1. Post #41

    February 2014
    19 Posts
    Come back when its out of Alpha.

    I own like currently 6 Alpha games, all that i enjoy. But if i spent 700 hrs on any of them of course you will get bored.

    Put it this way its a hell of alot shorter to get in game build a metal house then it is to develop and add it into game, so it will run out of content after some point.
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  2. Post #42
    rapefruit's Avatar
    January 2012
    65 Posts
    The devs definitely aren't going take the fact that you and your friends bought the game, and stopped playing after 700 hours as a failure on their part, so you're going to have to come up with a better threat.

    Wait until they've released the update that's been holding up development before you start criticising it.
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  3. Post #43

    February 2014
    1 Posts
    I already left and cancelled my server months ago, I was probably the best admin on any server yet I couldn't grow a population which was the only thing I wanted

    Anyway, rust is dying down, everyone I know already stopped playing
    LMAO, keep thinking you were the best admin EVER...with no players on your server. Stupid is Stupid.
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  4. Post #44

    January 2014
    253 Posts
    Everything gets stale after 700 hours...especially 700 hours in 3 months....that's almost 8 hours EVERY SINGLE day....is that even possible?
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  5. Post #45
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,456 Posts
    700 hours worth of entertainment for $20 is a pretty sweet deal; you've got everything you're entitled to. The game will develop as Garry and co. see fit - you don't get to make demands here.
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  6. Post #46

    November 2013
    102 Posts
    I can't speak for the OP, but there is more to it for me than a $20 investment (I actually spent more, having bought 4 keys during the dutch auctions to get friends to play). There is the emotional investment as well, buying into a game early in development in the hopes of providing feedback and testing that would be used to improve the game. In can be disappointing when it doesn't feel like that investment has collectively mattered all that much.

    Also to note, sandbox games and FPS's tend to prolong hours played and can't be strictly compared to other games in hours per $ to a content-limited game like Skyrim, for example. Have I gotten my money's worth? Sure. I was hoping (and still hold out hope) for a lot more than just 'getting my money's worth' in just hours played. A couple of Rust's key concepts were and are very interesting and full of potential and I hope to see it succeed.
    I sort of agree with you when it comes to hoping to see more out of the game, but I disagree on my personal time table to see that progress. Having bought into Alpha's in the past I was well aware that they often take quite a bit of time to progress, especially during the early stages when engine issues and optimizations are going on. Most players look for the "sexy" update with tons of new content while ignoring the big things that allow for further development down the road. That is the stage of development Rust is currently in, bug fixes and foundation to build on moving forward. At some point it should reach a critical mass where you see large content updates.
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  7. Post #47
    Afrothundakat's Avatar
    December 2013
    47 Posts
    It tells you exactly what they're working on. They updated that checklist of stuff to do 2 hours ago.
    HAHA, the ONLY person who updates ANYTHING is that new guy they got from when they bought the skybox off the unity marketplace because the rust team couldn't fix their own. Andre does it all, hes my fav rust dev, he gets stuff done, he updates, and gives detailed write ups.

    You're a joke if you don't think communication is poor.
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  8. Post #48
    Kneon's Avatar
    February 2014
    157 Posts
    We all have a great time with rust. we are about 10 players, everyone with over 700h rust.
    the reason is simple: No content updates.
    The last update bring new Stone textures... what now?
    Rust is everytime the same. when you have c4 and kevlar, there is no challenge. helicopters and cars are ready since months.

    Rust hire more developer!! ore more guys will leave this potentially game with no fresh updates.

    greetings
    Same here. I'm only one player however. I stopped playing a few weeks ago due to no content being added, no direction or plan for where we're going. But I am still faithfully hanging around the site and forums, always to see if anything is actually happening with this game.

    My question to you who have not left yet, what do you do when you play? Legitimately interested, what do you guys do at this point to keep it fun?

    edit: no responses? guess that answers my question.
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  9. Post #49
    IGotWorms's Avatar
    September 2013
    676 Posts
    HAHA, the ONLY person who updates ANYTHING is that new guy they got from when they bought the skybox off the unity marketplace because the rust team couldn't fix their own. Andre does it all, hes my fav rust dev, he gets stuff done, he updates, and gives detailed write ups.

    You're a joke if you don't think communication is poor.
    If you buy a skybox on the Unity Marketplace it comes with a free developer? Dang, I would jump on that deal too and I don't even need a skybox.
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  10. Post #50
    Dennab
    January 2014
    29 Posts
    People look at the numbers and that is why they say the game is failing. Games can fail while still in alpha, games can sell a million copies and have less then 10k people playing it online at one time.
    Games fail all the time.

