1. Post #1
    Gibbly's Avatar
    December 2013
    75 Posts
    A video about this popular topic in our community of whether or not guns should be in Rust.
    I also discuss how this game is evolving into maybe something that was not intended in the first place.
    Give me your opinions guys!


    Link: https://www.youtube.com/watch?v=CiW-h4Uiwss
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  2. Post #2

    March 2014
    7 Posts
    Problem is you have xxxxx 10 year olds, they just want modern guns & bang bang
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  3. Post #3
    PM ME FOR RUST KEY!
    thuesen207's Avatar
    June 2013
    326 Posts
    if guns are removed im out
    the thing they should do is thatif you carry a gun you can see it on their back or something.
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  4. Post #4

    March 2014
    11 Posts
    m4,s mp5's p250s etc have no place in rust.

    things like the handcannon, pipeshotgun, revolver make sense. The bolt action isnt even that bad. but they should change the attachments a crude scope, a cruder red dot, that kind of thing. There's no way you go from crafting a bow to being able to form machined weapon parts at a workbench with only primitive tools

    they should add more melee weapons, things like crossbows(not modern ones) etc instead of the military grade weapons currently in the game
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  5. Post #5

    January 2014
    45 Posts
    m4,s mp5's p250s etc have no place in rust.

    things like the handcannon, pipeshotgun, revolver make sense. The bolt action isnt even that bad. but they should change the attachments a crude scope, a cruder red dot, that kind of thing. There's no way you go from crafting a bow to being able to form machined weapon parts at a workbench with only primitive tools

    they should add more melee weapons, things like crossbows(not modern ones) etc instead of the military grade weapons currently in the game
    Yet realistically IF a zombie apoc was to occur in somewhere like the US, there would be military grade / high caliber weapons everywhere, and ironically the things you would find least of would be older revolvers, bows etc

    A lot of people play this game for the action fps - I enjoy a bit of building and gathering but only as a means to stock up and raid. If this game were to turn into some sort of scavenger hunt in which I need to gather for 3 hours to make a make shift single shot home-made potato gun, then I and a lot of people won't even bother with it anymore
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  6. Post #6
    Afrothundakat's Avatar
    December 2013
    47 Posts
    m4,s mp5's p250s etc have no place in rust.

    things like the handcannon, pipeshotgun, revolver make sense. The bolt action isnt even that bad. but they should change the attachments a crude scope, a cruder red dot, that kind of thing. There's no way you go from crafting a bow to being able to form machined weapon parts at a workbench with only primitive tools

    they should add more melee weapons, things like crossbows(not modern ones) etc instead of the military grade weapons currently in the game
    Military grade weapons DO belong as rust, as drops. Rare finds in towns. I think they should be weapons like the few that are in stalker. I get the whole euro feel from rust like i did in stalker.

    Artifacts would be neat too AS ONLY rare rare drops that are extremely hard to find.
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  7. Post #7
    OneJibmoNatio's Avatar
    August 2013
    136 Posts
    Nice video, I strongly agree with your argument that Rust should devolve its weapons into more primitive handmade style weapons. The environment in the game and the fact you start out with nothing but a rock makes it seem like it's far into post-apocalypse where any modern weapons that happened to be laying around on that small island would be useless as there'd be no more bullets. Modern weapons should be lootable but bullets be uncraftable and rare, with the option to break down the weapon for parts. Automatic weapons being so prevalent makes it too point and click twitch FPS style, whereas if firearms were simple and only effective at close range it would make the game much more skill-based and balanced for newcomers. Weapons like bows take skill and strategy to use, that skill should be more rewarded more than someone who can point, click and compensate for recoil like in counter-strike.

  8. Post #8

    March 2014
    11 Posts
    Military grade weapons DO belong as rust, as drops. Rare finds in towns. I think they should be weapons like the few that are in stalker. I get the whole euro feel from rust like i did in stalker.

