A bit much compared to what, exactly? There's no plot or story of any kind so I say they have all the wiggle room they need to put in exactly what they want to.
A bit much compared to what, exactly? There's no plot or story of any kind so I say they have all the wiggle room they need to put in exactly what they want to.
The tree and woodpile monster (seen in trading cards) should be especially afraid of fire.
The one thing that bothers me with these is we have no sense of evolution especially in the root monster and tree. How does it sense the environment? What is it using to move? Example: The tree bark is actually skin armor plated, twisting vines that restrict like muscles seen through the joints.
Otherwise these look like a DnD magical creature. Not something that came across after radiation.
Personally, and this is my opinion, we are allowed to have those, I think it looks terrible. Just my opinion. Looks very strange and out of place, although that could change. I just feel like Rust should focus on being a multiplayer survival game. Fighting the elements, not potato mutants. Finding food, surviving winter, and most importantly, other players. I would much rather have this time be focused on more cloths, buildings, better maps, seasons, things of that nature. Just my opinion. Why do people feel the need for some extra npc. Maybe I'm the weird one.
Yeah, if this is where the game is going then that sucks! I wish i would have known this in the past and saved the money on the game. Talk about ruining a game....It doesn't even fit in with the world design at all. Somethings are better left on paper or just as a "creative concept".
But i guess this is what you get when a group of people(devs) have no story to go off of. Just a bunch of jumbled shit like Garry's mod :p
Come on H1Z1!!!!!
I agree we want to have seasons and weather, and I'm sure that is coming (they are working on snow, for example). I know where you are coming from, Daniel, but once you have a bow (which isn't hard to obtain) the survival aspects of the game become pretty easy. Of course they could toughen things up a bit, but ultimately what makes survival difficult is the competition for resources from other players.
I think the NPC's are designed as a way to keep us busy when other players aren't around.
I'm always hesitant to shotgun a bear that is attacking me for fear of drawing other players to my location. It's good for us to have non-player threats that force us to decide whether we should fight hand-to-hand to maintain silence or fire off a gun and risk detection. Bears and wolves are getting sort of old. They work for now but I'd like something more. It doesn't necessarily have to be odd or otherworldly -- even a cougar/puma that tracked wounded players and pounced on them when they had their backs turned would add some nice tension to the game.
I think we need something other than bears, wolves, and other players. I'm open to just about anything. I trust Garry to make it bad ass. He hasn't failed us yet, has he?
That's exactly what these are....![]()
But how long until this new npc gets boring? Seasons and natural things that actually exist can give us this non-player threat you seek. Snowstorms, thunderstorms, droughts can all dynamically challenge us. Wouldn't that be more worthy than a carrot with teeth? Just my opinion. I see where you come from. And I agree there needs to be more, just feel like there is a better route.
Why are you here then? All you do is rag on the game and dumbvote anyone who supports it. If you hate it so much why are you posting here? Go to the H1Z1 Reddit so you can post some positive stuff and help your soul feel better.
i really dont like these. I think the more standard mutated animals could work if they are improves and variety added.
The one thing I liked about the zombies (not that i particularly like zombies themselves) was the way that at first they scared the shit out of me. I would avoid them at completely. but after a while though of learning their weaknesses I was able to farm them quite happily.
I feel like if they just had a range of mutated animals and maybe some humans which had differnet weaknesses and strenghts then I'd be happy.
Not being able to headshot bears and things really annoys me. It doesnt make sense. why would a bear be able to take more bullets/arrows to the brain than a human?
I'm all for this. There's no canon, there's no story and so they're free to add in whatever they like. As someone posted earlier, the battle between cardboard box survivor and plant monster would be an amazing thing to have in the game.
if the player shadow is supposed to be height comparison to the leeches were screwed not even going to be able to see the damn things in the grass lol
Rust needs the Final Fantasty mithra/miqo'te, and it also needs a mutated version which runs around in the middle of the night making some gurgling hissing noise.
In the more serious realm by the way: Rust would do well if it had normal animals as well. Things like mountain lions, large snakes, packs of wild boar, and maybe giant rats. These creatures would be present in the day time more-or-less, with exceptions for the mountain lions being present at night.
I don't give a shit what they put in, if I have to shoot realistic mountain lions or pink flying elephants! As long as they give me the loot I'm looking for (BP's Metal parts en Researchskits). For me this game is about farming/raiding that's what I love. Planning observing scouting taking other peoples loot messing with them, getting in a gun fight. I can farm all day for resources to make C4, I don't know other games with the raiding and base building stuff (pls I like to know if there are I love it) so I can't be bothered by a backstory or anything...
