1. Post #41

    January 2014
    40 Posts
    This is EXACTLY the time to do a rewrite... when do you suppose they do it? After even more people have started playing?

    Talk about backwards logic...
    If they want more people to play, yes. Once there is a large community that has been around for a while they could take their time with a massive update, like minecraft does. They started this while their popularity was exploding and really destroyed the momentum the game had. There are now two times as many people playing their old game as there are playing Rust.

    The game hasn't been out long so honestly I don't understand how they coded it so poorly to begin with, but they haven't handled it well and the population reflects that.

  2. Post #42
    If they want more people to play, yes. Once there is a large community that has been around for a while they could take their time with a massive update, like minecraft does. They started this while their popularity was exploding and really destroyed the momentum the game had. There are now two times as many people playing their old game as there are playing Rust.

    The game hasn't been out long so honestly I don't understand how they coded it so poorly to begin with, but they haven't handled it well and the population reflects that.
    That's kind of the total opposite of how we feel. We don't mind that server populations are dropping. We don't mind that player counts are dropping. The last thing we want to to is encourage people to take part in the alpha with a sale or any other kind of marketing/promotion.

    We're in early development. We need to develop the game. That's what will increase (and keep) player participation.

  3. Post #43
    Dennab
    January 2014
    29 Posts
    When was that post from Garry elixwhitetail? Was it before this?

    "Humble Store

    We put Rust on the Humble Store. We didn’t sell Rust anywhere but Steam, because it’s early access and we’re actively developing we didn’t want to whore it out everywhere. Honestly – right now, the less people playing it the better. But Humble Store changed our mind. 10% of all sales go to charity. So we decided it wouldn’t hurt."

    Edited:

    My above post quoted the

    Friday Devblog 3
    Posted on April 11, 2014 by Garry Newman

    Humble Store

    We put Rust on the Humble Store. We didn’t sell Rust anywhere but Steam, because it’s early access and we’re actively developing we didn’t want to whore it out everywhere. Honestly – right now, the less people playing it the better. But Humble Store changed our mind. 10% of all sales go to charity. So we decided it wouldn’t hurt.

  4. Post #44
    You can click on the blue hyperlink at the top of the quote to go directly to the post and read the thread it's in for full context.

  5. Post #45

    February 2014
    393 Posts
    The game hasn't been out long so honestly I don't understand how they coded it so poorly to begin with, but they haven't handled it well and the population reflects that.
    Because its an alpha. Are you in software design? You get a prototype working, then start replacing the code (or starting it all over) for the finalized version.

  6. Post #46

    January 2014
    40 Posts
    Because its an alpha. Are you in software design? You get a prototype working, then start replacing the code (or starting it all over) for the finalized version.
    I am. Rust, in the state it was released on steam, was not a prototype. Honestly I wouldn't even call it an alpha, more like a beta.


    "We don't mind that player counts are dropping." -Garry

    The players mind. He is way too confident.

  7. Post #47
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Honestly I wouldn't even call it an alpha, more like a beta.
    Since you do not know the final form that the game will take any better than the rest of us, what makes you qualified to make this call?

  8. Post #48

    February 2014
    393 Posts
    I am. Rust, in the state it was released on steam, was not a prototype. Honestly I wouldn't even call it an alpha, more like a beta.
    You must not do game design then or if you do, your standards for releasing a game are very low if you considered this beta (hope I never work with your company with that type of QA mentality). Yes, it worked. But it never worked well. Hell, most of the assets were unity store purchases. It very much was an alpha. Just because you choose not to see it this way personally, does not make it so. Right on the steam page at the top

    "“We are in very early development. Some things work, some things don't. We haven't totally decided where the game is headed - so things will change. Things will change a lot.”" (bold me)