    Artifacts would be neat too AS ONLY rare rare drops that are extremely hard to find.
    They dont belong, this isnt stalker, it isnt a zombie apocalypse. They are far too common to find now, less than 2 hrs after a wipe i can craft mp5, m4, and 9mm/p250 handguns. The tools available to a person in rust wouldn't allow you to craft any of these weapons and with the drop rates on the weapons/blueprints as high as they are you can hardly call mil weps rare.
    Edited:

    Yet realistically IF a zombie apoc was to occur in somewhere like the US, there would be military grade / high caliber weapons everywhere, and ironically the things you would find least of would be older revolvers, bows etc

    A lot of people play this game for the action fps - I enjoy a bit of building and gathering but only as a means to stock up and raid. If this game were to turn into some sort of scavenger hunt in which I need to gather for 3 hours to make a make shift single shot home-made potato gun, then I and a lot of people won't even bother with it anymore
    rust isnt in the US, and it isnt a zombie apocalypse game either so neither of those points are even relevant to the discussion at all you may have an addiction to the terrible show known as the walking dead though.

    And a lot of people play for the building/raiding which btw you dont need m4s etc to raid the bolt action, a shotgun or even a pipe shotgun is more than adequate to raid with. cant count the number of times ive killed people with a revolver vs m4/mp5

    Mil weps dont belong in rust, their drops need to be significantly nerfed and their crafting mat requirements significantly increased.

    You'll be sorry to hear that the devs, gary anyway has said they lean more towards realism, at least theyve been quoted as saying so (that means fewer mil weps) and more things like the pipe shotgun. Im sure if they removed the mil weps they'll be replaced hopefully with things like crossbows etc that would actually make sense in rust's setting. The game will be fine to be honest most of those who play rust like an fps game wont be around very long anyway.
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  9. Post #9

    December 2013
    8 Posts
    Is there a PvP bow/arrow server? I think that would be fun to try.
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  10. Post #10

    February 2014
    13 Posts
    I think all the hi tec weapons should be removed. ESPECIALLY C4.
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  11. Post #11

    March 2014
    157 Posts
    weapons should stay but

    - they should be unrepairable and have a random durability (1-75) when u find them so that some of them u can use just once and some u can reload 10 times before the weapon breaks permanently. Higher durability weapons should be really hard to find.

    - some weapons that you find will be partially disassembled so that you will need to find/trade the missing parts for that weapon to be able to use it

    and maybe more conditions

    these are just ones I came up with in 2 min

    the idea is the resources are scarce and they have to be used wisely and not to have 100 people with ak47 and m4 running around gunning people with unlimited ammo
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  12. Post #12
    mego950's Avatar
    March 2014
    27 Posts
    I don't mind high-tech weapons. In a fallout setting of something like Rust (in today's terms), modern weapons are fairly common. Especially something like a AR-15 or anything of that civilian nature.

    IF they were to stay, lets replace the M4 with something that maybe makes a little more sense, like maybe an AK47. Replace the MP5 and P250 with more rugged counterparts (I'm sure you can find this out yourself).

    And IF they were to stay, at least make it a little harder to make/find them. It's not that hard to find a random M4 blueprint off of an animal.
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  13. Post #13

    March 2014
    24 Posts
    Yet realistically IF a zombie apoc was to occur in somewhere like the US, there would be military grade / high caliber weapons everywhere, and ironically the things you would find least of would be older revolvers, bows etc

    A lot of people play this game for the action fps - I enjoy a bit of building and gathering but only as a means to stock up and raid. If this game were to turn into some sort of scavenger hunt in which I need to gather for 3 hours to make a make shift single shot home-made potato gun, then I and a lot of people won't even bother with it anymore
    True but at the same time you CoD kiddies bail more of us Voxel fanatic and survivalists will play. So it's worth it. I think we'll all be much happier if you just go back to whatever twitch shooter you came from.

    Though this thread point is not so pointy, kinda looks like they are already planning on heading the mad max combat route. Which is a good thing, you want mil grade weapons go try any of the other survival clones. Just let this one be different.
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  14. Post #14

    February 2014
    33 Posts
    They've already stated that military weapons and BPs in general will be harder to obtain in time - partial BPs, needing BPs for repair, or other such mechanics are on the way or at least planned.