    Rust is losing players everyday, while sales for the game are still good, not many people are playing it for very long. If you look at the statistics you'll see that there has been a pretty big drop in it's player base in the last 30 days. So when a game consistently has its player base dropping people will correctly think it's failing.
    The %Gain is -23.40 right now according to http://steamcharts.com/app/252490#3m and it's been on a pretty constant downslide if you look at the chart.

  11. Post #51
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    People look at the numbers and that is why they say the game is failing. Games can fail while still in alpha, games can sell a million copies and have less then 10k people playing it online at one time.
    Games fail all the time.

    Rust is losing players everyday, while sales for the game are still good, not many people are playing it for very long. If you look at the statistics you'll see that there has been a pretty big drop in it's player base in the last 30 days. So when a game consistently has its player base dropping people will correctly think it's failing.
    The %Gain is -23.40 right now according to http://steamcharts.com/app/252490#3m and it's been on a pretty constant downslide if you look at the chart.

    I hate these stupid steamcharts. Everyone looks at the red numbers and yells "FAIL" but everyone conveniently ignores the +170% and +40% that are there as well.
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  12. Post #52
    Dennab
    January 2014
    29 Posts
    If you buy a skybox on the Unity Marketplace it comes with a free developer? Dang, I would jump on that deal too and I don't even need a skybox.
    After over 2 weeks of Garry saying his sky was done FP seemed to be unable to make it work. So they purchased a sky from the Unity Asset Store, you know the same place they purchased the animals. After the purchase they hired André Straubmeierm, maker of the aforementioned sky. André Straubmeier can program like a boss it would appear.
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  13. Post #53

    October 2013
    860 Posts
    I hate these stupid steamcharts. Everyone looks at the red numbers and yells "FAIL" but everyone conveniently ignores the +170% and +40% that are there as well.
    When analyzing the current trend, yes we conveniently ignore the early gains and look at what is happening currently. Crazy! The month over month %gain of 170% when the game was being played in December by those who already had bought the game before it was on Steam compared to those playing after it was purchasable on steam IS easily ignored to look at the trend, by the way, because it's mostly meaningless except to show how popular it was on release.

    Edit: I will agree that it's premature to use the word 'fail' or 'failing'.
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  14. Post #54
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    When analyzing the current trend, yes we conveniently ignore the early gains and look at what is happening currently. Crazy! The month over month %gain of 170% when the game was being played in December by those who already had bought the game before it was on Steam compared to those playing after it was purchasable on steam IS easily ignored to look at the trend, by the way, because it's mostly meaningless except to show how popular it was on release.

    Edit: I will agree that it's premature to use the word 'fail' or 'failing'.
    You can't just arbitrarily decide that some statistics are meaningless and others aren't. It's perfectly reasonable that a game would lose players a couple months after a Steam release. I play a lot of games right when they come out, that doesn't mean that I'm going to continuously play the same game for months afterwards.
    It's just silly to think that because there are less players than there were at launch that the game is going down the drain.
    People will always come and go... quite frankly I doubt the devs were expecting a surge of players like this and I doubt they care about a few lost players here and there.

    Besides, they already got your money.
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  15. Post #55

    January 2014
    100 Posts
    bullshit...

    Consider this:-

    Me and 10 other people just entered your life - what do we do now?

    Each one can't duplicate what the others do, and each one has to work on something meaningful to the project AND it has to work in the end project.

    Development is a long painful process and even with releases come more problems as people find things wrong that the developers didn't even account for!
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  16. Post #56

    February 2014
    60 Posts
    OP, you simply play Rust too much.

    Also:



    These have no place in rust. Go back to Battlefield if you want this.
    Sorrry BF4 is still under development.
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  17. Post #57
    dahadex's Avatar
    January 2014
    78 Posts
    This is one of the funniest post I've ever read. Sorry - no offense intended but honestly since this is announced in public forum might as well part of this announcement should concern me. Well it should but disappointingly it doesn't mainly due to the fact no. 1 out of 10 that I don't even know you guys personally nor can I say - fear what kind of consequences will come if you do so.

    If it was addressed to developers which would maybe make more sense I will be subscribing to this if some one like Garry has a broken heart.

    Regards, and best of luck to you - 10 anonymous Rust veterans, I salute you
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  18. Post #58

    January 2014
    18 Posts
    Sentiment of the post I agree with. Content of the post I disagree with.

