and use this for Rust. Just look at that forest!
http://sploid.gizmodo.com/i-cant-bel...-bu-1548347306
and use this for Rust. Just look at that forest!
http://sploid.gizmodo.com/i-cant-bel...-bu-1548347306
yep sure let's just scrap the engine of a video game (the entire backbone of it) and just switch to an engine that isn't even publically released
that'll work
I'm pretty sure this would be the equivalent of putting my laptop into a furnace.
Snowdrop isn't even commercially available to indie game companies. Unity is fine. here's an example of what it's capable of:
http://www.survivetheforest.com
"This just in, the government has developed a nuclear warhead, the size of a-- oh wait.... excuse me, MADE OF a laptop!"
Someone doesn't realize that you can't just copy and past a game from one engine into another and expect it to work perfectly fine with a few minor tweaks.
If you scrap a game engine, then you scrap the game you're working on as well and thus, have to start all over again.
Yes.... FacePunch.... Do that, the OP's idea is brilliant.
Edited: (Guess some didn't pick up on the sarcasm)
Or, how about we don't get rid of Unity :)
It'd be more like removing all the internal organs of a man then replacing them with the goat/cow/dog equivalents. Yeah sure you can find some similarities but it would take waaaaay too much effort to get them to fit, even then there isn't any guarantee that the pieces would be completely compatible.
Besides using it as a new engine and scrapping the game, the Snowdrop engine is amazing yes, but this is a brand new engine and is most likely not that optimized. Rust is laggy for people enough now, and with this engine things would go downhill.
well, i noticed my fps dropping by as much as 40-50 when I just hit a mineral with a pickaxe, so chances are this engine/ the current game code written on it arent optimized too well either...
as for OPs topic, I agree, first time I played the game I was like: oh god, please re-release this on cryengine, imagine the same fun gameplay but with beautiful graphics.
I've never heard of anyone else having that issue, and I certainly have never experienced it. You might want to check your config, or do a better job of maintaining your system.
Just wanted to throw in that I can see several similarities between that "The Forest" game and Rust.
Facepunch had best make some headway before the competition corners the genre market.
Just sayin'.....
You have to realize if they switch to a new engine they have to start optimizing the game again. Unity would run better on most pcs than snowdrop, you can tell by the way it looks. I also get low frames but its only when lots of buildings load in at once, I have a beefy pc so I know it's not it. (AMD r9 280x, 8 GB Ram and AMD FX Bulldozer 8120)
Also, we should note, the game itself (not simply the engine) is not optimized yet. When it is, a lot of the lagging and stuttering will go away. Plus, we already have too many demands of the devs -- why add such a huge meal to that plate?
The Forest is single-player.
Rust is multiplayer and the devs envision player-run towns and player-run economies. It's got plenty of room left to define its own genre.
^^^ Beat me to it, snipped quote.
Similar at first glance but the Forest is single player. Very different experience fending off AI tribesman than naked cavemen with (barely) human intelligence.
the day these technologies come to life i ll be an old man with no desires
y i was born in 1990,y???!!!![]()
Are you guys retarded? 95% of the time the graphics of a game doesn't depend on the engine but the devs it self. If you have ever worked on or used an engine you would know there is nothing in there but what you bring in. The frostbite engine could have minecraft graphics if that's what the devs wanted, Most of the time the engines lighting system is the only "graphics" that the engine will contribute to, the rest is purely the models and textures created by the devs. If you dont believe me check out these videos which use the exact same engine as rust does.
Yeah, the problem with Rust visually is most of the textures and models are pulled directly from the stock Unity library. Placeholder quality at best.
Also its unoptimised as hell, they use detailed lighting for crazy distances (I know in real life you would be able to see a campfire for miles, but there's a reason games don't normally do that), there doesn't seem to be any LoDs except for buildings and trees...
List goes on, but it winds up with a visually very plain game that is somehow harder to run than much better looking games (example, my brother's PC is pretty low end, he gets about 30 FPS in BF4 which is playable, meanwhile Rust limps along barely topping 20 FPS).
