1. Post #1

    January 2014
    38 Posts
    Hiho there is a thing about the last developers blog that in my view poses a problem to a casual player

    "In this version the actual player object remains, but he stoops down and goes to sleep. This means that things like metabolism continue to run. In the future we want to make sleeping players lootable (without killing). And possibly be able to drag them around."

    The point I want to adress is the metabolism part. I always enjoyed playing on sleeper servers because on a non-sleeper server you just take your most priced items in your inventory and log out. So even if s.o. raids you, you still have the good stuff. Being unable to play on weekends because of social obligations was always a bit distressing since I had to log in for a few minutes to open and close a door to prevent my house from starting to decay after 48 hours. But having to feed my character like a god damn Tamagochi so he is still alive when I check back after two days without gaming may ruin sleeper for me.

    There was some talk about eating so much you get fat ingame. So if you can sleep through the weekend or a really hard week at work like a bear through the winter it would be ok. Otherwise the only real way to stay afk is to store away your stuff, lie down naked and respawn as soon as you have time to play again since your character died in his sleep.

    Did I miss something vital? Your opinions please :D
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  2. Post #2

    April 2014
    121 Posts
    Yeah I agree. Feeding my in-game character on a daily basis wouldn't be possible for me as someone with work and family commitments.

    I think it would be a shame if Rust became the preserve of students and the unemployed... but heh ho. If that happens, it happens.

    It's just a game.
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  3. Post #3

    February 2014
    84 Posts
    People could just put their stuff in storage if they know they're not going to be online for a few days. Also, these options will probably be configurable per server like decay and item durability. This way you'll be able to find a community server that suits your individual needs.

    Don't forget that the devs are implementing new systems that even they don't know will work. They're just trying things out. Garry said about 3rd person views in the last dev blog that they would essentially remove anything if it ended up being shit. I think the same will apply for the sleeper system.

    If you're playing on a server with sleepers I think that the being dragged around element will be really fun. Unless you're a new starter and have literally no time to build before you log out, being dragged around should be rare and take you completely by surprise. I really don't think it will be a case of finding yourself imprisoned every time you log in. :D

  4. Post #4

    November 2013
    19 Posts
    Maybe they'll add a feature so if you have food on you when you go to sleep you'll automatically consume it when you need it.
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  5. Post #5

    March 2014
    64 Posts
    Yeah I agree. Feeding my in-game character on a daily basis wouldn't be possible for me as someone with work and family commitments.
    Any good server for casual players, based in the US? So far I've had suggestions for servers whose geography would probably yield a high ping.
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  6. Post #6
    jayfkay's Avatar
    March 2014
    340 Posts
    @Op and everyone else here:
    wtf is your point???
    you can just respawn at home should u die. just put your stuff in a box and thats that. no need to tamagochi whatsoever.
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  7. Post #7

    March 2014
    64 Posts
    Any good server for casual players, based in the US? So far I've had suggestions for servers whose geography would probably yield a high ping.
    Ideally this server would have the following features:
    no durability
    no sleepers
    no C4
    low population limit
    number of hours you can play each week would be limited
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  8. Post #8

    February 2014
    30 Posts
    Hiho there is a thing about the last developers blog that in my view poses a problem to a casual player

    "In this version the actual player object remains, but he stoops down and goes to sleep. This means that things like metabolism continue to run. In the future we want to make sleeping players lootable (without killing). And possibly be able to drag them around."

    The point I want to adress is the metabolism part. I always enjoyed playing on sleeper servers because on a non-sleeper server you just take your most priced items in your inventory and log out. So even if s.o. raids you, you still have the good stuff. Being unable to play on weekends because of social obligations was always a bit distressing since I had to log in for a few minutes to open and close a door to prevent my house from starting to decay after 48 hours. But having to feed my character like a god damn Tamagochi so he is still alive when I check back after two days without gaming may ruin sleeper for me.

    There was some talk about eating so much you get fat ingame. So if you can sleep through the weekend or a really hard week at work like a bear through the winter it would be ok. Otherwise the only real way to stay afk is to store away your stuff, lie down naked and respawn as soon as you have time to play again since your character died in his sleep.

