, I guess I just figured the pieces of metal would be square rather than circular. Anyways, cool model.
You tell me this doesn't look like much.
That's the changelog, updated live as changes are committed by the devs.
one thing that i've noticed is that they seem to be salvaging as much work from the original as possible to shorten the rewrite time. for example the player model boning was ported over and adjusted to fit the current versions. anything they have to redo they are, but the rest seems to be being updated to fit.
Very impressed with what you guys have done so far. The inventory looks really great!
Can't wait for something like an M21 to be implemented. The bolt action is good, but the holographic or even iron sights lets it down. We need smaller optics for the pistol too :P
Well the spear which was done last week I reworked. I wasn't happy with the old stone spear so I did a new high poly, which needed a new game mesh, new uv's and of course a new texture.
All the spears are LOD'ed and ready to go ingame too. Then I moved onto something else that isn't ready to be shown yet.
Hope that shows more light on what I did that week.
loving the cave idea garry do you think we would be able to make our homes in the caves i think it would be fun to try and raid someone in a cave one way in and one way out![]()