1. Post #41

    January 2014
    77 Posts
    Heres my suggested 'type' of vehicles-

    1. Dirt bike (up to 2 people)
    2. Small Jeep (up to 4 people)
    3. Mini bus/transit (up to 8 people)

    Apart from the fun of building, maintaining and running the vehicles they all bring some real benefit to gameplay.

    Heres some of my thoughts-

    1. Getting from A-B much faster
    2. Running people down
    3. Additional storage when raiding
    4. Getting teams to places, no one gets lost so easy
    5. Protecting your vehicle becomes significant (it can't easily be stored 10 floors up and 4 rooms in a base for example)
    6. Protection when traveling with all that C4 to a raid

    For me (rare) vehicles, simply are a no brainer for Rust.
    This is such a good idea. +1
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  2. Post #42
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I think vehicles will do nothing except further widen the gap between fresh spawns and players that have already settled into a server.

    There's already too many people that complain about being KOSed when they're naked and just starting, imagine how many more there would be when people can just speed around the map running people down, insta-killing anyone.

    It would turn Rust into a destruction derby. You must have a vehicle to survive or else get run over repeatedly.

    Doesn't seem like fun to me.
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  3. Post #43

    March 2014
    2 Posts
    if any vehicles where to be avalible in a apocalyptic era it would most likely be bikes, Roller scates/ InLines , homemade electric 4 weel chair or something. i think gass vehicles is op since this is supposed to be in future and even now we are low on oil recources on this plannet since its been used so fast. i think a electic bike could be possible to make but would require a set of rare crafting books for engine, frame,wheels,battery,screws. so 5 rare crafting books would enable one to build parts for a electric bike but then one would need the recipe for the bike wich could be found easier since it requires the main items wich is hard to get. this way i think it wont be op. and it would be fun to steal someones bike make em rage lol.


    Edit, anyhow i seriously believe Inlines / rollerblades is something that would be awesome, it could have a effect of faster movement by 15/20 % depending if its torn weels on it or new renovated at craftingtable it could decline from 20% bonus speed to 15% depending of the current durability.

    ps know m8s sorry about my poor english lol.

  4. Post #44
    Dennab
    March 2014
    2,555 Posts
    I think vehicles will do nothing except further widen the gap between fresh spawns and players that have already settled into a server.

    There's already too many people that complain about being KOSed when they're naked and just starting, imagine how many more there would be when people can just speed around the map running people down, insta-killing anyone.

    It would turn Rust into a destruction derby. You must have a vehicle to survive or else get run over repeatedly.

    Doesn't seem like fun to me.
    People sometimes joke in the car, "oh hey pedestrian there, 50 points lolol vehicular manslaughter jokes."

    That would be taken quite literally in Rust if they had vehicles.

  5. Post #45
    GalegO's Avatar
    May 2014
    61 Posts
    Now this got me thinking - not necessarily in stead of vehicles but an idea I am fond of would be some sort of tower you could build that would have a mounted machine gun (with considerably more power then typical hand-held guns) would be neat and would add a nice touch for defense against raiders - or if you have the time and resources a good offense if placed appropriately outside of an enemy base.

    Not intending to hijack the thread, just fuming my thoughts.

    For vehicles, though, I might not be opposed to having something like this;



    Just a basic unattractive mobile gunning vehicle that'd offer a bit of protection.
    I just don't want to see fancy vehicles and explosives from vehicles - that's it, mainly.

    A slow moving tanky vehicle like that with a machine gun on it might be okay.
    Too many images to put here, so heres a link:

    https://www.google.com.br/search?q=m...w=1920&bih=979

  6. Post #46

    October 2013
    860 Posts
    if any vehicles where to be avalible in a apocalyptic era it would most likely be bikes, Roller scates/ InLines , homemade electric 4 weel chair or something. i think gass vehicles is op since this is supposed to be in future and even now we are low on oil recources on this plannet since its been used so fast. i think a electic bike could be possible to make but would require a set of rare crafting books for engine, frame,wheels,battery,screws. so 5 rare crafting books would enable one to build parts for a electric bike but then one would need the recipe for the bike wich could be found easier since it requires the main items wich is hard to get. this way i think it wont be op. and it would be fun to steal someones bike make em rage lol.