I'm actually kind of excited if there are mutants, as long as they mesh with the game well it could be awesome. Enemies that are a challenge would at least do 2 things: 1.) Force players to work together to survive (more easily, should be possible to solo play still though), thus quieting players that want a little less KoS (should still be there, but there would be less). 2.) Make raids more interesting, especially if there are powerful nocturnal enemies, making night raids have less advantages (advantage of stealth, but disadvantage of having to deal with enemies on the attack/return trip, and possibly creating chaos during a raid, which would be fun as well), and maybe forcing players to keep some type of light on at night to prevent being ripped apart by mutants.
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Oh my gosh, is that avatar from Reel Fishing? I remember playing that as a kid, still have it actually :D
When we are always shutting away suggestions etc due to realism issues, I really cant justify this change.
Natives/Bandit NPCs would fit much better in my opinion. Or leave it as is and have more elements to combat such as:
-Dehydration (requires water as often as food)
-Sanity?? (Could require human contact to lower, will make people alot less hostile if they both are in need)
Anything but this really lol
When you have survived out in the wilds, you learn that shooting a bear in the head will only piss it off. You see, their skulls are dense enough where even a high-powered rifle round will just bounce off of it, and then you have a bear with the scent of its own blood.
You always gut shot a bear, or get them in the throat - should you feel so inclined to shoot at a full-grown bear.
I love the idea of slowly going crazy because you murder everyone you see, to the point where players start appearing to be animals/mutants for you (and other bizarre shit).
I rather see Mutated animals or people than plants that gained sentience.
Maybe if we get some Lore on rust we could define what creatures would fit in the setting better.
Maybe even Insane Cannibals or Bandits (Borderlands style) would be fitting
If they add sanity, they need to add PTSD "flashbacks" like the ones in Spec Ops: The Line. For example you are walking into an area, and then all a sudden the screen starts shaking and you get fish eye'd, and then you see people rising from the ground with bullet holes, or limbs missing, crawling or running at you and shouting things like, "WHY DID YOU SHOOT ME?" "WHAT DID WE DO TO YOU" "ALL I WAS DOING WAS HARVESTING WOOD" "HELP ME" and a few of them having Red Orchestra 2 type death groans going on with things like, "MOMMA IM SORRY" "DAD HELP ME PLEASE" "ANDY WHERE ARE YOU?!"
No no, they would shout things like "I'm frendly!", "I have nothing!", "I just respawned!", "Polish?" etc :)
Just should be an admin option.
Monsters on? Yes/No.
or?
Mutation on? Yes/No.
Dude, i could not agree more!
This!
I remember where I saw it. Dreamcatcher S.King
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So I absolutely agree that realism is the way to go for the survival aspect and I also think we should avoid paths that are others are going down. That said, these concepts are as yet unique to Rust and fit in a world that seems to want to lean to the light-hearted. As dark as a bunch of rock wielding naked dudes murdering each other may seem it's also hilarious. So is a giant carnivorous potato eating said naked dudes. Similar to how I mentioned in another thread I also don't think these creatures should drop "loot" in the boring way you find on "rad creatures" previously zombies and "rad towns" but rather some more trivial resources to the economy. High-end gear (probably not craftable) I think could be introduced through far more dangerous and entirely random "events", such as the helicopter gunship appearing and deciding to turn you and your friends into meat chunks.
I don't see why having an option for this is bad. In that case I hope the game doesn't become the typical mmo like wow. Inwhich people grind a lot. And also not like typical fps games.
Maybe the game should give some sort of reward in the form of being able to easier build a base or gather material when they are surviving. The monsters should not be worth to kill a lot. So like any loot they drop should be to build something that you only need to build once. Or possibly not loot at all. Anyway the tree monster should drop some wood ^^. Thats what I think.
They don't want it to be a zombie survival game because it is been done often already yet they come up with something instead that has already been done aswell.
Bit dissapointed I must say, rather have the zombies back then.
I think it is common sense that Rust is more realistic than fantasy, right? Well, at least that's how I feel about Rust. As others have said, I wouldn't like to see mutant potatoes. It really looks out of place for me, but that is just my opinion. On the other hand, I think things like mutant not-so-strange animals would still fit and would not take away the realism from the game.
Anyway, everyone should keep in mind what they said about it: "Just toying around with some ideas. Have some spud monsters."
So, ye... Don't panic.
