1. Post #121

    August 2013
    18 Posts
    So this will be another Dayz, stand behind cover/in a bush and wait till you see someone in thrid person, then kill them. Exciting! I love just waiting around.
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  2. Post #122
    EAV

    April 2014
    25 Posts
    Garry, the fear I think underpins most of our fears is 3rd person cameras that give such an advantage with looking ovee or through things a person in life could not. The classic example of people able to see around corners or overwalls. I have 't had time to try the dev branch. Does the camera implementation not allow this? If it does, I understand your want of giving the player choice, but when that choice only allows advantages to one, it really isn't a choice. Most sservers will become 3rd person default even if first enabled, which leaves the servers who lock first with low populations.
    3rd person will be available for everyone, one moment you're the one taking advantage of it and the next someone else is. You're only going to be at a disadvantage if you don't adapt your gameplay to suit it (plus there will be servers with forced 1st person if you really don't enjoy it).

    So this will be another Dayz, stand behind cover/in a bush and wait till you see someone in thrid person, then kill them. Exciting! I love just waiting around.
    Not really, you don't have scopes or even decent long range weapons in rust (except for the bolt, but just don't stay still and you'll probably be fine). Although I do agree that it will make people camp more, but this already happens allot, with people just camping in their house KoS everyone.

    We don't even know how they want to implement 3rd person in the future. Could be a fixed/adjustable camera, maybe players who are not in the line of sight won't render, my point is try it out first.

  3. Post #123
    outlawpickle's Avatar
    December 2013
    1,844 Posts
    Looking forward to this, would tempt me to play again.
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  4. Post #124

    May 2014
    8 Posts
    Uh don't be so dramatic lol. Nobody gets banned for speaking their opinion here, unless they're being really rude about it or doing so in a way that breaks the clearly explained forum rules. And I'd hardly call garry making one sarcastic post in the last month where he still justified trying a new feature something that's worth getting upset over at all.

    You guys really need to chill out. If the feature doesn't work then it won't be kept in, but part of a game being in alpha is that you experiment and try new shit, instead of just writing it off as not worth trying in the first place. We'll find out how this works when the patch drops, and if it really does suck, then like garry said, it won't be kept in.
    I do not need to chill out as I not commenting on the gameplay I am commenting on the complaints we received about this website and the developer. We are a gaming site I will not post a link here so I am not here for spam but it truly is sad if all these emails are true and believe me the story will reach a good amount of people.
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  5. Post #125
    Stay Rusty
    postal's Avatar
    April 2005
    13,125 Posts
    I do not need to chill out as I not commenting on the gameplay
    ...What? Doesn't matter if you're not talking about the gameplay, you're still over-reacting by claiming this is the next FEZ disaster just because garry made a sarcastic reply that was still helpful one time in the last month.
    We are a gaming site I will not post a link here so I am not here for spam
    Not much point since you named yourself after the site but alright.
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  6. Post #126
    I do not need to chill out as I not commenting on the gameplay I am commenting on the complaints we received about this website and the developer. We are a gaming site I will not post a link here so I am not here for spam but it truly is sad if all these emails are true and believe me the story will reach a good amount of people.
    Facepunch has rules, and if you don't follow the rules, your warning is a temporary ban. The rules are strict because the place would not survive otherwise. This forum has been running for 10 years, has 26 million posts on it, and there are ~4000 people on it right now. The mods will often reduce or remove bans if they hear an apology and feel that the poster has learned their lesson and will not continue the unwanted behaviour, because the goal is not to troll people, but to get them to improve their posting habits so the community isn't further disrupted.

    If the mods just moved threads and issued friendly warnings instead of interfering with posting and browsing privileges, this place would turn into an unmanageable shithole. There are not enough volunteer mods to police thousands of simultaneous users effectively, so posters need to take responsibility on their own and post well.

    If your response is to scream and whine and come back on an alt and remake your locked thread because no, you are too allowed to post whatever the fuck you want, you're gonna get permabanned pretty quickly.

    Nobody gets banned for posting their opinion. People get banned for not following the rules. Making a new "hacker complaint" thread when the rules say to use the designated hacker thread is breaking the rules. People who aggressively spam shitposting about something they don't like in Rust get banned not for complaining, but for spamming useless posts and making a mess for the mods to clean up.

