1. Post #1

    March 2014
    9 Posts
    Couple of thoughts or suggestions for Rust

    Idea 1
    Do you think Perks/Experience would be a good idea?
    The more you do a task, the quicker/better you become at it.

    Or even restrict some activities to those with perks/classes.

    Such as
    Axe/Knife Throwing
    Improved Archery (zoom option)
    Runner (increased running speed)
    Strongman (harder melee, throws spears further, carry more, slower running)
    Weaponsmith (produces higher grade weapons)
    Miner (better with pickaxe)
    Farmer (can plant crops, can domesticate pigs, build pens)


    and

    Idea 2
    Can't decide on which characters/animals to include? Why not create a Multiverse (multiple universe) game (basically server options).
    Like dinosaurs? Run a Land before time server (no guns).
    Like Aliens? Add space ships and laser weapons.
    Like COD? Have a modern day warfare server (or go play COD)

    Apart from the animal/dinosaur/alien models, most differences only are about weapon availability.
    That way you can cater to 99% of peoples wishes
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  2. Post #2
    Dennab
    July 2013
    48 Posts
    great perk ideas
    like other fps these days with there perks for leveling and exp
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  3. Post #3
    Pyroknight's Avatar
    February 2014
    608 Posts
    Idea 1: Nope
    Older players get advantages, advantages let them dominate, they get even better, blah. Pretty much a richer get richer, poorer get poorer sort of thing. Like Rust doesn't already have that

    Idea 2: I don't think the facepunch guys will make that, it would probably take some time. Maybe modders will do it


    Edit: Maybe a sort of crafting proficiency would be meh
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  4. Post #4

    March 2014
    1 Posts
    I agree with a solid Nope on Idea 1 except for one condition:
    If you level up Mining you loose a bit in Farming
    if you level up Runner you lose some points in Strongman
    so on and so forth.
    Lets people "specialize" in a particular area but not letting them "max all your skills"
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  5. Post #5

    December 2013
    232 Posts
    all bad ideas
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  6. Post #6

    March 2014
    9 Posts
    I agree with a solid Nope on Idea 1 except for one condition:
    If you level up Mining you loose a bit in Farming
    if you level up Runner you lose some points in Strongman
    so on and so forth.
    Lets people "specialize" in a particular area but not letting them "max all your skills"
    Yeah, I was thinking a limit of 3 "extra" skills (from a large list of like 25 - Fallout type perks). Each skill has a disadvantage to compliment. Completely agree we don't need 24x7 players becoming Gods. Perks should only enhance how people choose to play (hunter, gatherer, warrior, scavenger).

  7. Post #7
    EKVO's Avatar
    March 2014
    51 Posts
    Idea 1: Nope
    Older players get advantages, advantages let them dominate, they get even better, blah. Pretty much a richer get richer, poorer get poorer sort of thing. Like Rust doesn't already have that
    Such would be life in a free society.
    I think it is a good idea, it would make the endgame not just raiding / shooting nudes.

  8. Post #8
    dahadex's Avatar
    January 2014
    78 Posts
    Idea 1 - would alienate new players and fresh-spawns
    Idea 2 - not sure...

  9. Post #9
    Pyroknight's Avatar
    February 2014
    608 Posts
    Such would be life in a free society.
    I think it is a good idea, it would make the endgame not just raiding / shooting nudes.
    Yeah, it would make the endgame running around dominating nudes

  10. Post #10

    March 2014
    9 Posts
    great perk ideas
    like other fps these days with there perks for leveling and exp
    Yes, they are also in RPGs (Sims?) as well. And I think Rust is a mix of both.


    Yeah, it would make the endgame running around dominating nudes
    Not if there was 0xp in it.