View Poll Results: Do you prefer the current 'test map', or are you more interested in procedural maps?

Voters
149. You may not vote on this poll
  • 'test map'

    21 14.09%
  • procedural maps

    128 85.91%
  1. Post #1

    May 2014
    2 Posts
    Is anyone else slightly disappointed by the implication that the devs plan to abandon the Rust Island 'test map'? I was looking forward to the current map being developed with new features such as more roads, towns, more rocks, lakes, streams, waterfalls, different climates, and so on, but it looks like they're going in the direction of randomly generated maps. So to the devs I ask you, is there any chance of you developing the current map and using it as the 'default map' so to speak, for those players that prefer it? And to the players I ask you, are you more inclined to continue playing on Rust Island, or are you more interested in the randomly generated maps?

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  2. Post #2

    January 2014
    30 Posts
    god i hope they keep the default map i love it
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  3. Post #3

    February 2014
    474 Posts
    I'd rather have progressive maps. New experience every time.
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  4. Post #4

    January 2014
    457 Posts
    I remember when i was young i used to play a game called phantasy star 1. In there we had caves and places but we did not had any kind of map. I had to draw the map on my own and i also had to draw the caves so i would not get lost :P. Cant wait to have procedural maps. It's going to be fucking awesome.

    I also hope they add somenthing to help us navigate through the place. ( Not a map of course). A compass maybe ?
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  5. Post #5
    Gold Member
    Snapster's Avatar
    November 2009
    1,159 Posts
    They always planned on making a new map, the current map was just to see how big they could possibly make a map. The devs said they dont want to have towns/cities in the map, they want players to make their own towns/cities. Procedural generated maps will make each server more unique than other servers ontop of player owned towns/cities.
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  6. Post #6

    April 2014
    70 Posts
    Randomly generated maps will give the game a lot of balance.
    Today raiders are all well familiar with spots where other players hunt\gather resources,
    and build houses, all the hidden spots and so on.
    With huge random generated maps people will be more occupied with exploring,
    while they also be forced to team up as you will never know what will you encounter.
    Other awesome way it will effect players is that they will be forced to prepare for long journeys,
    so after you raided and took over an area, players will move away from you and your overpowered
    team, so then you and your team will have to travel farther and farther into the unknown...
    Maybe so far away from your base that you will be forced to build outposts with food and equipment.
    That way it will balance the HUGE overpowered clans against the small teams.
    Every clan will have to choose, protect your base and stay put with less and less spots to raid,
    or move on to a new location, and rebuild, while smaller teams will migrate along with the red lines
    of the territory of the leading clan on the server.
    With just the same map on every server, it is very common today to see huge clans take
    over the entire server, forcing new players to quit, and older dedicated players to live as outcasts
    in small houses on the edges of the map.
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  7. Post #7
    Dionysus9's Avatar
    December 2011
    333 Posts
    I've grown quite attached to the familiar nooks and crannies of the test map. Its amazing how something completely computerized can feel like "home." I'm sure servers will always be able to use the current map as is. I'll wager that eventually there will be map making/editing tools, so modders can develop it.

    As much as I enjoy the current map, it will be good to see some variety. Randomly generated maps will mean some very cool, odd, and unique maps which will be a nice change.
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  8. Post #8
    PrinceChawmin's Avatar
    June 2013
    198 Posts
    I pretty much like the idea,i know it sucks for some people that they just got around with the current map.But this could open new doors for people to start off new and fresh.

  9. Post #9

    November 2013
    39 Posts
    Yes, I want procedural maps. Random generated maps will give you the "shit I feel lost because I have no idea where I'm right now" more often than just at the start.

