1. Post #1
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    So I think that the M4 the shotgun 9mm p250 Mp5 and such dont fit the game, this being said I dont think that these high end weapons should be removed. These guns are what people strive for and make combat a hell of a lot more interesting a plain out fun and I made compromises for both the sides that say THEY SHOULD BE REMOVED and THEY SHOULD STAY parties. heres a list of ideas of what the guns should be replaced by. These are ideas not saying 'h this gun is what NEEDS to be in it', im simply giving an idea of what im talking about :) Please post your replies about what you think should be added in. any items you think should be replaced give links to google pics and such :) If you dont agree at all and think that the M4's fit perfectly please explain why.

    M4, or how bout an old ak?


    shotgun, the top gun in this pic looks pretty old and I think would fit the game nicely


    9mm, the colt 1911 seems nice


    p250, Heres a pic of an old Ruger, im not really sure on this but bear with me im just giving examples.


    Mp5, forgot to put this in the initial thread, but heres a tommy gun, doesn't exacly fit, maybe a greaser gun would look better but its not my decision on whats in the game these are just examples.


    Also guys please try and show this to the devs, I made this in hopes that they get something out of it.

    PS want to say sorry, im new to this and tried about 100 times to make these links pictures but they kept saying no to me lol, so I had to make them links.
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  2. Post #2
    Gold Member
    Jagur's Avatar
    May 2010
    2,016 Posts
    So I think that the M4 the shotgun 9mm p250 and such dont fit the game, this being said I dont think that these high end weapons should be removed. These guns are what people strive for and make combat a hell of a lot more interesting a plain out fun and I made compromises for both the sides that say THEY SHOULD BE REMOVED and THEY SHOULD STAY parties. heres a list of ideas of what the guns should be replaced by. These are ideas not saying 'h this gun is what NEEDS to be in it', im simply giving an idea of what im talking about :) Please post your replies about what you think should be added in. any items you think should be replaced give links to google pics and such :) If you dont agree at all and think that the M4's fit perfectly please explain why.

    M4, or how bout an old ak?
    http://www.google.fr/imgres?imgurl=h...ed=0CFoQrQMwAA

    shotgun- the top gun in this pic looks pretty old and I think would fit the game nicely
    http://www.google.fr/imgres?imgurl=h...d=0CLIBEK0DMB0

    9mm, the colt 1911 seems nice
    http://www.google.fr/imgres?imgurl=h...ed=0CF4QrQMwAg

    p250, Im really not sure on this one but I thought this gun would be ok
    http://www.google.fr/imgres?imgurl=h...ed=0CHQQrQMwCg

    Also guys please try and show this to the devs, I made this in hopes that they get something out of it.
    *1911 is 45, not 9mm
    *p250 is a modern firearm and that picture you linked is not a p250, It's a Ruger MK series handgun.
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  3. Post #3
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    and your point is? im giving ideas im not saying these need to being the game. I said that. also I asked for people to discuss this topic not tell me that I got my gun info wrong. also I realize its not a p250 thats my whole point that im changing what the modern guns should be. notice how in all of the links I wrote the current gun then the description of my thoughts on the new one... here ill edit it so it says ruger to make you happy.
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  4. Post #4
    Nukefuzz's Avatar
    April 2011
    540 Posts
    *1911 is 45, not 9mm
    *p250 is a modern firearm and that picture you linked is not a p250, It's a Ruger MK series handgun.
    He's talking about which one he is replacing. The 9mm and p250 are already in the game. He wants to replace those.
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  5. Post #5
    bmx542_'s Avatar
    January 2014
    114 Posts
    give us some old ww2 weapons.
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  6. Post #6
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    give us some old ww2 weapons.
    Like the m1911, ruger? With the AK i thought because it has been around for near 70 years now and world war 2 only had 1 assault rifle which was borderline sub machine gun, I decided to add the ak as an example. I do like the world war 2 guns and think this gun should have some that look similar. just realized I for got to put the mp5 in, I think that will be a tommy gun :D

  7. Post #7
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,585 Posts
    I'm not really sure how a rusty AK doesn't count as modern.

