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(User was banned for this post ("Terrible thread" - Craptasket))
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(User was banned for this post ("Terrible thread" - Craptasket))
No
What is going to distinguish it from Minecraft? They have already said they are implementing farming, we already have crafting and building, and with the idea of a voxel terrain it would probably include mining.
I personally don't think it will, but it will have similar aspects, just with balls and boobs.
I don't understand why people automatically compare games that are in the Survival genre to Minecraft.
Because all Voxel games are Minecraft clones, a bit like how all shooters are COD clones, I mean they're all shooters after all.
Being 1000 times better than Minecraft. Minecraft is HORRIBLE for anything other than building.
I don't like minecraft, but love rust.
Maybe because minecraft is already so developed with so many different options that it just overwhelms me. Rust is still in its basic stages and it's easier to get into for me. There aren't 50 different resources, dyes, wool colors, etc. As it grows, I will grow with it. Judging by the talk of voxel, farming, mining, caves, and the items being voted on, it does seem like it will turn into a more realistic minecraft. I'll probably love it.
If I played minecraft from the beginning, maybe I'd feel different.
Correction.
All the shooters are Counter Strike Clones.
CS came first.
CS 1999
Call of Duty 2003.
My favorite part about Minecraft was the airdrops.
I liked stripping nude and terrorizing people the most
Minecraft's standard mode is a survival mode. Rust developers admit that Rust is partially inspired by Minecraft. However, Minecraft was inspired by Dwarf Fortress and they are very different games.
Rust is already completely different visually and gameplay wise. Rust focuses more on the survival aspects. Minecraft focuses more on the creativity and building.
And people say the dicks in Rust are are pixelly...
Nice thread, I love how long it took to explain your point, I give you a cookie sir!
I thought Minecraft was for ages 4-6...
Everything should have more boobs... EVERYTHING!!!
u try comparing arma 2 to cod, they are in no way similar.
http://en.m.wikipedia.org/wiki/Maze_War
This and actually Doom came first, if we look at the facts.
Wolfenstein 3d predated DOOM as well...
I remember when no one knew about Minecraft. Life was simple then.
That is so true. My kids weren't really interested into pc gaming until Minecraft. After I bought it for them and they started playing it, they found more games they wanted to play. Now my son plays GMod all of the time. I am myself got back into pc gaming after a long hiatus from pc gaming. I found linux and refused to use windows. Back then there was no games on linux. Now I own 15 games, all for Linux.![]()
The reason why I switched back from Win/Linux Dualboot to Windows.
Games.
Linux is great, but if I can't play the half of my +310 games I don't need it.
I've seen this kind of comment many times and I think Rust is actually more about building than survival, at least the way many people think of "survival". It's kind of like building is survival, your base in the game is your real "character", it is what needs to "survive". Building and raiding, and how they influence each other, is the fundamental core of Rust in my opinion, at least at this stage.
Consider that depending on what you are carrying, the death penalty can be quite minimal to almost nothing. Your base becomes the key element, preventing it from being raided is more important than your actual character's survival. When people get established, they go out to harvest carrying as little as possible, and often with little regard for their character's survival. Life is cheap in Rust, and although that saying generally pertains to lack of respect for the lives of others, murder, in Rust it often applies equally to the victim.
In addition, on a more practical note, I think most would agree that for even a slightly experienced player it doesn't take long in Rust before you reach a point where you have plenty of food and dying of starvation is highly unlikely. At that point a major survival element is eliminated. If you are playing on a PvP server, survival then only comes down to not being killed by other players, and again depending on the death penalty that can be merely an annoyance. Hostile NPCs, animals in Rust's case, are not a big factor, either easily defeated or easily avoided. Sure you can call that survival, but it's not what many people are thinking of when they use that word to describe a game. Maybe a way to summarize these points is to say that once you learn the basics, the environment in Rust poses little danger, and that's contrary to many games that people describe as survival games.
I will agree that Rust is quite different from Minecraft, but I disagree with so many using the words "survival" and "building" to describe how they are different. Rust is very much about building, with traditional "survival" being a minor factor. Sure you could argue that not having to eat in Minecraft makes Rust far more of a survival game, but as I said food is not a big problem in Rust anyway.
Of course most of this doesn't apply to Minecraft's creative mode, which is as you say focused on creativity and building. But Minecraft's survival mode is actually quite similar to Rust, you work on collecting better and better resources to build and craft better and better structures and items. Back to the point of dangers in the environment, Minecraft actually has much more of that than Rust.
Maybe I'm just nitpicking words :). I'll just say that I feel like building is probably the most important element of Rust at this time and the reason why most people play it. Yes, the goal of building is often to avoid being killed and robbed, but that just doesn't seem to mesh with the typical notion of a survival game. Have you heard of The Castle Doctrine? It just popped into my head right now. I haven't played it but from what I've read/seen it's like the core element of the way I see Rust distilled down to minimal basics. Well, actually it has one key feature Rust doesn't, something people have been asking for and dying to see in Rust, traps :).