1. Post #1
    garry's Avatar
    September 2001
    12,541 Posts
    I made a change this weekend to make the changes.html more accessible. I removed it.

    Commits are now live tweeted to twitter

    https://twitter.com/RustUpdates
    https://twitter.com/FacepunchBot
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  2. Post #2
    Bigstivie's Avatar
    November 2013
    184 Posts
    Thank you garry!
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  3. Post #3
    DiBBz's Avatar
    February 2014
    46 Posts
    thx for the info , but are you guys by any chance fixing the problem people are having with the menu screen for the experimental build ?

  4. Post #4
    DRB
    DRB's Avatar
    February 2014
    4 Posts
    ...well that is going to make http://rustguide.info/misc/notes/experimental/ a bitch to update.

  5. Post #5
    GalegO's Avatar
    May 2014
    61 Posts
    I like more reading the changes.html instead twiter. It's more "clean", maybe you can back the changes.html and continue with the tweets.
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  6. Post #6

    February 2014
    201 Posts
    Bump.

    (User was banned for this post ("contentless bump" - Orkel))
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  7. Post #7
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Why?
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  8. Post #8

    July 2013
    51 Posts
    Nice

  9. Post #9
    Pretty Boy's Avatar
    May 2014
    22 Posts
    too stoked for experimental to be more playable

  10. Post #10
    DRB
    DRB's Avatar
    February 2014
    4 Posts
    ...well that is going to make http://rustguide.info/misc/notes/experimental/ a bitch to update.

    Experimental Release Notes have returned to Rust Guide!

    I apologize for the delay--aside from my day job and taking care of my family I had to learn the Twitter REST API, OAuth, and the twitteroath PHP Library.
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  11. Post #11
    kulan's Avatar
    February 2014
    775 Posts
    So found this on trello



    https://trello.com/c/6sRlk7gr/74-joint-exp-build

    does this mean that Facepunch/Garry have changed their minds about putting both the Legacy (old rust) and experimental (new rust) together so we can switch between the two easier, Probably via the main menu.

    original post Where Garry asked about this is here

    http://facepunch.com/showthread.php?t=1396535

    I really hope they have, it will help inform the miriad of rust player of the current progress of the development of rust, Facepunch name on steam is taking a beating on the forums, lots of people who can't be arsed looking up the info flaming about no updates, i know it not really important but i am sure Garry does not want the public face of facepunch tarnished by benighted.

    Also look like he is porting rust legacy from unity 4 to 4.5 does this mean that rust legacy will run better or change in anyway ?
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  12. Post #12

    February 2014
    393 Posts
    I hope not. You cant give into terrorists. He does this, even to only add EAC, they will be wanting more.
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  13. Post #13
    utilitron's Avatar
    December 2013
    766 Posts
    He made some small changes/fixes today, its on the twitter acct

    https://twitter.com/RustUpdates/stat...72272786374657
    Tweaked stuff, hoping it fixes broken grass - @garrynewman (legacy)
    https://twitter.com/FacepunchBot/sta...86250010464256
    Don't show servers with obviously faked player counts - @garrynewman (old_rust/main)
    https://twitter.com/FacepunchBot/sta...86245887455232
    Don't show servers with stupid and doubled up characters in their names - @garrynewman (old_rust/main)
    https://twitter.com/FacepunchBot/sta...86241772847104
    Don't show servers with coloured names - @garrynewman (old_rust/main)
    I think he was hoping it would be quick.
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  14. Post #14

    January 2014
    457 Posts
    Not to mention those changes are serverside only. I think if he launched a small update on the legacy build now even if its a 1kb update people would go ultra crazy because their expectation are so high now that it will be quite hard for facepunch. Better that they focus on the experimental branch and "stay away ! " from the legacy build for now haha.
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  15. Post #15
    Also look like he is porting rust legacy from unity 4 to 4.5 does this mean that rust legacy will run better or change in anyway ?
    I don't know what's going on with "joint exp build" or specifically what that means, so I won't try and guess, but I'm sure garry knows what he's doing.

