1. Post #1

    February 2014
    101 Posts
    So like, I really want to start playing legit on the new rust but I can't stop wondering how many more dev blogs it will take to have the game fully developed. I think 12 more dev blogs just because I'm mad on how long it's taking.
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  2. Post #2
    If you think Rust is going to be finished in three months, expect to be extremely disappointed at the end of summer.

    Go and play other games that are actually fun. I'm not even being a troll, this is completely serious. Rust will be here when you get back. Getting impatient and mad isn't going to change fuck all and it's only going to upset you for no reason, and bitching about being impatient can only bring bad things here.

    Play other things in your Steam library and take a month or two off Rust, and then check in and mess around on experimental to see what's happening. By then, I imagine at least some degree of building will be usable, so there'll be something to play with that'll seem like real progress.

    I got a key to Rust months before it went on Steam, and I've been watching Rust's development for a whole year. Do you see me pitching a fit? Grow up and learn some patience.
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  3. Post #3

    February 2014
    101 Posts
    Rust makes the term "Alpha" look bad, just my opinion. I hope other alpha games don't follow the same fate as this one.
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  4. Post #4

    April 2011
    288 Posts
    *insert comment about rust being updated when HL3 is released here*
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  5. Post #5

    February 2014
    101 Posts
    For example, a friend of mine was shocked when he heard that H1Z1 is pre-alpha. He is basically afraid of an alpha game pulling a rust, which is not update in over 3 months.

    Edited:

    This game may have paranoid some people lol
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  6. Post #6

    May 2014
    50 Posts
    i'd say another month until it becomes twice as good, end of summer we will see the new branch as default
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  7. Post #7

    January 2014
    13 Posts
    Rust makes the term "Alpha" look bad, just my opinion. I hope other alpha games don't follow the same fate as this one.
    ummm alpha as in not even in beta yet alpha is generally the only just playable version

    Edited:

    For example, a friend of mine was shocked when he heard that H1Z1 is pre-alpha. He is basically afraid of an alpha game pulling a rust, which is not update in over 3 months.

    Edited:

    This game may have paranoid some people lol
    rust has been updating just on a different branch theyre working on making the code more maintainable which will make updates progress even quicker
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  8. Post #8
    Dennab
    March 2014
    2,555 Posts
    Rust makes the term "Alpha" look bad, just my opinion. I hope other alpha games don't follow the same fate as this one.
    See also: Nether, DayZ.

  9. Post #9

    February 2014
    101 Posts
    New meta, release new survival games in alpha.
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  10. Post #10

    April 2014
    6 Posts
    probably never they will just bs everything and never implement it.
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  11. Post #11

    January 2014
    144 Posts
    There used to be a time where the only way you could test a product and provide feedback directly to the developers was if you filled out an application, notarized a few NDA's and waited about a year or two for the said product to reach a healthy beta milestone.

    So early access setups are not your thing. That's fine, nothing wrong with that. Just keep in mind that beauty is in the eye of the beholder. I looked at the product, did a bit of research, followed what the developers were doing specifically what they had planned in the long term and made my decision to help support the company by purchasing this product in advance so I could partake upon it's development cycle.

    You on the other hand appear to have made an impulse purchase. Perhaps you should have done a bit of research.
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  12. Post #12

    December 2013
    136 Posts
    How about you children take some classes on game design/development before you talk out of your ass on here.

    If you want to know why it's taking Rust so long it's because of this.

    Rust was a game that was purchased through Unity's asset store. Everything we have been playing on was bought. Already made with animations and coding. Rust is now trying to create their own game and coding from what they purchased.

    If you don't believe me. I will give you some examples

    Original Rocks used
    https://www.assetstore.unity3d.com/en/#!/content/13568

    Animals that are still used
    https://www.assetstore.unity3d.com/en/#!/content/4990

    There's a couple so you get the idea. This is why the game came out so fast and then now nothing. So please stop making these threads. At least now they are trying to make their own game
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  13. Post #13
    Ebrim's Avatar
    December 2013
    284 Posts
    For example, a friend of mine was shocked when he heard that H1Z1 is pre-alpha. He is basically afraid of an alpha game pulling a rust, which is not update in over 3 months.

