1. Post #41

  2. Post #42
    GoodGorilla's Avatar
    September 2013
    9 Posts
    As long as it is not forced upon everyone, but as stated, that the server owners will be able to set it to whatever they want, nothing will really change. People who don't like 3rd person will be able to play on 1st person servers and vice versa.

  3. Post #43
    EAV

    April 2014
    25 Posts
    I would prefer to have adjustable 1st person, like alt+mouse and you can look around while keeping your direction of motion, but 3rd person is fine too.

  4. Post #44

    February 2014
    393 Posts
    As long as it is not forced upon everyone, but as stated, that the server owners will be able to set it to whatever they want, nothing will really change. People who don't like 3rd person will be able to play on 1st person servers and vice versa.
    Look again at DayZ. What do most servers allow? Where is the population? With this in mind any FP people are going to be screwed over from many choices. People are going to use the best method to compete.

    The only way I think 3rd person could be implemented with some type of balance is the locked over the shoulder type like dead space. No free camera view.



    Another thing I think Gary and co are doing is opening a can of worms bigger than their development team. Game developers specifically when making third person make the back side of characters look interesting. This is done with lots of animations that hold up under scrutiny, interactions such as bleeding, and having incredibly interesting clothing or customization. These all require a much larger team for all the art and animations. Rust works now because that scrutiny isn't present/required. You only really need most of the first person standard animations and it works with a bunch of naked people. You add third person to this, a developer as shown above is going to have to account for many more variables.
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  5. Post #45

    February 2014
    201 Posts
    Another thing I think Gary and co are doing is opening a can of worms bigger than their development team. Game developers specifically when making third person make the back side of characters look interesting. This is done with lots of animations that hold up under scrutiny, interactions such as bleeding, and having incredibly interesting clothing or customization. These all require a much larger team for all the art and animations. Rust works now because that scrutiny isn't present/required. You only really need most of the first person standard animations and it works with a bunch of naked people. You add third person to this, a developer as shown above is going to have to account for many more variables.
    That's another good point against third person view which I haven't thought of.
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  6. Post #46
    Gold Member
    Amish's Avatar
    January 2014
    234 Posts
    I voted for both. Let the server owners decide. Everyone should be happy then.
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  7. Post #47
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    By the way, why didn't you just put a poll on the thread instead of linking to some outside website for it?
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  8. Post #48

    February 2014
    47 Posts
    I voted for both. Let the server owners decide. Everyone should be happy then.
    My only issue with this is that once the third-person feature is created it won't be long before a hack is made that allows players to use third-person on servers that disable it.
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  9. Post #49

    January 2014
    177 Posts
    the only downside to it, when you get down to it, is that YOU and others like you DO NOT like it.

    there are many others that do. and as i stated it will be an option to force fp or someone will make a plugin to do just that. allowing EVERYONE to play as they please.

    games ARE supposed to be fun guys. unfortunately some guys only have fun ruining others.

    Exactly, Nacho, well put. Let me give you an example: I want to fly.
    Not in a plane... I want to fly around the Rust map like superman.

    Don't get me wrong, I'm not asking for special privileges... everyone can have the option to fly. We can pass each other in the air and dogfight with pistols. We can fly up and float outside peoples' houses, breaking right into their loot rooms... just as they can do the same to me.

    You don't want to fly? You don't have to. 'll play the game the way I want to and you do the same... that way everybody wins! That's what would make Rust "fun" for me.

    And we should all get to play the game the way we want, right?

    Oh, and I also want forcefields I can craft from metal fragments and laser pointers, and rideable pink ponies that shit rainbows and vomit random blueprints.
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  10. Post #50

    October 2013
    860 Posts
    he wants us to be able to do anything we can dream of. like a glorified lego table with infinite blocks and better graphics.
    I think you have Garry confused with Notch. Having mechanisms that support emergent gameplay is not the same as completely open ended.

  11. Post #51
    Dennab
    March 2014
    2,555 Posts
    Exactly, Nacho, well put. Let me give you an example: I want to fly.
    Not in a plane... I want to fly around the Rust map like superman.

    Don't get me wrong, I'm not asking for special privileges... everyone can have the option to fly. We can pass each other in the air and dogfight with pistols. We can fly up and float outside peoples' houses, breaking right into their loot rooms... just as they can do the same to me.

    You don't want to fly? You don't have to. 'll play the game the way I want to and you do the same... that way everybody wins! That's what would make Rust "fun" for me.

    And we should all get to play the game the way we want, right?

    Oh, and I also want forcefields I can craft from metal fragments and laser pointers, and rideable pink ponies that shit rainbows and vomit random blueprints.
    With all due respect, your comparative examples are quite a leap away from 3rd person view.

  12. Post #52

    January 2014
    177 Posts
    With all due respect, your comparative examples are quite a leap away from 3rd person view.
    So you don't have a problem with the principle of "we should all be able to interface with the game however we want to", as long as it meets your subjective scale of acceptability? The concept is fine, but flying is a bit "too much" in your opinion?