    However, in the case of moving from 4 to 4.5, I can think of a few possible reasons. 4.5 contains features that weren't possible in older versions of Unity; don't ask me what they are, I don't know off the top of my head, but I know at least a few times, garry or one of the FP devs has made a comment somewhere (Trello, playrust blog, Twitter, random forum thread, I don't know--that's why I don't have specifics) have said that X feature isn't possible until they move to Unity 4.5.

    So, there's a good reason to move to Unity 4.5, stuff becomes possible. As for moving the legacy branch into 4.5, if they do need to issue any updates to the legacy branch, having it ready to compile in 4.5 makes it a matter of writing the patch and sending it out, not battling with Unity for god knows how many hours until Legacy compiles, and then writing the patch and hoping it compiles a second time. If, say, a hypothetical critical security flaw was discovered that exposed you to DDOS or something, that'd definitely be important for the devs to patch even if they're supposedly not updating the legacy branch anymore.

    I'd like to point out that I said hypothetical, I'm not aware of any such problems. But you never know. Maybe EAC will get added at some point.

    The other big reason I can think of is, if the devs have moved to Unity 4.5, well... guess what. They probably don't have a copy of Unity 4.0 sitting beside 4.5, and unless they've set aside a particular machine in the office to be the 4.0 build machine for legacy, the only option is compiling in 4.5, so they might as well.

    Don't show servers with obviously faked player counts - @garrynewman (old_rust/main)
    Don't show servers with coloured names - @garrynewman (old_rust/main)
    This makes me wonder if we're going to see a legacy patch to fix the most egregious problems, because there has definitely been a rise in dishonest server tricks. And they seem to be primarily from Russian servers. I suspect a number aren't legit.
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  16. Post #16
    kulan's Avatar
    February 2014
    775 Posts
    to be honest i thought experimental branch was unity 4.5 waiting to be ported to unity 5
    and legacy rust is unity 4.0 and bringing legacy rust up to date with experimental, thus cutting down on disk space (i.e shared file) if or when they are amalgamated.

  17. Post #17
    Well, I could have it slightly backwards in that they're bringing legacy up to 4.5 so they don't have to maintain separate build environments. I'm pretty sure Garry does want to get into Unity 5 in time. Maybe that's where I was confused, saying 4 instead of 4.5, and 4.5 instead of 5.
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  18. Post #18
    kulan's Avatar
    February 2014
    775 Posts
    i was right for once lol.

    http://playrust.com/branching-out/

    just read through it echos what i thought.

    But does this mean Rust Legacy will be covered by EAC ?
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  19. Post #19

    March 2014
    48 Posts
    That would be nice, if EAC covered Legacy.
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  20. Post #20

    February 2014
    13 Posts
    What about bandwidth? Will we be getting updates every 5 minutes?

    No. The default branch will be updated once a week – to accompany the devblog. But if you subscribe to the experimental branch you will get live updates as they are committed.

    Default branch will be update? default = old?

  21. Post #21
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    19,545 Posts
    What about bandwidth? Will we be getting updates every 5 minutes?

    No. The default branch will be updated once a week – to accompany the devblog. But if you subscribe to the experimental branch you will get live updates as they are committed.

    Default branch will be update? default = old?
    Once a week, the default version's experimental ("Play Experimental"), will have changes rolled into it. Legacy ("Play Rust") will no longer be updated.

    The experimental branch, the one selected from the betas tab, will have rolling changes as they happen.

  22. Post #22

    April 2014
    6 Posts
    for some reason this update fucked my ma. and when i wanna play on the normal version i don't have any of my old controls. and it won't let me change my controls cause the mac wireless mouse won't let me aim and shoot at same time
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  23. Post #23

    April 2014
    1 Posts
    How do we play if we in another country? I got onto the dev server for 2 min after trying for an hour and was kicked now i cant get on again at all.

  24. Post #24
    for some reason this update fucked my ma. and when i wanna play on the normal version i don't have any of my old controls. and it won't let me change my controls cause the mac wireless mouse won't let me aim and shoot at same time
    Switching to experimental and then back wipes your keybinds. Go into the options and fix them.

  25. Post #25

    April 2014
    6 Posts
    how do i do that. can you please tell me

  26. Post #26
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    how do i do that. can you please tell me
    Go into the options and fix them.
    I don't really know how much clearer it can get without explaining every click along the way.

    You'd probably be better off just reinstalling the game from scratch.