    Edit, anyhow i seriously believe Inlines / rollerblades is something that would be awesome, it could have a effect of faster movement by 15/20 % depending if its torn weels on it or new renovated at craftingtable it could decline from 20% bonus speed to 15% depending of the current durability.

    ps know m8s sorry about my poor english lol.
    Roller skates or inline would be tough to use unless there's a lot more pavement added in the future.

    Nothing established to date pins Rust down to a specific era (present or future) or scenario (stranded or post-apocalyptic). There hasn't been much established in terms of theme or genre other than it being survival, so everything seems to be on the table. People's opinions will be driven by where they'd like the game to go. I personally like the Mad Max direction this would take Rust, but to each his own.

    (We are not low on oil resources on this planet, btw. Production is tightly controlled so it might seem that way. That's neither here nor there, and has no bearing on Rust.)

  7. Post #47
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    if any vehicles where to be avalible in a apocalyptic era it would most likely be bikes, Roller scates/ InLines , homemade electric 4 weel chair or something. i think gass vehicles is op since this is supposed to be in future and even now we are low on oil recources on this plannet since its been used so fast. i think a electic bike could be possible to make but would require a set of rare crafting books for engine, frame,wheels,battery,screws. so 5 rare crafting books would enable one to build parts for a electric bike but then one would need the recipe for the bike wich could be found easier since it requires the main items wich is hard to get. this way i think it wont be op. and it would be fun to steal someones bike make em rage lol.


    Edit, anyhow i seriously believe Inlines / rollerblades is something that would be awesome, it could have a effect of faster movement by 15/20 % depending if its torn weels on it or new renovated at craftingtable it could decline from 20% bonus speed to 15% depending of the current durability.

    ps know m8s sorry about my poor english lol.
    Inline rollerblades? Uhhhhh good luck rollerblading through grass and dirt.

    Also I don't know why you assume the game is in the future since there's not really a plot yet (at least not one that we're truly aware of). I always felt like the game was more of a late-Cold War era.

  8. Post #48

    October 2013
    860 Posts
    Inline rollerblades? Uhhhhh good luck rollerblading through grass and dirt.

    Also I don't know why you assume the game is in the future since there's not really a plot yet (at least not one that we're truly aware of). I always felt like the game was more of a late-Cold War era.
    Is there an echo in here? :)

  9. Post #49
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Lol I know... I had the page open for a while so I didn't see your post when I made mine.

    At least we're on the same page.
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  10. Post #50

    November 2013
    233 Posts
    Cars are also going to make you a big target. I imagine something where you have to process low grade fuel into something greater to run anything bigger than a moped.

  11. Post #51
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    Maybe just a railroad trolley ...

  12. Post #52

    May 2014
    1 Posts
    So how big are the maps going to be?.. If they keep the current size there will defiantly need to be faster transport. I've ran for an hour or so and haven't found the edge of the map. Obviously nothing spawns after about 10 mins, but I'm assuming stuff will eventually spawn everywhere.

    Anyways, vehicles would be awesome if done right. They would need to be mad max style otherwise to would break the atmosphere for me. Maybe a vehicle or two you could build in a similar way to metal buildings atm (but a lot harder). It would need a lot of parts you have to find one at a time. You would need to make sure you have plenty of fuel and keep it maintained, if you break down you'll be a sitting duck.
    Maybe a motorbike as well, which would handle rough terrain better but you would be completely exposed.
    Horse and maybe even a mountable attack bear would be cool. They wouldn't need fuel, but would need to be tamed and fed regularly. Maybe a makeshift carriage/ cart that could be used to carry people or resources.
    A hand cart would also be good. It would be slower but handy for raids when you had enough people to protect it- or even lone wolfs using the cover of night.

