1. Post #1

    March 2014
    26 Posts
    18th March Update
    20 Comments Posted on March 19, 2014 by Maurino Berry
    Hi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out :

    fixed airdrops – they will now spawn around noon daily!
    fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
    fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
    fixed extreme shadow flickering in buildings
    fixed smoke signal not being influenced by lighting
    fixed the fade from black starting too late after respawn
    fixed the floating grass bug
    fixed the first command entered into the console not working on OSX
    tweaked tree billboard colors to better fit their mesh colors
    added more control over image effects using the gfx console convars
    gfx.ssaa true/false (enable/disable screen space anti-aliasing)
    gfx.grain true/false (enable/disable radiation grain effect)
    gfx.shafts true/false (enable/disable sun shafts)
    gfx.damage true/false (enable/disable damage indicators)
    added the console convar render.frames to limit the maximum fps to render
    made lower quality levels automatically disable some image effects for better performance
    added render.distance (0-1, default 0.2) to adjust the draw distance
    this is currently only affecting the static rocks
    enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
    improved cloud synchronization to reduce situations where clouds have to jump around


    As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned!
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  2. Post #2

    February 2014
    17 Posts
    sweet now we wait three more weeks for another
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  3. Post #3

    February 2014
    20 Posts
    Three weeks for a few fixes thats some dedication.
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  4. Post #4
    RockyTiziano's Avatar
    February 2014
    77 Posts
    So..
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  5. Post #5

    December 2013
    64 Posts
    3 weeks for useless fixes, lol.
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  6. Post #6
    LO

    February 2014
    101 Posts
    nothing good is made immediately, they fixed a lot shitty of bugs - and its ok.
    have u ever seen a game which got any normal content in 3 weeks?
    it usually takes several months)))
    so have some patience and dont tell they should give fast content only because it is unity)))
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  7. Post #7

    February 2014
    17 Posts


    (User was banned for this post ("reaction gif reply, don't be rude." - postal))
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  8. Post #8
    Droth's Avatar
    February 2014
    17 Posts
    GLad they fixed the breaking foundation bug.
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  9. Post #9

    March 2014
    157 Posts
    I am waiting for the bigger update. This looks like something they came up with to reduce the growing number of "when is the next update" threads.
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  10. Post #10

    February 2014
    28 Posts
    this is a client update only or there is a server side update?

  11. Post #11

    March 2014
    8 Posts
    Thank you for the Update
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  12. Post #12
    Droth's Avatar
    February 2014
    17 Posts
    ::: This Notice is to inform you no notice has been posted. Your attention to this notice has been noted:::
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  13. Post #13

    January 2014
    48 Posts
    Shadows are not fixed completely, they still looked better 3 weeks ago, there is still light leakage and
    indoors sun flickering.

  14. Post #14
    Dennab
    March 2014
    2,555 Posts
    "I want an update waaaaah"

    Update happens

    "This update didn't have what i wanted in it waaaah"
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  15. Post #15

    March 2014
    1 Posts
    Anyone download the update but nothing happen? I downloaded it earlier but nothing has changed.

  16. Post #16

    February 2014
    27 Posts
    They said they are working on a bigger update.

    Guess its to early to think they are changing to unity 5 right?
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  17. Post #17
    Gold Member
    filmgrip's Avatar
    December 2013
    14 Posts
    Mmmm unity 5......
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  18. Post #18
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    holy shit I've never seen so much entitlement in my life

    seriously, this isn't even nearly as bad as minecraft when notch didn't release updates for months on end.

    Edited:

    nothing good is made immediately, they fixed a lot shitty of bugs - and its ok.
    have u ever seen a game which got any normal content in 3 weeks?
    it usually takes several months)))
    so have some patience and dont tell they should give fast content only because it is unity)))
    there is nothing wrong with unity, don't even go down that road.

    Edited:

    They said they are working on a bigger update.

    Guess its to early to think they are changing to unity 5 right?
    Unity 5 isn't available for a while.

    Edited:

    Three weeks for a few fixes thats some dedication.
    It's harder to fix shit than add random crap to the game.
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  19. Post #19

    January 2014
    177 Posts
    Well an update is an update. These graphical polish changes and minor bugfixes may seem like a fluff update, but a development team has different folks. There might be new content on the way that just isn't ready yet, and there's no reason the graphics/engine guys shouldn't be making changes in the meantime.

