1. Post #41

    January 2014
    32 Posts
    If it helps development, 100% yes.
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  2. Post #42

    May 2014
    2 Posts
    If it'll be beneficial to development progress, then I vote for =)
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  3. Post #43
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    all for it, though i also support a second listing in steam as an alternative:)
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  4. Post #44

    February 2014
    474 Posts
    Aye.
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  5. Post #45

    November 2013
    23 Posts
    Don't switch between branches every time sounds good, but i think it's not necessary.
    In my case Rust installed on low-sized SSD and i don't want any extra files on it. =)
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  6. Post #46

    May 2014
    1 Posts
    I suppose this isn't a bad idea, but I'm not too fond of the constant updates. Would we expect weekly updates, daily, or multiple updates per day? However, if it helps the development of the game, then it's fine by me.
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  7. Post #47
    Dennab
    May 2014
    6 Posts
    Just wondering what you guys think of this idea. Right now we have two different branches, and you need to switch between them in Steam.

    What if we put the experimental version on the main branch but in a sub-folder? Then when you launch Rust it would ask if you want to play the real version, or the experimental?

    The downsides to this.. you'd get constant updates for the experimental version.. even if you don't play it.. and it will take up room on your disk.

    The upside is that the experimental branch is more accessible, and you can have both installed at the same time.
    garry why the fuck have you not done a fucking thing about these hackers!!! cant even god dam p[lay youR game cause my house gets raided by esp hacker or i get aimnbotted and my shit get stolen!!! this right here will be the end of this game and your fucking game making career!!!! i will not buy any more of your games or any other game that even deals with you as you dont fucking care about what happends to your games. and i could give a fuck less about any updates as i like the game how it is!! so FUCK YOU!!!!!!! i done playing and will look to finding someone else to support to make a game similar to this so i or anyonme else does not have to deal with your half ass bull shit. good bye mother fucker!!!!

    (User was permabanned for this post ("Doesn't want to be here" - Craptasket))
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  8. Post #48
    kulan's Avatar
    February 2014
    775 Posts
    I suppose this isn't a bad idea, but I'm not too fond of the constant updates. Would we expect weekly updates, daily, or multiple updates per day? However, if it helps the development of the game, then it's fine by me.
    i have been running the experimental version for the last few weeks and the updates are small most of the time a few meg, 2-4 times a day,

    but its the changing back to rust 1.0 (legacy branch) thats the problem is only 700 ish meg but if you are changing a few times a day to check in its a bit of an arse.
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  9. Post #49

    May 2014
    82 Posts
    I think the idea would help revive some of the bored players who've been on the 'normal' version for a while without any updates. Plus obviously there are plenty of players who are willing to test the game because they should have been reading the whole 'Early Access' deal when they bought the game. Simply make it clear, when they choose experimental, that its early in development yadayadayada. On top of it all Rust really doesn't take up as much space as a lot of mainstream games do. One time I had a game load me up with over 70gb worth of data. Most games seem to be multiples of gb's. With both versions of Rust I'm assuming there's barely 1gb of data there. That ain't much in my book. I'd be happy to flip between versions and play with 10x that.
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  10. Post #50
    KingNewbs's Avatar
    January 2014
    1 Posts
    If it's a benefit for development, I'd say go for it, Garry. Otherwise, I'm content on just checking in with experimental until it's ready for prime time, and ignoring the legacy version.
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  11. Post #51
    Cprl.Rst's Avatar
    June 2013
    225 Posts
    deffo sub folder i go on it from timer to time and would prefer to not have to install diff versions.

    the main branch is no longer being updated right?

    If this is the case then people could always disable auto updates
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  12. Post #52
    Gold Member
    BazzBerry's Avatar
    December 2013
    247 Posts
    garry why the fuck have you not done a fucking thing about these hackers!!! cant even god dam p[lay youR game cause my house gets raided by esp hacker or i get aimnbotted and my shit get stolen!!! this right here will be the end of this game and your fucking game making career!!!! i will not buy any more of your games or any other game that even deals with you as you dont fucking care about what happends to your games. and i could give a fuck less about any updates as i like the game how it is!! so FUCK YOU!!!!!!! i done playing and will look to finding someone else to support to make a game similar to this so i or anyonme else does not have to deal with your half ass bull shit. good bye mother fucker!!!!
    Oh my God you're going to stop buying his games IT'S THE END OF GARRYS CAREER GUYS
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  13. Post #53

    December 2012
    1,113 Posts
    I don't like the idea of multiple versions of the "same" game/program sitting on my drive, but if it can make moving forward with the game smoother, easier, and/or better, then do it.