    I can't find my old post, but replacing guns with zip guns would still be the best fit for rust imo:

    eg. MP5 -> This


    Other suggestions, too:

    Looks like some sort of .22 single shot


    12 gauge revolver


    Some kind of homemade shotgun


    .22 smg, homemade again, the piece I found about it says that this was used for the 'magazine'.




    I don't think rust needs any real/branded/manufactured weapons. Homemade ones, like the pipe shotgun, are a lot more fun mechanically in the game.
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  8. Post #8
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    Love the pics, but the initial AK design is nearly 70 years old now so I thought it was alright to put it in here. All those guns just look great. if implemented into rust I would say use cloth like the revolver needs to be crafted and just have it draped over the rough edges for a nicer look.

  9. Post #9
    bmx542_'s Avatar
    January 2014
    114 Posts


    found this when i googled home made guns… sweet
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  10. Post #10
    PhilipTheBun's Avatar
    April 2014
    41 Posts


    found this when i googled home made guns… sweet
    almost no doubt this was in inspiration behind the hand cannon :P
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  11. Post #11

    March 2014
    33 Posts
    Modern weapons should be replaced by flintlock pistols, arquebuses, crossbows and medieval melee weapons (swords, maces, axes etc.).
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  12. Post #12

    February 2014
    104 Posts
    there should be primitive weapons, i dont like the idea of been in medieval times with swords, personally i think it would be better if there were guns slightly more modern than from ww2, like maybe guns used in the 70's?

  13. Post #13

    February 2014
    54 Posts
    Give me a M1 Garand
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  14. Post #14

    March 2014
    12 Posts
    I think in the long run anything should be craftable once there is a more complex system in place for crafting modern, military grade weapons.

  15. Post #15

    March 2014
    13 Posts
    All points of "This is Rust, should be olden time based" points are invalid the second you see an "Airdrop".

    This game wasn't built around a 1800s theme at all, why do people keep suggesting that it should be moved to fit that theme? because you've never had a large weaponry? I think the game is fine as it is, just needs a more variety of weapons, I can fill a large crate full each of every weapon in less than a week, given the right place to hide my base or making a large base near impossible to raid.

    The game needs more weaponry that LEADS up to an M4, right now there is just a massive gap between a home made revolver and a factory made p250, there is no lead up and that's what makes everyone against the modern guns.

    Modern guns are fine but should be only found through airdrops and CAN be researched, that's just a bit of a suggestion, feel free to hate on this post but I'm sure 90% of people will agree with me.
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  16. Post #16

    February 2014
    201 Posts
    All points of "This is Rust, should be olden time based" points are invalid the second you see an "Airdrop".

    This game wasn't built around a 1800s theme at all, why do people keep suggesting that it should be moved to fit that theme? because you've never had a large weaponry? I think the game is fine as it is, just needs a more variety of weapons, I can fill a large crate full each of every weapon in less than a week, given the right place to hide my base or making a large base near impossible to raid.

    The game needs more weaponry that LEADS up to an M4, right now there is just a massive gap between a home made revolver and a factory made p250, there is no lead up and that's what makes everyone against the modern guns.

    Modern guns are fine but should be only found through airdrops and CAN be researched, that's just a bit of a suggestion, feel free to hate on this post but I'm sure 90% of people will agree with me.
    That's basically what I think about it.
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  17. Post #17

    November 2013
    89 Posts
    Im hoping they reskin the guns but keep the stats somewhat the same. The gunplay feels very balanced at the moment, how the different guns work against each other. I like how with skill and luck a p250 can hold it's own against an m4
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  18. Post #18

    February 2014
    53 Posts
    All points of "This is Rust, should be olden time based" points are invalid the second you see an "Airdrop".

    This game wasn't built around a 1800s theme at all, why do people keep suggesting that it should be moved to fit that theme? because you've never had a large weaponry? I think the game is fine as it is, just needs a more variety of weapons, I can fill a large crate full each of every weapon in less than a week, given the right place to hide my base or making a large base near impossible to raid.