    Did I miss something vital? Your opinions please :D
    I get where you are coming but, with the current cheater problem, only rtards leave their characters in the house. (sleepers make it easier for people with radar to see where sleepers are as many actually sleep in the loot room)
    So the BEST thing you can do, is suicide before u log out.
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  9. Post #9

    January 2014
    34 Posts
    Hiho there is a thing about the last developers blog that in my view poses a problem to a casual player

    "In this version the actual player object remains, but he stoops down and goes to sleep. This means that things like metabolism continue to run. In the future we want to make sleeping players lootable (without killing). And possibly be able to drag them around."

    The point I want to adress is the metabolism part. I always enjoyed playing on sleeper servers because on a non-sleeper server you just take your most priced items in your inventory and log out. So even if s.o. raids you, you still have the good stuff. Being unable to play on weekends because of social obligations was always a bit distressing since I had to log in for a few minutes to open and close a door to prevent my house from starting to decay after 48 hours. But having to feed my character like a god damn Tamagochi so he is still alive when I check back after two days without gaming may ruin sleeper for me.

    There was some talk about eating so much you get fat ingame. So if you can sleep through the weekend or a really hard week at work like a bear through the winter it would be ok. Otherwise the only real way to stay afk is to store away your stuff, lie down naked and respawn as soon as you have time to play again since your character died in his sleep.

    Did I miss something vital? Your opinions please :D

    I like the idea that they're trying to promote the 'realism.'

    This is a GAME however, not a JOB.

    I dislike when GAMES 'require' me to maintain it. I will play Rust when I damn feel like it and should not be penalised for having a job/social life outside of computing/sports/etc.

    On a more constructive thought, it could be a simple toggle for server creators:

    - sleeperhunger = true/false
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  10. Post #10

    February 2014
    393 Posts
    Yes, this is my worry as well with having to maintain an online presense to feed my avatar so he wont die. IF the sleeper system will work that way.
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  11. Post #11
    jayfkay's Avatar
    March 2014
    340 Posts
    still dont see what the problem is... dedicated players will log in like every 10-15 hours anyway, but in the end noone will tamagochi his character, cuz its useless. there is no penalty to dying. put your stuff in a box, log off, say goodbye for however long u can/want/ till decaying kicks in.

  12. Post #12

    November 2013
    10 Posts
    Are we sure that we have to log in and feed our player? Where did he fucking mention that? You people are over-reacting as fuck like this was depending on your life
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  13. Post #13

    December 2013
    249 Posts
    still dont see what the problem is... dedicated players will log in like every 10-15 hours anyway, but in the end noone will tamagochi his character, cuz its useless. there is no penalty to dying. put your stuff in a box, log off, say goodbye for however long u can/want/ till decaying kicks in.
    Well, a large minority of servers (perhaps 15-25% of modded) have some kind of economy mod running, and the vast majority of those will incur a penalty for death by any cause.

  14. Post #14
    jayfkay's Avatar
    March 2014
    340 Posts
    yeah so???? dont play on those or spend your wallet before you leave the server. I still dont see any problem. besides mod could be configured to not penalize sleep starvation.

  15. Post #15

    April 2014
    29 Posts
    Any good server for casual players, based in the US? So far I've had suggestions for servers whose geography would probably yield a high ping.
    hey mihai http://steamcommunity.com/groups/lewyk

  16. Post #16

    May 2014
    1 Posts
    Well they may add your friends to feed you so this will finally become more community printed instead of selfish nerds no life's farming noobs and cheating...

    Anyway the new branch looks impressive but well as said not so much different from current situation...

    Anyway, bigger maps, cities will make this insane including vehicles and so on... I'm dreaming on breaking main gate of a camp using an old truck filled with fuel on fire ;) Mad Max style :)

  17. Post #17

  18. Post #18
    Dionysus9's Avatar
    December 2011
    333 Posts
    Each server in Rust is a "persistent world" in that it continues to run even when you log off. My understanding (and fervent hope) is that will never change. The reality is that, whether decay is turned on or off, whether sleep hunger is turned on or off, your loot is always going to be vulnerable -- and will always be most vulnerable when you aren't logged on to protect it.

    That is an inherent feature of persistent worlds. It does grant an inherent advantage to players who invest more time into the game. That is part of the fundamental structure of the game.