    As a Windows user, I have tolerated much greater inconvenience than occasional bandwidth hogging and a 'this or that' dialog box for lesser things.
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  14. Post #54
    ''just wondering''
    Keegs's Avatar
    December 2008
    2,944 Posts
    The obvious solution is to create another branch
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  15. Post #55

    February 2014
    7 Posts
    Good idea ! Yes! Do it !
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  16. Post #56

    December 2013
    46 Posts
    i don't think it matters. people aren't gonna play either until you finally finish remaking this damn game.
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  17. Post #57

    February 2014
    7 Posts
    Ok, man! Its nice idea.
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  18. Post #58

    December 2013
    4 Posts
    Yeah that's how I'd imagine it would be in the long run. You might as well. Also try optimizing the game better, I can run the normal version perfectly, but the experimental give me like 6 fps.
    Just wondering what you guys think of this idea. Right now we have two different branches, and you need to switch between them in Steam.

    What if we put the experimental version on the main branch but in a sub-folder? Then when you launch Rust it would ask if you want to play the real version, or the experimental?

    The downsides to this.. you'd get constant updates for the experimental version.. even if you don't play it.. and it will take up room on your disk.

    The upside is that the experimental branch is more accessible, and you can have both installed at the same time.
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  19. Post #59
    Ryan9104's Avatar
    August 2007
    3 Posts
    Maybe you can use the main branch for your idea and then use another branch for a stripped non experimental version for people with shit connections.
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  20. Post #60

    November 2013
    233 Posts
    If it's technically feasible, instead make experimental have both branches. Now those who want to experiment can play normal AND experimental avoiding the disk usage bloat for those who don't want the experimental version.
    I think this would be the best route, its a pain to switch back to the normal branch then restart steam and verify game files. I don't think the experimental has enough to offer yet to warrant being in the spotlight.
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  21. Post #61
    Maybe you can use the main branch for your idea and then use another branch for a stripped non experimental version for people with shit connections.
    So, in other words, exactly the same as it is now, only with experimental the default install and the old branch the one you have to pick out of the drop-down.

    Brilliant.
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  22. Post #62
    Ryan9104's Avatar
    August 2007
    3 Posts
    So, in other words, exactly the same as it is now, only with experimental the default install and the old branch the one you have to pick out of the drop-down.

    Brilliant.
    Well the current version doesn't have the experimental and regular version on the same branch, but yes.
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  23. Post #63
    Dennab
    May 2014
    6 Posts
    Oh my God you're going to stop buying his games IT'S THE END OF GARRYS CAREER GUYS
    its the end of garrys career (GUYS) who are you trying to impress? little cyber bullying to make your self feel higher about yourself. hmm how sad. the people that thought that was funny was prolly your lil 12 year old friends. its cool i understand you did not pay for the game. if myt mom paid for it for me i would not care either.
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  24. Post #64
    Maybe you can use the main branch for your idea and then use another branch for a stripped non experimental version for people with shit connections.
    Where does this other non-experimental, stripped-down version of Rust come from, then? What is that and how is it different from either of the playable branches available? How many versions of Rust do you want the devs to compile?
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  25. Post #65

    May 2014
    82 Posts
    Plus I should say its a pain in the ass switching branches sometimes. Usually its ok, but when it goes wrong its necessary to do a complete wipe of the game. Having the versions together allows us to easily jump between versions to see how experimental is doing and keep playing the legacy version. The more I think about it the better it sounds. Especially if this can finally allow Linux players to try the experimental builld.
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  26. Post #66
    Dr.R's Avatar
    May 2014
    33 Posts
    Does anyone know if this was done already?

