All highly speculative but very interesting ideas.
What? What does replacing the sky have to do with the 'technical system' that is key to the 'gameplay mechanics' you are talking about?
http://playrust.com/25th-febuary-update/
playrust.com posted:
Yhy bother changing the stupid sky? Well I’m glad you asked. The old sky was a slow horrible FPS killer. It rendered using two cameras.. which induces a bug in Unity that meant we couldn’t (without a bit of hacking around) have refraction effects in game.
The new sky increased FPS and added refraction effects.
Many more times? You know this how? The up front process is still easier, but other than just making it easier to add fluff items, it doesn't remove the need to actually develop the code that would perform the 'gameplay mechanics' you keep talking about.
http://facepunch.com/showthread.php?t=1371395
The item editor just makes good sense to us. We don't need to spend time adding 40 different types of meats, then adding icons for each of those. We don't need to spend time adding 200 different types of food. The community can do that, they can enjoy doing it.
And if they don't like it, and community contributions are shit - it doesn't matter - we don't have to add them. The system pays for itself anyway - because a few days of work enables anyone at FP to add a new item to the game in less than a minute, instead of taking a programmer that knows how to (of which there are 2) over an hour.
We're looking at systems like this this to speed up our development, so we can add things faster in the future. So even though it looks like we're wasting time on things like this when we could be doing 'real stuff', everything will work out much much better in the end.
To add 200 items to the game it will take 200 hours (so 100 per programmer)
So over 2 weeks of effort to add items. Seems like their time would be better spent doing other things.
I won't comment on what it means for a design if you have to throw out lots of code later because you change one pluggable UI system for another. This, however, is a self imposed roadblock, not something that once fixed means that content code will suddenly flow more freely from the developers typing fingers.
What? The new UI implements new game features like weight limits, container nesting, and controller based game play that will lead to console version of the game.
Can I ask why you wouldn't just post a link to the playrust.com post instead of trying to regurgitate what was said there and adding your own mostly faulty comments or analysis? It would be faster and you wouldn't come across looking like you don't even really understand what is being communicated in them.
Luckily for you, I did just that.