It only looks out of place because they haven't added anything that was "fantastic" like this yet. There's not really any NPC threat so of course they were going to add something, and the game is so early in development that they can add anything they want and it'll never be "out of place" because there is no "place" to begin with.
Edited:
But I agree with the second part, they're just concepts.
Plus, try to imagine them with less bright colors, more of a match to the world we're used to in Rust. They're just concepts so when/if they put them into the game the art style will assuredly change.
Sorry, but their concept artists are terrible. The root monsters and worm monsters are simply laughable. The new armor concepts are ridiculous. Cardboard armor? Really???? That has to be the stupidest ideas I've ever heard of. Firstly, cardboard would have no effect on blades, bullets, or punches. Secondly, don't go swimming or stand out in the rain with that shit. It'll end up being a big pile of mush.
Don't even get me started on the twigs taped to body armor. Why would you tape twigs over your knees like that? That disallows bending of the knees. And then to tape them over your dong?? Just think of the chafing. Again, this provides no benefit from enemy attacks.
And then the mud suit! Let's just rub mud on ourselves! Okay, that sounds like a great idea! It provides no protection except from the sun. Just think when that shit starts to dry! What a horrible disaster of an idea!
Rust needs new concept artists. I was happy with the shelters and other structures, but the current batch of concept art is laughable.
You'd be surprised how much cardboard would protect you from small hits. It's still better than completely unprotected skin; it would be much better than bare flesh against blunt strikes. Mud also would help you camouflage anywhere that's not rocks. Twigs over the knees is a bit silly, but the concepts are not about full tactical armour. It's more about covering yourself with whatever you can find, much like a hermit crab or something.
No fun allowed. We must fire all employes who exhibit signs of having fun
Here are some quotes from the dev blog
Devblog posted:Devblog posted:
People in africa cover themselves in mud as a protection against the sun and insects (diseases).
People in prisons wear the old newspapers under their clothes for protection against shanks.
Twigs, bones and bone plates were used as armor and are still used as armor from several natives.
Just because they present some artworks with a sense of humor/lack of reality doesn't mean everything's shit and stupid.
New monsters, new humanoids or something else that's cool. If you do nothing and do not make suggestions, the game will be at an impasse. Monsters are cool, why you do not like?;) Let's add them to the game and if there is garbage just remove them as zombies.
You are right that we must make suggestions but the monsters doesn't fit the game, the game tends to be realist and the giant potato/worms doesn't really fit the game.
Having a game which focuses on realism in regards to survival does not preclude having elements which are not based in reality. Dayz is not "real" in regard to having zombies and Rust was originally just a Dayz clone. While zombies were jettisoned it was not to abandon any concept of "extraordinary" creatures but rather because zombies were done to death and something different was desired. Man-eating potatoes may not be what we end up with but they certainly fit the criteria of "different".
I really like the idea of creatures that:
-are attracted to gunfire
-stalk you, staying passive until you let your guard down by looting, or until you turn away from them
-hunt you in packs similar to raptors, where one tries to distract you while another sneaks up on you
-appear as rocks, trees, animals until you're in close enough proximity, when they try to attack you, which would easily mix with the concepts of the deer and the mutant tree
-lay nests near houses to produce creatures similar to woodlice that slowly eat away at structures until the nest is found and destroyed (replacing decay)
Enemies that have unique strategies of hurting the player would make them less annoying to encounter
I'd also like the idea of an mob AI controller making sure these enemies slowly move around the map automatically, perhaps leading them in favour of places where too many people are living close together (sleeping bags/beds) in order to make it harder for massive groups.
I really dont think the issue is the idea of the monsters. Just how they are visualized (not diss on the artwork). Like I said they have no sense of evolution. To make people think, there has to be subtext in the story. I could see the tree/root things work only in present form if say like in the rpg Rifts (not to be confused with the mmo) a nuclear war created rifts to magical realms.
Some kind of biological/nuclear nano-bug experiment (or alien infestation carried on a meteor) gone awry that eat away at structures would be sweet. These bugs could infest your base and end up being a real problem causing decay and degredation of structural integrity, players could capture and manufacture their own cultures of this organism (as a replacement to c4) and use it to raid rival bases. The longer the organisms are left to mutate, the faster acting and more devastating they are (and much more risky to handle for the creator). This would be great for working out the risk/reward for raiding other bases. Would also go along with the game's title, nano-bugs eat away at mankind's constructions leading to the fall of civilisation and return to primitive ways.
I like the idea that's getting thrown around... Infestation. But instead of ONLY eating your wooden stuff, let's have 'em burst out of your walls at times and try to kill you. Would be very fun.