    As a fellow game developer, I can say they've done a brilliant job... but need to go quick to keep players. HOWEVER, I don't know how much they care about keeping players, considering this is a single purchase game experience.

    Honestly, if they really did care about retention... they'd have to worry so much MORE about the 'early' game (tutorializing) than where this OP is saying there is a problem... you've played 700 hours, you are 'retained' by all standards.
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  19. Post #59

    October 2013
    860 Posts
    You can't just arbitrarily decide that some statistics are meaningless and others aren't. It's perfectly reasonable that a game would lose players a couple months after a Steam release. I play a lot of games right when they come out, that doesn't mean that I'm going to continuously play the same game for months afterwards.
    It's just silly to think that because there are less players than there were at launch that the game is going down the drain.
    People will always come and go... quite frankly I doubt the devs were expecting a surge of players like this and I doubt they care about a few lost players here and there.

    Besides, they already got your money.
    Hmm, we might have different definitions of 'arbitrarily'. Some metrics are more valuable than others. %gain month over month between pre-steam available and post-steam available is not exactly a great metric. I am not 'arbitrarily' deciding anything, I am applying logic. Feel free to do the same rather than arbitrarily dismissing my arguments.

    I agree that it doesn't mean the game is going down the drain. I don't easily dismiss the trend though, and the conclusion, that if they don't add some more content that it will continue downward is valid, if not obvious.

    Garry would say "Oh, if we don't improve the game, people will stop playing! Thanks!"

    This shouldn't preclude a discussion about how if content was even a small steady stream, it would keep people more engaged, and not lose people for good that are now already gone.

    But they already got our money. You are right. Not sure what the point is of that, though.
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  20. Post #60

    February 2014
    7 Posts
    They are adding a bear trap.
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  21. Post #61

    February 2014
    209 Posts
    OP, you simply play Rust too much.

    Also:



    These have no place in rust. Go back to Battlefield if you want this.
    Tell that to the developers because they spent a considerable amount of time developing the attack helicopter with rocket pods, and M249 SAW door weapon.
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  22. Post #62

    October 2013
    860 Posts
    Tell that to the developers because they spent a considerable amount of time developing the attack helicopter with rocket pods, and M249 SAW door weapon.
    The artist(s) did. The developers didn't, but I get your point. At some point it was (and maybe still is) clearly going to be content added to the game, so Warm's Battlefield comment is unwarranted.
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  23. Post #63

    February 2014
    12 Posts
    I believe that while the game is in alpha, beta version or whatever, and did not arrive in its final version, the only thing we should do is to help improve these processes, reporting errors, and among other productive suggestions, while it does not reach the final version, my suggestion is to get in Warkit servers and goes already training your sights ...

  24. Post #64
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    Hmm, we might have different definitions of 'arbitrarily'. Some metrics are more valuable than others. %gain month over month between pre-steam available and post-steam available is not exactly a great metric. I am not 'arbitrarily' deciding anything, I am applying logic. Feel free to do the same rather than arbitrarily dismissing my arguments.

    I agree that it doesn't mean the game is going down the drain. I don't easily dismiss the trend though, and the conclusion, that if they don't add some more content that it will continue downward is valid, if not obvious.

    Garry would say "Oh, if we don't improve the game, people will stop playing! Thanks!"

    This shouldn't preclude a discussion about how if content was even a small steady stream, it would keep people more engaged, and not lose people for good that are now already gone.

    But they already got our money. You are right. Not sure what the point is of that, though.
    I'm not trying to just dismiss your arguments, I'm sorry if it sounds that way... I tend to get too defensive, don't look into it too much. :D

    While there was certainly a large chunk of players that had already bought the game I really think that a vast majority of those were new players...

    Rust is still on the Steam main store page Featured Games thing, and has been there since it came to Steam. I really think that a majority of that +170% and +40% were new players.

    Granted, it's also worth noting that since these are percentages the -23% is a lot more than if the number had never jumped up so high in the first place.

    I fully expect those numbers to fluctuate very wildly. This month there were a lot of long-standing bugs that made the game nearly unplayable for some people, which would likely account for at least a decent chunk of "lost" players.
    But a lot of those players will come back, too.
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  25. Post #65

    January 2014
    33 Posts
    I'll be back in 5 months. Had a blast playing this for over 100 hours, but like the OP says, just no new content and not fast enough.
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  26. Post #66
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    I'll be back in 5 months. Had a blast playing this for over 100 hours, but like the OP says, just no new content and not fast enough.
    This guy has the right idea. If it's not doing it for you now then come back later and try again.
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  27. Post #67

    March 2014
    117 Posts
    So you don't think that the developers telling you what they're done with with that checklist is "meaningful communication"?
    That card has been on the "Navigable by gamepad/keyboard" for over a week man....