    I'm struggling to find a reasonable comparative example of something with the gameplay-breaking potential of TPV to use as contrast. Imagine if you couldn't screw with your gamma or install third party target reticules, if those workarounds to the gameplay features (dark nights and realistic aiming) Garry apparently wants weren't available. Imagine if Facepunch made it server-toggleable options to have a useful target reticule or have nighttime appear as a soft glow dusk twilight. What would be the point of them? How far down the server list would you have to scroll to find low-population "Nostalgia" servers where these options were turned off?
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  13. Post #53
    Dionysus9's Avatar
    December 2011
    333 Posts
    I think the longer Garry can hold the line at keeping Rust a very hardcore, challenging experience, the better. Where thoughtful, careful, or even reckless play might win the day depending on luck and the situation. Rust is not for the lazy, not for the feint of heart...yet, the forces of the marketplace will, over time, reward the game for becoming weaksauce, as it captures a larger "playerbase" and wins "universal appeal."
    3rd Person view is one of the steps leading down into that pit of lazy, vacuous, unfulfilling play. We see it in virtually every FPS already out there. The lack of crutches for the weak is what I love about Rust. Lockpicks threatened to take that away, but Garry wised up at the last minute.

    The longer Garry can avoid taking that step, the better, in my view. I'm firmly against 3rd Person. It's not going to make the game better, but it will allow more sales to weaksauce players so its probably inevitable.
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  14. Post #54

    February 2014
    201 Posts
    I think the longer Garry can hold the line at keeping Rust a very hardcore, challenging experience, the better. Where thoughtful, careful, or even reckless play might win the day depending on luck and the situation. Rust is not for the lazy, not for the feint of heart...yet, the forces of the marketplace will, over time, reward the game for becoming weaksauce, as it captures a larger "playerbase" and wins "universal appeal."
    3rd Person view is one of the steps leading down into that pit of lazy, vacuous, unfulfilling play. We see it in virtually every FPS already out there. The lack of crutches for the weak is what I love about Rust. Lockpicks threatened to take that away, but Garry wised up at the last minute.

    The longer Garry can avoid taking that step, the better, in my view. I'm firmly against 3rd Person. It's not going to make the game better, but it will allow more sales to weaksauce players so its probably inevitable.
    You couldn't have said it better. That's exactly what I fear most... the game becoming too easy just because some people can't handle it. And hey, I didn't fear that at all on the past based on Garry's statements (mainly about bad karma, etc).
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  15. Post #55

    April 2014
    40 Posts
    Over the shoulder lock would be good

  16. Post #56

    April 2014
    14 Posts
    It would probably ruin the game imo.
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  17. Post #57

    November 2013
    89 Posts
    We can only hope it will end up like lockpicks. Disregarded and not default.
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  18. Post #58

    February 2014
    201 Posts
    This topic is very important for the game. Should stay on the top for more discussion.

  19. Post #59

    January 2014
    234 Posts
    Either make it shoulder locked like others have stated, or keep it first person. Having the option of both is just a slippery slope that will end with everyone using third person anyway, as the server owners will try to cater to whichever player base fills their server the easiest. The more server options that are added into the game for "diversity" sake is just going to make it harder to find a server you like with people playing in it. Unless rust can keep 50,000 players online every day all day, I don't see the point in dividing the community so relentlessly. Keep the players in the same pool, make it one or the other!
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  20. Post #60

    January 2014
    47 Posts
    It makes perfect sense, third person view appeals to more casual gamers and casual gamers = $$$$!

  21. Post #61

    January 2014
    177 Posts
    Why anyone would want a shoulder-lock limited TPV in Rust escapes me. Without the ability to exploit views and wall-peek, the only draw is being able to stare at your avatar's back. Assuming the Rust character detail and animation drastically improved down the line, it's still never going to be the eye candy effect of military outfits or sci-fi armor. Staring at the back of my shabbily-detailed avatar's bald head might trigger nostalgia over some old Hitman games, but that's about it. And while the people who use third-party software would be able to adjust if the view was static, the rest of us would find it went from extremely difficult to next-to-impossible to hip-fire accurately.

    I suppose as long as the shoulder view is tight and low, it would be the least offensive and non-game-breaking way to implement something that doesn't really have a purpose to begin with.
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  22. Post #62
    Dennab
    March 2014
    2,555 Posts
    If they do 3rd person view, they should do it in the style of the skate games

  23. Post #63

    November 2013
    89 Posts
    This is starting to make me dread the update rather then being excited for it.
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  24. Post #64
    Danifer's Avatar
    October 2013
    246 Posts
    This game used to have third person but it could be used to see through walls and things like that but im not sure on the real reason they removed it.

  25. Post #65

    January 2014
    13 Posts
    Yup im in the same boat, i cant play TP unless the game is specifically intended to be TP(an example being ghost recon). i played non HC dayz for maybe 25 minutes, havent left HC since.
    Im fine with third person being implemented, some people seem to enjoy no challenge, but it better be defaulted off, and i better be able to hide all servers with it on.
    i think server sorting was on the low priority list on trello check it out

  26. Post #66

    February 2014
    5 Posts
    Make it so other players don't render unless they're within view of your character's eyes. Then people who want to play in 3rd can do so without having an advantage.
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  27. Post #67

    January 2014
    3 Posts
    When I bought Rust it was a first person game, I hope that doesn't change or at least having first person servers only.

    The message about the third person was really impertinent in my opinion: "We are aware of your jerk over-reactions. You can stop making petitions. We're adding it anyway."

    That's no way to talk to the players who bought your game in my opinion, is like we don't care what you think, if you don't like it fuck you. Because we have an opinion that is better than yours, we are the best company and you are just players that doesn't know nothing u know?
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  28. Post #68
    Dingby's Avatar
    October 2014
    20 Posts
    The only thing in my opinion is the 3rd person camera needs collision with the environment.

    Edit: and move the avatar so center of screen is top of head.
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  29. Post #69
    Ott
    Gold Member
    Ott's Avatar
    June 2012
    3,274 Posts
    The real issue here is that we can't see our dongs when we look down.
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