1. Post #1
    utilitron's Avatar
    December 2013
    766 Posts




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  2. Post #2

    February 2014
    515 Posts
    meh...too fantasy for me...but I guess we'll see where they take it
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  3. Post #3

    May 2014
    27 Posts
    Oh please no, not another fantasy magic kinda game. I really like rust because it is a real life survival game without all the BS. Thanked god you replaced the zombies, now please don't go down this road.

    I just want a realistic world, with realistic weapons and realistic enemies. Not going down the fantasy road but staying "realistic" is what is going to set Rust apart from all the other games.
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  4. Post #4
    BasuKun's Avatar
    January 2014
    30 Posts
    Not really fantasy, it's not like we're gonna fight dragons and phoenix. These are mutated worms, mutated potatoes and mutated trees. Not too far-fetched considering we're living in a post-apocalyptic world with tons of radiation evrywhere.

    I'm really stoked for this personally!
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  5. Post #5
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    The potato... would be cool if farming gets implemented. If you are too close to rad zones, your crops may mutate :)
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  6. Post #6

    September 2013
    615 Posts
    will people stop whining, its not your game, its face punches' when the time comes IF these are put into the game, people don't like them it is highly likely that they will be removed, that is IF they are ever added because they are concept art
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  7. Post #7

    May 2014
    27 Posts
    Not really fantasy, it's not like we're gonna fight dragons and phoenix. These are mutated worms, mutated potatoes and mutated trees. Not too far-fetched considering we're living in a post-apocalyptic world with tons of radiation evrywhere.
    Dragons or mutated worms, it doesn't really make a difference in my opinion. If walking trees that will hunt you isn't far fetched what is....

    will people stop whining, its not your game, its face punches' when the time comes IF these are put into the game, people don't like them it is highly likely that they will be removed, that is IF they are ever added because they are concept art
    I am not whining, just stating my preference. So what you are telling me is that we should keep our mouths shut, wait for Facepunch to implement these ideas and then tell them I (and some others) don't like it. Would save them a lot of work if they found out how people felt about it now wouldn't you think? If 90% of players like this I am fine with them implementing it, just wouldn't be my kind of game anymore.
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  8. Post #8
    BasuKun's Avatar
    January 2014
    30 Posts
    Dragons or mutated worms, it doesn't really make a difference in my opinion. If walking trees that will hunt you isn't far fetched what is....
    But then again, it's all mutated stuff because of radiation, just like zombies.
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  9. Post #9

    February 2014
    515 Posts
    will people stop whining, its not your game, its face punches' when the time comes IF these are put into the game, people don't like them it is highly likely that they will be removed, that is IF they are ever added because they are concept art
    #1 rule for a developer...make a game for your audience...not for yourself.
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  10. Post #10
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    #1 rule for a developer...make a game for your audience...not for yourself.
    Yeah, that's how all the great movies come to this world like remake of Conan, Scary Movie 10 etc...
    What audience do you mean? The ones who want to hunt dinosaurs or the ones who want this game to be a Quake arena?
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  11. Post #11
    I am not a cool person please ignore everything I say
    NoobSauce's Avatar
    May 2010
    4,371 Posts
    #1 rule for a developer...make a game for your audience...not for yourself.
    If they listened to what the audience wanted, Rust would've been some shitty generic military shooter wannabe.
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  12. Post #12

    May 2014
    27 Posts
    There already is a survival game in the making for the type of audience that like the mutated animals. Its called Forest https://www.youtube.com/watch?v=o9mr4k9X6c8 . Although it looks great I just want Rust to stay the game I thought it was going to be.

    If they listened to what the audience wanted, Rust would've been some shitty generic military shooter wannabe.
    Yes some people just want more of what they already know. If a developer has a new idea then of course they should not always listen to the majority, otherwise every new game would be a COD or WOW clone
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  13. Post #13
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    There already is a survival game in the making for the type of audience that like the mutated animals. Its called Forest https://www.youtube.com/watch?v=o9mr4k9X6c8 . Although it looks great I just want Rust to stay the game I thought it was going to be.
    It looks very promising, especially the cannibal voodoo shit you can do there. I hope it won't make the Rust devs abandon some concepts so they aren't blamed for copying it.
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  14. Post #14
    Dennab
    March 2014
    2,555 Posts
    I'm gonna have to agree with Beo. This is their work of art, they've already stated they don't mind if the player base drops during development. The whole point of making an indie game vs going to work at a big name game company is so that you can choose your own artistic direction, instead of being limited by what others are telling you to do and censoring you. If the devs didn't listen to their own intuition and artistic preferences and solely listened to the player base, we'd have light machine guns mounted on the backs of dinosaurs, battling aliens and calling in air strikes. Let the devs take the game in the direction they want to. It's their game.
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  15. Post #15