    The rust test map will be more like the map we all remember with a smile on our face, the good old times.
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  10. Post #10
    RockyTiziano's Avatar
    February 2014
    77 Posts
    Procedural maps will take this games (already awesome) replayability, and launch it to the moon.
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  11. Post #11
    Prov3rbial's Avatar
    February 2014
    462 Posts
    I'm very excited about procedural maps, but I do hope they keep the old one around as a legacy option.
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  12. Post #12
    MelGibson's Avatar
    December 2013
    154 Posts
    Not to mention the test map, compared to just the portion we play on now, is gigantic. Meaning bases would be more widespread and player interaction would reduce itself drastically.
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  13. Post #13

    April 2014
    40 Posts
    NEWS

    You can tell by what garry said on the topic, it looks like there is going to be the standard map, and generated seeds. So i wouldnt worry.
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  14. Post #14

    January 2014
    572 Posts
    I know the map like the back of my hand... even at night :(

  15. Post #15
    I do toprustservers.com

    July 2013
    167 Posts
    I am really looking forward to procedural maps, personally. I love the current test map but the idea of joining a different server and having a completely different experience is a really exciting possibility. Endless possibilities.
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  16. Post #16

    April 2014
    7 Posts
    From Friday's News Post:
    "This doesn’t rule out specifically made maps, but I think there’s a lot more value for money in this method, where the server owner will generate a map from a seed.. so every server you go on could potentially have a completely different map."

    Looks as long as they release a seed for the island, we are okay.

    A client side map generator would be nice, similar to some Minecraft mods I have used. But I also enjoy the exploration even though rustmap.net is open in my other monitor at times.

  17. Post #17
    Hozzie's Avatar
    January 2014
    30 Posts
    One thing that I see rly problematic about randomly generated maps is finding your friends.
    How exactly will u do that if map will be random with size same or bigger as todays map??
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  18. Post #18
    jayfkay's Avatar
    March 2014
    340 Posts
    THe only answer I see to that is being able to paint your own map - or hours of trial and error.
    THings like buildings and roads will greatly help this cause.

  19. Post #19

    January 2014
    32 Posts
    Describe your surroundings to your friends with everything other then "eh..I see trees and and rocks!".
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  20. Post #20
    Mezamorphis's Avatar
    January 2014
    332 Posts
    I'd rather have progressive maps. New experience every time.
    Exactly what I also wanted to say ^ It's much more challenging and fun to have new maps every time rather than the same one over and over again .
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  21. Post #21
    Gold Member
    hovergroovie's Avatar
    February 2005
    626 Posts
    Procedural mapping will rejuvenate the sense of discovery. When choosing a place to build, you'll feel like the place you find is truly yours. Also, you will have the advantage of knowing your surroundings against raiders who will in a sense, be on your turf.
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  22. Post #22

    February 2014
    201 Posts
    I'm kinda surprised how the vast majority of the community is really looking forward random maps. I guess most of us got tired of going to same places over and over again, wipe after wipe. I hope it brings that "newbie" feeling back. On the first days I played, I was scared to go further every corner because I could simply get lost. Ofc, as time passes you go learning the map and after hours and hours of gameplay you learn the entire map and end up getting bored. But that feeling of not knowing your surroundings is really amazing and I miss it very much.

    I think the only "problem" with random maps all the time will be the fact that you won't be able to find your friends easily. But I guess that Rust is not supposed to be easy anyway, right? But yes, that's something we should consider since one of fun things in Rust is to play with your friends "against" the rest of the world.

    Another thing that devs should consider is the map size. I think that for servers between 100 or 200 players, the map size should be like 2 or 3 times bigger than the current map (by current map I mean the "useful" part only).

    I don't think a map as big as the entire Rust Island is something that would be nice to play on, unless servers on the future could handle like 1000 players.

    What do you guys think about map sizes?
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  23. Post #23

    December 2013
    53 Posts
    I'm kinda surprised how the vast majority of the community is really looking forward random maps. I guess most of us got tired of going to same places over and over again, wipe after wipe. I hope it brings that "newbie" feeling back. On the first days I played, I was scared to go further every corner because I could simply get lost. Ofc, as time passes you go learning the map and after hours and hours of gameplay you learn the entire map and end up getting bored. But that feeling of not knowing your surroundings is really amazing and I miss it very much.

