I get that Valve wants to curb cheaters and hackers via their VAC system. I got banned for using a "flight" hack. However, I think that there are other ways to see this, something I feel should have been addressed. Let's start by going to the premise of why I got banned.
I was farming on Official Singapore server and decided to climb one guy's house. I got in from the top only to be met with a trap specifically built to lock people inside the house forever. Frustrated at the fact that I would lose my loot and everything else that I managed to work so hard for (which never happened before since there are a lot of Slayers with guns in this game), I decided to rely on a "flight" hack to get me out of the trap and promptly turned it off afterwords.
Now, I understand that the VAC system is doing it's work properly and that I am liable to be banned since the moment I downloaded the hack. I won't try to plead to be removed from the ban list (since it's not gonna happen and I don't see a reason why I should). I just want to know, is it really fair when the game gets me down so badly that I rely on hacks to even get out of a trap zone? I played DayZ for over 70 hrs and I never felt a compliance to even use hacks, not because I don't want to get banned but because I don't see a reason to since it's been fair to me most of the time (though to be honest, SG servers are normally populated with at most 10+ players). I also played Nether and still didn't feel frustrated at the fact that I die a lot as well.
Personally, if there is one thing that Rust is lacking, it's the fact that it doesn't really care for new players. People who are there earlier have all the strong gears already that they resort to slaying as a hobby. I don't find it bad or anything but when ALL players do that (including naked men with rocks), I do see an issue with the game. Survival games are fine only if the game is done up right. The fact is that both games lack the creativity in crafting that Rust have is also a reason why I bought Rust. But when I see things like Super Tower Of Sauron held by only 4 pillars or House Of Doom where players can't get out, I think that people are forgetting to create a game where players can enjoy. The game is lacking that enjoyment that kept me going back to both DayZ and Nether (with Nether less so enjoyable). I feel that player interaction needs to be a more focused key rather than simply crafting and killing. I think that aggro NPC mobs ought to be stronger, better, faster and meaner as well as having more spawned across the whole map to promote player interaction (though not as much dangerous as I would imply). I feel that the lack of compassion in players of Rust should be stopped and that there should be at least a capable number of minority (at least) that are truly friendly (not blindly trusting though) in order to let the game thrive into a more enjoyable game that it was before. Also, Rust shouldn't have trap rooms that prevents players from ever escaping without carrying necessary items OR give the player and easy suicide command.
Signed,
A Banned Player
What's your Steam name?
I play on SG official,might know you