    Edited:

    This game may have paranoid some people lol
    Patently false, Rust is updating everyday, only the lagacy branch isn't changing.

    That said, I hope it is making you and your fiend paranoid because you clearly are not okay with the concept of participating in a game's development. Nothing wrong with that but in the future if you don't like how this is going I'd suggest avoiding early access games altogether because this is how it looks.

    With early access you are acting as a producer, supplying the funds to create a product, exactly as you might pay money to support a movie project on kickstarter. With games you have the extra benefit of toying around with the product before it's complete. Watching bits and pieces of a movie as they are filmed would not be nearly so rewarding, they have to just wait, maybe get an early screening when it's done.

    Another element of this is risk. A completed game often costs in the range of $60. However buying a completed game has very little risk, it's already developed, you can research the final product and read reviews and there's no risk you're buying nothing. Similarly the company that produced the game would have been very careful in choosing to support a title with potential wide appeal. In early access you pay far less in money because part of your payment is in risk, there's a chance the project will never be completed, there's a chance it'll develop into something you hate, there's a chance you'll die tomorrow and never play the finished product, etc. As a major benefit you can also in this model fund projects that larger companies would never have funded, seeing them as unwise or speculative investments.

    Investment isn't for everyone, if you only want to play finished games, avoid early access in the future and especially alpha builds. But please try to understand that the economics of this development system is one of the best things that has happened to gaming, we will all benefit as a result.
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  14. Post #14
    Rust was a game that was purchased through Unity's asset store. Everything we have been playing on was bought. Already made with animations and coding. Rust is now trying to create their own game and coding from what they purchased.
    Not everything was pre-coded; I could point you to no less than a hundred separate references from the past year to code the devs produced or fixed that wasn't premade modules off of the asset store.

    They were using a significant amount of placeholder content, yes, but to talk as if we were playing with a completely premade action figure playset and now we're actually seeing the real game get made is to deeply misrepresent the situation and imply massive fraud and false advertising on Garry's part.

    The old version of Rust was in development for most of a year before it hit Steam. The devs decided that it was too broken to get into shape in any reasonable timeframe, so they started over instead.
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  15. Post #15

    December 2013
    136 Posts
    I have been a part of Rust since the closed beta. When there were things like this https://www.assetstore.unity3d.com/en/#!/content/10 on the map to drive around.

    And when your character was this https://www.assetstore.unity3d.com/en/#!/content/122

    90% of this game was purchased and slapped together.
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  16. Post #16
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    19,545 Posts
    I have been a part of Rust since the closed beta. When there were things like this https://www.assetstore.unity3d.com/en/#!/content/10 on the map to drive around.

    And when your character was this https://www.assetstore.unity3d.com/en/#!/content/122

    90% of this game was purchased and slapped together.
    the assets were there, but the logic/programming wasn't?

    bro i've had a rust key so long it's rusted
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  17. Post #17

    December 2013
    136 Posts
    You think Rust has a lot of Logic involved?? wow kid, you are easy to please.

    And that rust key was a bad joke.
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  18. Post #18
    You think Rust has a lot of Logic involved?? wow kid, you are easy to please.
    The Dunning-Kruger Effect, ladies and gentlemen.
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  19. Post #19

    December 2013
    136 Posts
    The Dunning-Kruger Effect, ladies and gentlemen.
    Sorry I can grasp this simple coding very easily. But the D-K effect are you implying that I "dumb" down what I'm speaking about so others can keep up?
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  20. Post #20
    Sorry I can grasp this simple coding very easily. But the D-K effect are you implying that I "dumb" down what I'm speaking about so others can keep up?
    Demonstrated once again.


    The Dunning-Kruger Effect is the name for the phenomenon where a person thinks they know a lot more than they actually do about something. Simply put, you don't know enough about game development to understand how ignorant you are about the topic of game development, and so you speak with the confidence of an expert despite not knowing fuck one about what you're talking about.

