1. Post #1

    April 2014
    3 Posts
    I have a suggestion on what maps could be like in rust. I like the fact that you can get lost and there is no "radar map" that always tells you where you are. It adds to the feeling of being lost/alone/survival mode.

    But as you move around it would be a good way to be able to keep "notes" on places. So I am thinking about the possibility to be able to make your own map.

    My motivation comes from maps like this:



    So i am thinking, that if the player has some paper (Maybe a pencil too.. coal and some planks) he could take a "picture" like in the image below. Where the area in focus is resizable of course.



    and add that to the paper/map, like the image below. The player decides where he will put it on the map, the size of the print and the rotation.



    Then i guess you should be able to add some text, and maybe have a simple pen tool so you can add some arrows and notes.

    And you could end up with something like this:



    I think this could be pretty cool, because then all maps would be different. Maps could contain secrets and even strategies.
    Maps would be a cool thing too loot from houses or dead bodies. Maps could be used to plan raids with arrows etc.

    To make it easier to understand maps I added a little N,Q,S,E thing. Together with a compass maps would be easier to understand.


    This will also create a new level of player interaction. The paper doesn't need to be a map. It can be code, text, drawings, "pictures/drawings", messages, letters etc. The idea is basically to let the draw and write on paper.
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  2. Post #2

    April 2014
    3 Posts
    This would be quite cool, although it is kind of confusing at first, this would be great.

  3. Post #3
    utilitron's Avatar
    December 2013
    766 Posts
    What's from stopping you doing this with real paper?

    Is it necessary to make it an in game feature, or just a convenience?

  4. Post #4

    April 2014
    3 Posts
    What's from stopping you doing this with real paper?

    Is it necessary to make it an in game feature, or just a convenience?
    Because it would be cool to find other maps. Like if u kill someone or break into someones place their maps could contain codes, locations, information, etc.
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  5. Post #5
    Un1ver5al's Avatar
    March 2014
    61 Posts
    Great concept. Above all, I really do hope that they add some form of mark making to the game. This would allow for some great gameplay possibilities, including this "Points of Interest" idea to some extent.

    That said, the more I see of map websites the less I agree with them. For the static map they have been useful, but if procedural maps come in then I can't see the need for them. Your suggestion for in game mapping would be helpful for some people sure, but the application interface could easily be ported to an external website and generate a map for all to see, possibly with info about your location and base etc.

    Edited:

    Because it would be cool to find other maps. Like if u kill someone or break into someones place their maps could contain codes, locations, information, etc.
    Im pretty sure no-one's gonna write all that stuff down and leave it in an unlocked box for someone to just find, but it could be used as a way to guide players to a new town or place of interest if it was implemented procedurally. So basically every new location would have a number of maps/directions to find it spawning in the world, giving people who find them an edge over those who are just randomly looking around for stuff. Wooly concept but I think it has some potential.

  6. Post #6
    I don't like the idea of maps in Rust, but if it had to happen, I'd really appreciate this implementation, because it's an elegant and interesting design.

    I applaud you, SondreBakken.

  7. Post #7
    Dennab
    March 2014
    2,555 Posts
    I agree with this approach a lot, similar to the map "generation" in Minecraft (explored areas become visible on map) but more player driven/freely drawn. I especially like the portion w/ snapshotting from in game, that way player made structures are hilighted on the map, that's genius. The implentation is great, and the finished product reminds me of the treasure maps you find in RDR. This would be hugely helpful if/when procedurally generated maps are implemented, would solve the issue of finding friends on servers in a very "free player creation" oriented way. You should put this in the suggestion forums, I'd love to see this at least considered. Good work!!!

  8. Post #8

    April 2014
    3 Posts
    I agree with this approach a lot, similar to the map "generation" in Minecraft (explored areas become visible on map) but more player driven/freely drawn. I especially like the portion w/ snapshotting from in game, that way player made structures are hilighted on the map, that's genius. The implentation is great, and the finished product reminds me of the treasure maps you find in RDR. This would be hugely helpful if/when procedurally generated maps are implemented, would solve the issue of finding friends on servers in a very "free player creation" oriented way. You should put this in the suggestion forums, I'd love to see this at least considered. Good work!!!
    Thanks for the link. Ill put it there right away!
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  9. Post #9
    rapefruit's Avatar
    January 2012
    65 Posts
    I really like the idea of having blank pieces of paper that you can draw maps on. I'd also suggest on top of this adding a gps tracker, which wouldn't give a clear overview of the entire area (which makes sense, considering the landscape and most of its landmarks look to be obliterated from the apocalypse scenario), but could only be used to find your current location on the map.

    The GPS tracker could be used from the hotbar slowly, with an unreliability similar to the handcannon, so that you'd be able to after waiting a random amount of time, find the point you were on the map when you used it so you could sketch whatever scenery you wanted to describe at that spot.

    This way there'd an awkward way of doing it that wouldn't be inefficient for drawing directions to whatever hidden place you want to revisit.

  10. Post #10

    February 2014
    104 Posts
    if they add procedural generation they have to add something like this or another more basic way of mapping out points of interest ect

  11. Post #11
    Dennab
    January 2014
    192 Posts
    this is awesome idea being able to open a piece of paper in game and drawing a map, love it.