1. Post #1
    Grinning's Avatar
    January 2014
    57 Posts
    Tried to find this posted already, but didn't see it.
    So, Marvin Wilhelm sent an image of a very good looking UI to Garry on Twitter. Here's the image.



    I really like this UI design. I would like them to use it and hope they do.

    So yeah, Wilhelm said "@garrynewman One quick UI - Redesign from me, what do you think? best regards from germany"

    What I like is the response from Garry. "@marvinwilhelm that is sweet!"

    Hope they can work out a deal and make that redesign a reality.
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  2. Post #2

    January 2014
    31 Posts
    It's been posted. Amazing UI IMO
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  3. Post #3

    February 2014
    474 Posts
    One thing:

    Alphabetize the damn crafting list! =)
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  4. Post #4

    January 2014
    503 Posts
    All looks good, but with just one ps screen you don't have a UI yet.

    And i don't think they'll throw there weeks of work away because one guy shows this.

    It's nice though (as i mentioned on the real thread)
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  5. Post #5

    December 2013
    63 Posts
    One thing:

    Alphabetize the damn crafting list! =)
    That makes too much sense.
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  6. Post #6
    Bullet Tony's Avatar
    December 2013
    7 Posts
    All looks good, but with just one ps screen you don't have a UI yet.

    And i don't think they'l throw there weeks of work away because one guy shows this.

    It's nice though (as i mentioned on the real thread)
    you´re right! im the designer of this screen. In Real-life im a Web/Designer, so i know theres a big difference between to design something and to implement it into a system. I just want to show the people how a new UI could looks like. (in a very fast way)
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  7. Post #7
    Grinning's Avatar
    January 2014
    57 Posts
    you´re right! im the designer of this screen. In Real-life im a Web/Designer, so i know theres a big difference between to design something and to implement it into a system. I just want to show the people how a new UI could looks like. (in a very fast way)
    I think it is excellent, and I think you should keep being awesome and Stay Creative, It's Good For You!
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  8. Post #8
    Jmax's Avatar
    February 2008
    400 Posts
    Still looks very amateur and boring to me. Compare it to the UI of any AAA game, and it's pretty ugly. Sure it serves it's purpose and is (mostly) fully featured, but it's ugly as hell.
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  9. Post #9
    Dennab
    February 2014
    18 Posts
    Still looks very amateur and boring to me. Compare it to the UI of any AAA game, and it's pretty ugly. Sure it serves it's purpose and is (mostly) fully featured, but it's ugly as hell.
    Please tell me this is some kind of super bad joke?

    This UI picture is a huge step up from the current UI
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  10. Post #10
    Bullet Tony's Avatar
    December 2013
    7 Posts
    Still looks very amateur and boring to me. Compare it to the UI of any AAA game, and it's pretty ugly. Sure it serves it's purpose and is (mostly) fully featured, but it's ugly as hell.
    very constructive :D so show us some interfaces u like! I want to see some examples that are not "ugly as hell"
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  11. Post #11
    Voted WORST Gold Member 2012
    Killuah's Avatar
    August 2005
    16,746 Posts
    Please tell me this is some kind of super bad joke?

    This UI picture is a huge step up from the current UI
    It still would be nice to have the theme somewhat related to the scneario instead of looking like the steam overlay, wouldn't it?
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  12. Post #12

    November 2013
    311 Posts
    I hope he gets hiree, that ui design, in my opinion, a lot better than what the facepunch devs are doing. Garry/ team, make the right choice :D
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  13. Post #13
    stym's Avatar
    January 2014
    31 Posts
    very constructive :D so show us some interfaces u like! I want to see some examples that are not "ugly as hell"
    He's probably referring to the simplicity of the current layout. Some people want image based layouts with rusty UI metal/ wood styles etc. but to me yours is perfectly fine. Might be hard to implement with the left armor viewer thingy though - I could imagine a 3D model on a turntable that has the cloth on - IDK if unity is capable of that.
    And yes people need to understand that this guy made an amazing layout - but its made in photoshop or w.e. and not a coded thing- would love to see it worked out like this , especially fonts and clean style. Very nice work.

