1. Post #41

    June 2014
    20 Posts
    why is it stupid?
    Its stupid because people keep putting repeated characters etc to get the server higher in the server lists... Its rather annoying
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  2. Post #42

    February 2014
    5 Posts
    im lagging tooooooooooo :(

    Edited:

    Anyone else getting this lag? Anyone not getting this lag?
    i do have lag

  3. Post #43

    April 2014
    17 Posts
    Servers disapeared, different graphics, lagging like hell... why the hell is this update like this?
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  4. Post #44

    April 2014
    14 Posts
    along with lag the fov of the dev branch seems to be with everyone so there are no world view models of the guns torches rocks ext and the torch is bugged with no flame

  5. Post #45

    June 2014
    4 Posts
    Anyone else getting this lag? Anyone not getting this lag?
    I am, as well as most of the players on my server which was wiped 2 days ago and currently has less than 20 active players.
    Several of us are also running pretty heavy hardware which ran the game at high(~75+) fps without any problems yesterday.

    I'd also like to add that the loading screen seems a lot slower than previously, which has also been reported by some of "my" players.

    EDIT: I'd like to add that it's not lag per se, but FPS-drops down to 0 for however long it lasts, with the occasional frame update every 5-7 seconds or so, resolution doesn't seem to matter. There's no difference in GPU or CPU load, and I'm normally running the game at 120+ FPS on 5910x1080.

  6. Post #46

    June 2014
    1 Posts
    in console i get this during lag spikes that only occur during night time

    "Skipped frame because GfxDevice is in invalid state [devuce lost]"


    day time i have no issues. only have 0fps lag attacks during night cycle on brand new vanilla server.
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  7. Post #47
    Servers disapeared, different graphics, lagging like hell... why the hell is this update like this?
    First of all, legacy Rust is now on Unity 4.5, not 4.0. So that's a big change.

    Some servers are missing because the server list now has certain filters on it, as mentioned previously in this very thread.
    Don't show servers with stupid and doubled up characters in their names - @garrynewman (old_rust/main)
    https://twitter.com/FacepunchBot/sta...86245887455232

    Don't show servers with coloured names - @garrynewman (old_rust/main)
    https://twitter.com/FacepunchBot/sta...86241772847104

    Don't show servers with obviously faked player counts - @garrynewman (old_rust/main)
    https://twitter.com/FacepunchBot/sta...86250010464256
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  8. Post #48
    BaSkA_'s Avatar
    January 2014
    84 Posts
    Game freezes for about 40 seconds then gets back to normal. This happens every 30 minutes or something. Happened to me in 3 different servers. Played on official just to make sure and, within an hour, same happened. Yesterday it was fine and I didn't install anything differente so... might be the update?

    Off-topic: can't even start Experimental atm... many errorrs.

  9. Post #49

    March 2014
    64 Posts
    at some point sound cut off , bad lag, torch flame disappeared. After that I couldn't connect even after restarting the program.
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  10. Post #50

    June 2014
    6 Posts
    Have they found a fix yet? Or is there a way to get an older version back?

  11. Post #51

    May 2014
    4 Posts
    The lag is unbearable.

  12. Post #52

    June 2014
    7 Posts
    Hi Garry,
    I don't understand why the old version needed to be changed at all.
    Most people understood you were working on the new version as a separate game and were happy to just play with what we had that was working fairly well until you were finished.

    This update to the old version has just broken things that were working and made the game load ridiculously slow.
    It also means that any mods (Oxide, Magma, etc.) now need to be updated again.

    What other changes have been made to the old version have been made besides broken smoke grenades, filtering characters in server names, making the game very slow to load, resetting game options?
    I don't see anything about what was actually changed.

    Please leave the old version as is while you work on the new version of the game, we are happy to just have the old version to play while you keep working on the new version.
    Server admins and players have all got used to the issues with the old version and are quite happy to keep working around them until the new rust is released.
    This has just thrown an unnecessary spanner in the works for the old version which will create mayhem for a few days until the modders can release new versions, server rental places then need to update all their stuff, server admins then need to deal with updating servers and the mods and any associated issues with that.

    I am baffled why anything needed to be done to the old version unless you were fixing issues like sleeping bag spawning in rocks, hackers or other things in that old version.