    May 2014
    27 Posts
    It looks very promising, especially the cannibal voodoo shit you can do there. I hope it won't make the Rust devs abandon some concepts so they aren't blamed for copying it.
    My point is that there are already games that go down that road of mutated or fantasy creatures. Got loads of zombie/mutated creature survival games so why make another? That was the whole idea of replacing the zombies with animals wasn't it?
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  16. Post #16

    January 2014
    146 Posts
    #1 rule for a developer...make a game for your audience...not for yourself.
    If you just want to churn out run of the mill crap for a buck, fine.

    Otherwise, no. How are you supposed to make a game you don't like when the only person telling you to make it is you? What is the motivation there? This is the advantage indie devs have over the guys making the next year's football sims.
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  17. Post #17
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    My point is that there are already games that go down that road of mutated or fantasy creatures. Got loads of zombie/mutated creature survival games so why make another? That was the whole idea of replacing the zombies with animals wasn't it?
    Actually no, they put the animals there just as placeholders, cus they were less irritating than zombies. Guess they still do not know much what will be the enemy.
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  18. Post #18
    Gold Member
    Kowalski's Avatar
    July 2007
    1,882 Posts
    Finally something original. I'd like to see that ingame.
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  19. Post #19
    Dionysus9's Avatar
    December 2011
    333 Posts
    . . . Although it looks great I just want Rust to stay the game I thought it was going to be.
    Sorry man Rust is going to changeas it continues to develop which is the nature of an alpha. the chances that your vision for the game matches that of the developers it's pretty damn slim. If you want status quo you can continue to play the legacy branch with the other two guys that like the game in its present state.

    I would say these monsters are more sci fi than fantasy. Go read "Roadside Picnic" and rejoice.
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  20. Post #20
    utilitron's Avatar
    December 2013
    766 Posts
    I just want Rust to stay the game I thought it was going to be.
    Its not like this is a new concept for rust...

    Sep 4, 2013

    fluffy chickens

    Sep 26, 2013

    mutant deer

    #1 rule for a developer...make a game for your audience...not for yourself.
    I completely disagree. It is this sort of thinking that ruins games when devs listen to the squeaky wheel they THOUGHT was the voice of the majority.
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  21. Post #21

    May 2014
    27 Posts
    Sorry man Rust is going to changeas it continues to develop which is the nature of an alpha. the chances that your vision for the game matches that of the developers it's pretty damn slim. If you want status quo you can continue to play the legacy branch with the other two guys that like the game in its present state.

    I would say these monsters are more sci fi than fantasy. Go read "Roadside Picnic" and rejoice.
    Yeah Sci fi or fantasy isn't really my thing as you might have already noticed, I easily get the terminology mixed up. Yeah you are probably right about the alpha concept changing and I will just have to deal with it not going the way i hoped it would. It is just a bit of a let down considering this comes as a big surprise to me, was assuming they removed the zombies to not look like dayz and pursue realism. I guess I was wrong about that.
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  22. Post #22

    April 2014
    121 Posts
    I still think they should ditch NPC 'enemies' altogether and focus on other players playing the role of friends and foes. But meh. Let's see where it goes.

