1. Post #1

    April 2014
    4 Posts
    Hey... Just a quick complaint.
    I know the devs work their arses off! I understand this is an alpha game and I really appreciate what the devs have done to reduce hackers. I love the game and won't stop playing due to these B****ds screwing everyone over.
    My issue is I won't play on any other server than official as I'm part of a clan and I prefer the full un- touched game to enjoy what the devs have done!
    I'm just wondering if it is feasible to add, as silly as it sounds GM's to the official servers, so people who don't play the game, they just give support and Insta- bans if there is enough proof to show one is hacking, a blizzard approach.
    Obviously this would be seen as a "Job" to sit around and not play the game but watch it, and it would cost money. Although I want every penny thrown at development, I feel it will only be solved with the hacking being reduced.
    Maybe there is a million and one ways to stop hackers, but at the moment it doesn't help when conducting a raid, some hacker shows up, shoots through a wall, steals all the good and speeds off into the distance. It would be best
    not to have admins as they can abuse and benefit those they like. It'll simply ruin the game. But It's just the biggest issue at the moment. I understand these guys have a s*** load of these posts thrown at them, and I hate to jump on the
    bandwagon, but I get killed more often now when knocking about than legitimate kills. It's as if I'm walking around with a "Hacker kill me" sign...
    Just a thought, although you have had many thoughts on this subject.
    As they say, have your say and this is my only issue with this brilliant game!
    Good luck with the development guys! Understand there has been issues and family problems, wouldn't disrespect that and say this game is more important.
    Even if hackers aren't sorted till beta, least you tried!
    Thanks
    McFooger.
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  2. Post #2
    ...at the moment it doesn't help when conducting a raid, some hacker shows up, shoots through a wall, steals all the good and speeds off into the distance.

    ...

    But It's just the biggest issue at the moment. I understand ... but I get killed more often now when knocking about than legitimate kills.
    No, you don't understand.

    Although the hackers are ruining the game experience and making things not fun, and the exploits they are using need to be discovered and fixed, the devs have plenty of bigger issues to deal with at the moment. Namely, making the game.

    You, meanwhile, have forgotten that the game is in alpha. A wipe could be required at any time after a patch is suddenly rolled out without warning, and if a full data wipe is required for compatibility reasons, you won't have any choice in the matter and your stuff is gone. Hackers are merely a trolling bully version of the same thing.

    In alpha, everything is under construction and the primary focus is making things work. Making them work nicely and keep hackers out? Not as much yet, since they're still at "making things work" for everything that's still missing. I propose to you that it is more important and efficient to concentrate on developing all of the essential foundations for a game before you worry about the polish when you're early in development.

    There are things that the devs could be doing to combat hackers that they are not currently doing. One major change would be moving to server-side validation for almost all of the combat and movement and so on. It's not being done right now because that complicates development a lot (which makes updates take even longer to come out) and hurts server performance badly (and it can get awful at this stage), so it'd just make everything worse for everyone in exchange for making it harder on hackers. It's something they will probably do eventually, but it would be a lot of hurt for a little gain at this point.

    By the way, you're playing Rust about a year to a year and a half prior to the point where games typically start running beta tests and letting the public try the game. You should keep that in mind and adjust your expectations.
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  3. Post #3

    February 2014
    43 Posts
    100% agree with hazr789, it has been requested many times and it's totally needed.

    100% disagree with the usual "alpha" "wipe" "get over it" kind of attitude of elixwhitetail, which seems to have been completely assimilated to the status quo.

    Fighting hackers is to me #1 priority as the game it's already fun as it is. Developers could just stop developing new stuff and stop hackers, game would be ton of fun.
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  4. Post #4

    April 2014
    4 Posts
    No, you don't understand.

    Although the hackers are ruining the game experience and making things not fun, and the exploits they are using need to be discovered and fixed, the devs have plenty of bigger issues to deal with at the moment. Namely, making the game.

    You, meanwhile, have forgotten that the game is in alpha. A wipe could be required at any time after a patch is suddenly rolled out without warning, and if a full data wipe is required for compatibility reasons, you won't have any choice in the matter and your stuff is gone. Hackers are merely a trolling bully version of the same thing.

    In alpha, everything is under construction and the primary focus is making things work. Making them work nicely and keep hackers out? Not as much yet, since they're still at "making things work" for everything that's still missing. I propose to you that it is more important and efficient to concentrate on developing all of the essential foundations for a game before you worry about the polish when you're early in development.

    There are things that the devs could be doing to combat hackers that they are not currently doing. One major change would be moving to server-side validation for almost all of the combat and movement and so on. It's not being done right now because that complicates development a lot (which makes updates take even longer to come out) and hurts server performance badly (and it can get awful at this stage), so it'd just make everything worse for everyone in exchange for making it harder on hackers. It's something they will probably do eventually, but it would be a lot of hurt for a little gain at this point.

    By the way, you're playing Rust about a year to a year and a half prior to the point where games typically start running beta tests and letting the public try the game. You should keep that in mind and adjust your expectations.
    Everything you said I addressed before hand. Alpha won't be going on for that long, you're mad for assuming that, by the end of this year MAXIMUM it will be beta.
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  5. Post #5

    January 2014
    179 Posts
    No, you don't understand.
    Although the hackers are ruining the game experience and making things not fun, and the exploits they are using need to be discovered and fixed, the devs have plenty of bigger issues to deal with at the moment. Namely, making the game.
    If that was a 100% true they would have spent time on cheatpunch and VAC secured servers. They care about the cheaters and they are actively working on it from what I see. If you watch the message boards you will see people are still getting banned. Also I have noticed cheaters come on and then disappear.

    There is another group of cheaters that seem to use speed hack and aimbot but not the overlays or at least not something cheatpunch has grabbed.

    I would not say they need to spend money yet on admins but should rather spend money giving us a way to report suspected cheaters inside the game rather than using the message board? It would have a timestamp so it would be easier for you to check logs and view screen shots to help identify cheats and write code to ban or stop them.