    And it's blatantly obvious.
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  21. Post #21

    December 2013
    136 Posts


    Demonstrated once again.


    The Dunning-Kruger Effect is the name for the phenomenon where a person thinks they know a lot more than they actually do about something. Simply put, you don't know enough about game development to understand how ignorant you are about the topic of game development, and so you speak with the confidence of an expert despite not knowing fuck one about what you're talking about.

    And it's blatantly obvious.
    lol, whatever you say man. I don't feel like getting in a pissing match back and forth over a Rust forum. I pointed out the true facts for people who are un aware of how the game started, and still operates now. And the things they are trying to do, which is consuming so much time... ei (no updates for months). So thank you for showing your own side of that effect, by talking down to me when none of your work has been shown or known about. Guess you are a product of your own speech.
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  22. Post #22
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    19,545 Posts
    lol, whatever you say man. I don't feel like getting in a pissing match back and forth over a Rust forum. I pointed out the true facts for people who are un aware of how the game started, and still operates now. And the things they are trying to do, which is consuming so much time... ei (no updates for months). So thank you for showing your own side of that effect, by talking down to me when none of your work has been shown or known about. Guess you are a product of your own speech.
    oh plEASE

    there has been updates if you click that little experimental option in settings

    (also i've gotten paid by a fortune 500 company for work that has been shown, so i know what i'm talking about)
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  23. Post #23

    February 2014
    101 Posts
    Aren't we all glad that we just have to wait for the development to be done?
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  24. Post #24
    OtherDalfite's Avatar
    September 2011
    222 Posts
    lol, whatever you say man. I don't feel like getting in a pissing match back and forth over a Rust forum. I pointed out the true facts for people who are un aware of how the game started, and still operates now. And the things they are trying to do, which is consuming so much time... ei (no updates for months). So thank you for showing your own side of that effect, by talking down to me when none of your work has been shown or known about. Guess you are a product of your own speech.
    I can see where you're coming from, but from what has been posted a lot of new content is being put into Rust. New animals, weapons, and a new world. All new and from scratch coding. I'm a bit dissapointed with how long it's taken but hey, that's game development for you.

    EDIT: Also Elix come on, we both know that the most complex thing in Rust currently is probably the multiplayer.

  25. Post #25

    December 2013
    136 Posts
    oh plEASE

    there has been updates if you click that little experimental option in settings

    (also i've gotten paid by a fortune 500 company for work that has been shown, so i know what i'm talking about)
    And who are you? You weren't even in this last few posts. This wasn't even about you. Way to try and show off bud. I guess you would fit in to the category of this too huh? lol
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  26. Post #26
    And who are you? You weren't even in this last few posts. This wasn't even about you. Way to try and show off bud. I guess you would fit in to the category of this too huh? lol
    Have you ever written a Makefile before? I have. Do you know what a Makefile is?

    Here's a piece of code I wrote as part of a project I did for fun a while back. It's in Javascript. See if you can figure out what it does.

    Code:
    function mysteryFunction(workingStr) {
          workingStr = workingStr.toUpperCase();
          workingStr = workingStr.replace(/\s+/g,"");
          var numcharArray = new Array();
          for(x=0;x<workingStr.length;x++) {
             numcharArray[x] = workingStr.charCodeAt(x) - 65;
          } 
    
          for(x=0;x<numcharArray.length;x++) {
             if(numcharArray[x] > 25) {
                alert("Invalid input.");
                return null;
             }
          }
          return numcharArray;
    }
    I'd like to point out that this isn't the best example of my coding skills, just something I was playing with. Bonus points if you can tell what data structure I'm half-replicating manually.
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  27. Post #27
    Prov3rbial's Avatar
    February 2014
    462 Posts
    There used to be a time where the only way you could test a product and provide feedback directly to the developers was if you filled out an application, notarized a few NDA's and waited about a year or two for the said product to reach a healthy beta milestone.