    I assume it is too late to roll back to the old version...
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  13. Post #53

    April 2014
    40 Posts
    IMHO there needs to be a rollback or a quickfix for this!!

    Our server has this issue, every 3-4 min there is a lag spike where everyone falls at like 1 frame per 10-15 sec, lasts about a minute. Everyone on the server experiences it at the same time.

  14. Post #54

    June 2014
    1 Posts
    On my server, we get quite a few lagging issues. When a day cycles to night or vice-versa, FPS drops to 1-2 and the Rust Console is full of red error messages.

    > condition still not met:Controlalble.localPlayerControllableExists == true ( X frames later )
    > Took 2020 additional frame(s) for condition Controlalble.localPlayerControllableExists == true

    There's also severe rubber-banding issues and "crouch" lag, where it seems like our characters are doing squats. The entire server experiences these issues. We're not sure if it's our Server host or if it's something up with the game itself.

    Whenever we have the rubber-banding issues and lag, this error shows in the Console:

    > Resynchronize Clock is still in progress. Please wait X ms

    Some info:
    Our server is hosted in Los Angeles, CA, and the IP is 23.239.109.130:28035.

    If there's any additional information needed to help solve this issue, please let us know what we can do.

  15. Post #55

    June 2014
    6 Posts
    On my server, we get quite a few lagging issues. When a day cycles to night or vice-versa, FPS drops to 1-2 and the Rust Console is full of red error messages.

    > condition still not met:Controlalble.localPlayerControllableExists == true ( X frames later )
    > Took 2020 additional frame(s) for condition Controlalble.localPlayerControllableExists == true

    There's also severe rubber-banding issues and "crouch" lag, where it seems like our characters are doing squats. The entire server experiences these issues. We're not sure if it's our Server host or if it's something up with the game itself.

    Whenever we have the rubber-banding issues and lag, this error shows in the Console:

    > Resynchronize Clock is still in progress. Please wait X ms

    Some info:
    Our server is hosted in Los Angeles, CA, and the IP is 23.239.109.130:28035.

    If there's any additional information needed to help solve this issue, please let us know what we can do.
    It's game wide, our server has the same issues. People get angry and say it's the server. We lost pop. because of it sadly :/
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  16. Post #56

    June 2014
    7 Posts
    All this update to the OLD version has done is cause major issues.
    Please roll it back, leave it alone and just work on the new version.

    We are all happy to wait for the new version and know you are working hard on it.
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  17. Post #57
    Dennab
    June 2014
    30 Posts
    At Revolt, we do not have any issues with lag.

    However 10% of our customers have experienced some FPS drops from time to time. The console seems to be empty of errors in our case. The server not appearing in the browser tabs is also something that occur for the small percentage we mentioned. I had them monitored for the past hours since the update, and did not see any errors.. I thought it was our side of the things, but obviously its the Client. Which is fine, because its an alpha game after all, so could not complain.

    Best of luck to fixing the issues. I am sure you guys will do it quick.
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  18. Post #58
    BaSkA_'s Avatar
    January 2014
    84 Posts
    Oh and the loading time is longer
    The loading time now is huge. Even for fast computers with the game installed on an SSD!

    This is just sad.


    All this update to the OLD version has done is cause major issues.
    Please roll it back, leave it alone and just work on the new version.

    We are all happy to wait for the new version and know you are working hard on it.

    Can't really agree more.

    Garry or someone said that now the game is running on a newer Unity. Please, go back to the old one.



    EDIT:

    "EasyAntiCheat Service executable not found", experimental won't even start here... wow, this update was rushed or something, I just can't see why.
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  19. Post #59
    GalegO's Avatar
    May 2014
    61 Posts
    brutal intermittent lag spikes on every server I've tried today.. everyone's fps drops to single digits for 10-20 seconds then it's gone. Also, I can probably fry an egg or two on my mac now..
    Same here!
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  20. Post #60

    February 2014
    515 Posts
    Everything has been solid for me, server is responding normally and none of my players have been complaining about lag.
    I take it back, server did a random restart and now it's lagging like all hell. I go from 80FPS to 0FPS for about 15 seconds

  21. Post #61

    February 2014
    5 Posts
    Fix the lag jesus christ.

