1. Post #1

    February 2014
    515 Posts
    So I got sick of people doing super jumps, barricade exploits, and pillar climbs raiding my base. I was also sick of people griefing my base by dropping a ceiling in a stairwell. So I decided to really sit down and think of how to prevent all of this...and this is my design.

    The bigger the footprint the more expensive it is to raid. Right now I have a 5X7 on a server and it's had about 17 raid attempts. They've never made it past the 15th door and they've never penetrated a wall. I used a metal base for my own (not a wood base like this video) and so far it's been pretty much un-raidable. They've tried to climb the side, pillar up, super jump, but they keep on failing and I feel like it's a pretty solid design so far. I'm sure at some point they'll spend enough time and resources to get in, but since I never keep more than 2-3 C4 on hand the joke will be on them lol.


    Edited:

    Fixed the link so it shows properly. I'll be following this up with another one to showcase making it harder to find the actual entrance and such.
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  2. Post #2

    January 2014
    377 Posts
    I forget does putting ramps inside the walls prevent people from building foundations directly beside it? If not they can just build up and find the stair well and blow into the area where your stair wells are.

    None the less any base that is 5x7 takes a stupid amount of resources and would take a large amount of c4 to raid anyhow.

    None the less the the channel idea is a neat idea assuming you have the resources.

  3. Post #3

    February 2014
    515 Posts
    It doesn't stop them from placing foundations and ramping up, the idea tho is that with this on every floor it will take a ton of time to see if they've found the right spot. Also if you have your stairway different on each floor they still need to guess properly and aside from that I try to do this as well as place a ring of foundations and pillars.

  4. Post #4
    jayfkay's Avatar
    March 2014
    340 Posts
    The thing is, ppl can still skip floors with this design.
    edit: did some calculations. pickaxe swings at 1swing/second i would say. one metal ramp breaks after 84 hits (exactly like a wooden one. that metal ramps can only be destroyed by c4 is a general misconception).
    that means 5 people with pickaxe need 3 minutes to break your 10 metal ramps.

    so unless you have good anti stair/barricade defenses around your house or spread your loot across every single floor of your house i would say, NOPE, thats pretty damn unsafe.
    might I ask where you store ressources or c4? or all ur stuff in general? probably on the highest floors.
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  5. Post #5

    February 2014
    515 Posts
    I never do the highest floors, the really good stuff lives about 15 minutes east on the map :) lol but in a base like this it's somewhere near the middle. On a side note, I haven't seen a whole lot of 5 man squads, so while you're correct that it would take just a few mins to break through they still have to do that and go through the metal walls, and doors. And that is if they guess where the stairs are to begin with. Either way it's just another method of defense in a game where he devs took zero time to actually think about base defense for now. If you combine pillaring up your base, as well as ramps going around the inner walls, it's a pretty solid design. It's stood the test of time so far on my server (about 3 weeks and multiple attempts as stated), so I'm pretty happy with it. All in all nothing is raid proof, just more of a pain in the ass for raiders lol. The other side of this is performance...I have a pretty beastly PC and when you stack, say, 2000 ramps inside of a base, the average joe comes in at 10-15FPS and it makes it quite easy to kill them lol
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  6. Post #6
    jayfkay's Avatar
    March 2014
    340 Posts
    i dont wanna know how long it took to establish such a huge ass metal base ^^ i know of a cheaper, comparably safe design out of metal. it would take 80 c4 to get to the loot, and it is 100% grief free. only hackers can get in with less
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  7. Post #7

    December 2013
    136 Posts
    It seems like everyone is so worried about people building up and blowing through the sides. I had a server not too long ago and I made my walls indestructible and couldn't get a sole to join. Why not search for a modded server that offers that feature and then you can just build a regular base.

  8. Post #8

    February 2014
    515 Posts
    I've played on some modded servers, they are ok for the most part but I prefer the challenge left in the game by the devs for me...aside from the exploits lol

    Edited:

    i dont wanna know how long it took to establish such a huge ass metal base ^^ i know of a cheaper, comparably safe design out of metal. it would take 80 c4 to get to the loot, and it is 100% grief free. only hackers can get in with less
    I can't send you a PM but I'm curious about your design, send me a line I'd love to hear what you came up with.

    As far as our base, there are 8 of us that live there. took about 3 days of farming. This game gets insanely easy when you start teaming up.

  9. Post #9
    jayfkay's Avatar
    March 2014
    340 Posts
    well.. its a simple 3x1 tower out of metal. twist: its on higher ground, you get in on the 3rd floor as the door opens onto a rock. its surrounded by rocks in such a way that it is impossible to place foundations close enough except at 2-3 places. even those places are not close enough to actually get inside from the side, nor are they close enough that you could actually tower up and jump down on it without dying. (all tested). conclusion? make it 20 floors high and it will take 80 c4 to wallclimb or blow doors to get in. a 3x1x20 tower is not that expensive.
    i only know of one such spot atm, but im 100% positive there is more, possibly where you have to place another foundation.

  10. Post #10

    February 2014
    515 Posts
    What stops someone from blowing in and going up 1 level and capping the stairs?

