Well when you look at previous update blogs and there is a consistency, at least weekly, you then buy the game... thinking cool we are all in the loop at least every week.
Then there goes almost month with no blog update, to me it seems facepunch is on hiatus drinking $1000 bottles of wine with our cash, id laugh at us too
Let's actually look at those blog posts.
http://playrust.com/updateless-week/
Sorry guys, no real updates this week. There was a lot of moaning last week about the lack of ‘new stuff’ in that update. So we’re looking at ways to bring you ‘new stuff’ faster. Getting the foundations for this is going to take longer than a week.
(emphasis mine)
Helk has started working on Farming. It’s what it sounds like. We need to explore a bunch of performance issues we may or may not have with the system – so this is taking longer than expected too.
Also, new GUI and the item editor.
http://playrust.com/25th-febuary-update/
The biggest most obvious change in this update is the new sky. We’re still tweaking to get it looking how we want it to look.
So why bother? There’s hundreds of other things you want – why bother changing the stupid sky? Well I’m glad you asked. The old sky was a slow horrible FPS killer. It rendered using two cameras.. which induces a bug in Unity that meant we couldn’t (without a bit of hacking around) have refraction effects in game. Everyone should see a nice framerate boost thanks to the sky being replaced. And it renders in a single camera – which means we’re free to use the refraction effects again (so expect to see pixelated penises again).
As a happy consequence of the sky being replaced, we were able to bring you much better looking water. We expect water to play a bigger role in the game as we push forward (instead of the death plane that it currently is). So having it not look terrible anymore is a big win for us.
We hired the new sky’s creator, André Straubmeier last week and as well as improving the sky for Rust, he’s been making Linux and OSX work properly. So Linux and OSX users should now see the grass being rendered properly and be able to join the game with high graphics settings (which is apparently caused by compiling for 64bit, we’re going to investigate that further).
http://playrust.com/status-report-002/
We are blown away by the popularity of Rust so far. It doesn’t even seem real yet. Our original plan was to release on Steam Early Access, without making a big deal of it, and slowly build up a bigger fan base by releasing regular updates, until we reached a point where we felt the game was ready for a bigger audience – and then start advertising it and bringing more people in. The unjustifiable popularity is both a blessing and a curse.
It’s a blessing because we’ve sold 750,000 copies in a month and a half, and this is an amount we never even imagined selling over the game’s lifetime. We’ve been the number one best seller for two weeks, we never imagined ever being listed. Rust has already made us 2/3rds the amount of money that Garry’s Mod has made in 8 years – and we never imagined reaching GMod’s popularity ever again. We’ve been the fourth most played game on Steam at points, reaching 50,000 online players – this is more than we could have ever dreamed of.
But it’s also a curse because the amount of people playing has kind of given us a sensory overload. We see all these amazing things happening, voices from all directions, ideas, bugs, cheaters.. and we’re scrambling to catch up with everything. So please don’t be offended if we’re not doing what you want us to, if we don’t respond to emails or tweets, if we’re not administrating the servers properly. We are still adjusting our trajectory, there’s still a lot we want to do.
If you look, the changes they have been making are major, sweeping, foundational changes. These are changes that take time and don't add a lot to immediate gameplay, but what they do is allow the entire process to run smoother on the long run. You are here to watch the concrete being poured for the foundations. It won't be a livable house with paint on the sides for a while yet. You need to learn patience.