    The game needs more weaponry that LEADS up to an M4, right now there is just a massive gap between a home made revolver and a factory made p250, there is no lead up and that's what makes everyone against the modern guns.

    Modern guns are fine but should be only found through airdrops and CAN be researched, that's just a bit of a suggestion, feel free to hate on this post but I'm sure 90% of people will agree with me.
    Couldn't agree more.We need some weapons "in-between" Pipe Shotguns and M4's.More variety,not 1800's weaponry only,and I think the new team member(if this wasn't April the 1st joke) has something to do with this

  19. Post #19
    Hozzie's Avatar
    January 2014
    30 Posts
    Weapons should follow theme of the game which right now is hard to say what it is. If it's uga-buga stone age then it's true that all modern weapons should be replaced by spear/arrow types of weapons.

    However presence of so called "rad towns" proves that it's a modern world.
    Further more, presence of radiation is a sign that something bad happened (maybe atomic war?).

    If above two is true and it's what theme/mood of the game developers r heading towards then I guess goin heavily into "medival" class weapons (bows/crossbows/swords/spears etc.) would be in conflict with the theme. We all understand that atomic war would end the world as we know it today but we also know that mankind would live on - so technological idea, the knowledge etc. would live on too.

    Weapons then should vary from basic hunting (bows - like it is right now) towards more advanced weapons which should look as if they were crafted by hand. Great example r the "basic" weapons such ass revolver, hand cannon, pipe shotgun and even BAR. They all look like they were crafted in a shack - which is good.
    Weapons like m4, mp5, p250, 9 mil, shotgun - they look as if they were taken off a shelf from a gun store. I guess their place could be in some super duper secret military spots / very random spawns / events etc. Surely shouldn't be craftable unless u manage to build some huge production line...

  20. Post #20
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    im not sure but i think garry might have said the modern guns are placeholders. Correct me if im wrong though

    Edited:

    All points of "This is Rust, should be olden time based" points are invalid the second you see an "Airdrop".

    This game wasn't built around a 1800s theme at all, why do people keep suggesting that it should be moved to fit that theme? because you've never had a large weaponry? I think the game is fine as it is, just needs a more variety of weapons, I can fill a large crate full each of every weapon in less than a week, given the right place to hide my base or making a large base near impossible to raid.

    The game needs more weaponry that LEADS up to an M4, right now there is just a massive gap between a home made revolver and a factory made p250, there is no lead up and that's what makes everyone against the modern guns.

    Modern guns are fine but should be only found through airdrops and CAN be researched, that's just a bit of a suggestion, feel free to hate on this post but I'm sure 90% of people will agree with me.
    what im saying is that I feel as if those slick guns just dont fit. Add maybe the ak and guns i said inside of the the airdrops maybe, just those slick new guns seem to be to out of place in my opinion
    Thank you for your thoughts on the matter

  21. Post #21
    Oxameter's Avatar
    March 2014
    229 Posts
    Clicking on those overseas online gunshop links probably put me on some watch list in Australia, although I do agree with your suggested guns.
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  22. Post #22
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    Clicking on those overseas online gunshop links probably put me on some watch list in Australia, although I do agree with your suggested guns.
    lol sorry i tried really hard to just make them pics but all it did was make a question mark
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  23. Post #23

    January 2014
    18 Posts
    I'm not really sure how a rusty AK doesn't count as modern.

    I can't find my old post, but replacing guns with zip guns would still be the best fit for rust imo:

    eg. MP5 -> This


    Other suggestions, too:

    Looks like some sort of .22 single shot


    12 gauge revolver


    Some kind of homemade shotgun


    .22 smg, homemade again, the piece I found about it says that this was used for the 'magazine'.




