Yup, since they re-started airdrops the hacking on the official servers has gone though the roof! US East Coast 3 has a couple of AOE hackers who do little but run around and radius-kill everyone. Luckily, I'm outside their normal areas (rad towns, center of the loop road), but occasionally they get close enough (300 yards?) to kill me in my house.
From what I can tell, the radius destruction of boxes, etc. has been patched, but obviously not the killing.
When airdrops were off there was a lot less hacking going on since it's harder for a hacker to get a head-start, and maintain it, and just generally less "fun" for hacker (usually impatient little dickheads) since they needed to gather just like the rest of the grunts. I have not heard any complaints of clipping, but it might just be a patient player moving through doors while alt-tabbed.
For those that say "play on private servers", what part of the word "OFFICIAL" do you not understand? These servers should be the template and example for all servers, and to a degree they are the honeypot, but the devs seem to be doing precious little to address the most common, basic hacks that are prevalent now. (really, how hard can it be to detect speed-run or super-jump, and simply kick the player when it happens? Forget bans, just a simple kick would be enough...)
Edited:
I dont get why anyone would play on official servers,which have no admins or mods.Just hop onto one of the modded servers/private server and make sure they have active admins. I play on server which hasnt had any hack reportds for some time now.
Most private servers have zero stability or longevity. It's a pointless exercise to start on a server when you have no idea if it will be there tomorrow, reset, or whatever whim the owner has. Also, a banned hacker can DDOS a private server into oblivion.
No, generally speaking, a waste of time on every one I've tried, even those with significant on-line mutiplayer "clan" websites and admins (they just gave up after a while due to DDOS attacks)