    All this stuff would make it easier to get around on a larger map, but it would also add a new dynamic to the game. If a crew gets a vehicle, they become a massive target, and hiding a big noisy car that cant get through mountains will be hard. Needing a safe place to store vehicles (maybe a fenced enclosure for mounts) means completely new base designs.
    It'll be a long way off, but I cant wait to see where the Devs go with this.

  13. Post #53
    legendofrobbo's Avatar
    January 2012
    367 Posts
    So I know there is a lot of talk about vehicles and people saying that it would be too much like dayZ if added.

    I think vehicles would be an awesome addition to this game if implemented properly. Obviously they would have to be balanced in my mind it would be cool if vehicles were a hard thing to make but would be very useful for example say we could make a dirt bike as one of the easier vehicles to make. It would allow for faster transport and you could store additional loot on the bike, guns, ammo, medkits loot space etc. But obviously if someone steals it and loots it that would suck bad, but add a great experience in game.

    Adding some kind of jeep this being a lot harder to make and pretty rare but imagine rolling up with your crew to raid some house and provide backup (i'm thinking mountable MG on the back too). I think it would add a sick aspect to the game and like I said if its balanced correctly I think it would be awesome

    I think vehicles should be something like this:

    Pushbike (1 occupant)
    looks like: a crude improvised pushbike cobbled together from various metal pipes and struts
    pros -
    hard to destroy
    can squeeze into tight spots
    doesn't require fuel
    cons-
    rider can be shot off it
    the slowest land vehicle
    crashing will knock the rider off and potentially cause injuries
    rider cannot fire weapons


    Motorbike (1 occupant)
    looks like: http://static.neatorama.com/images/2...esert-bike.jpg
    pros -
    good top speed and handling
    decent fuel economy
    can squeeze into places where 4 wheeled vehicles cannot go
    cons -
    rider can be shot off it
    crashing will knock the rider off and potentially cause injuries
    rider cannot fire weapons

    Outrider (2 occupants)
    looks like: a beat up old harley davidson with a sidecar attached
    pros -
    decent top speed and handling
    decent fuel economy
    passenger in the sidecar can fire his weapon
    makes for a good armed patrol/light attack vehicle
    cons -
    rider and passenger can be shot and killed
    crashing too hard will knock the rider off the bike (but it is harder to fall off than the regular bike)
    sidecar reduces speed and agility compared to the reglar motorbike

    Jeep (4 Occupants)
    Looks like: http://static.panoramio.com/photos/large/19351265.jpg (but with wheels and the roof sliced off)
    pros-
    can carry 4 people, the 3 passengers can fire their weapons out of the sides of the vehicle
    can use its weight to ram smaller vehicles off the road
    fairly resistant to gunfire
    cons-
    not particularly fast
    has serious trouble traversing rugged terrain such as mountains, forests, swamps etc
    its weight can work against it, causing it to sustain heavy damage when you crash into solid objects at high speed
    loud and makes a large dust plume behind it which can draw unwanted attention
    requires a lot of fuel to run

    Raft (Occupancy based on weight of load being carried)
    looks like: a floating wooden raft that can be used to traverse rivers and lakes
    pros -
    stops you from drowning
    can carry small vehicles such as motorbikes across water
    acts as a physics object which allows players to run around on it and fire their weapons at threats
    can place a stash on it to use it as mobile item storage
    cons -
    very slow
    overloading it can cause it to sink
    shooting the floating barrels tied to the side can also cause it to sink

    Hang Glider (1 Occupant)
    looks like: an improvised hang glider made from leather and metal struts
    pros -
    can fly right over any obstacles
    the higher up you launch from the further you go, build a really massive tower and take off from it to soar across the whole map
    not particularly expensive to craft
    cons -
    is destroyed upon landing
    completely useless unless you have an elevated location to take off from
    taking damage will cause it to lose lift and eventually go into a dive



