I just spent half an hour trying to write this. I'll just keep it simple.
Rust and DayZ are two very very very very very different games. Simply put, they are nothing alike.
Ask questions if you want. I own both games.
I just spent half an hour trying to write this. I'll just keep it simple.
Rust and DayZ are two very very very very very different games. Simply put, they are nothing alike.
Ask questions if you want. I own both games.
i WAS EXILED TO ANOTHER PLANET FOR THIS REPLY
I APOLOGIZE
So what exactly are the similarities they do not share?
heavy emphasis on base construction, different mob type (not exactly sure what it's going to be for rust, but it's certainly not zombies), extremely different gunplay, no hero or bandit skins to determine and alter the way someone plays, more open, as it is far less graphically intensive, and I personally think it's going to be a lot more content packed once it gets further into development. They are already creating random maps and new building components, after all.
Just to name a few
By "more open", I mean it's easier to run and hence more people can run it. That was pretty badly phrased sorry.
DayZ runs better on my machine than Rust
I've heard that dayz is adding building soon. Is that true ?.
I haven't seen or heard very many serious people arguing that DayZ and Rust are rip-offs of each other or the "same game" that would warrant bringing the topic up for discussion.
No, they're not the same game. Neither are they in direct competition. Both dev teams have expressed mutual admiration for each other. Both Bohemia and Facepunch have posted record sales much higher than they ever expected in such a short period of time.
I couldn't quote exact numbers but I believe it's safe to say DayZ and Rust both share a fair percent of each other's playerbase as well, i.e. people who own both games. I would wager a guess that many people here also own both games, including myself.
Well I just bought DayZ...
Thought I'd never do that since I am totally uninterested in zombie fiction. But I liked the Arma series with their open world + decent ballistic physics etc.
After an hour of playing I can say with certainty, DayZ has much more annoying glitches than Rust.
Upon booting up for the first time, The mouse cursor only updates its visible position when you click a button making the menus almost non functional LOL couldn't even start a game... looked on forums and found the only workaround is... to run in windowed mode x)
But it looks pretty cool :) I'm sure I'll have some fun with it.
Is dayz really like a walking dead video game like ive heard?
I am looking for a walking dead sort of sandbox game but wasnt really convinced by the gameplay I saw.
Well atm there inst much to do in dayz but get stuff (stand alone ) but I guess you make it like the walking dead with needing to distribute food ammo and guns. So I think it's the closest to walking dead
Did you really need to post that? Its obvious already dood.
Dayz is a running simulator.
dayz is 1st/3rd person survival is it not ? rust is just 1st person for now
I would really love to play Rust in 3rd person tho
Ive heard and read more people compare Rust to Minecraft.
Most people are under the impression that both are survival heavy games with enemy players, yet this is not the case.
In Rust, combat is unavoidable. If someone sees you, they're going to shoot you. This is because of the lack of detail on characters makes it so you can't tell if someone is a new spawn or not, so you mine as well just shoot everybody just to be sure, but in DayZ, characters have much more detail and you can tell what kind of items they have just by looking at them. (big backpack, rifle strapped on back, ect., ect..) 90% of your items in Rust are crafted, too, while in DayZ you rarely ever craft anything (except for splints, which you'll need because you'll break your fucking legs a lot) but instead loot buildings and settlements. You can also build houses in Rust, while in DayZ you cannot, but a similar feature was in the DayZ Mod so it's safe to assume it's going to be in the Standalone. DayZ's combat is all about patience. If you sprint into a room with 4 dudes in it, you'll be on the floor quicker than you can walk the dinosaur, but in Rust, one man can take on 10 armed with only a pistol if he's fast enough and accurate enough. In DayZ, you have to wait people out, hide let them come to you. Killing people in DayZ is a very tense experience, while in Rust, conflict occurs so often this could be branded as a Call of Duty title. That's not a bad thing, though. Shooting players in Rust is fun and rewarding.
I would say that Rust and DayZ both have similar performance on computers, but you have to tweak DayZ a little bit more to get it to work the way you want to. I have a garbage computer (600 mhz graphics card) and I can run both games on the lowest settings around 10fps, so I'd say they are both evenly matched. DayZ's graphics are definitely better though. Both games are horribly unoptimized also. DayZ has a shitload of glitches that will piss you off to no end, for example, when sprinting in a multi-story building, sometimes you'll just run straight through the wall and fall to your death, losing everything, or when sprinting to a flight of stairs, you will bounce off the first step and fly all the way to the bottom of the stairs, breaking both your legs and getting stuck there for all eternity.
I personally think I enjoy DayZ more, simply because in Rust every 30 seconds someone's shoving an M4 up your ass and pulling the trigger.
Rust and DayZ are similar despite your claim and comparisons are more than fair.