    So early access setups are not your thing. That's fine, nothing wrong with that. Just keep in mind that beauty is in the eye of the beholder. I looked at the product, did a bit of research, followed what the developers were doing specifically what they had planned in the long term and made my decision to help support the company by purchasing this product in advance so I could partake upon it's development cycle.

    You on the other hand appear to have made an impulse purchase. Perhaps you should have done a bit of research.
    This.

    Especially because you were warned, quite specifically, not to purchase Rust. You were given every chance, and now you're pissed it's not happening like magic. Facepunch can't win with you people.
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  28. Post #28
    garry's Avatar
    September 2001
    12,540 Posts
    Do you think the game is going to reach a point where it's done and we walk away? Is that what happened with TF2, GMod, Minecraft?
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  29. Post #29
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    Rust was a game that was purchased through Unity's asset store. Everything we have been playing on was bought. Already made with animations and coding. Rust is now trying to create their own game and coding from what they purchased.
    man, why don't our bears stand on their back legs to attack:D that would be awesome.(gin ja, the rest of this isn't necessarily directed at you)


    dear all you entitled assholes,

    calm the fuck down. the game will take how long it takes to code. cutting down the devs confidence by whinging how long its taken is counterproductive to the game getting completed. if you keep telling them how "you don't beleive they will finish it", or that "it's taking too long", what inspiration do they have to complete it at all?

    "fuck it, they already expect me to fail, i'l just bomb this entire project and declare bankruptcy"

    personally i'll wait however long it takes. and yeah, i'd love it to be done now, but i bought access to an alpha project. not even beta yet guys. since i started on this forum they have made incredible progress from scratch. seriously, as an idea, look at the state of progressive mapping on trello at the beginning, right down the bottom of the page, and compare it to how it is now. consider how many changes to fundamental elements of the game have been made including transfer to a new game foundation, how many things have been remodelled, how many animations rewritten, the reboning of players, the texture upgrades, the new concepts being introduced at our request....all the while feeling like the have to justify themselves to us each week? seriously?! how many coffees can you buy with that $20 you spent. how many games can i buy for that? any good ones that arent 10 years old and GOTY versions?

    GET OVER IT. if you are bored, fuck off elsewhere. honestly couldn't care if you come back, but if you do, i'll see you then.
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  30. Post #30
    Mezamorphis's Avatar
    January 2014
    332 Posts
    Tudy , give me an example of better alphas than Rust that YOU played. The main reason Rust has issues as an alpha is because of the huge number of players that bought it, especially the cheater one. DayZ is in alpha for 1year and they barely update it , you still fall through the roof and get "rocketed" from ladders. Rust is being updated atm but on the other branch as neon also mentioned . I prefer waiting to play a good game than like before when they were updating it weekly but there was nothing noticeable and sometimes even broken and had to be reworked.

    probably never they will just bs everything and never implement it.
    I think you are the most useless user on this forum . You just come here to dumb people down(even when they are right or simply have good ideas) without ever explaining why and when you open your "mouth" you have nothing good to add .
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  31. Post #31

    February 2014
    101 Posts
    Do you think the game is going to reach a point where it's done and we walk away? Is that what happened with TF2, GMod, Minecraft?
    It could've been great if you updated the current Rust that is playable, that is why majority of people are upset, for example, trying to patch all the exploits. I think that's all we need to be satisfied in the current Rust

    Edited:

    Tudy , give me an example of better alphas than Rust that YOU played. The main reason Rust has issues as an alpha is because of the huge number of players that bought it, especially the cheater one. DayZ is in alpha for 1year and they barely update it , you still fall through the roof and get "rocketed" from ladders. Rust is being updated atm but on the other branch as neon also mentioned . I prefer waiting to play a good game than like before when they were updating it weekly but there was nothing noticeable and sometimes even broken and had to be reworked.