    It's really simple.
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  7. Post #127
    Mezamorphis's Avatar
    January 2014
    332 Posts
    Here is my opinion on 3rd person.

    You should only be allowed to use 3rd person when You are standing still and rotating/zoom the view in 3rd person. This would give 3rd person a purpose and make its main use for looking at your immediate surroundings and give you a way to regain your bearings.

    But here is the catch as soon as you start moving and interacting with the game/environment the view would auto zoom or jump back to 1st person. Which would allow the game to still retain the look and feel that so many of the players love about this game including myself.

    What do you think any opinions?
    That would promote camping . People would hide in some spot and won't move until they see someone .
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  8. Post #128

    February 2014
    393 Posts
    Elix, please be respectful of what I wrote. I am as aware of that comment as you. My post was to show that now it is being implemented, the problems that can arise. So as Gary can attempt to make a balanced play field.

  9. Post #129

    May 2014
    8 Posts
    Facepunch has rules, and if you don't follow the rules, your warning is a temporary ban. The rules are strict because the place would not survive otherwise. This forum has been running for 10 years, has 26 million posts on it, and there are ~4000 people on it right now. The mods will often reduce or remove bans if they hear an apology and feel that the poster has learned their lesson and will not continue the unwanted behaviour, because the goal is not to troll people, but to get them to improve their posting habits so the community isn't further disrupted.

    If the mods just moved threads and issued friendly warnings instead of interfering with posting and browsing privileges, this place would turn into an unmanageable shithole. There are not enough volunteer mods to police thousands of simultaneous users effectively, so posters need to take responsibility on their own and post well.

    If your response is to scream and whine and come back on an alt and remake your locked thread because no, you are too allowed to post whatever the fuck you want, you're gonna get permabanned pretty quickly.

    Nobody gets banned for posting their opinion. People get banned for not following the rules. Making a new "hacker complaint" thread when the rules say to use the designated hacker thread is breaking the rules. People who aggressively spam shitposting about something they don't like in Rust get banned not for complaining, but for spamming useless posts and making a mess for the mods to clean up.

    It's really simple.
    Who can I contact to show these emails to we got examples of the things there claiming based on the forum. So is there any one we can talk to that can counter the claims or would you all rather not defend yourselves?
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  10. Post #130

    February 2014
    393 Posts
    3rd person will be available for everyone, one moment you're the one taking advantage of it and the next someone else is. You're only going to be at a disadvantage if you don't adapt your gameplay to suit it (plus there will be servers with forced 1st person if you really don't enjoy it).
    EAV, please re-read what I wrote. I know he is allowing first person as well. The latter part of the paragraph goes into that. The point in that section is if third person isn't balanced, if DayZ is any example, the amount of first person servers will be minimal. A server owner wont want to implement the force on because it will reduce the population. (Why go to Bobs server when Jane and Jacks allow me to have all these playing advantages??)

    I dont know about you but I have enough issues as it is finding a decent ping server with a population with tweaks I need with my schedule (like slow decay).
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  11. Post #131

    May 2014
    8 Posts
    Facepunch has rules, and if you don't follow the rules, your warning is a temporary ban. The rules are strict because the place would not survive otherwise. This forum has been running for 10 years, has 26 million posts on it, and there are ~4000 people on it right now. The mods will often reduce or remove bans if they hear an apology and feel that the poster has learned their lesson and will not continue the unwanted behaviour, because the goal is not to troll people, but to get them to improve their posting habits so the community isn't further disrupted.

    If the mods just moved threads and issued friendly warnings instead of interfering with posting and browsing privileges, this place would turn into an unmanageable shithole. There are not enough volunteer mods to police thousands of simultaneous users effectively, so posters need to take responsibility on their own and post well.

    If your response is to scream and whine and come back on an alt and remake your locked thread because no, you are too allowed to post whatever the fuck you want, you're gonna get permabanned pretty quickly.