    Communication? What about an update on why this section is taking longer than the rest of the checklist? While i understand that making a game takes time, but if you intend to make money on a game, you have to please your customers at all cost. Otherwise they leave. Ask EA, more and more are boycotting their products for their lack luster approaches.
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  28. Post #68
    Gold Member
    Sievers808's Avatar
    December 2013
    2,322 Posts
    That card has been on the "Navigable by gamepad/keyboard" for over a week man....

    Communication? What about an update on why this section is taking longer than the rest of the checklist? While i understand that making a game takes time, but if you intend to make money on a game, you have to please your customers at all cost. Otherwise they leave. Ask EA, more and more are boycotting their products for their lack luster approaches.
    You know, you'd think that they have to please the customer but they already have the customer's money and unless that person is buying more than one copy of the game (unlikely) then they only have to appeal to new players to continue making money.

    I don't think they're even at a point in development when "pleasing" the customer is important at all. After all, we're really just game testers for now.
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  29. Post #69
    Owner of InsanityRP
    -Natekit-'s Avatar
    May 2013
    288 Posts
    Doesn't really bother me TBH. Diablo 3 xpac came out last night and ESO is this Friday.
    Eso is shit. Beta fucking sucked.
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  30. Post #70
    Cheesy and delicious.
    Snickerdoodle's Avatar
    August 2010
    7,037 Posts
    You're a joke if you don't think communication is poor.
    Wow, thanks.
    I'm a joke because I'm perfectly okay with watching that activity logs on Trello? Whatever you want to believe.

    You have to either 1) not follow any other games in development or 2) be blinded by fanboisism if you think the communication to the community on this project is even average.
    Neither of these is the case.
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  31. Post #71

    January 2014
    38 Posts
    go code the game yourself when u want faster development you werent supposed to buy the game for fun ur supposed to buy it to test and give feedback
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  32. Post #72
    jayfkay's Avatar
    March 2014
    340 Posts
    go code the game yourself when u want faster development you werent supposed to buy the game for fun ur supposed to buy it to test and give feedback
    you were not supposed to open your mouth.
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  33. Post #73
    IGotWorms's Avatar
    September 2013
    676 Posts
    Eso is shit. Beta fucking sucked.
    I'm interested to see how long they milk their player base before going F2P.

    It's already 60 bucks upfront plus the 15 bucks a month plus a cash shop on top of all that.
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  34. Post #74

    July 2013
    8 Posts
    I will cry every day that you guys are gone... Oh wait who gives a flying shit
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  35. Post #75

    February 2014
    11 Posts
    never said that. still its impossible to play on any server older than 3 days :D
    Yes, and as a server admin on two popular servers I can tell you why. First thing that brings down a server fast is large groups. They hoard large resource areas, control air drops, and build large structures that within a few days will take 50+ c4 to blow into. Other large groups can compete but eventually 1-2 will take over. Once they take over, others will leave. After a slight population drop that group will leave too. Hence making a server full of large structures and no players. New players log onto the server see the buildings, get discouraged, and leave. Most players look for fresh wipe servers to play on after leaving another server, hard to get a good start on a server when full kev m4 groups are running around. Also, when your server pushes past the 50k structures, it tends to lag a bit. A few hours without an admin online can quickly destroy a server too. Players will flip out if an aimbotter goes more than an hour without being banned. Large groups will leave the server quickly if someone isn't online for them to complain to. When the server owners who are use to 100+ players logs on for more then a day or two to a sub 30 population, he is going to wipe. Wipes always bring the population back, as much as people complain about them. Everyone wants to experience the startup phase. Most players reach kev within a day or two. Maybe some future updates can balance out longevity issues with the game, but this is not something that is caused by server owners.
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  36. Post #76