    But I do hope a good amount of new content is in the works; this is early alpha, the time to add big changes and let the players bash on it and provide feedback. Particularly since the "testers" have already figured out how to do everything in every possible variation, and the playerbase seems to have gone down by well over half since last month (more like 3/4).

    Anyone who still logs on to Rust each day hoping it's the same game they logged off yesterday is of no value as an alpha tester.... among other things.
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  20. Post #20
    Well an update is an update. These graphical polish changes and minor bugfixes may seem like a fluff update, but a development team has different folks. There might be new content on the way that just isn't ready yet, and there's no reason the graphics/engine guys shouldn't be making changes in the meantime.

    But I do hope a good amount of new content is in the works; this is early alpha, the time to add big changes and let the players bash on it and provide feedback. Particularly since the "testers" have already figured out how to do everything in every possible variation, and the playerbase seems to have gone down by well over half since last month (more like 3/4).

    Anyone who still logs on to Rust each day hoping it's the same game they logged off yesterday is of no value as an alpha tester.... among other things.
    This is slightly off-topic, but there was a thread on here recently from someone literally asking for the webplayer version of Rust back, and basically asking to be given the source files so it could be maintained. The webplayer version isn't even six months out of date!
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  21. Post #21

    January 2014
    572 Posts
    Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.
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  22. Post #22

    March 2014
    11 Posts
    Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.
    exploding foundations aren"t game breaking huh?

    ...why do you comment on a game you clearly don't play.
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  23. Post #23
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts
    Sweet! Don't have to type everything double anymore in the console!
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  24. Post #24
    Zoliru's Avatar
    February 2014
    121 Posts
    exploding foundations aren"t game breaking huh?

    ...why do you comment on a game you clearly don't play.
    i NEVER EVER had that issues or even saw it on the server i play on...... play on better servers ?
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  25. Post #25

    January 2014
    572 Posts
    exploding foundations aren"t game breaking huh?

    ...why do you comment on a game you clearly don't play.
    Because I schedule my server to reboot every 2 days, which fixes it. Duh.

  26. Post #26
    [quote]gfx.ssaa true/false (enable/disable screen space anti-aliasing)
    gfx.grain true/false (enable/disable radiation grain effect)
    gfx.shafts true/false (enable/disable sun shafts)[quote]
    yesssss

    Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.
    let me move into this house while the foundations are still wet and half the walls are missing, good plan
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  27. Post #27
    simple html my ass
    Kanegasi's Avatar
    January 2014
    165 Posts
    Because I schedule my server to reboot every 2 days, which fixes it. Duh.
    I figured this out as well. The foundation bug only occurred when the server stayed up for about a week. Restarting always fixed it.

  28. Post #28

    January 2014
    572 Posts
    [QUOTE=latin_geek;44285435][quote]gfx.ssaa true/false (enable/disable screen space anti-aliasing)
    gfx.grain true/false (enable/disable radiation grain effect)
    gfx.shafts true/false (enable/disable sun shafts)
    yesssss



    let me move into this house while the foundations are still wet and half the walls are missing, good plan
    except that's not the case at all.

  29. Post #29
    except that's not the case at all.
    The point that you missed is, content is secondary to getting the engine as solid and tested as possible (within reason) at this phase of development.

    You're asking for things to be done in the wrong order.


    Make it work, then make it look good.
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  30. Post #30
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts
    Question: After an update is the config file back to default? I mean do I have to put in the commands again to get a better fps (like grass.on false en others) or does it stay as prior to the update? And what about the new features like sun flares, are the 'on' or 'off' after the update? I really have to turn all off to get max fps.

  31. Post #31

    February 2014
    316 Posts
    My grass is turned off since ages. There were multiple wipes and resets inbetween and I never had to change it again.

  32. Post #32
    I'm gonna rock your world!
    Bastwiest's Avatar
    January 2014
    363 Posts
    Yes thats true, but what about the sun shafts. Are they auto on or off?

  33. Post #33

    January 2014
    572 Posts
    The point that you missed is, content is secondary to getting the engine as solid and tested as possible (within reason) at this phase of development.

    You're asking for things to be done in the wrong order.


    Make it work, then make it look good.
    Nope. You're getting it wrong. The engine has already been 'done'. It's just fluffing around the edges to make it look nice and fixing bugs that aren't game stoppers.

    Content is easy to add.