  11. Post #11
    jayfkay's Avatar
    March 2014
    340 Posts
    ceilings. made picture quickly
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  12. Post #12

    October 2013
    115 Posts
    Unless I missed something, you said 28 c4 for the first floor, yet there was 4 doorways? which if my math is right is 8 c4

  13. Post #13

    February 2014
    515 Posts
    28 to grief the stairs which are on the second floor through 14 doors :)

  14. Post #14

    March 2014
    15 Posts
    well.. its a simple 3x1 tower out of metal. twist: its on higher ground, you get in on the 3rd floor as the door opens onto a rock. its surrounded by rocks in such a way that it is impossible to place foundations close enough except at 2-3 places. even those places are not close enough to actually get inside from the side, nor are they close enough that you could actually tower up and jump down on it without dying. (all tested). conclusion? make it 20 floors high and it will take 80 c4 to wallclimb or blow doors to get in. a 3x1x20 tower is not that expensive.
    i only know of one such spot atm, but im 100% positive there is more, possibly where you have to place another foundation.
    Would you be so kind to share where this spot is? :) I've been on the lookout for something like this for a long time...

  15. Post #15
    jayfkay's Avatar
    March 2014
    340 Posts
    have u tried the rocks/mountains around factory? :p entire mountain area around small rad offers various such spots where u can make 1x3/2x3 and need to only place 1-3 pillar towers.
    the best spot, however, is probably the small circle of rocks behind the barn at ressource road. you need to carefully place your foundations tho if u only intend to make a 3x1, as the space allows for 3x2.

    around entiore zombie hill there is avrious locations like this tho. heck even at hacker valley etc I found sucvh spots
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  16. Post #16

    February 2014
    515 Posts
    So with that base design, what stops me from spending 2-4 C4 to pop a wall, smash the stairs, and place a ceiling to cap and nullify the base?

  17. Post #17

    February 2014
    316 Posts
    So with that base design, what stops me from spending 2-4 C4 to pop a wall, smash the stairs, and place a ceiling to cap and nullify the base?
    Prudence, reason.

  18. Post #18
    jayfkay's Avatar
    March 2014
    340 Posts
    So with that base design, what stops me from spending 2-4 C4 to pop a wall, smash the stairs, and place a ceiling to cap and nullify the base?
    Nothing :/ only removal tool.. good point tho. then again, what stops me from using 4 c4 and doing the same with the design u suggested? the only ungriefable design in that regard would be a flat 20x20.

  19. Post #19

    February 2014
    515 Posts
    The big thing for mine is you have to get 2 floors up to hit the first stairway. At that point it's about 28 C4 to get there. I know you can smack on the ramps with a pick axe and destroy them eventually, but I'd say about 90% of the players in rust would break 1-3 ramps and just give up and figure it's a bug. About half of the rest would get 5-10 ramps in, and only 5% would actually sit there and smash ramps until they've been blown out. But even then it'll take 8 C4 on a metal base to grief it, IF they know exactly which wall to go in from on the outside. Nothing is ungriefable but I think the design I work around has the best chance to stand against it aside from a flat 20X20
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  20. Post #20
    jayfkay's Avatar
    March 2014
    340 Posts
    yeah it really depends but some seasoned players would surely bring the patience to go try it out :P I know I would. heck even if it took 20+ minutes I would keep hacking.

  21. Post #21

    February 2014
    515 Posts
    Moar barricades!!!!

  22. Post #22

    March 2014
    15 Posts
    have u tried the rocks/mountains around factory? :p entire mountain area around small rad offers various such spots where u can make 1x3/2x3 and need to only place 1-3 pillar towers.
    the best spot, however, is probably the small circle of rocks behind the barn at ressource road. you need to carefully place your foundations tho if u only intend to make a 3x1, as the space allows for 3x2.

    around entiore zombie hill there is avrious locations like this tho. heck even at hacker valley etc I found sucvh spots
    Cheers! :)

  23. Post #23
    BANJO KAZOOIE
    JiggyJinjo's Avatar
    January 2014
    128 Posts
    The best house design is 1x1, you just have to hide it well, you can build a small base near rad town or whatever, but when it's full of stuff, you take em all in your inventory and transfer them in your 1x1 in Balzac Mountain for example. That's the best base you can design, hackers will not bother going that far, you can't raid it because you won't find it ( make sure you turn around often ). Profit

  24. Post #24

    February 2014
    515 Posts
    The best house design is 1x1, you just have to hide it well, you can build a small base near rad town or whatever, but when it's full of stuff, you take em all in your inventory and transfer them in your 1x1 in Balzac Mountain for example. That's the best base you can design, hackers will not bother going that far, you can't raid it because you won't find it ( make sure you turn around often ). Profit
    I always look for 1X1's like this...because people think they are safe :) popped a door off one the other day and got 8K GP out of the deal :) lol we have an 8 man crew and we normally spend 1-2 hours a week just going through the hills looking for hidden 1X1's to raid.