    I don't think rust needs any real/branded/manufactured weapons. Homemade ones, like the pipe shotgun, are a lot more fun mechanically in the game.
    I cannot agree more. Older military weapons don't add to the flavor. Handcrafted put together pieces of a gun - that makes RUST RUST!
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  24. Post #24

    December 2013
    118 Posts
    So I think that the M4 the shotgun 9mm p250 Mp5 and such dont fit the game, this being said I dont think that these high end weapons should be removed. These guns are what people strive for and make combat a hell of a lot more interesting a plain out fun and I made compromises for both the sides that say THEY SHOULD BE REMOVED and THEY SHOULD STAY parties. heres a list of ideas of what the guns should be replaced by. These are ideas not saying 'h this gun is what NEEDS to be in it', im simply giving an idea of what im talking about :) Please post your replies about what you think should be added in. any items you think should be replaced give links to google pics and such :) If you dont agree at all and think that the M4's fit perfectly please explain why.

    M4, or how bout an old ak?
    http://www.google.fr/imgres?imgurl=h...ed=0CFoQrQMwAA

    shotgun, the top gun in this pic looks pretty old and I think would fit the game nicely
    http://www.google.fr/imgres?imgurl=h...d=0CLIBEK0DMB0

    9mm, the colt 1911 seems nice
    http://www.google.fr/imgres?imgurl=h...ed=0CF4QrQMwAg

    p250, Heres a pic of an old Ruger, im not really sure on this but bear with me im just giving examples.
    http://www.google.fr/imgres?imgurl=h...ed=0CHQQrQMwCg

    Mp5, forgot to put this in the initial thread, but heres a tommy gun, doesn't exacly fit, maybe a greaser gun would look better but its not my decision on whats in the game these are just examples.
    http://www.google.fr/imgres?imgurl=h...ed=0CGUQrQMwBQ

    Also guys please try and show this to the devs, I made this in hopes that they get something out of it.

    PS want to say sorry, im new to this and tried about 100 times to make these links pictures but they kept saying no to me lol, so I had to make them links.
    The problem is, some of the guns you've posted seem to need certain tools to make that are not available (currently) in rust. Not that I wouldn't like them in the game nor am I undermining your opinions.

    Now the guns that ZestyLemons has posted about, that's the kind of shit i would love to see in rust!

    Edited:

    I cannot agree more. Older military weapons don't add to the flavor. Handcrafted put together pieces of a gun - that makes RUST RUST!
    Ahh, this guy says what i was trying to say perfectly :P

    P.S. Sorry for double post, i dont know how to add a quote to a post edit.

    Edited:


    Nvm, guess it automatically adds to my previous post. Wow you learn something new every day here!

  25. Post #25
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    The problem is, some of the guns you've posted seem to need certain tools to make that are not available (currently) in rust. Not that I wouldn't like them in the game nor am I undermining your opinions.

    Now the guns that ZestyLemons has posted about, that's the kind of shit i would love to see in rust!

    Edited:



    Ahh, this guy says what i was trying to say perfectly :P

    P.S. Sorry for double post, i dont know how to add a quote to a post edit.

    Edited:


    Nvm, guess it automatically adds to my previous post. Wow you learn something new every day here!
    yes I didn't exactly like mine that much and prefer lemons, but just was giving quick examples of some weapons for visual help.

  26. Post #26

    December 2013
    17 Posts
    Ive always had this idea that higher grade weapons and ammunition should only be craftable whilst at a certain locatiom. Eg... a special kind of gun workbench that cant be crafted and is located in Big Rad (Factory) Furthermore guns should require several parts to make such as the stock, barrel and magazine, these should all be researchable/craftable but the gun blueprint would have to be found, couldnt be learnt, and would have a limited number of uses. Just imagine youve spent the last 4 hours dodging bandits hell-bent on eradicating all opposition, searching the dangerous radioation towns that scatter the island and youve just found the last part for your first revolver. You know have to make your way back to your base, stock up on anti-radiation pills, grab the blueprint and LQM that you scavanged off an unortunate surviver who never made it home and head over to the factory where you can now sucesfully craft your first gun... that is assuming that noone already there...

    I do understand that this would make the game extremely hard for new players so it could be implemented as a kind of veteran/hardcore server which is exactly what i as a veteran Rust player is looking for. I would also like to think that this would give players starting out an incentive to work together, to survive against the iron clad bandits that roam freely around the island.