    Nobody gets banned for posting their opinion. People get banned for not following the rules. Making a new "hacker complaint" thread when the rules say to use the designated hacker thread is breaking the rules. People who aggressively spam shitposting about something they don't like in Rust get banned not for complaining, but for spamming useless posts and making a mess for the mods to clean up.

    It's really simple.
    Also by what your saying instead of being a set of rules (I know you have rules but not defined) that is defined for all and the mods and admins also follow such rules and how there implemented the mods are able to judge by there own discretion? would that not be fair to some and unfair to others as one would get banned for something from one mod that would result in a warning from a less strict mod?

  12. Post #132
    Who can I contact to show these emails to we got examples of the things there claiming based on the forum. So is there any one we can talk to that can counter the claims or would you all rather not defend yourselves?
    I suggest that you ask the people who're emailing you to tell you what their Facepunch usernames are. You can then inspect the reasons for their bans yourself.
    Code:
    facepunch.com/member.php?username=
    Put their username at the end of that, and you can look at their recent posts. If the most recent 2-3 posts of theirs are not what got them banned, you can click on the event log () next to any one of their posts. Bans, thread closures, and other events will appear there.

    FYI, postal is a moderator, as is anyone with a green name. If there's anyone here who is an authority on why people are being banned from the Rust subforum, it's him. Because he probably banned them.
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  13. Post #133

    May 2014
    8 Posts
    I suggest that you ask the people who're emailing you to tell you what their Facepunch usernames are. You can then inspect the reasons for their bans yourself.
    Code:
    facepunch.com/member.php?username=
    Put their username at the end of that, and you can look at their recent posts. If the most recent 2-3 posts of theirs are not what got them banned, you can click on the event log () next to any one of their posts. Bans, thread closures, and other events will appear there.

    FYI, postal is a moderator, as is anyone with a green name. If there's anyone here who is an authority on why people are being banned from the Rust subforum, it's him. Because he probably banned them.

    Ahh thank you I will contact him to see if he wants to speak on all the claims. We have some screen shots and etc from a good amount of people complaining so I figure I would let the people here defend themselves since we decided to do an article before we head to the gaming conference next month.

  14. Post #134
    Mezamorphis's Avatar
    January 2014
    332 Posts
    What make you a more skilled player ?, backstab, no-life time playing, grouping ? As i can see on everything that touch your so loved pvp you start QQ about it.
    Backstabbing - no , grouping ? - Except for two groups that I met the rest sucked even when they were 10 they were getting beaten by 2-3 player teams . so again no . Skilled players pay attention to their surroundings ,aim well and have tactical thinking (not sure how well the last part sounds in en)
    I simply don't like to see the game be made easier just because some can't handle it or they cba to learn how to play it .
    +Where did I QQ ? can you please show me all the posts that I made about my "so loved pvp" ?
    You were the one being l33t in your post before I was just simply stating a point and was trying to highlight the fact that you question was answered 1000 times still you couldn't bother to search for it reason why I think you probably are just as lazy when it comes to games . Easy = better for you

  15. Post #135
    I don't know that you'll really get anywhere. FP has its rules and it isn't changing because some people just can't cope with being here. If you can't pick up on the rules after a few bans and improve your posting, you tend to get permabanned, which is FP's way of saying you just don't belong here.

    There's a double problem with complaints. First is that you have tons of newbies coming in (especially after Rust went viral) who don't even have the maturity and sensibility to check if there are rules to begin with and just assume that, if they do anything wrong, the mods will clean up after them. postal is not your mother.

    Second, there's exaggeration and flat-out lying. We had an incident where a YouTube LPer who seems particularly addicted to causing drama posted a ranting hacker thread in the wrong entire section (never mind not using the designated hackers thread). He was appropriately banned for three days as is the usual punishment around here.

    He then went onto Reddit and stirred up a drama hurricane about being banned for five days. He then made a YouTube video complaining about it and then showing off a bunch of mostly-pointless footage of hacking and stupidity. In that video, he showed the screen you see when banned, which clearly stated both the reason for his ban (wrong section and so on) and the duration (three days). While this is on-screen, he complains that he was banned for seven days for complaining about hackers.

    His idiot fanbase then flooded onto Facepunch to scream about fascist hacker-defending mods. One person complained about his ten-day ban. We were waiting for someone to come and complain about the mod that killed his dog.