  25. Post #25
    BANJO KAZOOIE
    JiggyJinjo's Avatar
    January 2014
    128 Posts
    well neever got raided for about 2 weeks but my base in metal mountain got raided 3 times :)

  26. Post #26

    December 2013
    86 Posts
    Anyone try surrounding a 1x1 with foundations that each have 3 walls placed on them?If it were a 3x3 with the middle being your loot room, it would take 6 C4 to get in, as opposed to 4. So if it were a 10x10, it would take 20+ C4 to get through. IDK if you can place ceiling on them though.

  27. Post #27

    February 2014
    515 Posts
    Anyone try surrounding a 1x1 with foundations that each have 3 walls placed on them?If it were a 3x3 with the middle being your loot room, it would take 6 C4 to get in, as opposed to 4. So if it were a 10x10, it would take 20+ C4 to get through. IDK if you can place ceiling on them though.

    Yeah I've tried but it doesn't allow ceiling placement =/ so you can only put a ceiling on the middle room. So with enough large wood storage boxes and barricades they can get in and out if they fall in.

  28. Post #28
    Dennab
    January 2014
    28 Posts
    I love seeing these videos for horrible little 5x5 houses. Get on NA4 when its up and look at my 60x60 and 200 foundation long wall attached to the back.
    Qualities, 5 layer circled wall around the main tower. Main tower has 65 floors, each 85% metal doored, to advance it is a minimum of 8 c4 per floor. After the 15th floor there is an exterior ring, 100% metal doored. Above that ring is the stair well connecting the main tower and cat walk to the 20x60 portion of the foundation slab, dedicated to a massive barn that begins a 8 story slope after the 8th. Each floor has doors and private rooms.
    It would take over 60 c4 to grief me out of my first floor, and even then, I can barricade to a 2nd floor door, or wood gateway to 1 of my 3rd floor doors, which I have over 15 of each.
    To raid my entire complex it would take you over 500 c4, not anything near the amount of loot even possible to store. I have a sleeping bag and guns in every room, you will never get me you worms.

    Oh, and not to mention my groups complex that a foundation slab of over 1200 and the exterior 5 story wall is almost done, along with the 12x12 pyramid that sits 7 stories in the air over 1 portion of the complex. Nor any of our metal mansions.

    5 months of development on na4 with a solid group dedicated to the same thing can equal greatness.

  29. Post #29

    February 2014
    515 Posts
    I love seeing these videos for horrible little 5x5 houses. Get on NA4 when its up and look at my 60x60 and 200 foundation long wall attached to the back.
    Qualities, 5 layer circled wall around the main tower. Main tower has 65 floors, each 85% metal doored, to advance it is a minimum of 8 c4 per floor. After the 15th floor there is an exterior ring, 100% metal doored. Above that ring is the stair well connecting the main tower and cat walk to the 20x60 portion of the foundation slab, dedicated to a massive barn that begins a 8 story slope after the 8th. Each floor has doors and private rooms.
    It would take over 60 c4 to grief me out of my first floor, and even then, I can barricade to a 2nd floor door, or ramp to 1 of my 3rd floor doors, which I have over 15 of each.
    To raid my entire complex it would take you over 500 c4, not anything near the amount of loot even possible to store. I have a sleeping bag and guns in every room, you will never get me you worms.

    Oh, and not to mention my groups complex that a foundation slab of over 1200 and the exterior 5 story wall is almost done, along with the 12x12 pyramid that sits 7 stories in the air over 1 portion of the complex. Nor any of our metal mansions.

    5 months of development on na4 with a solid group dedicated to the same thing can equal greatness.
    When you're done waving your dick in the air we'll take a look at your base....as a side note, this base is something a solo player can build.

  30. Post #30

    April 2014
    70 Posts
    i made a base that is hard to raid, it made out of 1x1 grids built in a maze like way.
    so basically you have a 3x3x3 box each square got at least 1 metal door, somewhere
    in the building there are stairs + one exit to the roof.
    the loot spreads out by bits in every square, so for example a raiding team blows up a wall,
    they gain access to 1 square, in it they may or may not me little bit of loot, then they need more c4
    to go on to the next square. if its a door then its 2c4, if its a wall then it 3c4.
    3x3x3 box got 27 squares, 2 c4 for each square its a minimum of 54 c4!

  31. Post #31

    February 2014
    515 Posts
    Nice, spreading out your loot helps a ton! When someone blows a wall and finds like a P250 and 20 9mm Ammo it can be pretty upsetting.

  32. Post #32
    jayfkay's Avatar
    March 2014
    340 Posts
    i kinda wanna see rylans base now :P 5 months.. lol
    bet server runs fluid like first day

  33. Post #33
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    i kinda wanna see rylans base now :P 5 months.. lol
    bet server runs fluid like first day
    I don't think a 60x60 is even possible... where on the map is it flat enough to even build that large? I guess hacker valley is decently flat but still... one mistake and the whole thing is ruined.

  34. Post #34

    February 2014
    515 Posts
    LMAO...I wonder how awesome his 60X60 is now???

    http://facepunch.com/showthread.php?...1#post44667581