Great, so now we can all watch our FPS while we stand around waiting for new content. That should keep us occupied.
Great, so now we can all watch our FPS while we stand around waiting for new content. That should keep us occupied.
I lol'd...
We are being trolled so hard ;)
Personally I think they are going to drop so much content (mostly visual) that a buzz will happen again (and the hackers will start swarming into this forum again with VAC bans ;)
Remember that we don't see the actual release Trello with the main stuff on :)
https://trello.com/c/SlnhdSde/294-in...ew-item-system
I'm guessing you totally ignored this since it's nothing fancy and new, right? They're working on a bunch of things. Go play another game or keep playing Rust. No amount of whining is going to speed anything up.
If you actually read what I posted instead of jumping on your soapbox, getting all high and mighty, I said "Moved to Next Version".. I know what they are intending to implement.
Now run along and take your attitude with you.
The Trello seems to go by the whims of the devs. I've seen them move things to the next version column only to move it somewhere else the day after or remove it completely. That Trello page is just for communication between developers over vast distances. That isn't by any means the totality of what they are developing at any given time. It's merely a window that you can look through, but you definitely aren't getting the whole picture. Either way. You bought a game in development, and the developers were VERY forthcoming with the state of the game when you purchased it, there should be no surprises for you here. Furthermore there should be no complaining when you are receiving precisely what you paid for...Early Access and developer interaction. Check and check. The only other thing Facepunch owes us is a finished copy of the game once it is released. Until then. Sit back, relax, play something to wile your time and eventually all will be right as rain.
PS The FPS counter is muy importante for pinpointing causes of performance loss. It's absolutely essential for Facepunch in order to optimize the game across a multitude of PC configurations.
Thanks, i was gonna say that. seriously, this isnt beta its alpha, what they do isnt usually for us. like the item editor, its more for them.
Yeah for right now. The community will be using it eventually though. :)
Please explain how it helps facepunch if I have a FPS counter running?
It doesn't help them if you have it running. It helps them stress test the game and see what exactly makes FPS stutter - thus resulting in them better being able to fix it.
It's just meant for testing, to help optimize the game and make it run the best it can.
I agree with you sir.Also probably they will be able to watch "frametime" as well ,which helps to solve the problems about micro-stuttering.
Ok, so how exactly is it helping them if they have no idea what my FPS is?
Let me put it this way. You all say it will help? How? The developers are sat in a room, with their high spec Pc's playing on a Development server thats more than likely in the next room, implementing features and saying "Yea, 60 FPS here, it must be fine"
How does that equate to the real world? I'm sorry but I fail to see how on earth me running a game with my FPS showing is going to help the developers?
Because the FPS stuttering doesn't have anything to do with the computer the game is running on. Surely you've noticed when there are many structures your game hangs - that isn't just you and it's not because of your computer. It's Rust. Things like that but aren't so easily noticeable exist as well, and having the FPS counter will help them find what causes performance issues.
Let me link an example for you and how they are tracking fps drops and such.Also looking into the reasons about what causes sudden fps drops.
This pic can be found at trello too
So actually they are collecting data while playing as well,as a graph for example they can follow more easily with that.
Maybe you should leave the developers to develop what is or is not needed in the game. This is very useful for both parties.
ooo look - something else has just moved across :)
Man some of these threads made by unappreciative little pricks make me wanna jump off a bridge...
Seriously, if all you can do is personally insult people, keep your remarks to yourself, thanks.
Edited:
I can see what your getting at, but how is one developer going to now how my PC performs unless he is sat next to me?
What is the point of me showing my FPS if the developer dosn't have a clue what it is??
Theres a million and one bugs in this game. Showing me my FPS which is no use to developers since they can't access my FPS or system specs while theres animals attacking me from underground does not seem a priority.
over and out fanbois
(User was banned for this post ("Quit being so rude and play nice already." - postal))
Ask that again when you are opening a bug report cause you have FPS issues and the devs tell you to enable the FPS counter so you can look more precisely (and even provide them with screenshots) to identify the root. [EDIT]Not to mention that the counter could easily be coupled with cheapunch (most likely <10 lines of code) if needed. If you ask why with cheatpunch go inform yourself what cheatpunch really is. Hint: Trapping cheaters is just a side effect.[/EDIT]
Now go ask yourself why they are currently rewriting lage codepaths.
This has nothing to do with being a fanboi. In fact atm I'm not playing Rust and there are things which annoy me, too. This has to do with common sense.
Oh I'm sorry. I didn't realise they had a bug report feature you could submit to Devs and discuss your problem and they would provide an answer? Please provide a link.
http://facepunch.com/forums/421 (yes, garry itself is active there, proof: http://facepunch.com/showthread.php?...1#post43462667 )
https://trello.com/b/mfiF3HM9/rust-public (yes, garry itself is active there)
http://steamcommunity.com/app/252490/discussions/4/
Maybe they didn't feel like they need to ask any questions at your bug reports cause they are already reproduced and/or others asked the right questions. Not replying doesn't mean not reading, after all they have more important things (code, code, code) to do, so they can't reply to every little guy.
Arion, may I ask: What would you do if you were in the dev's chairs?
None of these are support related, ticket numbered requests? I thought you implied I could submit a ticket, not post on a public forum where someone might reply. (Edited to include that certain someone being Garry if he actually saw my request)
The FPS counter is probably just there because every other FPS game out there has a way for you to track your FPS in-game. I highly doubt it's going to be used for troubleshooting by the devs.
As I cannot comment on being a Dev, but since you ask, I would not post trival additions to next versions such as FPS and FoV. A simple list of bugs fixed, alterations to gameplay and nerfs/improvements to the current system would be more welcome.
Okay, that's a good start.What tools would you use to identify bugs/code errors, and implement fixes for them? After all, we probably shouldn't be adding in more material when a lot of the material is still broken, should we?
First of all "devs" do not need to access to your computer to collect data.Maybe they will include a benchmark test in future,who knows ?
You are missing the point,the screenshot i have posted above was an evidence of "when someone types and sends on a chat,game stutters" this graphic over there showing the impact.
So what can you do ? Players of Rust can contribute their data to forum when asked or they can give some details about the problems especially about sudden fps drops.So all these data can be collected by developers and could be fixed much easier.
AS you can see this is a development process,you may not understand the importance of details like this but they will save your money in future.How ?
For example if you have an A brand graphic card and stuttering all the time with no reason.And you will probably ask or even whine about the problem at forum.Implementations like this will help devs to solve the problem much easier.Otherwise you will have problems even with your high-end pc.
There will be millions of bugs in this game,it's true.For example again,at Crysis 3 people had problem about huge fps drops while they are playing at first level.They released a patch after that.
Some of the problems may not be seen by the eyes but again,this is not being a fanboy,this is about stable development.No one here will ever wanna taste low-fps or microstuttering.
Also they may collect the information like a similar way with cheatpunch.
Long story short:People can send screenshots or give more details about FPS problems more easily with FPS counter.I'm actually using PrecisionX for both FPS and frametime.That helps a lot and i'm not even a developer.
Do you not understand the phase of development we are in? It's not refinement and polish stage. It's build the damn game stage. The game isn't there, so refining and polishing it is a waste of time if they plan to implement changes down the road that makes a bunch of refinement and polish obsolete. Polish and refinement come in the later stages of Beta, not Alpha. I almost think you are trolling because you seem very naive to this whole thing. If you are not, I apologize, but it really feels like you are.