    I think you are the most useless user on this forum . You just come here to dumb people down(even when they are right or simply have good ideas) without ever explaining why and when you open your "mouth" you have nothing good to add .
    I realized from this thread that my new favorite game genre(survival) only releases through alpha, not beta.. They're either doing this cause they need the money asap or they want to compete with other survival games as early as possible. I'd give props to whoever releases a new survival game on beta, not alpha. Also this was my first taste of an "alpha" game. What bothered me was that that they just stopped updating the playable version of Rust and moved on to make another version of the game. I mean it would've been great if on the side, they would update both games and keep the old version in a branch forever, that way they can take their time without any players getting frustrated over no updates. I see why they stopped updating the old game, cause in the end they will just throw it in the trash. I don't know anything about coding but it would be great to just patch up some exploits on the old rust, that way i'd be safe putting my storage boxes wherever i want. (next to corners)

    Also, I can think of another excuse to use why I would release a game in Alpha, "let people try it out and tell us what they think and how we can improve." Well I just told you a little exploit clean up will do the work.
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  32. Post #32
    EAV

    April 2014
    25 Posts
    It could've been great if you updated the current Rust that is playable, that is why majority of people are upset, for example, trying to patch all the exploits. I think that's all we need to be satisfied in the current Rust
    So they should waste more time on the mess that is the normal branch and push back even further the development of the new future proof build?
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  33. Post #33

    February 2014
    101 Posts
    Tudy , give me an example of better alphas than Rust that YOU played. The main reason Rust has issues as an alpha is because of the huge number of players that bought it, especially the cheater one. DayZ is in alpha for 1year and they barely update it , you still fall through the roof and get "rocketed" from ladders. Rust is being updated atm but on the other branch as neon also mentioned . I prefer waiting to play a good game than like before when they were updating it weekly but there was nothing noticeable and sometimes even broken and had to be reworked.

    I think you are the most useless user on this forum . You just come here to dumb people down(even when they are right or simply have good ideas) without ever explaining why and when you open your "mouth" you have nothing good to add .
    How do you not know how to code something that you coded? You said the coding was too hard but they were the ones that did the coding. I'm not a coder but it sounds like it doesn't make sense.

    Edited:

    So they should waste more time on the mess that is the normal branch and push back even further the development of the new future proof build?
    From what I heard, it shouldn't take 3 months to patch some exploits. You know, might as well piss off the customers by letting them only play the shit version that is apparently a mess
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  34. Post #34
    Mezamorphis's Avatar
    January 2014
    332 Posts
    I guess you didn't buy the game for more than 3-4 months . Before it was updated weekly but the updates were barely noticeable . They created this game and released it in alpha but they didn't expect 1.6mil people to buy it so the game simply isn't stable enough for so many . Now they are working on it on the experimental branch and when it's fully done they can release it(you won't have to buy rust again ofc) . If they add just 1 little thing per week(like they were doing before) then others might break because of the old code and then they need to rework it again and so on . They are listening to what people say but creating a game isn't that easy especially for a team that isn't that big either . Before when it was updated weekly people were complaining about too many "useless" updates .

  35. Post #35

    February 2014
    101 Posts
    I think the difference between alpha and beta is that alpha gives you option to say, "we told you the game was not complete so quit crying, ur fault you bought it." While in beta, we can truly tell developers how we feel about their product without them telling us anything, cause it's our opinion. I mean I hope Rust doesn't stay in alpha for a long time because that just gives you that abusive power that allows you to say, "it's not complete, wah."

  36. Post #36
    It could've been great if you updated the current Rust that is playable, that is why majority of people are upset, for example, trying to patch all the exploits. I think that's all we need to be satisfied in the current Rust
    The reason they aren't updating the old version of Rust is because it has fundamental problems that can only be fixed by throwing everything out and starting over. Nothing of value is left in the old version. It has no future.

    It is literally a waste of garry's time to even open the old Rust code anymore, except possibly to look at the general way they had designed an old system as part of deciding how they'll design the new version to be that much more robust and efficient.

    If you're worried about the fact that the non-experimental build of Rust is not entertaining, you really need to learn what "alpha" actually means. It means shit breaks. You're an alpha tester, not a player. Adjust your expectations.