    Edited:

    Oh and I want to also tell you this experimental thing that downloaded onto my computer crashed my whole computer and now nothing will open. Thanks for that as well.
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  22. Post #62
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,825 Posts
    i'm not lagging yet. and i'm confidant this will be fixed once the devs figure out why it is happening. so please guys, give as much useful information as you can rather than whinging.

    as for the update, i needed to opt into the experimental build in order for the files to be there to run. this presumably forced a reinstall, but i wouldn't be sure without opting out again to check.

    as for clarity of product, im happy to say that on experimental branch there was heaps of new players, most of whom had no idea that it A) existed and B) was where all these updates are being applied. i think it will help long term making it as close to idiot proof as possible, but people are frustrated by the new bugs that occurred. that will pass once the bugs are squashed though:)

    Oh and I want to also tell you this experimental thing that downloaded onto my computer crashed my whole computer and now nothing will open. Thanks for that as well.
    i doubt it. not one version of the experimental build has caused problems for my computer outside of rust and steam, and i'm yet to hear another claim like yours. odds are something else is crashing your computer, but if not, supply the forums with useful information about exactly what is happening and they might be able to do something about it.
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  23. Post #63

    June 2014
    18 Posts
    It appears to be a problem with the update clients. After the last patch maybe an hour or so before this post, the lag started kicking in. The client will stagger into a halt and reduce to <2 fps on everyone's client if they have the updated client. Lag is not consistent and can last from a few seconds to a minute with varying intervals between each lag spike. Lag doesn't appear to regional on the map so the problem may not be a rendering issue (maybe?).

    This is what's happening to me and some friends is there any fix???

  24. Post #64

    March 2014
    13 Posts
    Did they not test before updating?

    Anyway I hope all these issues can be fixed

    The FPS drop (JAM)
    Very slow connecting to server speed
    Not being able to throw supply signal
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  25. Post #65

    February 2014
    43 Posts
    Every 10 minutes or so the game freezes, you get like 1 FPS or less, it lasts for about 20-30 seconds.

  26. Post #66
    withnail's Avatar
    May 2014
    370 Posts
    When it is dawn, there is a massive freeze, but other than that I've noticed that large buildings coming into view doesn't seem to lag things half as much any more. Playing on ubuntu 14.04.

  27. Post #67

    February 2014
    2 Posts
    Client freezes and lags horribly the entire pc during change to Night and change to Day. Throwing supply signals from your belt onto the ground non functional.

    Anybody know a great way to make 24/7 day with no shifts from 1 cycle to the other, and still get an airdrop every hour?
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  28. Post #68

    June 2014
    5 Posts
    The lag appers, when the night changes to day, then, 30 seconds the gpu is at 0% usage and i have 1 FPS
    And the Supply Signals are broken, they dont even show up in the hand

  29. Post #69
    This has just thrown an unnecessary spanner in the works for the old version which will create mayhem for a few days until the modders can release new versions
    Welcome to every modding community ever after a big update. Big update = broken mods. This isn't something unique to Facepunch Studios products. Minecraft goes through it once every three months or so. The Rust Modding subforum's sticky explicitly states that modding is unsupported and if everything breaks because of an update the devs don't care.

    Have they found a fix yet? Or is there a way to get an older version back?
    All this update to the OLD version has done is cause major issues.
    Please roll it back, leave it alone and just work on the new version.

    We are all happy to wait for the new version and know you are working hard on it.
    Garry or someone said that now the game is running on a newer Unity. Please, go back to the old one.
    How are the issues supposed to be fixed if the first thing you do when it breaks is go back to the old version?

    Did they not test before updating?
    Wait, so you want them to alpha test their patches before they put them out there for the playerbase (that means you) to test them?

    Does nobody here understand the point of Early Access? Do you realize that you're alpha testers?

    If your first concern after an update is that your entertainment is being interfered with, you need to get the hell out of the alpha and come back to Rust six to nine months from now, when all of the major kinks have been worked out and it's got a stable and trusted foundation. You're just being a nuisance and helping no one by bitching about how Rust isn't any fun right now. The devs know this, that's why they're working so hard to build it.
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  30. Post #70

    June 2014
    1 Posts
    Anyone else getting this lag? Anyone not getting this lag?
    Terrible lag with a load of red writing in console and not able to use supply signals since update.
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  31. Post #71

    June 2014
    5 Posts
    Well this is kind of sad, I dont want to follow 10 different twitter accounts, to learn how to get server back into list. Would have been nice to see it along with update, it was a nice waste of my evening trying to get server fixed, not to mention that all mods went to hell.