    I can't speak for Facepunch's moderators or garry, but we don't care what the rest of the Internet thinks. Facepunch's rules are working and have worked for a long time.
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  16. Post #136
    BaSkA_'s Avatar
    January 2014
    84 Posts
    I pray everyday for them never to inser third person on the actual game.
    If it even comes out, it will probably be gone within a week.

    I just hope cheats/hacks can't take advantage of it and keep using this shit after it's removed... oh boy.

    EDIT: maybe make it a server thing where admins can turn it on/off? It would be great. Just like lockpicks and durability - 10% of servers have it on?

  17. Post #137

    May 2014
    8 Posts
    I don't know that you'll really get anywhere. FP has its rules and it isn't changing because some people just can't cope with being here. If you can't pick up on the rules after a few bans and improve your posting, you tend to get permabanned, which is FP's way of saying you just don't belong here.

    There's a double problem with complaints. First is that you have tons of newbies coming in (especially after Rust went viral) who don't even have the maturity and sensibility to check if there are rules to begin with and just assume that, if they do anything wrong, the mods will clean up after them. postal is not your mother.

    Second, there's exaggeration and flat-out lying. We had an incident where a YouTube LPer who seems particularly addicted to causing drama posted a ranting hacker thread in the wrong entire section (never mind not using the designated hackers thread). He was appropriately banned for three days as is the usual punishment around here.

    He then went onto Reddit and stirred up a drama hurricane about being banned for five days. He then made a YouTube video complaining about it and then showing off a bunch of mostly-pointless footage of hacking and stupidity. In that video, he showed the screen you see when banned, which clearly stated both the reason for his ban (wrong section and so on) and the duration (three days). While this is on-screen, he complains that he was banned for seven days for complaining about hackers.

    His idiot fanbase then flooded onto Facepunch to scream about fascist hacker-defending mods. One person complained about his ten-day ban. We were waiting for someone to come and complain about the mod that killed his dog.

    I can't speak for Facepunch's moderators or garry, but we don't care what the rest of the Internet thinks. Facepunch's rules are working and have worked for a long time.
    I am not really trying to get anywhere we are trying to bring light to other people who are planning on purchasing this game. good or bad if some one spends money they like a platform to complain and voice there opinion and by spending money there kind of buying that right. now i can understand some of the claims but we have screen shots of people getting banned for posting a gif then a mod turning around and doing the same thing and etc. I see both sides of the fence as well except I am unbiased as I am just trying to see what is really going on. we get a good bit of views because we focus on what the gamer says as apposed to what advertisers want us to say. I have seen many examples of each side of the fence which is why I want to see what staff has to say. A games community is as important as the games mechanics.
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  18. Post #138

    January 2014
    33 Posts
    A games community is as important as the games mechanics.
    Welcome to facepunch forums. Soon you will realize this is not the case with this community.

  19. Post #139
    Stay Rusty
    postal's Avatar
    April 2005
    13,125 Posts
    would that not be fair to some and unfair to others as one would get banned for something from one mod that would result in a warning from a less strict mod?
    Bans are the only warnings we give here. They're temporary so yeah.
    now i can understand some of the claims but we have screen shots of people getting banned for posting a gif then a mod turning around and doing the same thing
    People with blue names aren't moderators. That guy was a rust dev who iirc was new to the forums.

    Edited:

    I have seen many examples of each side of the fence which is why I want to see what staff has to say.
    Then pm them to me and I can probably explain them: http://facepunch.com/private.php?do=newpm&u=8190
    otherwise i think this threads been derailed enough lol. Why don't we go back to discuss third person already.
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  20. Post #140
    EAV

    April 2014
    25 Posts
    EAV, please re-read what I wrote. I know he is allowing first person as well. The latter part of the paragraph goes into that. The point in that section is if third person isn't balanced, if DayZ is any example, the amount of first person servers will be minimal. A server owner wont want to implement the force on because it will reduce the population. (Why go to Bobs server when Jane and Jacks allow me to have all these playing advantages??)