    March 2014
    157 Posts
    Yes, and as a server admin on two popular servers I can tell you why. First thing that brings down a server fast is large groups. They hoard large resource areas, control air drops, and build large structures that within a few days will take 50+ c4 to blow into. Other large groups can compete but eventually 1-2 will take over. Once they take over, others will leave. After a slight population drop that group will leave too. Hence making a server full of large structures and no players. New players log onto the server see the buildings, get discouraged, and leave. Most players look for fresh wipe servers to play on after leaving another server, hard to get a good start on a server when full kev m4 groups are running around. Also, when your server pushes past the 50k structures, it tends to lag a bit. A few hours without an admin online can quickly destroy a server too. Players will flip out if an aimbotter goes more than an hour without being banned. Large groups will leave the server quickly if someone isn't online for them to complain to. When the server owners who are use to 100+ players logs on for more then a day or two to a sub 30 population, he is going to wipe. Wipes always bring the population back, as much as people complain about them. Everyone wants to experience the startup phase. Most players reach kev within a day or two. Maybe some future updates can balance out longevity issues with the game, but this is not something that is caused by server owners.
    if servers were wiped every 5-7 days, that could solve problems with big groups getting stronger over time

  37. Post #77
    jayfkay's Avatar
    March 2014
    340 Posts
    Yes, and as a server admin on two popular servers I can tell you why. First thing that brings down a server fast is large groups. They hoard large resource areas, control air drops, and build large structures that within a few days will take 50+ c4 to blow into. Other large groups can compete but eventually 1-2 will take over. Once they take over, others will leave. After a slight population drop that group will leave too. Hence making a server full of large structures and no players. New players log onto the server see the buildings, get discouraged, and leave. Most players look for fresh wipe servers to play on after leaving another server, hard to get a good start on a server when full kev m4 groups are running around. Also, when your server pushes past the 50k structures, it tends to lag a bit. A few hours without an admin online can quickly destroy a server too. Players will flip out if an aimbotter goes more than an hour without being banned. Large groups will leave the server quickly if someone isn't online for them to complain to. When the server owners who are use to 100+ players logs on for more then a day or two to a sub 30 population, he is going to wipe. Wipes always bring the population back, as much as people complain about them. Everyone wants to experience the startup phase. Most players reach kev within a day or two. Maybe some future updates can balance out longevity issues with the game, but this is not something that is caused by server owners.
    I absolutely agree with everything you said and couldnt have said it better.
    99% of the time someone with more stuff than you will set you back to 0 if he finds you. The first one to get full gear wins. Which is in most cases the largest group.
    Having played 1 entire week on the same server and then just few hours on a new one I can honestly say the buildup phase is the most fun part about the game so far. It gets really boring when you have everything and 5 backups of it.
    Another problem is the lack of "gardens" that offer a variety of all needed ressources.
    Which is what makes me really skeptical of the procedural map generation. I doubt it will properly implement roads and towns...
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  38. Post #78
    manolislp's Avatar
    February 2014
    23 Posts
    What has happened to the gaming community these days? All i see is a bunch of whiners crying for updates when there is even a warning message on steam that it's an Alpha game. I am on a break as well as the game doesn't have much content into it but i know that there is more to come and i will play on the future. People are missing the point of an Alpha stage i guess, you should help with the development of the game by reporting bugs etc and stop whining and threatening that you'll leave cause you can't have a helicopter or shit
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  39. Post #79

    January 2014
    109 Posts
    Before someone chimes in with a misapplication of Brooks's law (adding manpower to a late software project makes it later), this project is not late, and no one is suggesting adding manpower to get it back on schedule, just getting it moving at a faster clip.[editline]25th March 2014
    Adding manpower to a project adds overhead. In a late project, the benefits will happen too late hence Brook's Law.

    In this case, people are anxious NOW. They want updates NOW. Adding manpower now will probably delay things that would happen shortly, but improve things that would happen later.

    So adding manpower is another long term approach that will not immediately solve the problems some people are complaining about, but make them worse. Right now they have made it clear they are working on the engine, which is something that costs now but will pay back dividends later in development. Lots of people aren't happy with that either.

    People want updates NOW. If you want them asap then don't add developers now. If you want to look at the project as a whole and sacrifice some delay now for improvement later, then support both the engine development and hiring on new staff and be more patient in the short term.

    Brook's law applies.
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  40. Post #80
    Praxius's Avatar
    January 2014
    179 Posts
    We all have a great time with rust. we are about 10 players, everyone with over 700h rust.
    the reason is simple: No content updates.
    The last update bring new Stone textures... what now?
    Rust is everytime the same. when you have c4 and kevlar, there is no challenge. helicopters and cars are ready since months.

    Rust hire more developer!! ore more guys will leave this potentially game with no fresh updates.

    greetings
    I just gave you a rainbow because it was the only one your post was missing.

    Sh*t happens and things don't roll out like clockwork in the game industry..... it'll be ready when it's ready.
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