Hiho there is a thing about the last developers blog that in my view poses a problem to a casual player
"In this version the actual player object remains, but he stoops down and goes to sleep. This means that things like metabolism continue to run. In the future we want to make sleeping players lootable (without killing). And possibly be able to drag them around."
The point I want to adress is the metabolism part. I always enjoyed playing on sleeper servers because on a non-sleeper server you just take your most priced items in your inventory and log out. So even if s.o. raids you, you still have the good stuff. Being unable to play on weekends because of social obligations was always a bit distressing since I had to log in for a few minutes to open and close a door to prevent my house from starting to decay after 48 hours. But having to feed my character like a god damn Tamagochi so he is still alive when I check back after two days without gaming may ruin sleeper for me.
There was some talk about eating so much you get fat ingame. So if you can sleep through the weekend or a really hard week at work like a bear through the winter it would be ok. Otherwise the only real way to stay afk is to store away your stuff, lie down naked and respawn as soon as you have time to play again since your character died in his sleep.
Did I miss something vital? Your opinions please :D
I like the idea that they're trying to promote the 'realism.'
This is a GAME however, not a JOB.
I dislike when GAMES 'require' me to maintain it. I will play Rust when I damn feel like it and should not be penalised for having a job/social life outside of computing/sports/etc.
On a more constructive thought, it could be a simple toggle for server creators:
- sleeperhunger = true/false