I hear a lot of "This is alpha talk these days"
Been gaming over 20 years and you know how many real alphas I have gotten into prior to a few years ago? 3...
In the last few years I have gotten into MANY alphas.. you know why? Minecraft. They changed the model.... Minecraft was not an alpha. They called it one - but it was a product that was pretty playable, and able to be sold as it was. I call that a production ready product that lacked a lot of content.
Alphas of yesterday were not ready to be sold. They were barely playable - The ones I helped out with were horribly bugged and had game breaking issues.
To release something in that state and ask for money was unheard of because the project would fail miserably. You had to get it to closed beta - even then it was messy, but somewhat playable. Once it was in a playable state - you could go open beta. This is where the game is currently stable - ready for a launch and needs polish / community feedback and play time.
Sounds to me like the term "Open Beta" was just converted to "Alpha".
Why would you do something like that? Well, because - when the game sucks or is broken, you can fall back on the "hey this is simply alpha guys" I feel this is a cop-out and people slang that crap around these forums like its going out of style. The framework is set for Rust, the systems are in place and the updates we have been seeing are not major changes to the game. They are small additions - much like additions you would see in Betas.
There are serious issues with this game that need to get dealt with if it is going to last and simply saying "Oh its just an alpha - move along" is not an answer.
Not to mention - we all bought into it way early and have been playing all this time. Honestly for a lot of people I play with, this game is losing its luster. Same thing is Minecraft - we played so long in "alpha" that when the game was "techincally" complete is was old news - we felt like we were at the end of the lifecycle for the game, and it was just officially launching?
There are some real concerns I have for this game like:
Why is it servers only stay active a week or so? People love the beginning, we all gather and build up and get tech. People start raiding and bases get emptied out and people start leaving servers... crying that they lost all their work.
Bases are all 100% raidable so your loot will be taken at some point. The only defense at this point is a good building knowledge and making a base with so many doors on a single story it's just not worth raiding. The time and materials it takes to achieve this gimps your own raiding experience... By the time you complete a base like this the server is usually winding down and is going to be wiped soon anyway.
Players are slowly starting to see that bases or borderline pointless, and that storing any kind of loot is a no no.
Currently the best strat is:
Raid day 1... Pickaxe all wooden doors, KOS naked for materials. Build 1x1 or 2x1 store only what you need to for the time being. Keep teching up - move to a new location build another 1x1 / 2x1 wash rinse repeat.
Stay mobile, use small hidden bang shacks and KOS anything that moves and is in range. The Key is to make anything you can with the mats you have so you are not "turtling up" having a base full of gunpowder, guns, ammo and armor that is doing you no good - and it will be taken at some point anyway.
Bad side effects of this play is that if you do this solo or in a group - people will leave and leave early. So it screws the server....

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