    Also to all those claiming that you are alpha-testers and your time worth nothing, guess you have nothing better to do in life, but I do. Honestly, as a server owner who are actually keeping your player base up, it would have been nice just to see 1 line in update list "Fixing server names, non-alphabetical symbols no longer allowed"

  32. Post #72

    June 2014
    1 Posts
    any idea why it lags ? im assuming it the experimental version causing it im not sure the lag does seem to have settled down a lot though since i first done the update

  33. Post #73
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts

  34. Post #74
    Well this is kind of sad, I dont want to follow 10 different twitter accounts, to learn how to get server back into list. Would have been nice to see it along with update, it was a nice waste of my evening trying to get server fixed, not to mention that all mods went to hell.
    The official dev blog explicitly details how the changelog has been moved to a Twitter account. One Twitter account is the changelog you are wishing you had been given notice.

    Well, guess what, you were given notice. You didn't look at the official sources.
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  35. Post #75

    February 2014
    25 Posts
    Any news about Changelog?
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  36. Post #76

    June 2014
    1 Posts
    Horrible lag spikes!!! I play with a group of 10 people and we are all having this lag spike issue, resulting in a massive FPS loss, no matter which server we go on it happens... Please fix it Garry! Its very frustrating in the middle of a gunfight for this to happen, or when being chased by animals..

  37. Post #77

    April 2014
    60 Posts
    re interruption of gameplay I took the view, its the same for everyone, its in alpha, the new guns are nice.

    I logged off, and slept well.

  38. Post #78

    November 2013
    19 Posts
    I thought there was something wrong with my 780 when my game started locking up, Good to know I'm not the only one. It stutters down to like 1-3 fps and then completely freezes for 30 seconds.

  39. Post #79

    June 2014
    10 Posts
    I don't think that Alpha allow Garry to mess up the stable game just for details while he have to work on the new version.
    Now servers are fucked up, the communities are broke for a day, why? Is it to get people to the new experimental version?


    and a mystery, why does such a simple update would cause such severe damage? i don't know what code are you dealing with Garry but you are surely going crazy.


    /computerscientist
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  40. Post #80

    June 2014
    5 Posts
    The official dev blog explicitly details how the changelog has been moved to a Twitter account. One Twitter account is the changelog you are wishing you had been given notice.

    Well, guess what, you were given notice. You didn't look at the official sources.
    I don't know who you think you are, but you are full of shit. If you are some random Forum user, stfu and let the devs speak for themself.
    If you are part of the Facepunch team, well, my friend saw the facepunch logo when I wanted to show him rust and his first response was "wait, facepunch? too bad, they are all assholes." I didn't believe him then, but in this case I would.


    There are three Sources to look at.
    First and most important one: Steam.

    People buy it on steam and they expect to find important notes relating to the game on Steam. there is no notice on steam that links to some Twitter changelog page.

    Second one: Playrust.com

    Frontpage: Dev blogs.
    Aboutpage: https://twitter.com/playrust No changelogs
    FAQ: only thing answered there is: CAN I HAZ MONEY???


    If you think that people will search through six pages of dev blogs just to MAYBE find some link they DONT EVEN KNOW THAT EXISTS then you are stupid.

    Third one: forum

    Same thing, the only sticky Threads are one thread in which you treat your customers like garbage (We don't care about things you want to report us etc) and a "WE BANN YOU!!!11111oneoneeleven" thread. Yeah KKTHXBB

    Oh, and if you actually say that you can't find a changelog and that you find this sad, fanboys like elixwhitetail will bash you for not knowing that there could be maybe somewhere on page 2314523 a small notice that there is a second twitter account that is nowhere mentioned aside from said little notice on page 2314523 and that you are to blame for not reading the note on page 2314523.


    BTW:
    Don't show servers with stupid and doubled up characters in their names - @garrynewman (old_rust/main)
    So the definition for "Stupid and doubled up characters" is now everything besides letters and numbers by default? Yeah I smell some braindamage.
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