I'm not sure what this means. I personally think they are nothing alike and this is from personal experience.
i ate a rotten kiwi and died
You used to be able to force feed people disinfectant and kill them. It was glorious.
you still can
No, they removed it recently.
Version 0.42.116181, released on 2014-03-19
Actions: Removed force feed action for disinfectant and alcohol tincture
http://dayz.gamepedia.com/Changelog
That is really dumb. So you can tie people up, take all their clothes off, punch them to death ect ect ect but you can't kill someone with disinfectant? I don't get the point here. I can't be fucked with DayZ until the zombies are working properly and more content is added though. The game right now seems like a half an hour run to Cherno then a small deathmatch with useless zombies warping around the place.
thanks for clarifying the rust and dayz are 2 different games
Rust: Unactive Dev Team
DayZ: Active Dev Team
I love Rust, it is a far smoother and more complete experience in general and I am really immersed in the post apocalyptic irradiated theme, makeshift weapons etc.
I like DayZ a lot though, feels altogether more realistic but then what do you expect from the makers of ArmA the soldier simulator. More glitches and bugs and pretty empty feeling at this early stage.
Gladly, both have very active development teams, take it from someone some coding experience and 20+ years gaming. Rust at this time is a better bargain, more game for less money. Ultimately they are going to diverge a lot as they develop so a true comparison will be somewhat apples to oranges in the end.
I would have bought DayZ if they supported macs :(
Rust is playable. Dayz is totally screwed up not fun to play whatsoever that engine is garbage
DayZ is more realistic zombie-survival
Rust is more of cavemen turning into soldiers then back to cavemen.
is it worth playing dayz, especially after rust? (going to buy dayz)
Never happened to me. Zombies run through buildings though lol.
I could be wrong but as far as I know Macs only support Photoshop, World of Warcraft, games that were released 10 years ago and sitting in a coffee shop while you're writing your movie script/novel so everyone in the coffee shop can see that you're writing your movie script/novel.
Rust and DayZ are both great games. They've both made a buttload of money. Both developers have expressed mutual admiration for each other. Both games still have a lot of bugs and still need a lot of work.
As far as gameplay they are of course two very different games. That's been established numerous times. The people who compare one to the other as if they're the same game either haven't played both games equally for a decent amount of time or in many cases have only played one of the two games.
I don't see very many if any people though around here claiming that Rust/Dayz is a DayZ/Rust rip-off.
Both are survival games ... The main threat in both is players ... The main pass time is looting items ... And these days it seems like your gimping your game if you make a survival game with no option to build a proper stronghold. To me, they are all the same. Many people say Rust is one of a kind ... Not really ... if Rust had kept the zombies and went with a full voxel build system instead of pre-fab it would be literally 7 days to die ... if they took out building entirely and re-added zombies, it would be dayz/deadlinger/warz/fpssurvivor ...
We have hit the point where all survival games are essentially the same things. Get loot, get your bearings, get some kills.
There was both force feed and force drink for these items. It is redundant so the force feed option was removed. You can still force drink these items.
in dayz you wont see this error "Ticket Expired + Facepunch_Connector_Missing FeatureImplementation "
and you can actually play the game
Conceptually, DayZ is more realistic and hardcore. There's a TON of items, very sophisticated player health system (you can get shock, heart attack, get checked for pulse, get revived with shock paddles, etc), realistic towns, etc.
Instead, IMO Rust is more gamey/cartooney and goes straight for the fun.
If you enjoy realism/depth more than PVP, then you'd like DayZ more.
That said, DayZ's engine has UNBELIEVABLY SHITTY controls for an FPS (mouse and movement lag, going through doors feels clumsy and you keep bumping into door frames, turning around is painful, all animations take FUCKING AGES).
It's the engine from the game Arma 2, which has vehicles like planes, helicopters and cars. I guess FPS is not the focus and that's why FPS controls aren't crisp at all. Rust beats the living shit out of DayZ in this regard.
DayZ also carries over a lot of bugs from Arma 2, like things being dropped to the ground and disappearing, you tend to fall off ladders when you try to get down them, etc.
Melee feels like an afterthought and you never know where melee weapons will hit or where to aim.
Zombies also currently go through walls and closed doors, whopdedoo.
If you think Rust is too alpha, wait till you play DayZ.
I feel like adapting the Arma 2 game to the vision of DayZ will take A TON more effort than building Rust from scratch. Unity seems like a way better engine for an FPS, and I think Rust will mature a lost faster than DayZ.
[/rustfanboy]
Doesn't DayZ mod have a modthat let you build? It was called Epoch or something
Absolutely. Both are very different games, don't let Rust stop you from buying DayZ or vice versa just because you own one. Rust is a much smoother experience because the engine was built from the ground up, while DayZ is much more clunky, but feels more realistic because of it. Some glitches can be considered as features, such as falling off of ladders to your death, because y'know, with a 120 pounds of guns, armor and gear, eventually you'll fall off a damn ladder.