    I dont know about you but I have enough issues as it is finding a decent ping server with a population with tweaks I need with my schedule (like slow decay).
    I agree with you, it may happen that 1st person servers would just become rare and finding one to your particular taste may be hard, but from the reaction allot of players had to the 3rd person implementation I'm guessing it wont be that much of a problem, at least for the very near future. After that it becomes a possibility, but still this is rust and not dayz so things might take another turn.

  21. Post #141

    January 2014
    572 Posts
    The one redeeming thing that was posted is that 3rd person can be turned off.

    That's a good option. Allowing fps/3rd or both.

    Happy now, the sky is no longer falling.

  22. Post #142
    Dennab
    March 2014
    2,555 Posts
    The one redeeming thing that was posted is that 3rd person can be turned off.

    That's a good option. Allowing fps/3rd or both.

    Happy now, the sky is no longer falling.
    No amount of compromise will ever be enough.

  23. Post #143

    January 2014
    177 Posts
    No amount of compromise will ever be enough.
    What was the compromise, exactly? Are we pretending removing FPV was ever considered as a serious option?

  24. Post #144

    January 2014
    5 Posts
    I really wouldn't like seeing a third person mode on rust, even if you can switch between 3rd and 1st person.

    The thing I actually like in rust is how realistic the game for some things like vision. You have no minimap showing you where potential enemies can be, you only see what's in front of you and you can't just guess what stands behind that big rock in front of you because you have no vision.

    It adds a really enjoyable lot of pressure which is really nice. I once were wandering during nightime and got myself surrounded by 3 people who robbed me in a matter of a seconds, I just didn't see them come and they moved quietly behind me until they could catch me. That was a really nice experience (except I was upset as fuck xD).

    This kind of things would be totally ruined if you could play in 3rd person as you wouldn't be able to predict a player FoV just based on which direction his model is looking at...which should be totally doable.

    My whole point is that vision should remain as it is : you can see what your character is looking at and only this. Otherwise you would see some totally unrealistics usage like hidding behind a barricade and just watching how your enemy move at the same time. It would really remove a lot of pressure (and god knows this game is all about pressure and fear) and a lot of tactics during gunfights/raids if you had a third person view...

    Now that's just my opinion...But I really thought it was Garry's too :o, to me it feels like the next step would be adding a minimap with dots showing you where other players are on the map...and that would just destroy the point of the game to me....
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  25. Post #145
    Dennab
    March 2014
    2,555 Posts
    What was the compromise, exactly? Are we pretending removing FPV was ever considered as a serious option?
    People like first person. Devs want to try 3rd person. Solution: 3rd person is optional, and will be removed if it breaks the game.

    Compromise.

  26. Post #146

    May 2014
    1 Posts
    My friend has been trying to talk me into buying this game, but after seeing that you are adding 3rd person, I'm really not interested in the game any longer. I will probably just ask him later on to see if it's still implemented. Good luck with it.
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  27. Post #147
    Dennab
    March 2014
    2,555 Posts
    My friend has been trying to talk me into buying this game, but after seeing that you are adding 3rd person, I'm really not interested in the game any longer. I will probably just ask him later on to see if it's still implemented. Good luck with it.
    Solid reason to make an account here. Great first post.
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  28. Post #148

    February 2014
    10 Posts
    I think Garry is trying to say: "Trust me."

    ...and yes, I agree its good they hear us. This is a better "dialogue with the developers" than you are going to see in 90% of other games, whether they are at the alpha stage, or not.

    As long as Garry is mindful of our concerns, then I really do trust him. He's been spot on, so
    far. Why screw it up now? I don't think he will.

    You go, Garry!!!!
    Where have you been? The original plan was for there to be nothing but a trello and for Garry to shit talk the community when they asked for updates.

    The community had to explain to him why updates were necessary/ a good thing.
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  29. Post #149

    January 2014
    177 Posts
    People like first person. Devs want to try 3rd person. Solution: 3rd person is optional, and will be removed if it breaks the game.

    Compromise.
    What you're calling "compromise" is better known as "common sense" or "sufficient grip on reality". Compromise requires perceived sacrifice. There was never any intention to remove FPV from what is essentially a FPS... I simply assumed that was obvious. The only thing the devs would be testing by removing FPV would be how well a game can be play-tested without play-testers. They knew this. We knew this. Ergo my question: are we pretending removing FPV was ever considered a serious option, given Garry's comment on Trello was obviously trolling for reactions?