  27. Post #27
    Prov3rbial's Avatar
    February 2014
    462 Posts
    The problem is, some of the guns you've posted seem to need certain tools to make that are not available (currently) in rust. Not that I wouldn't like them in the game nor am I undermining your opinions.
    Tools needed to make M4's aren't available either...

  28. Post #28

    April 2014
    7 Posts
    I think there is a place for both. But only high end weapons like the m4 should be found in crates and drops. No ability to learn how to craft them. Would like to see more weapons in the them of the pipe shotgun and the revolver. Also would like to see the addition of lead ore.

  29. Post #29
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    Ive always had this idea that higher grade weapons and ammunition should only be craftable whilst at a certain locatiom. Eg... a special kind of gun workbench that cant be crafted and is located in Big Rad (Factory) Furthermore guns should require several parts to make such as the stock, barrel and magazine, these should all be researchable/craftable but the gun blueprint would have to be found, couldnt be learnt, and would have a limited number of uses. Just imagine youve spent the last 4 hours dodging bandits hell-bent on eradicating all opposition, searching the dangerous radioation towns that scatter the island and youve just found the last part for your first revolver. You know have to make your way back to your base, stock up on anti-radiation pills, grab the blueprint and LQM that you scavanged off an unortunate surviver who never made it home and head over to the factory where you can now sucesfully craft your first gun... that is assuming that noone already there...

    I do understand that this would make the game extremely hard for new players so it could be implemented as a kind of veteran/hardcore server which is exactly what i as a veteran Rust player is looking for. I would also like to think that this would give players starting out an incentive to work together, to survive against the iron clad bandits that roam freely around the island.
    that wouldnt make sense thought because in real life, it takes very little to make ammo homemade, making a gun is harder and that could be applied in your idea but it just doesn't make all that much sense :/

    Edited:

    I think there is a place for both. But only high end weapons like the m4 should be found in crates and drops. No ability to learn how to craft them. Would like to see more weapons in the them of the pipe shotgun and the revolver. Also would like to see the addition of lead ore.
    garry might have said somewhere they were just placeholders, i cnt remember , but what happens if after 1 team gets that super rare drop and just owns the server? Also one of my main reasons is these guns jut dont have the rustic look that the gun does so well

  30. Post #30

    February 2014
    9 Posts
    I'd like to see some more primitive weapons, like an Atlatl, and slings (there's a use for stones...), blowguns with poison and sleepy darts, bolas, and melee weapons like swords and tomahawks.
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  31. Post #31
    kulan's Avatar
    February 2014
    775 Posts
    Looks like the modern weapons are staying,

    this weeks dev blog says this

    "The weapons system is being re-coded too. We’ve only just started this so I don’t know of any obvious improvements. One of our dreams is to make reloading more involved with modern weapons. We don’t want you to just press reload and it somehow, in the background, takes your clip out and fills it up with bullets from your inventory, then puts it back in. We want you to go into combat situations will your clips loaded"

    i was looking forward to a more imaginative weapons array than the standard military kit.

    quote taken from http://playrust.com/

    Edited:

    STRANGE i can not edit my last post.

    lets just hope they retexture them to feel a bit more rusty
    to be honest i have read loads over last few months and i can't see a clear direction this game is going in.

    Hopefully all will become clear over the next few months.

  32. Post #32
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    Looks like the modern weapons are staying,

    this weeks dev blog says this

    "The weapons system is being re-coded too. We’ve only just started this so I don’t know of any obvious improvements. One of our dreams is to make reloading more involved with modern weapons. We don’t want you to just press reload and it somehow, in the background, takes your clip out and fills it up with bullets from your inventory, then puts it back in. We want you to go into combat situations will your clips loaded"

    i was looking forward to a more imaginative weapons array than the standard military kit.

    quote taken from http://playrust.com/

    Edited:

    STRANGE i can not edit my last post.

    lets just hope they retexture them to feel a bit more rusty
    to be honest i have read loads over last few months and i can't see a clear direction this game is going in.