    I agree, the FPS twitch shooter part of this game isn't where I think it'll end up.

  15. Post #15

    January 2014
    503 Posts
    They've already stated that military weapons and BPs in general will be harder to obtain in time - partial BPs, needing BPs for repair, or other such mechanics are on the way or at least planned.

    I agree, the FPS twitch shooter part of this game isn't where I think it'll end up.
    Nothing will be hard in Rust, simply because if you get a team of 10 peepz you got it all in no time. Doesn't matter what the droprate is.

    If you ask me they shouldn't have added M4's and all that stuff, now people get used to it and don't want it to go. If they never added it then no one would've missed it.

    Without all the high-tech stuff there already is a slightly good arsenal of "weapons"

    Bow is already like.. the only thing you need?

  16. Post #16

    December 2013
    64 Posts
    m4,s mp5's p250s etc have no place in rust.

    things like the handcannon, pipeshotgun, revolver make sense. The bolt action isnt even that bad. but they should change the attachments a crude scope, a cruder red dot, that kind of thing. There's no way you go from crafting a bow to being able to form machined weapon parts at a workbench with only primitive tools

    they should add more melee weapons, things like crossbows(not modern ones) etc instead of the military grade weapons currently in the game
    another guy who gets asspwned 1v1 with m4/mp5/p250
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  17. Post #17
    Gibbly's Avatar
    December 2013
    75 Posts
    weapons should stay but

    - they should be unrepairable and have a random durability (1-75) when u find them so that some of them u can use just once and some u can reload 10 times before the weapon breaks permanently. Higher durability weapons should be really hard to find.

    - some weapons that you find will be partially disassembled so that you will need to find/trade the missing parts for that weapon to be able to use it

    and maybe more conditions

    these are just ones I came up with in 2 min

    the idea is the resources are scarce and they have to be used wisely and not to have 100 people with ak47 and m4 running around gunning people with unlimited ammo
    I like that idea, it could work really well with their new durability system.

  18. Post #18

    March 2014
    31 Posts
    corvo has good ideas too

    they need to be RARE uncraftable and FINITE and i think it will be fine


    fml my edit erased my longwinded post..... but corvo had the gist of it.
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  19. Post #19

    March 2014
    64 Posts
    modern cartridges cannot be craftable in the absence of specialized chemistry equipment.
    So the only weapons one could build would be based on the flintlock principle.
    That means you start with the hand cannon, move on to flintlock single shot pistol, evolve to flintlock musket and then the upper crafting tier would be a flintlock pepperbox revolver and a double long barreled flintlock rifle.
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  20. Post #20
    Gibbly's Avatar
    December 2013
    75 Posts
    modern cartridges cannot be craftable in the absence of specialized chemistry equipment.
    So the only weapons one could build would be based on the flintlock principle.
    That means you start with the hand cannon, move on to flintlock single shot pistol, evolve to flintlock musket and then the upper crafting tier would be a flintlock pepperbox revolver and a double long barreled flintlock rifle.
    I really like the idea of evolution in this game, in terms of weapons and stuff. Not many games have that and i would love to see it.
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  21. Post #21
    lockdown45's Avatar
    November 2008
    55 Posts
    They don't need to remove them outright. Just replace them to better fit the theme. Junkyard gunsmith yo.

    As for the direction of the game it is what it is. The open world environment breeds an atmosphere based on the people and their decisions. When you have basebuilders, scavengers, sharpshooters and survivalists all in the same place there will be conflicting views. Most of those views are upheld by the barrel of a firearm or a big rock. Until the common goal of survival is shifted towards a one for all and all for one perspective there will be the inevitable chaos that follows.

    The beast that is the rust playerbase is out of the pen and charging full speed ahead. Just like a comet building perpetual momentum, it'll only stop once it collides or burns.
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  22. Post #22
    Fuzed's Avatar
    July 2013
    50 Posts
    A video about this popular topic in our community of whether or not guns should be in Rust.
    I also discuss how this game is evolving into maybe something that was not intended in the first place.
    Give me your opinions guys!


