Here's a repeat of an earlier post I did because I don't feel like retyping it.
Comparison time:
Battlefield 4 - DICE
started production shortly before BF3 was finished, so sometime before October 2011.
Release date October 2013. At the very least 2 years were spent by
a team of 518 people.
Facepunch (according to their
Trello page) currently has
20 staff members working on Rust.
20. Expecting the game to be polished and perfect when production began almost a year ago is completely unrealistic and silly. As for not taking any player suggestions, have we all forgotten about the
item editor site that Garry's still working on? Some items from that have already been confirmed as being added to the game, the only reason why we're not seeing them pop up left and right is because, as mentioned above,
they're working on replacing the shitty placeholder code with future proof code. This takes time, but they're chugging along, again, just look at their Trello page.
Essentially: The game isn't dead. It's barely even alive.
As for early access, it's not a cop-out, it's a legitimate reason. No one made you buy this game before it was finished, and it's unfair to shit on the devs because it's not finished yet, given their team size and time spent working on it.