    Hopefully all will become clear over the next few months.
    to be hones, ill be happy with just a little retexture so it looks better lol

  33. Post #33

    February 2014
    360 Posts
    that wouldnt make sense thought because in real life, it takes very little to make ammo homemade, making a gun is harder and that could be applied in your idea but it just doesn't make all that much sense :/
    Kinda the other way around really, quality brass casings are very difficult to make (only became possible to mass produce with industrialization), where if you can get hold of ammo crafting something to fire it is pretty simple...

  34. Post #34
    utilitron's Avatar
    December 2013
    766 Posts
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  35. Post #35

    February 2014
    6 Posts
    I'm not really sure how a rusty AK doesn't count as modern.

    I can't find my old post, but replacing guns with zip guns would still be the best fit for rust imo:

    eg. MP5 -> This


    Other suggestions, too:

    Looks like some sort of .22 single shot


    12 gauge revolver


    Some kind of homemade shotgun


    .22 smg, homemade again, the piece I found about it says that this was used for the 'magazine'.




    I don't think rust needs any real/branded/manufactured weapons. Homemade ones, like the pipe shotgun, are a lot more fun mechanically in the game.
    Personally I think this is the direction Rust needs to head in terms of "CRAFTED" weaponry. Granted I want a weapon that handles somewhat similar to the P250 and M4 but I don't want them to look like it. Weapons like these should have spec's similar to their counterparts but not exact. They also shouldn't remove the military grade weapons they use now but make them rare finds and/or end-game advancement crafting recipes. Specifically when holstered (held in the hot bar) weapons are visible on a player, seeing the difference between someone who can make "home-aid" M4's and Military Grade ones will add to the dynamic of estimating that players current 'level' of progress.
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  36. Post #36

    February 2014
    9 Posts
    I was actually looking forward to the removal of the military grade weapons as don't think it fits into the whole theme of Rust. If i wanted to play a military shooter I'd play Call of Duty.

    But the update on Friday and now looking at the trello for Rust suggests they'll be adding more military weapons on top of what we already have. It's just going to be a open world CoD game.

    I mean you start naked with a rock and with one drop from rad town you get an M4 or P250 or even a piece of kevlar. It doesn't make any sense.

    Facepunch seem to be completely directionless. One minute they say they'll be phasing out military grade weapons and now they are improving the models and adding more of them.

    One idea I had was to be able to find the parts to the "modern world" guns and fit them together like a jigsaw puzzle but never be able to craft them so they are quite a rare drop.
    Only have the rustic and homemade weapons as craftable so they aren't as powerful and accurate and could also jam when shooting.
    Durability would take care of the military weapons over time so they don't dominate the game.
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  37. Post #37
    kulan's Avatar
    February 2014
    775 Posts
    If you look in the item editor there are all ready there and spawnable in game
    there are 7 weapons parts and 7 armour parts. plus a recycle kit.



    they have been in since last update :)

    also in the spawnable list are but not in game yet are

    empty Shells shotgun
    Primed 556 casing
    primed 9mm casing
    primed shotgun shell

  38. Post #38
    PhilipTheBun's Avatar
    April 2014
    41 Posts
    all i care about is how they make the guns look good lol. I hope they keep high end weaponry but make it look like it fits

  39. Post #39
    TornadoAP's Avatar
    June 2010
    1,307 Posts
    By the way guys someone did make an AK out of a shovel. I think someone can make a very shoddy AK, so if there is a replacement a handmade AK would be cool.

    I'd also like to see other weapons that are somewhat like the Bastard gun or the Duplet from Metro: 2033.

  40. Post #40

    January 2014
    109 Posts
    I mean you start naked with a rock and with one drop from rad town you get an M4 or P250 or even a piece of kevlar. It doesn't make any sense.
    You are assuming that rad town will exist and that drops happen like that. All these things are subject to change. I would imagine with a full larger map that you might have to go to different regions for different drops or something like that. Random drops of everything seems more like placeholder logic at this stage.