    edit:\

    btw a solution to that some want stylized UI's some want clean UI's "war" might be costumizability. Image paths that you can edit to add your own UI style- even if it is just simple rusty borders - might lead to more user made content like with DotA or MC's ui.
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  14. Post #14
    Dennab
    February 2014
    18 Posts
    It still would be nice to have the theme somewhat related to the scneario instead of looking like the steam overlay, wouldn't it?
    Maybe, although less can often be proven better than more, i'd rather have a somewhat steam overlay design than a flashy one with wood and wines or w/e it may be. just clogging up the screen and confusing.

    interested in your response though, would like to see what one could come up with in terms of a more related theme in UI


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  15. Post #15
    Gold Member
    Cjk592's Avatar
    March 2007
    145 Posts
    All looks good, but with just one ps screen you don't have a UI yet.

    And i don't think they'll throw there weeks of work away because one guy shows this.

    It's nice though (as i mentioned on the real thread)
    "Weeks of work" is irrelevant - there are always improvements to be made, no matter how good the product is. No need to keep the old if something far better is proposed, especially in this early stage of the game's development when just about every factor is subject to change. Remember how many iterations the GMod UI went through before its finalization?
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  16. Post #16
    Voted WORST Gold Member 2012
    Killuah's Avatar
    August 2005
    16,746 Posts
    Maybe, although less can often be proven better than more, i'd rather have a somewhat steam overlay design than a flashy one with wood and wines or w/e it may be. just clogging up the screen and confusing.

    interested in your response though, would like to see what one could come up with in terms of a more related theme in UI





    1. Awful lot of boldness for advertising simplicity
    2. Simplicity doesn't exclude a themed design, after all Steam overlay is built to look somewhat decent on every game.

  17. Post #17
    ReconHD's Avatar
    July 2013
    32 Posts
    This UI is absolutely amazing. I honestly hope he gets hired. Question to the maker though, Did you get the character image off the internet or do you have all of the images for the characters and is the clothing interchangeable?
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  18. Post #18

    February 2014
    360 Posts
    This UI is absolutely amazing. I honestly hope he gets hired. Question to the maker though, Did you get the character image off the internet or do you have all of the images for the characters and is the clothing interchangeable?
    Expect its just off the internet.

    Making the clothing interchangeable would be simple, just need pics of the character model wearing each main type of clothing taken from the same angle, cut those pics into hat, vest, pants, and boots, make the background transparent and layer the pics over each other so you can have any combination.

    This can be extended to include different faces when more character models are added.

  19. Post #19

    March 2014
    157 Posts
    this is very good work

    my idea of crafting menu is something like this: as soon as u have collected enough resources to craft a metal door, an icon would appear on ur screen offering you to craft a metal door. all u have to do is just press it

  20. Post #20
    LO

    February 2014
    101 Posts
    it looks like the one we have now, except a man figure;
    really wonder if developers liked it, i expected smth more interesting.

  21. Post #21

    January 2014
    109 Posts
    Still looks very amateur and boring to me. Compare it to the UI of any AAA game, and it's pretty ugly. Sure it serves it's purpose and is (mostly) fully featured, but it's ugly as hell.
    It is sharp, clean and readable.

    Many AAA UIs have lots of "ooh shiny" but they aren't necessarily very usable. Many people (including myself) prefer a UI that does its job and keeps out of your way.
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  22. Post #22
    ReconHD's Avatar
    July 2013
    32 Posts
    Many people (including myself) prefer a UI that does its job and keeps out of your way.
    Exactly. AAA games have a UI meant to be pleasing to look at but it's usually not simple. Take the SkyUI mod for Skyrim for example, It's one of the most popular if not the most popular mod for Skyrim.

  23. Post #23

    March 2014
    4 Posts
    wow, this is amazing!
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  24. Post #24

    February 2014
    59 Posts
    I am pretty sure Marvin Wilhelm works at FacePunch already? Correct me if I'm wrong.

  25. Post #25

    February 2014
    64 Posts
    this is very good work

    my idea of crafting menu is something like this: as soon as u have collected enough resources to craft a metal door, an icon would appear on ur screen offering you to craft a metal door. all u have to do is just press it
    So after a gathering run my screen will be filled with possibilities to craft items, i dont think that is a good idea..

  26. Post #26
    Dennab
    February 2014
    23 Posts
    NO, he is not hired. At all.