    I agree that most of these wouldn't fit on the current map but when the new procedural maps come in vehicles may become necessary tools for travelling around quickly. And for those who say they would just be used to shit on new players you are probably right but they could always counter by setting up vehicle traps such as tripwires to knock motorbike riders off their bikes or hidden stakes to destroy the tyres of jeeps. That or just move into the mountains or the deep forest where most vehicles can't get to.
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  14. Post #54

    May 2014
    8 Posts
    @leggenofrobo this is exactly what im talking about, so many are closed minded about vehicles but if they're balanced like you describe thats exactly what will make this game that much better.
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  15. Post #55

    April 2014
    121 Posts
    Forget realism... THIS IS A GAME!

    Vehicles would be a great addition if appropriately incorporated into the gameplay. For instance: by making vehicles slow and cumbersome yet well armoured (cue rocket launcher); or fast and light yet vulnerable.

    It would also create an interesting new dynamic around fuel, adding something 'rare and precious' to the game other than the tedium of C4 explosive being the top currency.

    Mad Max, Cormac McCarthy's 'The Road' (a book I keep mentioning here that you all really should read as it's a perfect setting for Rust)... there are loads of post-apocalyptic references to draw upon in terms of integrating vehicles into this game.

    Although I have to say that rollerblades, as mentioned above, wouldn't be top of my own personal wishlist ;-)

  16. Post #56

    April 2014
    16 Posts
    Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over.

    Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.

  17. Post #57

    October 2013
    860 Posts
    Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over.

    Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.
    There are lots of ways to mitigate people driving around running people over, not the least of which would be ... trees. Minimizing fuel would be another. Btw, a horse has more moving parts. :P

    As for not combatting a car with a gun, maybe you've missed the art for the homemade grenade/junk/something launcher?

    It's not a horrible idea. Implementing them with no constraints and allowing them to become OP would. I imagine Garry would say, "We shouldn't make vehicles be OP? Thanks."
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  18. Post #58

    April 2014
    121 Posts
    They're putting a rocket launcher in the game and people think vehicles would be OP?!

    It's a game. Vehicles would be fun. That's right: FUN! :)

  19. Post #59

    March 2014
    7 Posts
    First i apologize if i misspell something. my english is not so good.

    So i think best thing would be spawn system.
    Expample:
    vehicle gets spawned or droped by air drop, with some fuel in it and its always different amount. and maximum half tank. also its client side generated so admins cant use some commands to spawn them, because if its in server files there will be:
    1. some servers filled with bandits with vehicles,
    2. some servers filled with abusive admins with vehicles,
    3. some servers that will ban vehicles.
    so if that is on client none of this will happend because mods like oxide, magma or others won't have access to the files.

    Now some other things. What vehicles.
    Like many of you said before, best thing is improvised bikes/bicycles, dirt bikes


    nothing special, just to let you move a bit faster, so if no bikes at least this:
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  20. Post #60
    Dennab
    January 2014
    192 Posts
    are you a fucking faggot or something op? how is having a vehicle in this kind of game a good idea.
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  21. Post #61

    May 2014
    5 Posts
    In my opinion, if anything involving an engine is put in the game, it should be expensive to the point of almost not being worth it, including maintenance, fuel, breakdowns, etc etc.

  22. Post #62

    December 2013
    249 Posts
    First i apologize if i misspell something. my english is not so good.
    Your English is fine.