But hey, the gameplay is unique and entertaining and the visuals and optimisation can only get better.
Although that might take a while, allegedly 10% complete more than a year on from first release....
This is partly true but also partly false, some engines have more advanced features than others unless you want to write your own addons but that could take years, many of the bigger engines are starting to catch up with each others most advanced features now, but they all have their pros and cons, sure you could force and engine to do something it was not intended to do but at the cost of performance, don't expect more than 5-10 fps on a regular high end gaming pc unless the engine have good hardware acceleration for it.
Screw that lets switch to the Arma 3 engine... o wait...
This is because they are using the addon for unity advanced fps shooter i think its named, it got alot of those assets, in my opinion they need to get more people on the team (not coders but graphical people) or atleast buy some more/new models, its one of the main reasons i stopped playing, no customization everyone is the same its pretty impossible to know eachother in the heat of battle which ruins alot of the experience.
You stopped playing because you were unhappy with an unfinished experience. Then why did you buy the game in alpha?
Yeah and they can put up this on the website after as well:
Rust Retail Release 2019
Not like that forest! matters anyway. As previous said, the engine doesn't really make the graphics, it's mainly down to the developer, and Unity 5 has some nice graphics effects that if combined with good models and stuff by the developer, the forests would probably look just as good. In any case Rust is still alpha so there's lots to change yet
thanks for the advice but my system is perfectly maintained and running on a "slim" version of windows where I removed all unnecessary parts of it plus my hardware is pretty good. and I get over a 100 fps steady in BF4.
I would rather say you are lucky if you havent experienced it, I guess it depends on varying factors, maybe the server was just flooded or something or hasnt been restarted for too long. whatever.
I think the real response here is that Unity as an IDE is great...
If you don't like the "look" of the game, criticize the artists and their use of lighting and effects. I think that is what you are having an issue with.
There are CRAZY looking environments in games using Unity.
yes it has potential, however I have yet to see good water effects.
Is this really unity engine? If yes, Facepunch is doing a really bad job...
The Forest devs have serious background in VFX, and it is much nearer to the end of its dev cycle. It should look a lot better than Rust at this point.
Exactly. Check out the staffing for The Forest, they've done some VFX for some big name titles. Rust will look a lot better visually further down the line.
The problem with Unity is that it's such a user friendly interface that a lot of beginners are churning out games. The community store is amazing too, you can buy just about anything you need if you cant make/code it.
It allows for a pretty fast turn around on a game. So some of these unity based games look a little "meh" its because it's not "AAA" developers doing it :) It's guys like you and I.
As an IDE / Game engine though - I think people would be blown away at all you can do in there and they just keep adding to it.
Unity is a badass project / idea in itself. Great product IMO.
Good luck with that.
I'm all about unity 5 and rust.
If they make the change, it will look as good as the current AAA engines. Unity has come a long way, and even if the devs don't make the switch from 4 to 5, unity 4 can still look pretty decent.
let's get rid of OP
YEAH lets get rid of rust and have them start all over on an engine the devs have no experience in! That's the pathway to Success!
I don't think the lag is Unity's fault, but the servers inability to keep up. Unity can handle, as seen in the forest, much better graphically advanced games than Rust.
Much of the "lag," atm, is not on the server side or even in the data transfer, but on the client side when it tries to process and render the crap-ton of objects on the server.
Ok so pressing E at a door and it taking 5 seconds to open is because my 680 struggles with the animation?
Post #40
There is more to processing than rendering. Rust client has to figure out what all the junk (player positions, objects, object positions, etc) is that is being sent to it is before it can even try to render it (it also has to render everything else in the world, too, btw, not just the door, and yes your 680 will struggle with that because the graphics code is a rats nest). That's not always the issue, but if your ping is good then that is usually what is going on.
Can also be caused if the server application screws up and needs a reboot.
Both of those are assuming your ping is good, and it's not just a crappy connection, of course.