    Edited:

    And of course, you always have that excuse that the game is in alpha, basically what that option gives you is that you can be a dick to whoever cries about an update by saying, "we warned you that the game was not complete." If it's not fuckin complete, just don't release it at all, figure out the flaws on your own like most good gaming developers.


    Nobody forced you to spend your fucking money, if you don't want to deal with alpha software, don't fucking buy it. Why do you get to dictate a business model because you're an impatient baby? I'm fed up with you.
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  37. Post #37
    EAV

    April 2014
    25 Posts
    From what I heard, it shouldn't take 3 months to patch some exploits. You know, might as well piss off the customers by letting them only play the shit version that is apparently a mess. And of course, you always have that excuse that the game is in alpha, basically what that option gives you is that you can be a dick to whoever cries about an update by saying, "we warned you that the game was not complete." If it's not fuckin complete, just don't release it at all, figure out the flaws on your own like most good gaming developers. They always release their games at good times, and of course everyone gets the option to rage all they want about the game.
    You're mixing up million dollar companies with hundreds of employees with a small company and a small dev team. Even professional studios take years to develop a game and guess what all of them are released filled with bugs and exploits.

    In the case of alpha releases you're not a customer buying a product, you are a tester/investor, without this business model none of the indie dev teams would be given a chance to develop their own games and all of the awesome games would remain just good ideas/concepts because AAA companies would deem them not profitable.
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  38. Post #38

    February 2014
    101 Posts
    The reason they aren't updating the old version of Rust is because it has fundamental problems that can only be fixed by throwing everything out and starting over. Nothing of value is left in the old version. It has no future.

    It is literally a waste of garry's time to even open the old Rust code anymore, except possibly to look at the general way they had designed an old system as part of deciding how they'll design the new version to be that much more robust and efficient.

    If you're worried about the fact that the non-experimental build of Rust is not entertaining, you really need to learn what "alpha" actually means. It means shit breaks. You're an alpha tester, not a player. Adjust your expectations.

    Edited:





    Nobody forced you to spend your fucking money, if you don't want to deal with alpha software, don't fucking buy it. Why do you get to dictate a business model because you're an impatient baby? I'm fed up with you.
    lol, I buy a fuckin game cause it's playable and friends wanted me to buy and play with them, but I didn't expect that these guys would eventually remake the game, which would take probably a 4 month process. Who would've predicted that? I didn't know that these guys were not able to edit their own code, and fix up the game. Do you actually think I would've predicted that?

    All I was thinking was, "ok, I'm playing a game in early access, cool. So basically we're going to see what needs to improve, etc. Sound like no problem as long as they keep updating the game." But it didn't go like majority of people would've expected, instead these guys fucked their game up and decided to start all over again. Sounds really different from what everyone expected right, you yourself probably thought the same as I did.
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  39. Post #39
    lol, I buy a fuckin game cause it's playable and friends wanted me to buy and play with them, but I didn't expect that these guys would eventually remake the game, which would take probably a 4 month process. Who would've predicted that? I didn't know that these guys were not able to edit their own code, and fix up the game. Do you actually think I would've predicted that?


    Yes.

    Actually read that box. It's clear you breezed right past it when you forked over your money.

    Now you've learned valuable lessons about software development: Progress appears slow (even though it isn't, behind the scenes), and it occasionally stumbles. Welcome to project management 101, nothing ever goes perfectly.
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  40. Post #40

    February 2014
    101 Posts


    Yes.

    Actually read that box. It's clear you breezed right past it when you forked over your money.

    Now you've learned valuable lessons about software development: Progress appears slow (even though it isn't, behind the scenes), and it occasionally stumbles. Welcome to project management 101, nothing ever goes perfectly.
    Tell me the last a time you saw a game being remade fully right after the game was released in alpha? Never right, like I said, Rust makes "alpha" look like shit, especially when they just decided to remake the game in probably a 4 month process, or more.
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