    I just deleted my Rust files and re-downloaded them again. Selected "Experimental Branch" at the beta tab after the original game downloaded. Another 170Mb were downloaded and installed.
    Now it says "Rust [experimental]" on my games tab, but when I play it, it's the NORMAL Rust only.
    Also, I can't seem to configure any input, doesn't matter what keys I assign at the main menu.

    Lastly, I did this because I think I was suffering from some bugs on the experimental version. For 2 weeks I wasn't able to interact with ANY context menus, the options simply wouldn't highlight, and I couldn't click them. Then, I kept reading "new grass implemented" on the Trello but didn't see it in-game. So today I was browsing this forum and someone was complimenting the new grass system in the experimental branch, a post from 2 days ago. What the...?

    So there it is. Can't reinstall the exp branch now.
    Garry did you already begin the merge?
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  27. Post #67
    Ryan9104's Avatar
    August 2007
    3 Posts
    Where does this other non-experimental, stripped-down version of Rust come from, then? What is that and how is it different from either of the playable branches available? How many versions of Rust do you want the devs to compile?
    One branch for the combo of experimental and regular and one branch for only the regular version for people who don't want anything to do with experimental.
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  28. Post #68
    One branch for the combo of experimental and regular and one branch for only the regular version for people who don't want anything to do with experimental.
    So why not simply split them into two titles, as suggested on page 1? If you don't care about experimental, you don't install it. If you only want experimental and don't care about the old version, you only install experimental. Then you are only downloading what you care about.
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  29. Post #69

    December 2013
    74 Posts
    Please not! Ive got a ssd and all those updates are bad for the health of it!
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  30. Post #70

    April 2014
    2 Posts
    From a player perspective - yes.
    From a developer view - no. You have to know that most ppl are not experts or interested at the experimental branch. I have the feeling that you maybe will get negative feedback from those guys looking at the experimental 1st time and they dont have any idea about whats going on
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  31. Post #71
    Owen153's Avatar
    February 2014
    49 Posts
    If it's going to help development and get the game progressing faster, go for it.
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  32. Post #72

    April 2011
    288 Posts
    If you put a little note in the old launcher that "This version is no longer updated, all updates go to the new version" then it could work, so when new rust updates, everyone sees it and would be able to quickly check it out.
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  33. Post #73

    April 2014
    121 Posts
    Fact is, from reading the chat on most servers, I'd say that a majority - or certainly a lot - of players have no idea that the experimental branch currently exists. Many players think that the current alpha build is THE game: that's why people keep asking about when it's going to be updated; that's why people keep asking Facepunch to fix the hacker issue, etc, etc.

    At some point, people are going to need to make the switch. But they're not going to do so until the new branch offers the same level of gameplay. Catch 22.

    So... the experimental branch needs to be made more visible and accessible. This will help clarify how the game is developing to those who believe the current alpha is the finished game engine. It'll drive more traffic to the new build, which will surely lead to more bug reports and faster development. And if it needs regular updating, then that will just remind people that they're playing an alpha - and importantly, that things are progressing.

    Seems like a no-brainer to me.

    Do it.
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  34. Post #74

    April 2014
    88 Posts
    You may want to call it Rust 2.0, Experimental doesn't convey that eventually it'll become mainlined. Instead it seems systems are tested here and then mainlined as they're accepted, which is not correct.

    I think as someone said, have a note saying it's no longer updated (referencing the new branch) but keep them separate. Many people will be affected by daily updates negatively. (Time to launch, bandwidth limit, slow connections)
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  35. Post #75

    January 2014
    2 Posts
    Steam should really start catering for an experimental branch as it make sense for developers to have one on the go in parallel with the released code.

    However in response to the question, I would welcome this change as I like to take a look at the experimental every now and then to see how things are progressing and if I can do that without updating Steam each time that would be much more preferable.

    Perhaps give it a try to see how impactful it is with respect to the points raised here and revert back if needed.
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  36. Post #76

    March 2014
    28 Posts
    sound like great
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  37. Post #77
    garry's Avatar
    September 2001
    12,541 Posts
    Decided that it's more trouble than it's worth.
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