if they add so much water they better remove instant death upon touching the tip of it...
if they add so much water they better remove instant death upon touching the tip of it...
Who would have thought.
If anyone wants a good example of procedural map generation look towards The Dead Linger. its abit buggy, and they've been working at it for months(but their game is essentially infinite, you can run in a straight line for 25 hours straight as long as it doesnt crash lol) so i think it will be awhile before we start seeing this working smoothly. but it looks like they are just doing trees/rocks, not the entire map layout and stuff. i could be wrong.
no. the whole map: a small island with some mountains, water, trees, roads and buildings will eventually be generated everytime a new server starts. and ressources.
The idea scared me, already many many placement bugs with the way it is; Trees in rocks, buildings in rocks, trees in buildings, rocks inside of rocks inside of a tree inside of a rock ...
I feel stuff like that is going to become more common if the map is random.
I'm not quite sure if this really is good idea... It will take hours to find your friend on a server you just joined.
at least now we can actualy hide bicous people dont know 99% of all possible building/hiding spots on the map...........
it will pose a problem at first, but I am willing to bet that all the official servers will use the same seed. I would assume that the default on a new server would be to use the official seed. So the number of servers with custom seeds will be lower than one may think.
Once people get oriented to the new a map, it will be easier to find each other. you just really have to be willing to learn the lay the land.
If you tell your friends to follow the sun, eventually you should meet at a point.
Fortunately procedural generation is not the same as randomness. This kind of problem is very easy to code out in the initial steps of writing the generator engine.
What I'm curious about is how people will find their friends with this in play with no map or compass or anything to guide us.
That will be survival... being in the midlle of nowhere without knowing where to go and nobody to help you... now that's what I'll call a survival games :-)
Yes, but we also need to keep in mind that this is a game and it shouldn't frustrate us immeasurably. Many of us play with friends and find the game not as fun alone. If we have no way of knowing what the terrain is like and there are no obvious landmarks then finding a friend will be nigh impossible.
i want this...in my face..please garry release nao!
i find procedural generation to be an awesome aspect to add to rust. I'm usually someone who loves to discover new places, maybe settle somewhere i like etc. As the servers should stay on one map at all times, i dont think it will be a really big deal finding your friends. if thats not enough for you, you probably wanna play on one of the many oxide servers providing you the ability to check your coordinates.
Facepunch is love, Facepunch is life.
This might be a crazy idea, but what about a representation of an internal sense of direction as a compass that you have to set the orientation manually. (You can derive north based on sunrise/sunset, or based on how shadows move over time)
It would go away (or become less accurate) at night or when you become so hungry or cold you can't think.
You will eventually be abble to meet your friend after a couple hours of play time on e new map... but at first we will have to survive by ourself instead taking the easy way of going straight to join our friends... We will have to find foods, build our own shacks to survive, then explore and learn the map a little at a time to try not to get lost and learn all the danger on it... each Map have some particular spot that will help us navigate after we will have learn it ;-)