    The artworks above look pretty but aren't particularly inspiring. Mutated worms? Been there. Killed that.
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  23. Post #23
    Gold Member
    Kowalski's Avatar
    July 2007
    1,882 Posts
    #1 rule for a developer...make a game for your audience...not for yourself.
    Of course, listen to the audience, and keep the zombies, and add vehicles, and add dinosaurs, and keep military weapons...
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  24. Post #24
    utilitron's Avatar
    December 2013
    766 Posts
    The artworks above look pretty but aren't particularly inspiring. Mutated worms? Been there. Killed that.
    With a rock?
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  25. Post #25
    Ebrim's Avatar
    December 2013
    284 Posts
    #1 rule for a developer...make a game for your audience...not for yourself.
    Absolutely not. That's the beauty of the modern gaming economy, you can produce a vision and it can create an audience that sustains it, not the other way around.
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  26. Post #26
    Dennab
    March 2014
    75 Posts
    Awesome! Very cool way to go. I like that it is something i hadn't even heard mentioned
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  27. Post #27
    Gold Member
    hovergroovie's Avatar
    February 2005
    626 Posts
    Eat some beef:

    No matter what ends up in the game, the predictability of those characters will be plotted out by those players until threat turns into a simple loot grind.

    You should make all the mutant slugs you want...but experiment with enemies that behave via a RNG system that cannot be anticipated.
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  28. Post #28
    GalegO's Avatar
    May 2014
    61 Posts
    Maybe something like these:

    https://www.google.com.br/search?q=t...w=1920&bih=979

    If we want to keep our homes standing, we must work together to kill these things...
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  29. Post #29

    December 2013
    60 Posts
    Lions, Tigers, Bears, Aligators, Piranhas, Snakes, Box Jelly Fish. Why not take those???

    I don't like the monsters idea at all.
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  30. Post #30

    January 2014
    77 Posts
    Lions, Tigers, Bears, Aligators, Piranhas, Snakes, Box Jelly Fish. Why not take those???

    I don't like the monsters idea at all.
    Personally I think the monsters could add a lot of depth to the game. Imagine worms coming out of the ground and eating your home...
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  31. Post #31

    December 2013
    4 Posts
    Lions, Tigers, Bears, Aligators, Piranhas, Snakes, Box Jelly Fish. Why not take those???

    I don't like the monsters idea at all.
    Yeah sure make the game boring with real life stuff that will surely help.
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  32. Post #32
    Dennab
    March 2014
    2,555 Posts
    Personally I think the monsters could add a lot of depth to the game. Imagine worms coming out of the ground and eating your home...
    I feel like these animals would be a great addition to the ambiance of the game, but not the actual NPC threat that needs to be established. I feel like we need animals that hunt you down, that attack you when you think you're safe in your house, that differentiate between the scenery and the threat of other players, like a 3rd element.
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  33. Post #33
    EAV

    April 2014
    25 Posts
    I'm only guessing here, but I think not even the devs know what will replace the zombies/mutated animals. These are just concepts made by one artist revolving around the radiation theme, doesn't mean this is what we will have in-game in the future.

    As rust is now it can pretty much go down any road, zombies, mutated animals, cannibals, tribes of cavemen, whatever.
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  34. Post #34

    January 2014
    77 Posts
    I feel like these animals would be a great addition to the ambiance of the game, but not the actual NPC threat that needs to be established. I feel like we need animals that hunt you down, that attack you when you think you're safe in your house, that differentiate between the scenery and the threat of other players, like a 3rd element.
    Exactly. We need things that make you feel like you are being followed. The more gear you have, the more monsters come after you. This could make the gap between freshies and geared players less noticable.
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  35. Post #35
    funion is gay
    Zukriuchen's Avatar
    September 2009
    17,839 Posts
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  36. Post #36
    Dionysus9's Avatar
    December 2011
    333 Posts
    I'd love to see some big, mean, mutants that are attracted to gunfire and blood and come out to eat the bodies (and anyone else they might catch in the area) after a firefight.

    "Just grab the guns and leave the rest of that crap behind, the damn Thog is coming."

    I like realism but I also like fun.
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  37. Post #37
    AlexanderMRL's Avatar
    February 2014
    62 Posts
    If you just want to churn out run of the mill crap for a buck, fine.

    Otherwise, no. How are you supposed to make a game you don't like when the only person telling you to make it is you? What is the motivation there? This is the advantage indie devs have over the guys making the next year's football sims.
    You got that right !

  38. Post #38
    utilitron's Avatar
    December 2013
    766 Posts
    I can't wait to see THIS epic battle!

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  39. Post #39
    AlexanderMRL's Avatar
    February 2014
    62 Posts
    yeah.
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  40. Post #40

    February 2014
    201 Posts
    Original, but I think killer carrots and killer trees are a bit too much. I'm ok with mutated animals, though.
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