    So i think best thing would be spawn system.
    Expample:
    vehicle gets spawned or droped by air drop, with some fuel in it and its always different amount. and maximum half tank.
    It's a good idea. They can even be made uncraftable, indestructible (maybe breakable and then repairable) - and have a limited number on the server when it starts. If one doesn't get used for a week, then it disappears from where it was left, and respawns randomly somewhere in a populated area. If they're difficult or impossible to make, but easy to steal (kill the rider and take it, or find it parked and take it), I think it would make it more dynamic and exciting ;)

    also its client side generated so admins cant use some commands to spawn them, because if its in server files there will be:
    1. some servers filled with bandits with vehicles,
    2. some servers filled with abusive admins with vehicles,
    3. some servers that will ban vehicles.
    so if that is on client none of this will happend because mods like oxide, magma or others won't have access to the files.
    I'm afraid you have some fundamental misunderstandings about how this sort of game works - if you try to make something 'client only', then it will simply be used (and detected) as a cheat. The problem of immature, inexperienced, abusive or otherwise crap admins is not a problem of code or technology, it's a problem of those people and their mindsets.

    #1 and #3 are also not problems at all - any more than it's a 'problem' that there are currently some "free m4 and kev for everyone" servers, and some "NO C4, guns rare" servers. It's just adding choice, and variety - so long as the server and its settings are properly described in the server name or welcome messages, then there is no problem at all there. #2 will always be a problem, and cannot be solved with programming.

    Now some other things. What vehicles.
    Like many of you said before, best thing is improvised bikes/bicycles, dirt bikes


    nothing special, just to let you move a bit faster, so if no bikes at least this:
    Those bikes look perfect for Rust! The shoes look like something that would make you fall over the second you try to dodge a Hatchet to the head, though lol
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  23. Post #63
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    The weird shoe things are lame, if I'm just being honest. I'm sure they'd be totally fun irl, but in Rust it just seems a little too silly and out-of-place.

    I could be in favor of a little old moped or bike of some kind that wasn't very fast and would be rare and probably kind of expensive to maintain.
    On top of that, someone being able to hop on and just steal it is a constant threat -- I wouldn't like the idea of needing a key on your person to use it, I think that'd just be annoying.

    I just think that the only functionality of a vehicle should be mobility. Not running people over or mounting machine guns or anything like that. I guess it would make sense to hit someone with a moped and kinda knock them over or something but... not flat-out murder them like a jeep, truck, or any other typical vehicle would.

    Small boats would make sense, especially in a procedurally generated map with lakes and oceans or whatever, but I'd assume they would also have to be quite rare otherwise everyone would have one and there's be fuckin boats all over the place (which would be classy as hell, but not conducive to a hardcore survival game). In fact, a small outboard motor would be an awesome and fun(ny) weapon.

    EDIT: And actually, I even think small crappy motorbikes and boats are more realistic than taming wild horses. I know realism isn't/doesn't have to be a goal but... I tend to lean that direction.

  24. Post #64
    GalegO's Avatar
    May 2014
    61 Posts
    nothing special, just to let you move a bit faster, so if no bikes at least this:
    Maybe a boot with spiral springs?

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  25. Post #65

    February 2014
    147 Posts
    Call me crazy, but I don't really see why people worry so much about a gap between players. It actually has been frustrated me, because as soon as half of a server gets kev, the server is restarted. The first server I played on was constantly filled with 100 people (I even had problems getting on the server sometimes) and it didn't wipe for a month, despite there being kevs Day 1. I had NO problem getting started; it's not about the gap, so much as knowing what to do when you're at a disadvantage. I mean, do people just get a revolver and try to solo 5 guys with kev, then flip out when they lose, then quit or something? lol.

    Vehicles would further split the player gap yes, but there are plenty of ways to get around something like that. Such as: stealing vehicles, hiding, etc. If you were spawn killed several times by idiots driving around in a bus shooting nakeds, no big deal; you have nothing to lose when you start. xD It would be kinda like getting taken down by chopper groups in Day Z. Yes, it happens, but you would learn how to deal with it; if Rust is going to use full map size, vehicles will probably be a necessity.

  26. Post #66
    legendofrobbo's Avatar
    January 2012
    367 Posts
    Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over.

    Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.
    Or you could just y'know, build in thick forest or up the side of a mountain where vehicles can't go.
    As for combatting cars with guns cars actually tend to be quite vulnerable to bullets, you could shoot out the tyres to make it spin out and crash, shoot the engine compartment to burst the radiator or crack the engine block, shoot the driver to kill them and steal their vehicle or shoot at the lower rear end to puncture the fuel tank. Sure if your a fresh spawn with a rock your a sitting duck if you go out in the open when there's vehicles in the area but if you have a gun then you have a means of fighting back when people try and run you over

  27. Post #67

    April 2014
    16 Posts
    Btw, a horse has more moving parts. :P
    Yeah but I dont need to oil a horse's ligaments and joints, nor do I have to lift up it's hood and replace a belt or refill the coolant

  28. Post #68

    January 2012
    27 Posts
    hmmmn a tank in rust whould be nice, but i think this will never happening
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  29. Post #69
    AlexanderMRL's Avatar
    February 2014
    62 Posts
    Horses would be the most likely only option if any.
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  30. Post #70

    January 2014
    32 Posts
    There isn't much of a gab between naked and full kev+guns.
    Getting a bow is easy and if you're with a group it is doable to take on a smaller group even if you're outgunned.

    That said, vehicles won't be much different there will be a way to counter it when you are undergeared or w/e or just lure them out and let a friend steal the vehicle.
    Pretty sure there will be ways to gun down vehicles (rocket launcher) or just kill the driver.
    Would add some more fun gameplay and possibility's imo and it would help with bigger maps.

  31. Post #71
    Cassord's Avatar
    September 2012
    337 Posts
    ...A bike? It would take a lot of resources to make, but it would be worth it. Only one person at a time, and you can shoot while on it (???don't know if this is a good idea or not)

  32. Post #72
    AlexanderMRL's Avatar
    February 2014
    62 Posts
    This is a game changer. Should be thought through and or tested well.

  33. Post #73
    Ebrim's Avatar
    December 2013
    284 Posts
    This is a game changer. Should be thought through and or tested well.
    Yeah, I imagine they'll try some ideas in experimental development and we'll see where it goes. I'm much more of a vehicle minimalist but I'm open to seeing what they come up with.

  34. Post #74
    Iska's Avatar
    July 2009
    116 Posts
    Vehicles are a horrible idea. It would just put new players farther behind older ones, like stated previously. People wouldn't have any need to use guns after they get a car. See a threat? Just run it over.

    Not to mention you cannot combat a car with a gun. If you want a vehicle i suggest sometime simpler, with less moving parts, like horse drawn wagons, or just horses in general. Designed for transporting goods and people but only slightly faster than walking.
    They want to bring some kind of RPG Launcher to rust so fighting a tanky bus or jeep would not be a problem
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  35. Post #75

    November 2013
    47 Posts
    They have been working on a rocket launcher, and without vehicles. it would be kinda useless other than buildings.

  36. Post #76

    January 2014
    9 Posts
    BOATS, the land is massive. Would be a nice way to get around using the water and a boat.

  37. Post #77
    Ebrim's Avatar
    December 2013
    284 Posts
    BOATS, the land is massive. Would be a nice way to get around using the water and a boat.
    I'd love to see a raft or canoe.
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  38. Post #78

    August 2013
    11 Posts
    Horses and Horse Drawn Carridges.

  39. Post #79

    January 2014
    572 Posts
    I think vehicles will do nothing except further widen the gap between fresh spawns and players that have already settled into a server.

    There's already too many people that complain about being KOSed when they're naked and just starting, imagine how many more there would be when people can just speed around the map running people down, insta-killing anyone.

    It would turn Rust into a destruction derby. You must have a vehicle to survive or else get run over repeatedly.

    Doesn't seem like fun to me.
    I don't buy that. There needs to be end game content and content for bigger groups. Once cars etc are around, people aren't going to be near fresh spawns.

  40. Post #80

    April 2014
    16 Posts
    They want to bring some kind of RPG Launcher to rust so fighting a tanky bus or jeep would not be a problem
    Oh yeah i forgot about the rocket launcher