    Link: https://www.youtube.com/watch?v=CiW-h4Uiwss
    LOL "Wanna rock?..... Wanna die?"
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  23. Post #23
    lostboy111's Avatar
    February 2014
    426 Posts
    They should keep guns in rust, but they should be much more uncommon.
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  24. Post #24

    March 2014
    9 Posts
    That means you start with the hand cannon, move on to flintlock single shot pistol, evolve to flintlock musket and then the upper crafting tier would be a flintlock pepperbox revolver and a double long barreled flintlock rifle.
    Bows, spears, machetes, axes with throw ability, crossbows, blackpowder guns - This is where i want to see the direction of Rust weapons.
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  25. Post #25
    Gibbly's Avatar
    December 2013
    75 Posts
    LOL "Wanna rock?..... Wanna die?"
    Ya he was a cheerful fellow
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  26. Post #26

    February 2014
    9 Posts
    another guy who gets asspwned 1v1 with m4/mp5/p250
    And another CoD kiddie who couldn't survive without his m4/mp5/p250 :)

    Military grade weapons and C4 need to be removed asap so people don't get too fond of them in game.

    The bitching and moaning about no modern weapons will disappear over time just like the zombie crying did :)

    The game needs much more content for it to be even worth playing atm. Defensive structures and traps need to be a priority but before all that hackers and cheaters need to be sorted out.

    The server I'm on has about 2 weeks worth of playing till most people leave after they've been raided and lost everything so we have to wipe the server to bring the population back.
    I don't play much now as it's the same old crap every time. Most people KoS on all the servers I've been on as that's all there is to do. It's a griefers/hackers/cheaters paradise.
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  27. Post #27

    February 2014
    13 Posts
    And another CoD kiddie who couldn't survive without his m4/mp5/p250 :)

    Military grade weapons and C4 need to be removed asap so people don't get too fond of them in game.

    The bitching and moaning about no modern weapons will disappear over time just like the zombie crying did :)

    The game needs much more content for it to be even worth playing atm. Defensive structures and traps need to be a priority but before all that hackers and cheaters need to be sorted out.

    The server I'm on has about 2 weeks worth of playing till most people leave after they've been raided and lost everything so we have to wipe the server to bring the population back.
    I don't play much now as it's the same old crap every time. Most people KoS on all the servers I've been on as that's all there is to do. It's a griefers/hackers/cheaters paradise.
    Exactly! Once people get used to it is going to be even worse when they remove it.

  28. Post #28
    bmx542_'s Avatar
    January 2014
    114 Posts
    give us an old beat up ak47 and ill be happy
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  29. Post #29

    March 2014
    4 Posts
    It would be easier if rust had a theme or story....
    that being said I say large variety of primative weapons, primative guns included, double barrel pipe shotgun, compound bow, catapaults in place of C4, etc..

  30. Post #30

    March 2014
    43 Posts
    I'm not gonna lie, I read the first 5 or 6 posts, and then skipped the rest. So, I apologize if someone already made this comment.

    I think they should stay, because ultimately, a server admin can set up the drop rate to anything they want. Basically, I think you should keep all options and avenues open, and let the server decide what to make available.

    I've seen plenty of servers, already, that have no C4 crafting. If there was public demand, I am absolutely certain "NO CRAFT, NO M4 DROPS" and all these other lovely tags for servers will start popping up.
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  31. Post #31

    March 2014
    1 Posts
    I'm not gonna lie, I read the first 5 or 6 posts, and then skipped the rest. So, I apologize if someone already made this comment.

    I think they should stay, because ultimately, a server admin can set up the drop rate to anything they want. Basically, I think you should keep all options and avenues open, and let the server decide what to make available.

    I've seen plenty of servers, already, that have no C4 crafting. If there was public demand, I am absolutely certain "NO CRAFT, NO M4 DROPS" and all these other lovely tags for servers will start popping up.
    Agree here on keeping all options and avenues open. If facepunch is working on an item editor, then they want to crowdsource the game. I think they also want us to play the game how we want to.