    I think the only "problem" with random maps all the time will be the fact that you won't be able to find your friends easily. But I guess that Rust is not supposed to be easy anyway, right? But yes, that's something we should consider since one of fun things in Rust is to play with your friends "against" the rest of the world.

    Another thing that devs should consider is the map size. I think that for servers between 100 or 200 players, the map size should be like 2 or 3 times bigger than the current map (by current map I mean the "useful" part only).

    I don't think a map as big as the entire Rust Island is something that would be nice to play on, unless servers on the future could handle like 1000 players.

    What do you guys think about map sizes?
    It would be pretty neat if server hosts were capable of adjusting the size of the island varying on the player limit for the server.

    I'm definitely looking forward to these random maps. I am going to enjoy the feeling of climbing over a hill and not knowing what to expect!
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  24. Post #24

    April 2014
    16 Posts
    Wait how long as there been a massive city at the center of the map?

  25. Post #25

    January 2014
    68 Posts
    Generated maps sound much better.

  26. Post #26
    sehvi's Avatar
    March 2014
    106 Posts
    New maps will be awesome. But the 'old' map and how we have gotten used to it over the past time has definitely brought some specific types of gameplay that we have gotten used to. Having a new map will be like starting all over again, not knowing where to go or where to farm whatever. That's one hell of a refreshing experience, but i guess there will be still a lot of people who would like to play on the old map as well.

    Best option would be for servers to be able to generate their own if wished for and that eventually (hopefully out of a lot of gameplay) 3/4/5 maps will come forth which seems to fit a desired play style. While still everyone being able to play random maps or just at a server with 'famous and loved map x'.

  27. Post #27

    April 2014
    43 Posts
    Who would want to keep same old boring map? Must have an attention span of a gold fish! Random maps all the way please.

  28. Post #28
    SpookyWookiee's Avatar
    November 2013
    107 Posts
    I would rather have a new map and... the ability to create new Workshop maps for custom servers.

    Obviously not forcing anyone to download them, but i think it would bring some sick maps to the rust life, for sure there are some nice map creators!

  29. Post #29

    January 2014
    34 Posts
    I can't wait for random maps with resources that spawn randomly (so once you harvest it won't spawn in that spot again)!

    Then I'm going to create Beartopia.

  30. Post #30

    December 2013
    249 Posts
    I think the only "problem" with random maps all the time will be the fact that you won't be able to find your friends easily. But I guess that Rust is not supposed to be easy anyway, right? But yes, that's something we should consider since one of fun things in Rust is to play with your friends "against" the rest of the world.
    That (and things like a compass) are needs which mods already fill, so it's not difficult to look at what's happening there, for some idea of what it might look like if Facepunch decides to implement it.

    There may be certain exploitable issues with regards to teleporting to friends via a mod (which affect almost every mod which puts any kind of teleporting in the hands of untrustworthy players), but this can be handled in a few different ways...

    One such method is to only allow teleporting to certain specified locations (and only, say, two teleports per player, ever) - say, spawn1/spawn2/spawn3, so that when new players join the server, they can choose one at random... and if their friends join later, they can convey which location they chose; likewise if they all join at the same time, it's easy enough for them to either just pick a number/location and go with it, or have everyone in their group try a different one, and then decide on a starting location they'll all go to based on team communication. Any more than 2-3 'new spawn' teleports per player (ever) could be abused though, since they can use it to escape fights or get home quickly after a raid, etc.

    Edit: And there are also mods which allow you to set a certain area as 'no building allowed', so that even if a player sees green for placement, they'll get "you can't put that here" - so the spawn locations can be ensured to be free from griefing (even if admin puts buildings there)

  31. Post #31
    Dennab
    November 2013
    60 Posts
    I personally hope teleportation is fully stripped from the game(Privert servers), and only admins of a server can use them, no one else.

    It creates a bullshit experience, and so much unrealisiam to the game.
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  32. Post #32

    December 2013
    249 Posts
    I personally hope teleportation is fully stripped from the game(Privert servers), and only admins of a server can use them, no one else.