    It's not likely to change so you'd better get used to it.
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  19. Post #19

    March 2014
    64 Posts
    Each server in Rust is a "persistent world" in that it continues to run even when you log off.
    my hope is that there will be an option to render bases impenetrable as long as the owner(s) are inside and logged off.
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  20. Post #20

    April 2014
    121 Posts
    ^ Absolutely. I agree that the game shouldn't pander to people who can't invest time in it.

    Thing is, I'm arguably not the 'target market' for this game. I'm a family man with a busy consultancy job and a hobby in music production that keeps me busy... so I'm what you might call a casual gamer.

    The idea of investing hundreds or even thousands of hours in a game, World of Warcrack style, isn't something that interests me nowadays, as it would have done in my youth.

    I suppose the older you get, the more you appreciate the time you have and spend it accordingly. But that's me.

    It won't stop me playing Rust. I'll be there lying naked off the beaten track as my base decays around me. And I'm cool with that.

    I learnt a long time ago that it's pointless getting attached to virtual possessions in games - they are by definition worthless - so I'll be approaching Rust with a Zen-like mindset and a healthy dose of 'who gives a fcuk!?' when I undoubtedly get robbed, murdered and imprisoned by all you pasty-faced 24/7 Rust addicts.

    So bring it on. And beware the old nudist guy with the Pipe Shotgun ;-)
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  21. Post #21

    February 2014
    515 Posts
    For me, having calories burn down when offline is a stupid idea. All this does now is force me to put inventory in a box instead of on my dude. If I die....who gives a shit, I'll just respawn at my bed and put my gear back on. I've always played on sleeper servers anyway so this doesn't change a thing. Aside from the part where I'll have to force a suicide now whenever I login....which is also dumb
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  22. Post #22

    February 2014
    393 Posts
    If.. IF this is what was being implied from the blog. It does seem rather a waste of time to implement. Respawing is quite easy at this point making the want of keeping your character alive minimal since there is no real punishment beyond loosing whats on you.


    In fact if thought about if you fall alseep and die at your bed, you would respawn at your bed. Making the whole system if this is again what was meant redundant. So other than the annoyance of stashing your gear before beddy bye, its point less to have. So Im thinking now based on Garys record he wouldn't waste time on such a system if its already useless/redundant for the most part.

    So on second thought, I have no problem IF this is what was hinted with the metabolism bit. It just means you hit respawn at base when you start and make sure to pack your stuff before exiting which is something I already do. The only part where this could negatively effect people is if Gary is planning on implementing something that does specifically punish the player for dieing.

    Btw, we aren't casual, casual is another market entirely compromised of things like Angry Birds. Don't diss us by using that term. We are gamers with lots of life commitments. ;)

  23. Post #23
    teamvortex's Avatar
    May 2009
    325 Posts
    this thread is full of "wow really"
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  24. Post #24
    It won't stop me playing Rust. I'll be there lying naked off the beaten track as my base decays around me. And I'm cool with that.
    I'm not knocking you for your attitude (far from it), but I did want to point out that garry envisions servers having entire player-run towns. There are no permanent settlements in Rust because that's up to the players to handle.

    I think it's reasonable to expect that, eventually, you'll have an apartment of your own that'll keep your shit from rotting away around you, and I have to imagine that, if there is a persistent metabolic drain, there'll be some counter-balance feature added someday where you will automatically be fed, or eat food from supplies, if you are in a closed room with your Home'd sleeping bag/bed.

    And then all you'd need to do is log on every week, make sure your "rent" is paid (in whatever form that takes, maybe a lockbox outside your door that you and the landlord know the combination to and an agreed-on item exchange) and that you have enough food in your inventory for a while from your supplies, and there you go. Go farm for a bit and you've got stuff to eat or trade for food, and you stay alive and keep all your stuff, no problem. And then you can log in when you have time to go PVP or whatever.

    No change is ever in total isolation, but not everything can happen all at once.
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  25. Post #25

    January 2014
    177 Posts
    my hope is that there will be an option to render bases impenetrable as long as the owner(s) are inside and logged off.
    I see where you're going with this, but what you described is literally begging for a Strangers On A Train exploit: Bob builds a house on server A, Bill on server B. Bill plays on Server A using Bob's door codes and vice versa. Magically raid-proof, at everybody else's expenses. When it comes to Rust, the word "impenetrable" always refers to cheating/glitching/exploiting... and it should remain that way.
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