    Note: the objections raised to TPV have been almost universally geared to the OPTIONAL presence of TPV and the impact it has on FPV... NOT the non-optional removal of FPV in favor of TPV. In other words, the so-called "compromise" was assumed for the most part the entire time.

  30. Post #150

    January 2014
    146 Posts
    The community had to explain to him why updates were necessary/ a good thing.
    And how has it been a good thing? So far I've just seen more complaining about features that have not been added, much less tested by the people complaining about them.

    Don't think I've ever seen a positive post come from him. The guy is a huge asshole to his customers.
    You know, at my last job, there was a guy in upper management who was known by everyone to be a colossal prick. He'd send back rude, angry emails to everyone who had a problem they needed him to deal with. I read the emails they sent to him; they were spelled poorly, unprofessional in the extreme, sarcastic, pushy, inept, and just a nightmare to muddle through. I always wrote him nicely formatted, spell-checked, detailed, polite emails, and I always got the same in return. He was actually quite easy-going and fairly nice.

    Feel free to draw any conclusions / comparisons you care to from that anecdote.
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  31. Post #151
    Dennab
    March 2014
    2,555 Posts
    my question: are we pretending removing FPV was ever considered a serious option, given Garry's comment on Trello was obviously trolling for reactions?
    No, I don't think it was ever really a serious option. However...

    Note: the objections raised to TPV have been almost universally geared to the OPTIONAL presence of TPV and the impact it has on FPV... NOT the non-optional removal of FPV in favor of TPV. In other words, the so-called "compromise" was assumed for the most part the entire time.
    This is where I fell short on the point that I was trying to make, let me elaborate a little bit here:

    If there's one thing I've learned in my short time of playing Rust and participating in this subforum, it's that people will find any excuse to cry about something, especially during alpha development. That was the point I was trying to make with my original, "compromise," comment. My first experience with this was with the lack of weekly progress updates. The community was in an absolute uproar over the frequency of status updates from the devs. The result? We now have weekly updates. Now, new threads pop up all over the place from people who don't see the things they want worked on right this very second being mentioned in the dev blogs, so once again, the devs are the biggest pieces of shit in the universe and their game sucks and it ruined their lives and they want their money back and blah blah blah.

    I don't think that the prospect of completely removing first person was ever legitimate. I think that Garry was proving a point in a subtle (and oddly at the same time not subtle) way, that people will freak the fuck out over every little thing, with this trollpost. First the comments started popping up about how horrid it'd be to have it as only a 3rd person game. Now that it's become clear within the community that it'd only be optional, it's the worst thing ever that it'd be a 1st or 3rd person view game, and I'm willing to bet that if they redacted the idea for any kind of 3rd person anything, people would still chew the devs up and spit them out over bringing the idea up in the first place, or being to chicken-shit too try new things, or they'd even flip-flop their opinion on the matter and be mad that 3rd person won't ever make it to Rust.

    The point that I was trying to make is that people seem to forget that they paid for early access to a game, and yet they act like they signed a contract to become a project producer, that they get to set deadlines and dictate the artistic direction of the game. It bugs the shit out of me that people act like this because they paid $20 so they could play a game that they heard was getting popular and was fun. And it bugs me even more that when the devs try and do what they want with a project that they're doing all the work for, their player base, who claims to love them and plays the shit out of their game, spits fucking poison in their direction. It's disgusting to see people act so hateful to the people who bring them a game that's already brought them a lot of fun (many of these people cite their in game hours in their comments, threatening that they won't get any higher over whatever stupid ass crisis is currently happening) because the devs are trying something new. The devs have been trying something new this whole time; Rust. And you all like it so far. Why can't you trust the devs to keep doing the right thing, when they already have a great track record that's reflected in all your in game hours?

    tl;dr - My original compromise comment was an example of the main point that I was trying to make, that I find myself trying to make quite often here, that we're play-testers, not producers, and that we need to trust the devs a little more and stop wearing our the end is nigh t-shirts to the forum parties.