    It creates a bullshit experience, and so much unrealisiam to the game.
    Okay, between this post and this other one, you've used this imaginary word "privert" wayyyy too many times. I just checked with Google Translate and NiceTranslator, it's not a word in any fucking language, so please fix your shit, thanks.

    Now, back to the original topic... If you consider a one-off spawn teleport (which is analogous to what happens when you die, ANYWAY), to be so egregious, how would YOU handle the problem of new players teaming up with their friends on a map which is 5, 7, 10 times the size of the current active map area?

  33. Post #33
    Dr.R's Avatar
    May 2014
    33 Posts
    I have two ideas for the "finding friends in a random map" problem.

    1) After the map is randomly generated, admins could define and name regions based on the generated landscape (Such as "lake", "huge mountain", "east coast", based on whatever is generated), and, apart from being able to spawn randomly or spawn at a base, you could spawn at one of those hotspots.

    Or, to make it even more simple, when you first enter a server with a random generated map, and after the admins first set up spawn regions, you are presented with the "First spawn" screen, similar to the death screen. ONLY in this screen you could choose to spawn near the lake or the mountain (etc), so you can more easily find your friends. After that, you are on your own.

    2) More integration of the Steam Friendlist and the game. As for now, it is minimal. You can only see a list of the servers some of your friends are playing on, and you don't even know who is where. You could possibly set up some sort of "first spawn" screen with a "wait for friends" / "spawn with friends" option, so you could spawn randomly but grouped up on the map. This, of course, rules out the "choose where to spawn" possibility, to prevent abusing of that method.
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  34. Post #34
    Dennab
    December 2013
    774 Posts
    Did the map expand? It's been a while since I played Rust. Can't remember it being that big?

  35. Post #35
    Owen153's Avatar
    February 2014
    49 Posts
    Did the map expand? It's been a while since I played Rust. Can't remember it being that big?
    The 'play area' was set to the lower left section of the map, but it has always been this size. The areas outside the designated player zone has no resources (except trees...) and no roads, buildings, or loot. You can build there, if you're willing to walk a lot. I'm not sure where the OP got this copy, but the extra roads and buildings are not part of the existing game map.... unless there's been a major change overnight!!

  36. Post #36

    January 2014
    47 Posts
    People always talk about compasses, am I the only person who uses the sun as a compass? Back when I was learning the map/trying to find my way to friends I found the sun works realistically in that it rises in the east and sets in the west.

    I for one can't wait for randomly generated maps, and like someone above mentioned I hope the resources and animals spawn randomly again each time they are gathered.

  37. Post #37

    February 2014
    201 Posts
    People always talk about compasses, am I the only person who uses the sun as a compass? Back when I was learning the map/trying to find my way to friends I found the sun works realistically in that it rises in the east and sets in the west.

    I for one can't wait for randomly generated maps, and like someone above mentioned I hope the resources and animals spawn randomly again each time they are gathered.
    I used the sun as compass before the sky update, yes. After that, I simply didn't need to use it anymore because I already knew all the map. But yes, at first it was really useful.
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  38. Post #38
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,825 Posts
    the only issue i have is that between progressive maps and a 9 day reset cycle, the learning/orientation curve will be pretty steep for old players, never mind newbies. but i do note the likely default map AND progressive map options, and that might be enough to give newbies some time to get used to rust without the terrain changing every week or so lol.

    would the progressive maps likely be smaller than the island map?

  39. Post #39
    Beo
    Beo's Avatar
    April 2014
    89 Posts
    Rust definitely need bigger maps than now. I mean at least make the wastelands full of resources and mabye a few radtowns. With 20 players the current size is OK, but then it gets incredibly stuffed and reminds me of Hunger Games.

  40. Post #40

    May 2014
    39 Posts
    One thing that I see rly problematic about randomly generated maps is finding your friends.
    How exactly will u do that if map will be random with size same or bigger as todays map??
    this
    they should add a lot of diffrent maps, but not random ones. I seriously don't like the idea.