    The engine is pre-built. There is nothing to make solid.
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  34. Post #34
    Nope. You're getting it wrong. The engine has already been 'done'. It's just fluffing around the edges to make it look nice and fixing bugs that aren't game stoppers.

    Content is easy to add.

    The engine is pre-built. There is nothing to make solid.
    That must be why they went to the trouble of implementing a rewritten sky/atmosphere, and the UI has just been replaced. Yes, strictly speaking, those are not "engine" features, but they're foundational features that don't translate to gameplay objects (i.e. items and gear) and are things you want to nail down early so you can forget about them and move forward.

    Handle adding game content (items, building parts, etc.) after nailing the foundations.
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  35. Post #35

    February 2014
    10 Posts
    The point that you missed is, content is secondary to getting the engine as solid and tested as possible (within reason) at this phase of development.

    You're asking for things to be done in the wrong order.

    Make it work, then make it look good.
    I am personally fine with the frequency of updates so far.

    But I kind of think that a lot of people have been hoping and praying for the house ownership stuff or w/e they got going on for buildings so you can take down misplaced building pieces, which happens all too often with lag due to high pop/buildings eVeRyWhErE.

    Or at least I have been anyway, lol.
    That's my only mumble/grumble each update. I'd like to fix mistakes on the fly instead of waiting for things to decay to have it proper.

    But I also know people have lives, and they can't very well sit behind that screen for 3/4 of the day coding a game. There is fun to be had, drinking to be done, families to expand xD, and just some general lounge time to unwind the mind, else they go insane.
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  36. Post #36

    January 2014
    572 Posts
    That must be why they went to the trouble of implementing a rewritten sky/atmosphere, and the UI has just been replaced. Yes, strictly speaking, those are not "engine" features, but they're foundational features that don't translate to gameplay objects (i.e. items and gear) and are things you want to nail down early so you can forget about them and move forward.

    Handle adding game content (items, building parts, etc.) after nailing the foundations.
    My point is though, all this can come later. I get what you are saying, but it's not critical that it needs to be done first.

    Sky was changed because it was no ideal (one camera, fps isssues). UI doesn't need to change now, simple is always good, and I can't say I'm liking the new one.
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  37. Post #37
    My point is though, all this can come later. I get what you are saying, but it's not critical that it needs to be done first.

    UI doesn't need to change now, simple is always good, and I can't say I'm liking the new one.
    It did need to be changed. garry explicitly said so:
    As part of these changes above we’re making a run at changing the UI. This is something we’ve been wanting to do for a while. At the moment we use a GUI system called NGUI. It’s the devil. Our version of the devil is quite a bit worse though because it’s been chopped up and edited. So we’re working to get rid and use DFGUI – which is what all the menu, chat and popup notifications use.

    So why bother updating the UI when there’s so many other things that need doing? Well – we’re doing it because of those things. Right now we’re restricted by the UI because we know we want to replace it eventually so we’re putting off adding things (like putting stuff in stuff, weight effects etc) because we don’t want to write code to throw it away. The pass we’re doing on the UI should mean that we’re able to push even further forward.
    Make sure you actually know what you're talking about before you post.
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  38. Post #38

    January 2014
    572 Posts
    Ok, cool. I never had an issue with the sky update. It was a tangible update for most people with a fps boost. Fine with the UI as well if that's the problem. Today's update was an update for the sake of updating.
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  39. Post #39
    Ok, cool. I never had an issue with the sky update. It was a tangible update for most people with a fps boost. Fine with the UI as well if that's the problem. Today's update was an update for the sake of updating.
    Uhh, what? I wouldn't call eight fixes, including fixing airdrops and foundations on servers that didn't have daily reboots, updating for the sake of updating. The FPS limiter alone is worthy of mention, and those other graphics settings will be quite useful for people on lower-end systems.

    How much experience with software development do you actually have? Because it seems like you have none.



    The frame limiter's been asked for by the community for months, because some video cards were overheating trying to draw Rust as fast as they could. Even vsync didn't help in some cases. Calling this update "for the sake of updating" is pretty much insulting.
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  40. Post #40
    dahadex's Avatar
    January 2014
    78 Posts
    This is a nice bug-fix update.

    However I am also interested in -
    As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned!
    I assume that somewhere in this quote there is a rush to make Rust run on consoles as far as I can tell from their trello cards. I am thinking this would expand the market for Rust and also provide additional cash-flow.

    The above said despite all the cool features that are also in development.

    P.S. Thanks to FacePunch for the patch.