    To quote Garry Newman: "Every decision we make is pushing emergent gameplay. So the players themselves decide how the games are made. We give them the tools, they make the world." from PC GAMER http://www.pcgamer.com/2014/01/08/rust-interview/

    In the end, we all have our own opinions on how Rust should be and all of this will help make the game better and more of what we want it to be.

    In regards to weapons, I don't want all primitive weapons and I don't want all military grade weapons either. Something in the middle should work and then finding the balance will be tricky. For example, why use a bow now? Other than getting a few animals in the beginning after spawning, you don't. But what if the bow caused a player to be crippled or HAD to use a special healing kit to remove arrow? Suddenly the bow has more relevance.

    Then perhaps, make ammo more rare or harder to make for a military weapon, forcing you to be judicious in who you shoot at. Or, and a idea I like: You can craft military weapons, but not exactly as you found them, because you have to use what you have around you for materials. And... crafted weapons have an unpredictable nature that might backfire or fail you in combat. However, perhaps this unpredictable nature could be minimized somehow...

    So if facepunch can't come up with a good balance forcing players to not all gravitate towards one style of weapon, then yes, military weapons will be the standard or have to be removed entirely.
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  32. Post #32

    December 2013
    2 Posts
    this game would be so bad without guns and especially if there was only guns like pipes and hand cannons that would sucks.... would take all the fun out of the game and garry said already that he expected the game to just be everyone kill each other... go play dayz if you homos want to hold hands
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  33. Post #33
    Dennab
    January 2014
    192 Posts
    No i think they should remove all "modern" weaponry and only have very crude firearms at best that are considered the pinacle of weaponry, otherwise spears and bow and arrows.
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  34. Post #34

    October 2013
    147 Posts
    If I recall, the military weapons are just placement holders..

  35. Post #35

    March 2014
    33 Posts
    Medieval weapons should be added instead of modern firearms: crossbows, more types of bows, swords, axes, spears, maces et-cetera. And appropriate armour and clothes.
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  36. Post #36

    March 2014
    11 Posts
    another guy who gets asspwned 1v1 with m4/mp5/p250
    Uh oh a 1337 shooter...oh wait...nothing you said is even relevant.

    sorry this isnt cod/a battle arena game it makes absolute zero sense to go from making a primitive bow to machined parts modern weapons. Gary's already been quoted as saying the dev team leans more towards realism..which for simpleminded folk like yourself that means those precious mil weps will be removed/made rarer at some point
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  37. Post #37
    Pyroknight's Avatar
    February 2014
    608 Posts
    this game would be so bad without guns and especially if there was only guns like pipes and hand cannons that would sucks.... would take all the fun out of the game and garry said already that he expected the game to just be everyone kill each other... go play dayz if you homos want to hold hands
    Lolwat I think a canon is more badass then a pistol
    Dayz has more weapons and stuff and handcuffs and things like that right, so...



    this game would be so bad without guns and especially if there was only guns like pipes and hand cannons that would sucks....
    Game would be bad without guns, especially if there are only guns...
    Wat

    I support crappy, fabricated guns
    Also stuff like javelins would be cool
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  38. Post #38

    February 2014
    9 Posts
    These damn M4/Bolt Actions make cheating even more worse!

  39. Post #39
    11meister's Avatar
    February 2014
    322 Posts
    I would like guns to remain in rust.

    I would like more variety in the available guns. Scratchmade pipe shotguns and shovel AK's, beat-up relics from (WW1/2), and worn modern guns - alongside the pristine modern kind.

    I would also like more options beyond simply just guns for PVP. More bows - a wide selection of arrows. More melee weapons, particularly thrown ones. Improvised explosives or traps. Area of effect weapons, like burning tires, or rare smoke / gas grenades. Non lethal options like flares or flashbangs. Maybe even some natural poisons and antidotes.
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  40. Post #40

    February 2014
    360 Posts
    Right after a server wipe when everyone is running around with pipe shotguns and bows are the best fights and best fun in rust.

    Too bad that only lasts about 6 hours tops. Would definitely support replacing the military gear with a lower technology level.

    There's plenty of far better shooters for playing with modern guns, lets make rust something unique.
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